Active Abilities[]
Conversion[]
See Abilities/Conversion for all Conversion abilities
Conversion Abilities are abilities that will give you full control of a hostile unit. If they are still under your control at the end of the battle, they will turn to your side permanently.
The only kind of Conversion that cannot have permanent effect is the spell Arcane Binding
Damage[]
See Abilities/Damage for all Damage abilities
Damage abilities are those used to kill hostile units. First, there are melee attacks, like Melee Strike, and ranged abilities. Ranged abilities occur in three main classes: Projectile based ( Shoot Bow), which generally suffer a range and/or obstacle penalty, abilities that occur on a location, like Call Lightning, which have no trajectory. Lastly, there are the Breath Type attacks, which will suffer obstacle penalties, but not range, and which can interact in a unique way in some cases, like them not being affected by Blind, all of them able to be used when engaged, and hitting all units in the general direction, generally a sixth of the area that could be possibly affected. These occur only on short or medium range.
Buffs[]
See Abilities/Buffs for all Buff abilities
Buffs are abilities that enhance a friendly unit's statistics, often by adding stats like defense, or by adding abilities, like Dragon Ancestry adding Fire Strike.
Healing[]
See Abilities/Heal for all Healing abilities
Debuff[]
See Abilities/Debuff for all Debuffing abilities
Debuffs are abilities which lower the enemy's statistics, or otherwise hinder their combat effectiveness. There are the two main types of disables( Stunning Touch), or just lowering of statistics( Immolating Touch)
Other Actives[]
See Abilities/Other Actives for other active abilities
These are the abilities which, for one reason or another, do not fit into one of the other categories.
Passive Abilities[]
- Classification
- Movement
- Mystical City Upgrades
- Leadership
- Concealment
- Inflict Effects
- Stat Modifiers
- Elemental Protections & Weaknesses
- Reactive Effects
- Status Effects
- Other Passives
Strategic[]
Related Pages[]
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