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We're Getting Mutants in the MCU - The Loop
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These are the Active Abilities not fitting in the other Catagories
Other Actives[]
Ability: | Cast Spell | Range: | Varies | ||
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Type: | Active | Subtype: | Spells | ||
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Allows the unit to cast spells |
Ability: | Dispel Magic | Strength: | 50% | ||
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Type: | Active | Subtype: | Other | Range: | Short |
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Attempts to dispel all magical buffs and debuffs on target unit |
Ability: | Phase | Strength: | N/A | Range: | Long |
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Type: | Active | Subtype: | Other | ||
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Teleports to target unoccupied Hex in Combat. The unit retains 1 Action Point, but no ![]()
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Ability: | Shadow Step | Range: | Short |
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Type: | Active | Subtype: | Active |
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Teleports the unit a short range. The unit has 1 action point after teleporting. |
Ability: | Slip Away | Subtype: | Heal, Other | ||
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Type: | Active | Strength: | 25 ![]() |
Range: | Medium |
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The unit vanishes from sight, teleporting to a random location within range and recovering 25 ![]()
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Ability: | Steal Enchantment | Strength: | 100% | ||
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Type: | Active | Subtype: | Other | Range: | Short |
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Removes all Enchantments from target unit and transfers them to this unit.
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