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| | Active Abilities | |
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| | Passive Abilities | |
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| | Mystical City Upgrades | |
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Heals are abilities that restore hitpoints to your own abilities, or "heal" their cooldowns.
| Ability:
|
Bestow Iron Heart
|
Strength:
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15
|
| Type:
|
Active
|
Subtype:
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Buff, Heal
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Range:
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Touch
|
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Restores 15 to target friendly unit. In addition, the unit receives +1 , +1 , and Strong Will until the end of combat.
- Can only be used once per combat
|
| Ability:
|
Break Control
|
Strength:
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100%
|
| Type:
|
Active
|
Subtype:
|
Buff
|
Range:
|
Touch
|
|
Removes all Mind Control effects and debuffs and gives Strong Will for 1 to target unit
|
| Ability:
|
Cure Disease
|
Strength:
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100%
|
| Type:
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Active
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Subtype:
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Heal
|
Range:
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Touch
|
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Dispels all based debuffs on target friendly unit
- Cannot be used while the target is engaged
|
| Ability:
|
Devour Corpse
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Strength:
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25
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| Type:
|
Active
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Subtype:
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Heal
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Range:
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Self
|
|
Devours target corpse in order to heal 25 .
|
| Ability:
|
Dispel Magic
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Strength:
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50%
|
| Type:
|
Active
|
Subtype:
|
Other
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Range:
|
Short
|
|
Attempts to dispel all magical buffs and debuffs on target unit
- This excludes
status ailments
- Chance of Failure halves with each successive try on the same target
|
| Ability:
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Emergency Repair
|
Strength:
|
25
|
| Type:
|
Active
|
Subtype:
|
Heal
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Range:
|
Touch
|
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Restores 25 to target friendly Machine Unit. Outside combat this ability will heal 25 among all valid units in the stack
- Can only be used once per battle
|
| Ability:
|
Greater Reanimate Undead
|
Strength:
|
100 %
|
| Type:
|
Active
|
Subtype:
|
Heal
|
Range:
|
Short
|
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The corpse of target Undead unit is brought back to life under your control with full Health.
- Can only be used once per combat
- This ability can target (previously) hostile units.
- This ability can target undead heroes.
|
| Ability:
|
Guardian Flame
|
Strength:
|
10
|
| Type:
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Active
|
Subtype:
|
Buff, Heal
|
Range:
|
Touch
|
|
Restores 10 to target friendly unit. In addition, the unit receives 40% Protection and the unit's melee attacks deal +2 damage until the end of combat.
- Can only be used once per battle
|
| Ability:
|
Heal Undead
|
Strength:
|
25
|
| Type:
|
Active
|
Subtype:
|
Heal
|
Range:
|
Touch
|
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Restores 25 to target friendly Undead unit. Outside combat this ability will heal 25 among all valid units in the stack
- Can only be used once per battle
|
| Ability:
|
Healing
|
Strength:
|
20
|
| Type:
|
Active
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Subtype:
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Heal
|
Range:
|
Touch
|
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Restores 20 to the target friendly unit. Outside combat this ability will heal 20 among all valid units in the stack
- Elemental, Machine and Undead units are not affected.
- Cooldown: 2

|
| Ability:
|
Lesser Reanimate Undead
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Strength:
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50 %
|
| Type:
|
Active
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Subtype:
|
Heal
|
Range:
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Short
|
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The corpse of target friendly Undead unit is brought back to life and heals 50% .
- This ability can only be used on units of Tier 2 and below
- Can only be used once per combat
|
| Ability:
|
Mend Magical Being
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Strength:
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15
|
| Type:
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Active
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Subtype:
|
Heal
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Range:
|
Touch
|
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Restores 15 to target friendly Magical Origin unit.
- Can only be used once per battle
- Works on
Summoned units as well
|
| Ability:
|
Nourishing Meal
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Strength:
|
+15 + 100
|
| Type:
|
Active
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Subtype:
|
Heal, Buff
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|
Gives +15 + 100 to target friendly unit, and heals for 15 . Outside combat, heals the party for 15 divided among the wounded.
- Undead units can be healed with this ability, but are unaffected by the morale bonus and the increase in maximum
.
- Incorporeal and Machine units can never be affected by this ability.
- Can be used only once per battle
|
- Does nothing to Morale outside of combat.
| Ability:
|
Rapid Reload
|
Strength:
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N/A
|
| Type:
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Active
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Subtype:
|
Heal
|
Range:
|
Touch
|
|
Reloads target friendly Machine or Musketeer unit, taking it's Abilities off Cooldown.
|
| Ability:
|
Repair Machine
|
Strength:
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15
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| Type:
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Active
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Subtype:
|
Heal
|
Range:
|
Touch
|
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Restores 15 to target friendly Machine Unit. Outside combat this ability will heal 15 among all valid units in the stack
- Also affects Builders (Settlers?)
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| Ability:
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Slip Away
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Subtype:
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Heal, Other
|
| Type:
|
Active
|
Strength:
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25
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Range:
|
Medium
|
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The unit vanishes from sight, teleporting to a random location within range and recovering 25
- Unit retains 1 action point, but 0
.
- Can only be used once per battle
- Cannot be used by
Embarked units.
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