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Mystical City Upgrades Abilities are all abilities obtained by having the correct Mystical City Upgrades in the city where the unit is build or summoned.

Active Abilities[]

Ability: Mark Blood Sacrifice Range: Touch
Type: Active Subtype: Debuff, Mystical City Upgrade
Marks target enemy unit as a Blood Sacrifice
Ability: Blood Sacrifice Duration: Turn
Type: Passive Subtype: Debuff
When this unit dies, all its enemies gain Blood Boon.
Ability: Blood Boon Duration: Turn
Type: Passive Subtype: Status Effect
This unit has been healed for 10 Hit Points and gained +2 Physical Damage Melee damage after a Blood Sacrifice.
  • Does not heal or buff Machine units
  • The heal can work on the same target multiple times, but the damage boost does not stack.

Passive Abilities[]

Ability: Blinding Aura Strength: 9 Physical Defense
Type: Passive Subtype: Reactive Effect
Any unit that strikes this unit in melee combat can become Blinded.

Elemental units cannot be affected.

Ability: Blinded Duration: 2 Turn
Type: Passive Subtype: Physical Defense Status Effect
This unit cannot target units or objects more than 1 Hex away with ranged abilities and cannot cast spells. Breath abilities are not affected as they do not target but only choose direction.
  • This unit's Threatened Area is reduced to a single hex directly in front of itself
  • When not in defense mod, this unit is always Flanked by enemy units who attack from outside the single hex directly in front of itself.
  • Can be removed with Break Control and Dispel Magic
  • Blinded units with Total Awareness only suffer the range handicap, not the flanking handicap.
Ability: Bound Soul Strength: +1 Resistance
Type: Passive Subtype: Mystical City Upgrade
This unit has +1 Resistance and Resurgence
Ability: Enchanted Armor Strength: +2 Defense +1 Resistance
Type: Passive Subtype: Stat Modifier
This unit has +2 Defense +1 Resistance
Ability: Fear Strike Strength: 8 Spirit Resistance
Type: Passive Subtype: Utility
Melee attacks can inflict Panic.
Ability: Panicked Duration: 2 Turn
Type: Passive Subtype: Spirit Damage Status Effect
This unit doesn't obey orders and attempts to run from its enemies or flee the battlefield.
Ability: Flowrock Machinery Strength: + 10 Hit Points
Type: Passive Subtype: Mystical City Upgrade
This Machine has + 10 Hit Points
Ability: Focused Strength: +2 Physical Damage + 1 Shock
Type: Passive Subtype: Mystical City Upgrade
This Archer deals +2 Physical Damage + 1 Shock Ranged damage and has Mind Control Immunity
Ability: Killing Momentum Type: Passive
Subtype: Stat Modifier, Mystical City Upgrade
When this unit kills a enemy unit, it regains 1 Action Point and 6 Movement.
  • Only works once per combat round.
Ability: Mercenary Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
This Irregular has +1 Defense, +1 Physical Damage Melee damage and +1 damage
  • The damage increases apply to all damage channels.
Ability: Mount of Unlife Strength: N/A
Type: Passive Subtype: Stat Modifier
This Mounted unit has +2 Blight Damage Melee Strength and Inflict Noxious Vulnerability
Ability: Stylite Strength: +2 Spirit Damage
Type: Passive Subtype: Stat Modifier
This Pikeman has +2 Spirit Damage Melee damage and Projectile Resistance
Ability: Supercharged Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
When this unit dies in combat, it spawns 1 Lesser Elemental ( Combat Summon) that lasts until the end of combat. Possibilities are:
  • Note:People without the Golden Realms Expansion will always get the Lesser Stalkers.
Ability: Vigorous Mount Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
This Mounted unit gains Free Movement, Fast Healing and High Morale.
Ability: Water Concealment Strength: N/A
Type: Passive Subtype: Concealment
The unit is Invisible in Water terrain on the strategic map.
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