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Damage Abilities are abilities that directly damage enemy units.

Damage[]

Ability: Assassin's Strike Strength: 10 Physical Damage5 Blight Damage
Type: Active Subtype: Damage Range: Touch
Assassins Strike Performs an single attack that can't be retaliated against on target enemy unit
  • Assassin's Strikes' Damage is a Unit's Melee damage with a +10 Physical Damage +5 Blight Damage bonus
  • This will open a new damage channel
  • Can only be used once per battle
Ability: Black Bolts Strength: 4 Blight Damage 4 Frost
Type: Active Subtype: Damage Range: Medium
Black Bolts Shoots Blight Damage and Frost bolts at the target unit
  • Can trigger up to 3 times
  • Arcing Shot
  • Does less damage at long range
  • Cannot be used while the unit is engaged
Ability: Bane Fire Strength: 3 Spirit Damage 3 Blight Damage 3 Fire Damage
Type: Active Subtype: Damage Range: Medium
Naga Fire Shoots a volley of Bane Fire at target enemy unit.
  • Can trigger up to 3 times
  • Arcing Shot
  • Does less damage at long range
  • Cannot be used while the unit is engaged
Ability: Call Lightning Strength: 18 Shock
Range: Extreme Debuff: 8 Shock Resistance
Type: Active Subtype: Damage
Call Lightning Calls down lightning on target unit or object. The lightning deals splash damage to units and objects in a 1 hex radius around the target, and can Stunned Stun all targets hit.
  • Requires 3 Action Points
  • Cannot be used when the unit is engaged
  • Cooldown: 1 Turn
  • Starts on 1 Turn Cooldown
Ability: Stunned Duration: 1 Turn
Type: Passive Subtype: Shock Status Effect
Stunned This unit cannot take any action, and is always Flanked.
Ability: Defensive Strike Strength: 13 Physical Damage
Type: Active Subtype: Damage Range: Touch
Defensive Strike Allows the unit to make a single melee attack and then go into a guarded stance
  • Can only be used once per battle.
Ability: Divine Vengeance Strength: 20 Shock 10 Fire Damage
Type: Active Subtype: Damage Range: 4 Hex
Divine Vengeance Lays waste to an entire area by divine power. Devout Devout and Blinded Blinded units are immune.
  • Can only be used once per battle
Ability: Doom Gaze Strength: 6 Physical Damage 10 Spirit Damage
Range: Medium Debuff: 9 Spirit Resistance 2 Turn
Type: Active Subtype: Damage, Debuff
Doom Gaze Emits a damaging stare at target enemy unit. The attack can Petrified Petrify the opponent.
Ability: Fairy Fire Strength: 3 Shock 3 Fire Damage 3 Frost
Type: Active Subtype: Damage Range: Medium
Fairy Fire Shoots a volley of Fairy Fire at target enemy unit.
  • Can trigger up to 3 times
  • Arcing Shot
  • Does less damage at long range
  • Cannot be used while the unit is engaged
Ability: Fire Ballista Strength: 22 Physical Damage
Type: Active Subtype: Damage Range: Long
Fire Ballista Fires a missile at target enemy unit.
  • Straight Shot
  • Does less damage at long range
  • Cannot be used while the unit is engaged
Ability: Fire Blunderbuss Strength: 8 Physical Damage 8 Fire Damage
Type: Active Subtype: Damage Range: Short
Fire Blunderbuss Fires a spray of lead pellets at target enemy unit.
  • Breath-Type effect
  • Cooldown: 1 Turn
Ability: Fire Bolts Strength: 8 Fire Damage
Type: Active Subtype: Damage Range: Medium
Fire Bolts Shoots fire bolts at target enemy unit.
  • Can trigger up to 3 times
  • Arcing Shot
  • Cannot be used while unit is engaged
Ability: Fire Bomb Strength: 4 Physical Damage 7 Fire Damage
Type: Active Subtype: Damage Range: Medium
Fire Bomb Launches a volley of fire explosions at target unit
  • The fire deals splash damage to units in a 1 hex radius around the target.
  • Cannot be used while unit is engaged
Ability: Fire Breath Strength: 20 Fire Damage
Type: Active Subtype: Damage Range: Medium
Fire Breath Breathes a cloud of fire that deals damage to all units and objects caught in the attack.
  • Cooldown: 1 Turn
  • Breath-type ability
Ability: Fire Broadside Strength: 25 Physical Damage
Type: Active Subtype: Damage Range: 2 Hex
Fire Broadside Fires all the cannons on the ship in all directions.
