Active Abilities Passive Abilities Mystical City Upgrades
Mystical City Upgrades Abilities are all abilities obtained by having the correct Mystical City Upgrades in the city where the unit is build or summoned.
Active Abilities [ ]
Ability:
Mark Blood Sacrifice
Range:
Touch
Type:
Active
Subtype:
Debuff, Mystical City Upgrade
Marks target enemy unit as a Blood Sacrifice
Ability:
Blood Sacrifice
Duration:
∞
Type:
Passive
Subtype:
Debuff
When this unit dies, all its enemies gain Blood Boon .
Ability:
Blood Boon
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit has been healed for 10 and gained +2 Melee damage after a Blood Sacrifice .
Does not heal or buff Machine units
The heal can work on the same target multiple times, but the damage boost does not stack.
Passive Abilities [ ]
Ability:
Blinded
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot target units or objects more than 1 Hex away with ranged abilities and cannot cast spells. Breath abilities are not affected as they do not target but only choose direction.
This unit's Threatened Area is reduced to a single hex directly in front of itself
When not in defense mod, this unit is always Flanked by enemy units who attack from outside the single hex directly in front of itself.
Can be removed with Break Control and Dispel Magic
Blinded units with Total Awareness only suffer the range handicap, not the flanking handicap.
Ability:
Bound Soul
Strength:
+1
Type:
Passive
Subtype:
Mystical City Upgrade
This unit has +1 and Resurgence
Ability:
Enchanted Armor
Strength:
+2 +1
Type:
Passive
Subtype:
Stat Modifier
This unit has +2 +1
Ability:
Fear Strike
Strength:
8
Type:
Passive
Subtype:
Utility
Melee attacks can inflict Panic .
Ability:
Panicked
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit doesn't obey orders and attempts to run from its enemies or flee the battlefield.
Ability:
Flowrock Machinery
Strength:
+ 10
Type:
Passive
Subtype:
Mystical City Upgrade
This Machine has + 10
Ability:
Focused
Strength:
+2 + 1
Type:
Passive
Subtype:
Mystical City Upgrade
This Archer deals +2 + 1 Ranged damage and has Mind Control Immunity
Ability:
Killing Momentum
Type:
Passive
Subtype:
Stat Modifier, Mystical City Upgrade
When this unit kills a enemy unit, it regains 1 Action Point and 6 .
Only works once per combat round.
Ability:
Mercenary
Strength:
N/A
Type:
Passive
Subtype:
Mystical City Upgrade
This Irregular has +1 , +1 Melee damage and +1 damage
The damage increases apply to all damage channels.
Ability:
Mount of Unlife
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
This Mounted unit has +2 Melee Strength and Inflict Noxious Vulnerability
Ability:
Stylite
Strength:
+2
Type:
Passive
Subtype:
Stat Modifier
This Pikeman has +2 Melee damage and Projectile Resistance
Ability:
Supercharged
Strength:
N/A
Type:
Passive
Subtype:
Mystical City Upgrade
When this unit dies in combat, it spawns 1 Lesser Elemental ( Combat Summon ) that lasts until the end of combat. Possibilities are:
Note: People without the Expansion will always get the Lesser Stalkers.
Ability:
Vigorous Mount
Strength:
N/A
Type:
Passive
Subtype:
Mystical City Upgrade
This Mounted unit gains Free Movement , Fast Healing and High Morale .
Ability:
Water Concealment
Strength:
N/A
Type:
Passive
Subtype:
Concealment
The unit is Invisible in Water terrain on the strategic map.