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Leadership abilities passively affect an entire stack of units (up to six units sharing the same hex on the world map), but only if the unit that has the ability is currently "leading" the stack, i.e. in the leftmost slot.

It is impossible to declare a stack leader manually. A player's Leader Leader will always lead any stack they are in (even if they have no leadership abilities!). Otherwise, the Hero Hero possessing the most leadership abilities will lead the stack. Ties are resolved using the default stack ordering rules.

Some leadership abilities can be disabled during combat by killing the unit that is providing them.

There are a few morale-related abilities that are distinct from leadership abilities: they affect the entire stack without requiring the unit that has them to be the stack leader. (See 'Other Party Boosting Abilities' below.)

Leadership[]

Arch Druid[]

Ability: Natural Immunity Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Blight Protection Units led by this Hero Hero have Blight Protection 40%Blight Damage Protection
Ability: Spirit of the Land Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Spirit Protection Units led by this Hero Hero have Spirit Protection 40%Spirit Damage Protection
Ability: Warm at Night Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Frost Protection Units led by this Hero Hero have Frost Protection 40%Frost Protection
Ability: Nature's Resistance Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Resistance Upgrade Units led by this Hero Hero have +1 Resistance
Ability: Natural Healer Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Fast Healing Units led by this Hero Hero have Fast Healing Fast Healing
Ability: Sustainable Warfare Upgrade Points: 8
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Volunteer Units led by this Hero Hero have Volunteer Volunteer
Ability: One with the Trees Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Forest Concealment Units led by this Hero Hero have Forest Concealment Forest Concealment

Dreadnought[]

Ability: Lightning Rod Banner Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Shock Protection Units led by this Hero Hero have Shock Protection 40%Shock Protection
Ability: Forge Aprons Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Fire Protection Units led by this Hero Hero have Fire Protection 40%Fire Damage Protection
Ability: Wizard Hunters Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Wizard Hunters Units led by this Hero Hero have +1 Resistance and Summon Slayer Summon Slayer
Ability: Pest Control Squad Upgrade Points: 5
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Pest Control Squad Units led by this Hero Hero have:
Ability: Imperial Authority Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
High Morale(Ability) Units led by this Hero Hero have High Morale(Ability) High Morale
  • Undead Undead Units don't receive the ability.
Ability: Bomb Squad Upgrade Points: 10
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Explosive Death Units led by this Hero Hero have Explosive Death Explosive Death

Rogue[]

Ability: Counterpoison Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Blight Protection Units led by this Hero Hero have Blight Protection 40%Blight Damage Protection
Ability: Poison Knowledge Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Blight Damage Units led by this Hero Hero have +1 Blight Damage damage on Ranged and Melee attacks.
  • This will open a new damage channel.
Ability: Weapon Finesse Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Melee Damage Units led by this Hero Hero have +1 Physical Damage Melee damage
Ability: Stronger than Steel Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Armor Piercing Units led by this Hero Hero have Armor Piercing Armor Piercing
Ability: Dirty Half Dozen Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Devout Slayer Units led by this Hero Hero have Devout Slayer Devout Slayer
Ability: Assassins of Kings Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Hero Slayer Units led by this Hero Hero have Hero Slayer Hero Slayer
Ability: Infiltration Squad Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Wall Climbing Units led by this Hero Hero have Wall Climbing Wall Climbing
Ability: Stealth Commander Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Forest Concealment Units led by this Hero Hero have Forest Concealment Forest Concealment
Ability: Urban Stealth Commander Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Urban Concealment Units led by this Hero Hero have Urban Concealment Urban Concealment

Sorcerer[]