  • Can only be used once per battle
Ability: Fire Cannon Strength: 30 Physical Damage
Type: Active Subtype: Damage Range: Long
Fire Cannon Fires a cannonball at an enemy unit or object.
  • Units and objects within the cannon's line of fire (3 hexes beyond target) will be damaged by the cannonball as well.
  • Straight Shot
  • Cannot be used while unit is engaged
  • Can target open ground
  • Unit must Reload Reload to be able to fire again.
  • Hero Hero units instead have a 1 Turn Cooldown
Ability: Fire Cosmic Rifle Strength 4 Fire Damage 4 Frost 4 Shock
4 Spirit Damage 4 Blight Damage 4 Physical Damage
Type: Active Subtype: Damage Range: Medium
Fire Cosmic Rifle Fires cosmic energy at target enemy unit.
  • Arcing Shot
  • No line of sight penalties
  • No long ranged damage penalty
  • Cannot be used while the unit is engaged
  • Cooldown: 2 Turn
Ability: Fire Mortar Strength: 18 Physical Damage 18 Fire Damage
Type: Active Subtype: Damage Range: Long
Fire Mortar Launches a mortar at target unit or object.
  • The mortar deals splash damage to units and objects in a 1 hex radius around the target.
  • Cannot be used while unit is engaged
  • Cooldown: 1 Turn
  • Starts on Cooldown
Ability: Fire Musket Strength: 25 Physical Damage
Type: Active Subtype: Damage Range: Medium
Fire Musket Fires musket balls at target enemy unit. Impact has a chance to stagger the target which loses 50% Movement.
  • Machine Machine, Elemental Elemental and Incorporeal Incorporeal units cannot be staggered.
  • Straight Shot
  • Does less damage at long range
  • Cannot be used while unit is engaged
  • Unit must Reload Reload after using
    • Hero Hero units have a 1 Turn Cooldown instead.
Ability: Fire Pistol Strength: 15 Physical Damage
Type: Active Subtype: Damage Range: Medium
Fire Pistol Fires bullets at target enemy unit.
  • Straight Shot
  • Does less damage at long range
  • Cooldown: 1 Turn
Ability: Fire Spit Strength: 11 Fire Damage
Type: Active Subtype: Damage Range: Medium
Fire Spit Spits fire at target enemy unit.
  • Does less damage at long range
  • Straight Shot
Ability: Fireworks Strength: 9 Physical Damage 5 Fire Damage
Range: Medium Debuffs: 9 Spirit Resistance 2 Turn
Type: Active Subtype: Damage
Fireworks Hurls Fireworks at target enemy unit. Target units in a 1 Hex Radius can become Dazzled Dazzled. Target Animal Animals in a 1 Hex radius can become Cause Fear Panicked.
Ability: Flame Throwing Strength: 25 Fire Damage
Type: Active Subtype: Damage Range: Medium
Fire Breath Launches a cone of flames that deals damage to all units and objects caught in the attack.
  • Breath-type ability
  • Starts on 1 Turn Cooldown
Ability: Frost Bolts Strength: 8 Frost
Type: Active Subtype: Damage Range: Medium
Frost Bolts Shoots sharp icicles at target enemy unit.
  • Can trigger up to 3 times
  • Does less damage at long range
  • Arcing Shot
  • Cannot be used while unit is engaged
Ability: Frost Breath Strength: 20 Frost
Type: Active Subtype: Damage Range: Medium
Frost Breath Breathes a cloud of ice that deals damage to all units and objects caught in the attack.
  • Breath-type attack
  • Cooldown: 1 Turn
Ability: Frost Shard Strength: 11 Frost
Type: Active Subtype: Damage Range: Medium
Frost Shard Shoots sharp icicles at target enemy unit.
  • Straight Shot
  • Does less damage at long range
  • Cannot be used while unit is engaged
Ability: Gas Breath Strength: 20 Blight Damage
Type: Active Subtype: Damage Range: Medium
Gas Breath Breathes a cloud of gas that deals damage to all units and objects caught in the attack.
  • Breath-type ability
  • Cooldown: 1 Turn
Ability: Hurl Boulder Strength: 20 Physical Damage
Type: Active Subtype: Damage Range: Long
Hurl Boulder Hurls a large boulder at target object or enemy unit.
  • Requires 3 action points
  • Arcing Shot
  • Cannot be used while unit is engaged
  • Starts on Cooldown
Ability: Lightning Shock Strength: 11 Shock
Type: Active Subtype: Damage Range: Medium
Lightning Shock Shoots shock bolts at target enemy unit.
