Inflict Effects are abilities that have a chance to induce negative Status Effects to enemy units whenever they are hit by melee or ranged attacks.

Inflict Effects[edit | edit source]

Ability: Despair Strike Strength: 10 Spirit Resistance
Type: Passive Subtype: Inflict Effect
Despair.png Melee attacks can inflict Despair.png Despair.
Ability: Despair Duration: 3 Turn
Type: Passive Subtype: Spirit Damage Status Effect
Despair.png This unit suffers -200 Happiness Morale and Spirit Weakness.png 20% Spirit Damage Weakness.

This debuff can stack multiple times on the same unit.

Ability: Freezing Projectiles Strength: 8 Frost Resistance
Type: Passive Subtype: Inflict Effect
Frozen.png Ranged attacks can inflict Frozen.png Freezing Cold
Ability: Frozen Duration: 1 Turn
Type: Passive Subtype: Frost Status Effect
Frozen.png This unit cannot take any action, and is always Flanked. This unit also gains Frost Protection.png 40%Frost Protection and Fire Protection.png 40%Fire Damage Protection.
Ability: Frostbite Projectiles Strength: 7 Frost Resistance
Type: Passive Subtype: Inflict Effect
Inflict Frostbite.png Ranged attacks can inflict Inflict Frostbite.png Frostbite.
Ability: Frostbitten Duration: 3 Turn
Type: Passive Subtype: Frost Status Effect
Inflict Frostbite.png This unit suffers -2 Defense.
Ability: Immolating Projectiles Strength: 9 Fire Resistance
Type: Passive Subtype: Inflict Effect
Immolated.png Ranged attacks can inflict Immolated.png Immolation.
Ability: Immolated Duration: 2 Turn
Type: Passive Subtype: Fire Damage Status Effect
Immolated.png This unit suffers 3 Fire Damage damage at the start of each combat round. This unit also suffers -1 Defense, -1 Resistance, -400 Happiness and -2 Physical Damage strength.
Ability: Inflict Bleeding Wounds Strength: 9 Physical Defense
Type: Passive Subtype: Inflict Effect
Bleeding.png Melee and Ranged attacks can inflict Bleeding.png Bleeding Wounds.

Undead.png Undead, Machine.png Machine, Elemental.png Elemental, and Incorporeal.png Incorporeal units cannot be affected.

Ability: Bleeding Duration: 2 Turn
Type: Passive Subtype: Physical Defense Status Effect
Bleeding.png This unit suffers 4 Physical Damage damage at the start of each combat round.
Ability: Inflict Brain Rot Strength: 7 Blight Resistance
Type: Passive Subtype: Inflict Effect
Inflict Brain Rot.png Melee and Ranged attacks can inflict Inflict Brain Rot.png Brain Rot.
Ability: Brain Rot Duration: End of Combat
Type: Passive Subtype: Blight Damage Status Effect
Inflict Brain Rot.png This unit suffers -20 Casting Points.
Ability: Inflict Chilling Strength: 8 Frost Resistance
Type: Passive Subtype: Inflict Effect
Inflict Chilling.png Melee and Ranged attacks can inflict Chilling.
  • Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be affected
  • This debuff can stack multiple times on the same unit - the timer for the stacked debuffs is set to 3 turns again
Ability: Chilled Duration: 2 Turn
Type: Passive Subtype: Frost Status Effect
Inflict Chilling.png This unit suffers -1 Defense and Frost Weakness.png 20% Frost Weakness.
  • This debuff can stack multiple times on the same unit
Ability: Inflict Crippling Wounds Strength: 9 Physical Defense
Type: Passive Subtype: Inflict Effect
Impaired.png Melee and Ranged attacks can inflict Weakened.png Crippling Wounds.

Machine.png Machine, Elemental.png Elemental, and Incorporeal.png Incorporeal units cannot be affected.

Ability: Crippled Duration: 2 Turn
Type: Passive Subtype: Physical Defense Status Effect
Weakened.png This unit suffers -12 Movement.
Ability: Inflict Curse Strength: 8 Blight Resistance
Type: Passive Subtype: Inflict Effect
Inflict Curse.png Melee and Ranged attacks can inflict Cursed.png Curse.

Undead.png Undead, Elemental.png Elemental and Machine.png Machine units are immune.

