Active Abilities Passive Abilities Mystical City Upgrades
Damage Abilities are abilities that directly damage enemy units.
Damage [ ]
Ability:
Assassin's Strike
Strength:
10 10 5 10 10 10
Type:
Active
Subtype:
Damage
Range:
Touch
Performs an single attack that can't be retaliated against on target enemy unit
Assassin's Strikes' Damage is a Unit's Melee damage with a +10 +5 bonus
This will open a new damage channel
Can only be used once per battle
Ability:
Black Bolts
Strength:
4 10 4 10 7 4
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots and bolts at the target unit
Can trigger up to 3 times
Arcing Shot
Does less damage at long range
Cannot be used while the unit is engaged
Ability:
Bane Fire
Strength:
10 3 3 10 3 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots a volley of Bane Fire at target enemy unit.
Can trigger up to 3 times
Arcing Shot
Does less damage at long range
Cannot be used while the unit is engaged
Ability:
Call Lightning
Strength:
4 10 10 18 7 10
Range:
Extreme
Debuff:
8
Type:
Active
Subtype:
Damage
Calls down lightning on target unit or object. The lightning deals splash damage to units and objects in a 1 hex radius around the target, and can Stun all targets hit.
Requires 3 Action Points
Cannot be used when the unit is engaged
Cooldown: 1
Starts on 1 Cooldown
Ability:
Stunned
Duration:
1
Type:
Passive
Subtype:
Status Effect
This unit cannot take any action, and is always Flanked .
Ability:
Defensive Strike
Strength:
13 10 10 10 10 10
Type:
Active
Subtype:
Damage
Range:
Touch
Allows the unit to make a single melee attack and then go into a guarded stance
Can only be used once per battle.
Ability:
Divine Vengeance
Strength:
4 10 10 20 10 10
Type:
Active
Subtype:
Damage
Range:
4 Hex
Lays waste to an entire area by divine power. Devout and Blinded units are immune.
Can only be used once per battle
Ability:
Doom Gaze
Strength:
6 10 10 10 7 10
Range:
Medium
Debuff:
9 2
Type:
Active
Subtype:
Damage, Debuff
Emits a damaging stare at target enemy unit. The attack can Petrify the opponent.
Ability:
Fairy Fire
Strength:
10 10 10 3 3 3
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots a volley of Fairy Fire at target enemy unit.
Can trigger up to 3 times
Arcing Shot
Does less damage at long range
Cannot be used while the unit is engaged
Ability:
Fire Ballista
Strength:
22 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Long
Fires a missile at target enemy unit.
Straight Shot
Does less damage at long range
Cannot be used while the unit is engaged
Ability:
Fire Blunderbuss
Strength:
8 10 10 10 8 10
Type:
Active
Subtype:
Damage
Range:
Short
Fires a spray of lead pellets at target enemy unit.
Breath-Type effect
Cooldown: 1
Ability:
Fire Bolts
Strength:
4 10 10 10 8 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots fire bolts at target enemy unit.
Can trigger up to 3 times
Arcing Shot
Cannot be used while unit is engaged
Ability:
Fire Bomb
Strength:
4 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Launches a volley of fire explosions at target unit
The fire deals splash damage to units in a 1 hex radius around the target.
Cannot be used while unit is engaged
Ability:
Fire Breath
Strength:
4 10 10 10 20 10
Type:
Active
Subtype:
Damage
Range:
Medium
Breathes a cloud of fire that deals damage to all units and objects caught in the attack.
Cooldown: 1
Breath-type ability
Ability:
Fire Broadside
Strength:
25 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
2 Hex
Fires all the cannons on the ship in all directions.
Can only be used once per battle
Ability:
Fire Cannon
Strength:
30 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Long
Fires a cannonball at an enemy unit or object.
Units and objects within the cannon's line of fire (3 hexes beyond target) will be damaged by the cannonball as well.
Straight Shot
Cannot be used while unit is engaged
Can target open ground
Unit must Reload to be able to fire again.
Hero units instead have a 1 Cooldown
Ability:
Fire Cosmic Rifle
Strength
4 4 4 4 4 4
Type:
Active
Subtype:
Damage
Range:
Medium
Fires cosmic energy at target enemy unit.
Arcing Shot
No line of sight penalties
No long ranged damage penalty
Cannot be used while the unit is engaged
Cooldown: 2
Ability:
Fire Mortar
Strength:
18 10 10 10 18 10
Type:
Active
Subtype:
Damage
Range:
Long
Launches a mortar at target unit or object.
The mortar deals splash damage to units and objects in a 1 hex radius around the target.
Cannot be used while unit is engaged
Cooldown: 1
Starts on Cooldown
Ability:
Fire Musket
Strength:
25 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Fires musket balls at target enemy unit. Impact has a chance to stagger the target which loses 50% .