Ability: Spirit Shield Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Spirit Protection Units led by this Hero Hero have Spirit Protection 40%Spirit Damage Protection
Ability: Magic Affinity Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Resistance Upgrade Units led by this Hero Hero have +1 Resistance
Ability: Charged Army Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Shock Damage Units led by this Hero Hero have +1 Shock Melee damage
Ability: Dragon Slayer Party Upgrade Points: 3
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Dragon Slayer Units led by this Hero Hero have Dragon Slayer Dragon Slayer and Draconian Slayer Draconian Slayer
Ability: Master Illusionist Upgrade Points: 15
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Invisibility Units led by this Hero Hero have Invisibility Invisibility

Theocrat[]

Ability: Aura of Resistance Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Aura of Resistance Units led by this Hero Hero have +1 Resistance
Ability: Healing Aura Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Healing Aura Units led by this Hero Hero have Fast Healing Fast Healing.
  • Undead and Machines are not affected.
Ability: Divine Justicars Upgrade Points: 10
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Resurgence Units led by this Hero Hero have Resurgence Resurgence (if the hero or Leader dies, the units still alive in his stack lose Resurgence).

Machine units are not affected.

Ability: Sacred Arms Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Sacred Arms Units led by this Hero Hero have +1 Spirit Damage Melee damage.
Ability: Holy Champions Upgrade Points: 5
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Holy Champion Units led by this Hero Hero have Holy Champion Holy Champion
Ability: Chaplain Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Chaplain Units led by this Hero Hero have High Morale(Ability) High Morale
  • Undead Undead units don't receive this ability.
Ability: Vow of Poverty Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Vow of Poverty Units led by this Hero Hero have Volunteer Volunteer

Warlord[]

Ability: Toughness Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Physical Protection Units led by this Hero Hero have Physical Protection 20%Physical Damage Protection
Ability: Defense Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Defense Command Units led by this Hero Hero have + 1 Defense
Ability: Field Medic Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Field Medic Units led by this Hero Hero have Fast Healing Fast Healing
Ability: Blood Brothers Upgrade Points: 10
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Strong Will Units led by this Hero Hero have Strong Will Strong Will
Ability: Melee Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Melee Command Units led by this Hero Hero have +1 Physical Damage Melee damage
Ability: Ranged Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Ranged Physical Damage Units led by this Hero Hero have +1 Ranged Damage
Ability: Charge Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Charge Units led by this Hero Hero have Charge Charge
Ability: Blood Honor Upgrade Points: 2
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
High Morale(Ability) Units led by this Hero Hero have High Morale(Ability) Warrior's Honor
Ability: Fleet Command Upgrade Points: 3
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Fleet Command Units led by this Hero Hero have Mariner Mariner
Ability: Inspire Loyalty Strategic Spell: Inspire Loyalty Inspire Loyalty
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Inspire Loyalty Units led by this Hero Hero have Volunteer Volunteer.

Necromancer[]

Ability: Bane of the Good Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Unholy Champion Units led by this Hero Hero have Unholy Champion Unholy Champion
Ability: Protection from Light Upgrade Points: 5
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Spirit Protection Units led by this Hero Hero have Spirit Protection 20%Spirit Damage Protection and Fire Protection 20%Fire Damage Protection

Arcane Item Forge#Head Gear[]

Ability: Bringer of Goodwill Upgrade Points: N/A
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Volunteer Units led by this Hero Hero have Volunteer Volunteer

Other Party Boosting Abilities[]

Ability: Bard Skills Magnitude: 300 Happiness
Type: Passive Subtype: Stat Modifier
Bard Skills The bard gives the party +300 Happiness.

Does not affect Elemental Elemental, Machine Machine or Undead Undead units.

Ability: Golden Dragon Inspiration Type: Passive
Strength: +250 Happiness, +1 Resistance Subtype: Army Buff
Bard Skills The Golden Dragon gives its army +250 Happiness and + 1 Resistance.

Does not affect Dragon Dragon, Elemental Elemental, Machine Machine or Undead Undead units.

Ability: Minor Bard Skills Strength: + 200 Happiness
Type: Passive Subtype: Stat Modifier
Minor Bard Skills This unit gives its party + 200 Happiness
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