|
Leadership abilities passively affect an entire stack of units (up to six units sharing the same hex on the world map), but only if the unit that has the ability is currently "leading" the stack, i.e. in the leftmost slot.
It is impossible to declare a stack leader manually. A player's Leader will always lead any stack they are in (even if they have no leadership abilities!). Otherwise, the
Hero possessing the most leadership abilities will lead the stack. Ties are resolved using the default stack ordering rules.
Some leadership abilities can be disabled during combat by killing the unit that is providing them.
There are a few morale-related abilities that are distinct from leadership abilities: they affect the entire stack without requiring the unit that has them to be the stack leader. (See 'Other Party Boosting Abilities' below.)
Leadership[]
Arch Druid[]
Ability: | Natural Immunity | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Spirit of the Land | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Warm at Night | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Nature's Resistance | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Natural Healer | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Sustainable Warfare | Upgrade Points: | 8 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | One with the Trees | Upgrade Points: | 6 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Dreadnought[]
Ability: | Lightning Rod Banner | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Forge Aprons | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Wizard Hunters | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Pest Control Squad | Upgrade Points: | 5 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() |
Ability: | Imperial Authority | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]()
|
Ability: | Bomb Squad | Upgrade Points: | 10 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Rogue[]
Ability: | Counterpoison | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Poison Knowledge | Upgrade Points: | 6 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]()
|
Ability: | Weapon Finesse | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Stronger than Steel | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Dirty Half Dozen | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Assassins of Kings | Upgrade Points: | 6 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Infiltration Squad | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Stealth Commander | Upgrade Points: | 6 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Urban Stealth Commander | Upgrade Points: | 6 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Sorcerer[]
Ability: | Spirit Shield | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Magic Affinity | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Charged Army | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Dragon Slayer Party | Upgrade Points: | 3 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() |
Ability: | Master Illusionist | Upgrade Points: | 15 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Theocrat[]
Ability: | Aura of Resistance | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Healing Aura | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]()
|
Ability: | Divine Justicars | Upgrade Points: | 10 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() Machine units are not affected. |
Ability: | Sacred Arms | Upgrade Points: | 6 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Holy Champions | Upgrade Points: | 5 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Chaplain | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]()
|
Ability: | Vow of Poverty | Upgrade Points: | 6 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Warlord[]
Ability: | Toughness | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]()
|
Ability: | Defense Command | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Field Medic | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Blood Brothers | Upgrade Points: | 10 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Melee Command | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Ranged Command | Upgrade Points: | 4 | |
---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| |
![]() |
Units led by this ![]() |
Ability: | Charge Command | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Blood Honor | Upgrade Points: | 2 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Fleet Command | Upgrade Points: | 3 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Inspire Loyalty | Strategic Spell: | ![]() | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Necromancer[]
Ability: | Bane of the Good | Upgrade Points: | 4 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Ability: | Protection from Light | Upgrade Points: | 5 | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() ![]() ![]() ![]() |
Arcane Item Forge#Head Gear[]
Ability: | Bringer of Goodwill | Upgrade Points: | N/A | ||
---|---|---|---|---|---|
Type: | Passive | Subtype: | Leadership
| ||
![]() |
Units led by this ![]() ![]() |
Other Party Boosting Abilities[]
Ability: | Bard Skills | Magnitude: | 300 ![]() | |
---|---|---|---|---|
Type: | Passive | Subtype: | Stat Modifier | |
![]() |
The bard gives the party +300 ![]() |
Ability: | Golden Dragon Inspiration | Type: | Passive | |
---|---|---|---|---|
Strength: | +250 ![]() ![]() |
Subtype: | Army Buff | |
![]() |
The Golden Dragon gives its army +250 ![]() ![]() |
Ability: | Minor Bard Skills | Strength: | + 200 ![]() | |
---|---|---|---|---|
Type: | Passive | Subtype: | Stat Modifier | |
![]() |
This unit gives its party + 200 ![]() |