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Magic Bolts Strength: 4 Spirit Damage 4 Fire Damage
Type: Active Subtype: Damage Range: Medium
Magic Bolts Shoots magic bolts at target enemy units.
  • Arcing Shot
  • Can trigger up to three times
  • Does less damage at long range
  • Cannot be used while the unit is engaged
Ability: Melee Strike Strength: 10 Physical Damage
Type: Active Subtype: Damage Range: Touch
Melee Strike Strikes target enemy unit.
  • Can trigger up to 3 times
  • Allows retaliations
Ability: Mosquito Darts Strength: 3 Physical Damage 4 Blight Damage
Type: Active Subtype: Damage Range: Medium
Mosquito Darts Shoots mosquito darts at target enemy unit.
  • Can trigger up to 3 times
  • Cannot be used while unit is engaged
  • Has no obstacle penalties
Ability: Naga Fire Strength: 3 Fire Damage 3 Spirit Damage 3 Blight Damage
Type: Active Subtype: Damage Range: Medium
Naga Fire Shoots a volley of Naga Fire at target enemy unit.
  • Can trigger up to 3 times
  • Straight Shot
  • Does less damage at long range
  • Cannot be used while the unit is engaged
  • No longer in game. Renamed to Naga Fire Bane Fire.
Ability: Poison Bolts Strength: 8 Blight Damage
Type: Active Subtype: Damage Range: Medium
Poison Spit Shoots poisoned bolts at target enemy unit.
  • Can trigger up to 3 times
  • Arcing Shot
  • Does less damage at long range
  • Cannot be used while the unit is engaged
Ability: Poison Spit Strength: 11 Blight Damage
Type: Active Subtype: Damage Range: Medium
Poison Spit Spits poison at target enemy unit.
  • Straight Shot
  • Does less damage at long range
Ability: Pounce Strength: 13 Physical Damage
Type: Active Subtype: Damage; Melee Range: Short
Pounce The unit pounces to an random hex adjacent to the targeted unit and strike it once for it's normal damage with a +3 bonus.
  • This cannot be retaliated against.
  • After the Pounce, this unit enters guard mode.
  • Can be blocked by obstacles on the tactical map.
  • Pounce prefers hexes on the far side of the enemy unit, but if those are blocked it will jump in front of it. Pounce cannot be used on a unit that has no free adjacent hexes.
Ability: Ram Strength: 10 Physical Damage
Type: Active Subtype: Damage Range: Touch
Ram Rams target object
Ability: Rime Fire Strength: 3 Blight Damage 3 Frost 3 Spirit Damage
Type: Active Subtype: Damage Range: Medium
Rime Fire Shoots a volley of Rime Fire at target enemy unit.
  • Can trigger up to 3 times
  • Arcing Shot
  • Does less damage at long range
  • Cannot be used while the unit is engaged
Ability: Sabotage Strength: Machines: 15 Physical Damage 15 Fire Damage
Walls: 40 Physical Damage
Type: Active Subtype: Damage Range: Touch
Sabotage Sabotages target Machine Machine or Wall.
  • Can trigger up to 3 times
Ability: Shock Bolts Strength: 8 Shock
Type: Active Subtype: Damage Range: Medium
Shock Bolts Shoots shock bolts at target enemy unit.
  • Does less damage at long range
  • Can trigger up to 3 times
  • Arcing Shot
  • Cannot be used while unit is engaged
Ability: Shock Breath Strength: 20 Shock
Type: Active Subtype: Damage Range: Medium
Shock Breath Breathes a cloud of electricity that deals damage to all units and objects caught in the attack.
  • Breath-type ability
  • Cooldown: 1 Turn
Ability: Shoot Bow Strength: 8 Physical Damage
Type: Active Subtype: Damage Range: Medium
Shoot Bow Shoots arrows at target enemy unit.
  • Does less damage at long range
  • Can trigger up to 3 times
  • Arcing Shot
  • Cannot be used while unit is engaged
Ability: Shoot Darts Strength: 7 Physical Damage
Type: Active Subtype: Damage Range: Medium
Shoot Darts Shoots darts at target enemy unit.
  • Does less damage at long range
  • Can trigger up to 3 times
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Shoot Heavy Crossbow Strength: 16 Physical Damage
Type: Active Subtype: Damage Range: Medium
Shoot Heavy Crossbow Shoots bolts at target enemy unit
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Shoot Light Crossbow Strength: 11 Physical Damage
Type: Active Subtype: Damage Range: Medium
Shoot Light Crossbow Shoots bolts at target enemy unit
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Shoot Longbow Strength: 8 Physical Damage
Type: Active Subtype: Damage Range: Medium
Shoot Longbow Shoots arrows at target enemy unit.