Ability: Cursed Duration: Turn
Type: Passive Subtype: Blight Damage Status Effect
Cursed.png This unit suffers -2 Defense, -2 Resistance and -300 Happiness.
Ability: Inflict Daze Strength: 7 Spirit Resistance
Type: Passive Subtype: Inflict Effect
Broken Spirit.png Melee and Ranged attacks can inflict Dazed.png Daze.

Elemental.png Elemental and Undead.png Undead units cannot be affected.

Ability: Dazed Duration: 2 Turn
Type: Passive Subtype: Spirit Damage Status Effect
Dazed.png The unit cannot perform actions other than move and guard.
Ability: Inflict Dazzled Strength: 7 Spirit Resistance
Type: Passive Subtype: Inflict Effect
Inflict Dazzled.png Melee and Ranged attacks can inflict Dazzled.png Dazzled.
Ability: Dazzled Duration: 3 Turn
Type: Passive Subtype: Spirit Damage Status Effect
Dazzled.png This unit cannot perform Retaliations or Attacks of Opportunity.
Ability: Inflict Despair Strength: 10 Spirit Resistance
Type: Passive Subtype: Inflict Effect
Despair.png Melee and Ranged attacks can inflict Despair.png Despair.

Machine.png Machine, Elemental.png Elemental and Undead.png Undead units cannot be affected.

Ability: Despair Duration: 3 Turn
Type: Passive Subtype: Spirit Damage Status Effect
Despair.png This unit suffers -200 Happiness Morale and Spirit Weakness.png 20% Spirit Damage Weakness.

This debuff can stack multiple times on the same unit.

Ability: Inflict Enfeebling Fever Strength: 7 Blight Resistance
Type: Passive Subtype: Inflict Effect
Inflict Enfeebling Fever.png Melee and Ranged attacks can inflict Inflict Enfeebling Fever.png Enfeebling Fever.

Undead.png Undead, Elemental.png Elemental, Incorporeal.png Incorporeal and Machine.png Machine units are immune.

Ability: Enfeebling Fever Duration: 4 Turn
Type: Passive Subtype: Blight Damage Status Effect
Inflict Enfeebling Fever.png This unit suffers -3 Defense and -300 Happiness.
Ability: Inflict Exhausting Fatigue Strength: 7 Blight Resistance
Type: Passive Subtype: Inflict Effect
Inflict Exhausting Fatigue.png Melee and Ranged attacks can inflict Inflict Exhausting Fatigue.png Exhausting Fatigue.

Undead.png Undead, Elemental.png Elemental, Incorporeal.png Incorporeal and Machine.png Machine units are immune.

Ability: Exhausting Fatigue Duration: 4 Turn
Type: Passive Subtype: Blight Damage Status Effect
Inflict Exhausting Fatigue.png This unit suffers -300 Happiness and -4 Physical Damage melee strength.
Ability: Inflict Freezing Cold Strength: 8 Frost Resistance
Type: Passive Subtype: Inflict Effect
Frozen.png Melee and Ranged attacks can inflict Frozen.png Frozen.

Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be affected.

Ability: Frozen Duration: 1 Turn
Type: Passive Subtype: Frost Status Effect
Frozen.png This unit cannot take any action, and is always Flanked. This unit also gains Frost Protection.png 40%Frost Protection and Fire Protection.png 40%Fire Damage Protection.
Ability: Inflict Frostbite Strength: 7 Frost Resistance
Type: Passive Subtype: Inflict Effect
Inflict Frostbite.png Melee and Ranged attacks can inflict Inflict Frostbite.png Frostbite.

Elemental.png Elemental, Incorporeal.png Incorporeal and Machine.png Machine units cannot be affected.

Ability: Frostbitten Duration: 3 Turn
Type: Passive Subtype: Frost Status Effect
Inflict Frostbite.png This unit suffers -2 Defense.
Ability: Inflict Immolation Strength: 9 Fire Resistance
Type: Passive Subtype: Inflict Effect
Immolated.png Melee and Ranged attacks can inflict Immolated.png Immolation.

Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be affected.

Ability: Immolated Duration: 3 Turn
Type: Passive Subtype: Fire Damage Status Effect
Immolated.png This unit suffers 3 Fire Damage damage at the start of each combat round. This unit also suffers -1 Defense, -1 Resistance, -400 Happiness and -2 Physical Damage strength.
Ability: Inflict Noxious Vulnerability Strength: 7 Blight Resistance
Type: Passive Subtype: Inflict Effect
Inflict Noxious Vulnerability.png Melee and Ranged attacks can inflict Inflict Noxious Vulnerability.png Noxious Vulnerability.

