Leadership abilities passively affect an entire stack of units (up to six units sharing the same hex on the world map), but only if the unit that has the ability is currently "leading" the stack, i.e. in the leftmost slot.

It is impossible to declare a stack leader manually. A player's Leader.png Leader will always lead any stack they are in (even if they have no leadership abilities!). Otherwise, the Hero.png Hero possessing the most leadership abilities will lead the stack. Ties are resolved using the default stack ordering rules.

Some leadership abilities can be disabled during combat by killing the unit that is providing them.

There are a few morale-related abilities that are distinct from leadership abilities: they affect the entire stack without requiring the unit that has them to be the stack leader. (See 'Other Party Boosting Abilities' below.)

Leadership[edit | edit source]

Ability: Assassins of Kings Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Hero Slayer.png Units led by this Hero.png Hero have Hero Slayer.png Hero Slayer
Ability: Aura of Resistance Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Aura of Resistance.png Units led by this Hero.png Hero have +1 Resistance
Ability: Blood Brothers Upgrade Points: 10
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Strong Will.png Units led by this Hero.png Hero have Strong Will.png Strong Will
Ability: Blood Honor Upgrade Points: 2
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
High Morale(Ability).png Units led by this Hero.png Hero have High Morale(Ability).png Warrior's Honor
Ability: Bomb Squad Upgrade Points: 10
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Explosive Death.png Units led by this Hero.png Hero have Explosive Death.png Explosive Death
Ability: Bringer of Goodwill Upgrade Points: N/A
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Volunteer.png Units led by this Hero.png Hero have Volunteer.png Volunteer
Ability: Chaplain Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Chaplain.png Units led by this Hero.png Hero have High Morale(Ability).png High Morale
  • Undead.png Undead units don't receive this ability.
Ability: Charge Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Charge.png Units led by this Hero.png Hero have Charge.png Charge
Ability: Charged Army Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Shock Damage.png Units led by this Hero.png Hero have +1 Shock Melee damage
Ability: Counterpoison Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Blight Protection.png Units led by this Hero.png Hero have Blight Protection.png 40%Blight Damage Protection
Ability: Defense Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Defense Command.png Units led by this Hero.png Hero have + 1 Defense
Ability: Dirty Half Dozen Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Devout Slayer.png Units led by this Hero.png Hero have Devout Slayer.png Devout Slayer
Ability: Divine Justicars Upgrade Points: 10
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Resurgence.png Units led by this Hero.png Hero have Resurgence.png Resurgence (if the hero or Leader dies, the units still alive in his stack lose Resurgence).

Machine units are not affected.