  • Can trigger up to 3 times
  • Arcing Shot
  • Cannot be used while unit is engaged
Ability: Shoot Poison Dart Strength: 3 Physical Damage 9 Blight Damage
Type: Active Subtype: Damage Range: Medium
Shoot Poison Dart Shoots poison darts at target enemy unit.
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Shoot Shortbow Strength: 7 Physical Damage
Type: Active Subtype: Damage Range: Medium
Shoot Shortbow Shoots arrows at target enemy unit.
  • Does less damage at long range
  • Can trigger up to 3 times
  • Arcing Shot
  • Cannot be used while unit is engaged
Ability: Siren's Wail Strength: 20 Physical Damage
Type: Active Subtype: Damage Range: Medium
Siren's Wail Emits a deadly scream that deals damage to all units and objects caught in the attack.
  • Cooldown: 1 Turn
  • Breath-type ability
Ability: Slingshot Strength: 6 Physical Damage
Type: Active Subtype: Damage Range: Medium
Slingshot Throw stones at target enemy unit.
Ability: Smiting Prayer Bolts Strength: 10 Spirit Damage 10 Fire Damage
Type: Active Subtype: Damage Range: Long
Smiting Prayer Bolts Shoots smiting bolts at target enemy unit. The bolts deal an additional +2 Fire Damage and +2 Spirit Damage for every Devout Devout unit you control on the battlefield.
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Spirit Blast Strength: 11 Spirit Damage
Type: Active Subtype: Damage Range: Medium
Spirit Blast Shoot a Spirit Blast(11 Spirit Damage) at an enemy unit.
  • Straight Shot
  • Deals less damage at range
  • Cannot be used while the unit is engaged
Ability: Spirit Breath Strength: 20 Spirit Damage
Type: Active Subtype: Damage Range: Medium
Spirit Breath Breathes a cloud of spirit energy that deals damage to all units and object caught in the attack.
  • Breath-type ability
  • Cooldown: 1 Turn
Ability: Spirit Ray Strength: 8 Spirit Damage
Type: Active Subtype: Damage Range: Medium
Spirit Ray Shoots a spirit ray at target enemy unit.
  • Does less damage at long range
  • Can trigger up to 3 times
  • Arcing Shot
  • Cannot be used while unit is engaged
Ability: Throw Chicken Strength: 12 Physical Damage
Type: Active Subtype: Damage Range: Long
Throw Chicken Throws a Chicken at target opponent. The target has a 6 Physical Defense chance to lose 50% of it's Movement.
  • Can not be used when this unit is engaged
  • Can only be used once per combat
Ability: Throw Cleavers Strength: 11 Physical Damage
Type: Active Subtype: Damage Range: Short
Throw Cleavers Throws cleavers at an enemy unit.
  • Does less damage at long range
  • Can trigger up to 3 times
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Throw Filth Strength: 4 Physical Damage 10 Blight Damage
Type: Active Subtype: Damage Range: Medium
Throw Filth The unit hurls thick globs of indescribable filth at the target, doing damage and cursing the unit with a Disgusting Stench Disgusting Stench for 3 Turn.
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged
  • Cooldown: 2 Turn
Ability: Throw Javelin Strength: 11 Physical Damage
Type: Active Subtype: Damage Range: Medium
Throw Javelin Throws javelins at target enemy unit.
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged.
Ability: Throw Stones Strength:
Type: Active Subtype: Damage Range: Medium
Throw Stones Throws stones at target enemy unit.
  • Does less damage at long range
  • Straight Shot
  • Cannot be used while unit is engaged
Ability: Volley of Flaming Arrows Strength: 15 Fire Damage
Type: Active Subtype: Damage Range: Short
Volley of Flaming Arrows Launches a volley of flaming arrows that deals damage to all units and objects caught in the attack.
  • Breath-type ability
Ability: Weakening Breath Strength: 8 Blight Damage
Range: Medium Debuff: 11 Blight Resistance 5 Turn
Type: Active Subtype: Damage, Debuff
Gas Breath Breathes Blight Damage gas onto an area in the battlefield that damages units and objects. Units caught in the attack can become Weakened Weakened.
  • If it fails, the target loses 25% Movement Movement instead.
  • Cooldown: 1 Turn
Ability: Wing Beat Strength: 13 Physical Damage
Type: Active Subtype: Damage
Wing Beat Wing Beat hits the frontal 3 enemies for normal melee damage, and has no retaliation.
  • Cooldown: 1 Turn
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