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These passive abilities do not fit in the other categories.

Other Passives[]

Ability: Chronic Halitosis Strength: N/A
Type: Passive Subtype: Mutation
This unit's bad breath has reached unbelievable levels. It's gained the Weakening Breath ability.

Use: {{Abil|Evolve|ADULT UNIT NAME}}

Ability: Evolve Strength: N/A
Type: Passive Subtype: Other
This unit evolves to Adult Version when reaching Elite
Ability: Eyes Everywhere Strength: N/A
Type: Passive Subtype: Mutation
Eyes have grown all over this unit's body! It sees in every direction and no longer be flanked by being struck from behind.
Ability: Guard Breaker Strength: N/A
Type: Passive Subtype: Utility
Melee attacks from this unit will stop the target from guarding.
Ability: Holy Relic Strength: +2 Hit Points
Type: Passive Subtype: Healing
Heals self by 2 Hit Points for each Devout unit in the same stack.
Ability: Improved Wall Climbing Strength: N/A
Type: Passive Subtype: Other
This unit is able to climb city walls, without suffering a Wall Climbing Penalty.
Ability: Lucky Strength: N/A
Type: Passive Subtype: Reactive Effects
Units with Lucky have a chance to completely avoid all effects of an incoming attack.
  • Having Lucky twice makes a unit Very Lucky, increasing Lucky chance by 50%
Happiness Morale: Neutral High Very High Best
Chance: 10 % 15 % 20 % 25 %
Ability: Maintenance Strength: 3 Hit Points
Type: Passive Subtype: Healing
Heals every Machine unit in the same stack for 3 Hit Points per strategic map turn.
Ability: Pass Wall Strength: N/A
Type: Passive Subtype: Movement
This unit is able to pass through City Walls and other obstacles.
  • They cannot stand still in walls or obstacles
Ability: Poison Glands Strength: N/A
Type: Passive Subtype: Mutation
Pulsing glands have grown in this unit's neck. It has gained Poison Spit.
Ability: Quick Learner Strength: 50 %
Type: Passive Subtype: Stat Modifier
This unit gains Experience Experience 50 % faster.
Ability: Swallow Whole
Type: Passive Subtype: Heal, Damage
This unit's melee attacks have a chance to swallow the target whole. This chance is based on the size of the target and the amount of Hit Points left (only units with 55 Hit Points or less can be swallowed and the chances of swallowing range between 20% and 80%). When successful, this units heals 25 Hit Points.
  • If this unit dies, the last devoured unit will be alive again.
  • If units with Resurgence get swallowed, they will be alive again if you win the battle.
  • Machine, Boat, Elemental and Incorporeal units cannot be swallowed.
Ability: Total Awareness
Type: Passive Subtype: Utility
This Unit cannot be flanked, and can use attacks of opportunity in every direction, even when not in guard mode.
Ability: Very Lucky Strength: N/A
Type: Passive Subtype: Reactive Effects
Units having Lucky twice are Very Lucky. They have a chance to completely avoid all effects of an incoming attack.
Happiness Morale: Neutral High Very High Best
Chance: 15 % 22 % 30 % 37 %
Ability: Wall Climbing Strength: N/A
Type: Passive Subtype: Other
This unit is able to climb city walls, but suffers a Wall Climbing Penalty while doing so.
Ability: Wall Climbing Penalty Duration: While on Wall
Type: Passive Subtype: Status Effect
This unit suffers -3 Defense and -3 Physical Damage strength.
Ability: Wall Crushing Strength: N/A
Type: Passive Subtype: Other
This unit's attacks are capable of damaging city walls.
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