Ability: Dragon Slayer Party Upgrade Points: 3
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Dragon Slayer.png Units led by this Hero.png Hero have Dragon Slayer.png Dragon Slayer and Draconian Slayer.png Draconian Slayer
Ability: Field Medic Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Field Medic.png Units led by this Hero.png Hero have Fast Healing.png Fast Healing
Ability: Fleet Command Upgrade Points: 3
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Fleet Command.png Units led by this Hero.png Hero have Mariner.png Mariner
Ability: Forge Aprons Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Fire Protection.png Units led by this Hero.png Hero have Fire Protection.png 40%Fire Damage Protection
Ability: Healing Aura Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Healing Aura.png Units led by this Hero.png Hero have Fast Healing.png Fast Healing.
  • Undead and Machines are not affected.
Ability: Holy Champions Upgrade Points: 5
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Holy Champion.png Units led by this Hero.png Hero have Holy Champion.png Holy Champion
Ability: Imperial Authority Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
High Morale(Ability).png Units led by this Hero.png Hero have High Morale(Ability).png High Morale
  • Undead.png Undead Units don't receive the ability.
Ability: Infiltration Squad Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Wall Climbing.png Units led by this Hero.png Hero have Wall Climbing.png Wall Climbing
Ability: Inspire Loyalty Strategic Spell: Inspire Loyalty.png Inspire Loyalty
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Inspire Loyalty.png Units led by this Hero.png Hero have Volunteer.png Volunteer.
Ability: Lightning Rod Banner Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Shock Protection.png Units led by this Hero.png Hero have Shock Protection.png 40%Shock Protection
Ability: Magic Affinity Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Resistance Upgrade.png Units led by this Hero.png Hero have +1 Resistance
Ability: Master Illusionist Upgrade Points: 15
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Invisibility.png Units led by this Hero.png Hero have Invisibility.png Invisibility
Ability: Melee Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Melee Command.png Units led by this Hero.png Hero have +1 Physical Damage Melee damage
Ability: Natural Healer Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Fast Healing.png Units led by this Hero.png Hero have Fast Healing.png Fast Healing
Ability: Natural Immunity Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Blight Protection.png Units led by this Hero.png Hero have Blight Protection.png 40%Blight Damage Protection
Ability: Nature's Resistance Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Resistance Upgrade.png Units led by this Hero.png Hero have +1 Resistance
Ability: One with the Trees Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Forest Concealment.png Units led by this Hero.png Hero have Forest Concealment.png Forest Concealment
Ability: Pest Control Squad Upgrade Points: 5
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Pest Control Squad.png Units led by this Hero.png Hero have:
Ability: Poison Knowledge Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Blight Damage.png Units led by this Hero.png Hero have +1 Blight Damage damage on Ranged and Melee attacks.
  • This will open a new damage channel.
Ability: Ranged Command Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Ranged Physical Damage.png Units led by this Hero.png Hero have +1 Ranged Damage
Ability: Sacred Arms Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Sacred Arms.png Units led by this Hero.png Hero have +1 Spirit Damage Melee damage.
Ability: Spirit Shield Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Spirit Protection.png Units led by this Hero.png Hero have Spirit Protection.png 40%Spirit Damage Protection
Ability: Spirit of the Land Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Spirit Protection.png Units led by this Hero.png Hero have Spirit Protection.png 40%Spirit Damage Protection
Ability: Stealth Commander Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Forest Concealment.png Units led by this Hero.png Hero have Forest Concealment.png Forest Concealment
Ability: Stronger than Steel Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Armor Piercing.png Units led by this Hero.png Hero have Armor Piercing.png Armor Piercing
Ability: Sustainable Warfare Upgrade Points: 8
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Volunteer.png Units led by this Hero.png Hero have Volunteer.png Volunteer
Ability: Toughness Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Physical Protection.png Units led by this Hero.png Hero have Physical Protection.png 20%Physical Damage Protection
Ability: Urban Stealth Commander Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Urban Concealment.png Units led by this Hero.png Hero have Urban Concealment.png Urban Concealment
Ability: Vow of Poverty Upgrade Points: 6
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Vow of Poverty.png Units led by this Hero.png Hero have Volunteer.png Volunteer
Ability: Warm at Night Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Frost Protection.png Units led by this Hero.png Hero have Frost Protection.png 40%Frost Protection
Ability: Weapon Finesse Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Melee Damage.png Units led by this Hero.png Hero have +1 Physical Damage Melee damage
Ability: Wizard Hunters Upgrade Points: 4
Type: Passive Subtype: Leadership
Leadership:
Leadership abilities are active only when the hero who has them leads the army.
The Hero to lead the army is the one in the first army slot.
Wizard Hunters.png Units led by this Hero.png Hero have +1 Resistance and Summon Slayer.png Summon Slayer

Other Party Boosting Abilities[edit | edit source]

Ability: Bard Skills Magnitude: 300 Happiness
Type: Passive Subtype: Stat Modifier
Bard Skills.png The bard gives the party +300 Happiness.

Does not affect Elemental.png Elemental, Machine.png Machine or Undead.png Undead units.

Ability: Golden Dragon Inspiration Type: Passive
Strength: +250 Happiness, +1 Resistance Subtype: Army Buff
Bard Skills.png The Golden Dragon gives its army +250 Happiness and + 1 Resistance.

Does not affect Dragon.png Dragon, Elemental.png Elemental, Machine.png Machine or Undead.png Undead units.

Ability: Minor Bard Skills Strength: + 200 Happiness
Type: Passive Subtype: Stat Modifier
Minor Bard Skills.png This unit gives its party + 200 Happiness
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