Mystical City Upgrades Abilities are all abilities obtained by having the correct Mystical City Upgrades in the city where the unit is build or summoned.

Active Abilities[edit | edit source]

Ability: Mark Blood Sacrifice Range: Touch
Type: Active Subtype: Debuff, Mystical City Upgrade
Mark Blood Sacrifice.png Marks target enemy unit as a Blood Sacrifice.png Blood Sacrifice
Ability: Blood Sacrifice Duration: Turn
Type: Passive Subtype: Debuff
Blood Sacrifice.png When this unit dies, all its enemies gain Blood Boon.png Blood Boon.
Ability: Blood Boon Duration: Turn
Type: Passive Subtype: Status Effect
Blood Boon.png This unit has been healed for 10 Hit Points and gained +2 Physical Damage Melee damage after a Blood Sacrifice.png Blood Sacrifice.
  • Does not heal or buff Machine.png Machine units
  • The heal can work on the same target multiple times, but the damage boost does not stack.

Passive Abilities[edit | edit source]

Ability: Blinding Aura Strength: 9 Physical Defense
Type: Passive Subtype: Reactive Effect
Sun Shield.png Any unit that strikes this unit in melee combat can become Blinded.png Blinded.

Elemental.png Elemental units cannot be affected.

Ability: Blinded Duration: 2 Turn
Type: Passive Subtype: Physical Defense Status Effect
Blinded.png This unit cannot target units or objects more than 1 Hex away with ranged abilities, and cannot cast spells.
  • This unit's Threatened Area is reduced to a single hex directly in front of itself
  • When not in defense mod, this unit is always Flanked by enemy units who attack from outside the single hex directly in front of itself.
  • Can be removed with Break Control.png Break Control and Dispel Magic.png Dispel Magic
  • Blinded.png Blinded units with Total Awareness.png Total Awareness only suffer the range handicap, not the flanking handicap.
Ability: Bound Soul Strength: +1 Resistance
Type: Passive Subtype: Mystical City Upgrade
Altar of Bound Souls.png This unit has +1 Resistance and Resurgence.png Resurgence
Ability: Enchanted Armor Strength: +2 Defense +1 Resistance
Type: Passive Subtype: Stat Modifier
Enchanted Armory.png This unit has +2 Defense +1 Resistance
Ability: Fear Strike Strength: 8 Spirit Resistance
Type: Passive Subtype: Utility
Fear Strike.png Melee attacks can inflict Cause Fear.png Panic.
Ability: Panicked Duration: 2 Turn
Type: Passive Subtype: Spirit Damage Status Effect
Cause Fear.png This unit doesn't obey orders and attempts to run from its enemies or flee the battlefield.
Ability: Flowrock Machinery Strength: + 10 Hit Points
Type: Passive Subtype: Mystical City Upgrade
Flowrock Citadel.png This Machine.png Machine has + 10 Hit Points
Ability: Focused Strength: +2 Physical Damage + 1 Shock
Type: Passive Subtype: Mystical City Upgrade
Focus Chamber.png This Archer.png Archer deals +2 Physical Damage + 1 Shock Ranged damage and has Mind Control Immunity.png Mind Control Immunity
Ability: Killing Momentum Type: Passive
Subtype: Stat Modifier, Mystical City Upgrade
Slaughter Pits.png When this unit kills a enemy unit, it regains 1 Action Point and 6 Movement.
  • Only works once per combat round.
Ability: Mercenary Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Mercenary Camp.png This Irregular.png Irregular has +1 Defense, +1 Physical Damage Melee damage and +1 Ranged Physical Damage.png damage
  • The damage increases apply to all damage channels.
Ability: Mount of Unlife Strength: N/A
Type: Passive Subtype: Stat Modifier
Mount of Unlife.png This Mounted.png Mounted unit has +2 Blight Damage Melee Strength and Inflict Noxious Vulnerability.png Inflict Noxious Vulnerability
Ability: Stylite Strength: +2 Spirit Damage
Type: Passive Subtype: Stat Modifier
Pillar of the Stylites.png This Pikeman.png Pikeman has +2 Spirit Damage Melee damage and Projectile Resistance.png Projectile Resistance
Ability: Supercharged Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Arcane Catalyst.png When this unit dies in combat, it spawns 1 Lesser Elemental that lasts until the end of combat. Possibilities are:
  • Note:People without the Golden Realms Expansion will always get the Lesser Stalkers.
Ability: Vigorous Mount Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Stables of Vigor.png This Mounted.png Mounted unit gains Free Movement.png Free Movement, Fast Healing.png Fast Healing and High Morale(Ability).png High Morale.
Ability: Water Concealment Strength: N/A
Type: Passive Subtype: Concealment
Water Concealment.png The unit is Invisible in Water terrain on the strategic map.
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