These passive abilities do not fit in the other categories.

Other Passives[edit | edit source]

Ability: Chronic Halitosis Strength: N/A
Type: Passive Subtype: Mutation
Spontaneous Mutation.png This unit's bad breath has reached unbelievable levels. It's gained the Gas Breath.png Weakening Breath ability.

Use: {{Abil|Evolve|ADULT UNIT NAME}}

Ability: Evolve Strength: N/A
Type: Passive Subtype: Other
Evolve.png This unit evolves to Adult Version when reaching Elite
Ability: Eyes Everywhere Strength: N/A
Type: Passive Subtype: Mutation
Spontaneous Mutation.png Eyes have grown all over this unit's body! It sees in every direction and no longer be flanked by being struck from behind.
Ability: Guard Breaker Strength: N/A
Type: Passive Subtype: Utility
Guard Breaker.png Melee attacks from this unit will stop the target from guarding.
Ability: Holy Relic Strength: +2 Hit Points
Type: Passive Subtype: Healing
Holy Relic.png Heals self by 2 Hit Points for each Devout.png Devout unit in the same stack.
Ability: Improved Wall Climbing Strength: N/A
Type: Passive Subtype: Other
Improved Wall Climbing.png This unit is able to climb city walls, without suffering a Wall Climbing.png Wall Climbing Penalty.
Ability: Lucky Strength: N/A
Type: Passive Subtype: Reactive Effects
Lucky.png Units with Lucky have a chance to completely avoid all effects of an incoming attack.
  • Having Lucky twice makes a unit Very Lucky.png Very Lucky, increasing Lucky chance by 50%
Happiness Morale: Neutral High Very High Best
Chance: 10 % 15 % 20 % 25 %
Ability: Maintenance Strength: 3 Hit Points
Type: Passive Subtype: Healing
Repair Machine.png Heals every Machine.png Machine unit in the same stack for 3 Hit Points per strategic map turn.
Ability: Pass Wall Strength: N/A
Type: Passive Subtype: Movement
Pass Wall.png This unit is able to pass through City Walls and other obstacles.
  • They cannot stand still in walls or obstacles
Ability: Poison Glands Strength: N/A
Type: Passive Subtype: Mutation
Spontaneous Mutation.png Pulsing glands have grown in this unit's neck. It has gained Poison Spit.png Poison Spit.
Ability: Quick Learner Strength: 50 %
Type: Passive Subtype: Stat Modifier
Quick Learner.png This unit gains Experience Experience 50 % faster.
Ability: Swallow Whole
Type: Passive Subtype: Heal, Damage
Swallow Whole.png This unit's melee attacks have a chance to swallow the target whole. This chance is based on the size of the target and the amount of Hit Points left (only units with 55 Hit Points or less can be swallowed and the chances of swallowing range between 20% and 80%). When successful, this units heals 25 Hit Points.
  • If this unit dies, the last devoured unit will be alive again.
  • If units with Resurgence.png Resurgence get swallowed, they will be alive again if you win the battle.
  • Machine.png Machine, Boat.png Boat, Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be swallowed.
Ability: Total Awareness
Type: Passive Subtype: Utility
Total Awareness.png This Unit cannot be flanked, and can use attacks of opportunity in every direction, even when not in guard mode.
Ability: Very Lucky Strength: N/A
Type: Passive Subtype: Reactive Effects
Very Lucky.png Units having Lucky.png Lucky twice are Very Lucky. They have a chance to completely avoid all effects of an incoming attack.
Happiness Morale: Neutral High Very High Best
Chance: 15 % 22 % 30 % 37 %
Ability: Wall Climbing Strength: N/A
Type: Passive Subtype: Other
Wall Climbing.png This unit is able to climb city walls, but suffers a Wall Climbing.png Wall Climbing Penalty while doing so.
Ability: Wall Climbing Penalty Duration: While on Wall
Type: Passive Subtype: Status Effect
Wall Climbing.png This unit suffers -3 Defense and -3 Physical Damage strength.
Ability: Wall Crushing Strength: N/A
Type: Passive Subtype: Other
Wall Crushing.png This unit's attacks are capable of damaging city walls.
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