Heals are abilities that restore hitpoints to your own abilities, or "heal" their cooldowns.

Ability: Bestow Iron Heart Strength: 15 Hit Points
Type: Active Subtype: Buff, Heal Range: Touch
Bestow Iron Heart.png Restores 15 Hit Points to target friendly unit. In addition, the unit receives +1 Defense, +1 Resistance, and Strong Will.png Strong Will until the end of combat.
  • Can only be used once per combat
Ability: Break Control Strength: 100%
Type: Active Subtype: Buff Range: Touch
Break Control.png Removes all Mind Control effects and Spirit Damage debuffs and gives Strong Will.png Strong Will for 1 Turn to target unit
Ability: Cure Disease Strength: 100%
Type: Active Subtype: Heal Range: Touch
Cure Disease.png Dispels all Blight Damage based debuffs on target friendly unit
  • Cannot be used while the target is engaged
Ability: Dispel Magic Strength: 50%
Type: Active Subtype: Other Range: Short
Dispel Magic.png Attempts to dispel all magical buffs and debuffs on target unit
  • This excludes Physical Defense status ailments
  • Chance of Failure halves with each successive try on the same target
Ability: Emergency Repair Strength: 25 Hit Points
Type: Active Subtype: Heal Range: Touch
Repair Machine.png Restores 25 Hit Points to target friendly Machine.png Machine Unit. Outside combat this ability will heal 25 Hit Points among all valid units in the stack
  • Can only be used once per battle
Ability: Guardian Flame Strength: 10 Hit Points
Type: Active Subtype: Buff, Heal Range: Touch
Guardian Flame.png Restores 10 Hit Points to target friendly unit. In addition, the unit receives Fire Protection.png 40%Fire Damage Protection and the unit's melee attacks deal +2 Fire Damage damage until the end of combat.
  • Can only be used once per battle
Ability: Heal Undead Strength: 25 Hit Points
Type: Active Subtype: Heal Range: Touch
Heal Undead.png Restores 25 Hit Points to target friendly Undead.png Undead unit. Outside combat this ability will heal 25 Hit Points among all valid units in the stack
  • Can only be used once per battle
Ability: Healing Strength: 20 Hit Points
Type: Active Subtype: Heal Range: Touch
Healing.png Restores 20 Hit Points to the target friendly unit. Outside combat this ability will heal 20 Hit Points among all valid units in the stack
  • Elemental, Machine and Undead units are not affected.
  • Cooldown: 2 Turn
Ability: Mend Magical Being Strength: 15 Hit Points
Type: Active Subtype: Heal Range: Touch
Mend Magical Being.png Restores 15 Hit Points to target friendly Cast Spell.png Magical Origin unit.
  • Can only be used once per battle
  • Works on Cast Spell.png Summoned units as well
Ability: Nourishing Meal Strength: +15 Hit Points + 100 Happiness
Type: Active Subtype: Heal, Buff
Nourishing Meal.png Gives +15 Hit Points + 100 Happiness to target friendly unit, and heals for 15 Hit Points. Outside combat, heals the party for 15 Hit Points divided among the wounded.
  • Undead units can be healed with this ability, but are unaffected by the morale bonus and the increase in maximum Hit Points.
  • Incorporeal and Machine units can never be affected by this ability.
  • Can be used only once per battle
  • Does nothing to Morale outside of combat.
Ability: Rapid Reload Strength: N/A
Type: Active Subtype: Heal Range: Touch
Rapid Reload.png Reloads target friendly Machine.png Machine or Musketeer unit, taking it's Abilities off Cooldown.
Ability: Repair Machine Strength: 15 Hit Points
Type: Active Subtype: Heal Range: Touch
Repair Machine.png Restores 15 Hit Points to target friendly Machine.png Machine Unit. Outside combat this ability will heal 15 Hit Points among all valid units in the stack
  • Also affects Builders (Settlers?)
Ability: Slip Away Subtype: Heal, Other
Type: Active Strength: 25 Hit Points Range: Medium
Slip Away.png The unit vanishes from sight, teleporting to a random location within range and recovering 25 Hit Points
  • Unit retains 1 action point, but 0 Movement.
  • Can only be used once per battle
  • Cannot be used by Embarked.png Embarked units.
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