Machine , Elemental and Incorporeal units cannot be staggered.
Straight Shot
Does less damage at long range
Cannot be used while unit is engaged
Unit must Reload after using
Hero units have a 1 Cooldown instead.
Ability:
Fire Pistol
Strength:
15 10 10 10 10 10
Type:
Active
Subtype:
Damage
Range:
Medium
Fires bullets at target enemy unit.
Straight Shot
Does less damage at long range
Cooldown: 1
Ability:
Fire Spit
Strength:
11 10 4 10 11 10
Type:
Active
Subtype:
Damage
Range:
Medium
Spits fire at target enemy unit.
Does less damage at long range
Straight Shot
Ability:
Fireworks
Strength:
9 10 10 10 5 10
Range:
Medium
Debuffs:
9 2
Type:
Active
Subtype:
Damage
Hurls Fireworks at target enemy unit. Target units in a 1 Hex Radius can become Dazzled . Target Animal s in a 1 Hex radius can become Panicked .
Ability:
Flame Throwing
Strength:
4 10 10 10 25 10
Type:
Active
Subtype:
Damage
Range:
Medium
Launches a cone of flames that deals damage to all units and objects caught in the attack.
Breath-type ability
Starts on 1 Cooldown
Ability:
Frost Bolts
Strength:
4 10 10 10 7 8
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots sharp icicles at target enemy unit.
Can trigger up to 3 times
Does less damage at long range
Arcing Shot
Cannot be used while unit is engaged
Ability:
Frost Breath
Strength:
4 10 10 10 7 20
Type:
Active
Subtype:
Damage
Range:
Medium
Breathes a cloud of ice that deals damage to all units and objects caught in the attack.
Breath-type attack
Cooldown: 1
Ability:
Frost Shard
Strength:
banana 10 4 10 10 11
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots sharp icicles at target enemy unit.
Straight Shot
Does less damage at long range
Cannot be used while unit is engaged
Ability:
Gas Breath
Strength:
4 10 20 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Breathes a cloud of gas that deals damage to all units and objects caught in the attack.
Breath-type ability
Cooldown: 1
Ability:
Hurl Boulder
Strength:
20 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Long
Hurls a large boulder at target object or enemy unit.
Requires 3 action points
Arcing Shot
Cannot be used while unit is engaged
Starts on Cooldown
Ability:
Lightning Shock
Strength:
4 10 10 11 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots shock bolts at target enemy unit.
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged
Ability:
Magic Bolts
Strength:
3 4 10 10 4 5
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots magic bolts at target enemy units.
Arcing Shot
Can trigger up to three times
Does less damage at long range
Cannot be used while the unit is engaged
Ability:
Melee Strike
Strength:
10
Type:
Active
Subtype:
Damage
Range:
Touch
Strikes target enemy unit.
Can trigger up to 3 times
Allows retaliations
Ability:
Mosquito Darts
Strength:
3 10 4 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots mosquito darts at target enemy unit.
Can trigger up to 3 times
Cannot be used while unit is engaged
Has no obstacle penalties
Ability:
Naga Fire
Strength:
3 3 3
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots a volley of Naga Fire at target enemy unit.
Can trigger up to 3 times
Straight Shot
Does less damage at long range
Cannot be used while the unit is engaged
No longer in game. Renamed to Bane Fire .
Ability:
Poison Bolts
Strength:
4 10 8 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots poisoned bolts at target enemy unit.
Can trigger up to 3 times
Arcing Shot
Does less damage at long range
Cannot be used while the unit is engaged
Ability:
Poison Spit
Strength:
4 10 11 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Spits poison at target enemy unit.
Straight Shot
Does less damage at long range
Ability:
Pounce
Strength:
13 10 10 10 10 10
Type:
Active
Subtype:
Damage; Melee
Range:
Short
The unit pounces to an random hex adjacent to the targeted unit and strike it once for it's normal damage with a +3 bonus.
This cannot be retaliated against.
After the Pounce, this unit enters guard mode.
Can be blocked by obstacles on the tactical map.
Pounce prefers hexes on the far side of the enemy unit, but if those are blocked it will jump in front of it. Pounce cannot be used on a unit that has no free adjacent hexes.
Ability:
Ram
Strength:
10 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Touch
Rams target object
Ability:
Rime Fire
Strength:
3 3 3
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots a volley of Rime Fire at target enemy unit.
Can trigger up to 3 times
Arcing Shot
Does less damage at long range
Cannot be used while the unit is engaged
Ability:
Sabotage
Strength:
Machines:
15 15
Walls:
40
Type:
Active
Subtype:
Damage
Range:
Touch
Sabotages target Machine or Wall.
