Movement abilities affect where a unit can move, and can change the Movement Movement cost based on the Terrain properties.

Movement[edit | edit source]

Ability: Arctic Walking Strength: N/A
Type: Passive Subtype: Movement
Arctic Walking.png Reduces Movement Movement cost for Arctic Terrain by 1 Movement.
  • Traversing Arctic Terrain Movement cost goes down from
    4 Movement to 3 Movement
  • Does not work when using Roads
  • Units that also have Barrens Running.png Barrens Running spend 2 Movement when traversing Arctic Barrens
  • Units that also have Plains Walking.png Plains Running spend 2 Movement when traversing Arctic Fertile Plains
Ability: Barrens Running Strength: N/A
Type: Passive Subtype: Movement
Barrens Running.png Reduces Movement Movement cost for Barrens by 1 Movement.
Ability: Cave Crawling Strength: N/A
Type: Passive Subtype: Movement
Cave Crawling.png Reduces Movement Movement cost for Subterranean Terrain
by 1 Movement.
  • Traversing Subterranean Terrain Movement cost goes down from 4 Movement to 3 Movement
  • Does not work when using Roads
  • Units that also have Barrens Running.png Barrens Running spend 2 Movement when traversing Subterranean Barrens
  • Units that also have Plains Walking.png Plains Running spend 2 Movement when traversing Subterranean Fertile Plains
Ability: Floating Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Floating.png Allows the unit to Floating float over all Terrain at a Movement Movement cost of 4 Floating per hex. Flying units have +1 vision range and Cave Crawling.png Cave Crawling.
  • Costs 3 Floating to move over Water
  • Costs 6 Floating to traverse Mountains
  • In combat, unit is able to float over obstacles such as city walls
  • The units still benefits from Roads
Ability: Flying Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Flying.png Flying allows units to Flying fly over all terrain at a Movement Movement cost of 3 Flying per hex. Flying units have +2 vision range.
  • Costs 5 Flying to traverse Mountains
  • In combat, unit is able to fly over obstacles such as city walls
  • The unit does not benefit from Roads
Ability: Forestry Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Forestry.png Reduces Movement movement cost for Dense Vegetation
by 2 Movement.
  • Traversing Dense Vegetation Movement cost goes down from 6 Movement to 4 Movement
Ability: Free Movement Strength: N/A
Type: Passive Subtype: Movement
Free Movement.png This unit has:
Ability: Lava Walking Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Lava Walking.png Unit can traverse Lava Pools.
Ability: Lesser Flying Strength: N/A
Type: Passive Subtype: Movement
Flying.png The unit can fly during tactical combat, but not on the strategic map.
Ability: Mountaineering Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Mountaineering.png Reduces Movement movement cost for Mountains by 8 Movement.
  • Traversing Mountains Movement cost goes down from
    14 Movement to 6 Movement
Ability: Plains Running Strength: N/A
Type: Passive Subtype: Movement
Plains Walking.png Reduces Movement Movement cost for Fertile Plains by 1 Movement.
Ability: Seafaring Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Seafaring.png The unit is able to traverse Water
Ability: Shadow Step Range: Short
Type: Active Subtype: Active
Shadow Step.png Teleports the unit a short range. The unit has 1 action point after teleporting.
  • Cooldown: 2 Turn
Ability: Swimming Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Swimming.png The unit is able to traverse Water
Ability: Walking Strength: N/A Range: N/A
Type: Passive Subtype: Movement
Walking.png The unit is able to walk
Ability: Wetland Walking Strength: N/A
Type: Passive Subtype: Movement
Wetland Walking.png Reduces Movement Movement cost for Wetlands by 2 Movement.
  • Traversing Wetlands Movement cost goes down from
    6 Movement to 4 Movement
  • Does not work when using Roads
Community content is available under CC-BY-SA unless otherwise noted.