Undead.png Undead, Elemental.png Elemental, Incorporeal.png Incorporeal and Machine.png Machine units are immune.

Ability: Noxious Vulnerability Duration: 4 Turn
Type: Passive Subtype: Blight Damage Status Effect
Inflict Noxious Vulnerability.png This unit suffers -2 Resistance and -300 Happiness.
Ability: Inflict Scorching Heat Strength: 7 Fire Resistance
Type: Passive Subtype: Inflict Effect
Immolated.png Melee and Ranged attacks can inflict Immolated.png Scorching Heat.

Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be affected.

Ability: Scorched Duration: 3 Turn
Type: Passive Subtype: Fire Damage Status Effect
Immolated.png This unit suffers -3 strength on all melee channels.
  • It also cancels out the additional damage bonus aquired via levels if the inherent damage channel + additional party damage bonus (e G. Blight Damage.png Poison Knowledge) has a strength below 4.
Ability: Inflict Severely Poisoned Strength: 9 Blight Resistance
Type: Passive Subtype: Inflict Effect
Poisoned.png Melee and Ranged can inflict Poisoned.png Severely Poisoned,

Undead.png Undead, Elemental.png Elemental, Incorporeal.png Incorporeal and Machine.png Machine units cannot be affected.

Ability: Severely Poisoned Duration: 3 Turn
Type: Passive Subtype: Blight Damage Status Effect
Poisoned.png This unit suffers 4 Blight Damage damage at the start of each combat round for 3 Turn. This unit also suffers -500 Happiness and cannot be healed on the strategic map for 3 Turn.
Ability: Inflict Shocking Strength: 7 Shock Resistance
Type: Passive Subtype: Inflict Effect
Stunned.png Melee and Ranged attacks can inflict Stunned.png Shocking.

Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be affected.

Ability: Shocked Duration: 2 Turn
Type: Passive Subtype: Shock Status Effect
Stunned.png This unit suffers -8 Movement and Shock Weakness.png 40% Shock Weakness.
Ability: Inflict Spirit Breaking Strength: 9 Spirit Resistance
Type: Passive Subtype: Inflict Effect
Broken Spirit.png Melee and Ranged attacks can inflict Broken Spirit.png Spirit Breaking.

Elemental.png Elemental units cannot be affected.

Ability: Broken Spirit Duration: 3 Turn
Type: Passive Subtype: Spirit Damage Status Effect
Broken Spirit.png This unit suffers -2 Resistance and -600 Happiness.
Ability: Inflict Stun Strength: 8 Shock Resistance
Type: Passive Subtype: Inflict Effect
Stunned.png Melee and Ranged attacks can inflict Stunned.png Stun.

Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be affected.

Ability: Stunned Duration: 1 Turn
Type: Passive Subtype: Shock Status Effect
Stunned.png This unit cannot take any action, and is always Flanked.
Ability: Razor Projectiles Strength: 9 Physical Defense
Type: Passive Subtype: Inflict Effect
Bleeding.png Ranged attacks can inflict Bleeding.png Bleeding Wounds.
Ability: Bleeding Duration: 2 Turn
Type: Passive Subtype: Physical Defense Status Effect
Bleeding.png This unit suffers 4 Physical Damage damage at the start of each combat round.
Ability: Scorching Projectiles Strength: 7 Fire Resistance
Type: Passive Subtype: Inflict Effect
Immolated.png Ranged attacks can inflict Immolated.png Scorching Heat.
Ability: Scorched Duration: 3 Turn
Type: Passive Subtype: Fire Damage Status Effect
Immolated.png This unit suffers -3 strength on all melee channels.
  • It also cancels out the additional damage bonus aquired via levels if the inherent damage channel + additional party damage bonus (e G. Blight Damage.png Poison Knowledge) has a strength below 4.
Ability: Shock Projectiles Strength: 7 Shock Resistance
Type: Active Subtype: Inflict Effect
Stunned.png Ranged attacks can inflict Stunned.png Shocking.
Ability: Shocked Duration: 2 Turn
Type: Passive Subtype: Shock Status Effect
Stunned.png This unit suffers -8 Movement and Shock Weakness.png 40% Shock Weakness.
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