Can trigger up to 3 times
Ability:
Shock Bolts
Strength:
4 10 10 8 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots shock bolts at target enemy unit.
Does less damage at long range
Can trigger up to 3 times
Arcing Shot
Cannot be used while unit is engaged
Ability:
Shock Breath
Strength:
4 10 10 20 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Breathes a cloud of electricity that deals damage to all units and objects caught in the attack.
Breath-type ability
Cooldown: 1
Ability:
Shoot Bow
Strength:
8 10 4 10 10 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots arrows at target enemy unit.
Does less damage at long range
Can trigger up to 3 times
Arcing Shot
Cannot be used while unit is engaged
Ability:
Shoot Darts
Strength:
7
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots darts at target enemy unit.
Does less damage at long range
Can trigger up to 3 times
Straight Shot
Cannot be used while unit is engaged
Ability:
Shoot Heavy Crossbow
Strength:
16 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots bolts at target enemy unit
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged
Ability:
Shoot Light Crossbow
Strength:
11 10 4 10 10 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots bolts at target enemy unit
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged
Ability:
Shoot Longbow
Strength:
8 10 10 10 10 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots arrows at target enemy unit.
Can trigger up to 3 times
Arcing Shot
Cannot be used while unit is engaged
Ability:
Shoot Poison Dart
Strength:
3 10 9 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots poison darts at target enemy unit.
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged
Ability:
Shoot Shortbow
Strength:
7 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots arrows at target enemy unit.
Does less damage at long range
Can trigger up to 3 times
Arcing Shot
Cannot be used while unit is engaged
Ability:
Siren's Wail
Strength:
20 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Emits a deadly scream that deals damage to all units and objects caught in the attack.
Cooldown: 1
Breath-type ability
Ability:
Slingshot
Strength:
6 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Throw stones at target enemy unit.
Ability:
Smiting Prayer Bolts
Strength:
4 10 10 10 10 10
Type:
Active
Subtype:
Damage
Range:
Long
Shoots smiting bolts at target enemy unit. The bolts deal an additional +2 and +2 for every Devout unit you control on the battlefield.
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged
Ability:
Spirit Blast
Strength:
11
Type:
Active
Subtype:
Damage
Range:
Medium
Shoot a Spirit Blast(11 ) at an enemy unit.
Straight Shot
Deals less damage at range
Cannot be used while the unit is engaged
Ability:
Spirit Breath
Strength:
20
Type:
Active
Subtype:
Damage
Range:
Medium
Breathes a cloud of spirit energy that deals damage to all units and object caught in the attack.
Breath-type ability
Cooldown: 1
Ability:
Spirit Ray
Strength:
11 8 4 10 10 10
Type:
Active
Subtype:
Damage
Range:
Medium
Shoots a spirit ray at target enemy unit.
Does less damage at long range
Can trigger up to 3 times
Arcing Shot
Cannot be used while unit is engaged
Ability:
Throw Chicken
Strength:
12 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Long
Throws a Chicken at target opponent. The target has a 6 chance to lose 50% of it's .
Can not be used when this unit is engaged
Can only be used once per combat
Ability:
Throw Cleavers
Strength:
11 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Short
Throws cleavers at an enemy unit.
Does less damage at long range
Can trigger up to 3 times
Straight Shot
Cannot be used while unit is engaged
Ability:
Throw Filth
Strength:
4 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
The unit hurls thick globs of indescribable filth at the target, doing damage and cursing the unit with a Disgusting Stench for 3 .
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged
Cooldown: 2
Ability:
Throw Javelin
Strength:
11 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Throws javelins at target enemy unit.
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged.
Ability:
Throw Stones
Strength:
11 10 10 10 7 10
Type:
Active
Subtype:
Damage
Range:
Medium
Throws stones at target enemy unit.
Does less damage at long range
Straight Shot
Cannot be used while unit is engaged
Ability:
Volley of Flaming Arrows
Strength:
4 10 10 10 15 10
Type:
Active
Subtype:
Damage
Range:
Short
Launches a volley of flaming arrows that deals damage to all units and objects caught in the attack.
Ability:
Weakening Breath
Strength:
4 10 8 10 7 10
Range:
Medium
Debuff:
11 5
Type:
Active
Subtype:
Damage, Debuff
Breathes gas onto an area in the battlefield that damages units and objects. Units caught in the attack can become Weakened .
If it fails, the target loses 25% Movement instead.
Cooldown: 1
Ability:
Wing Beat
Strength:
13 10 10 10 7 10
Type:
Active
Subtype:
Damage
Wing Beat hits the frontal 3 enemies for normal melee damage, and has no retaliation.
Cooldown: 1