Active Abilities Passive Abilities Mystical City Upgrades
These passive abilities do not fit in the other categories.
Other Passives [ ]
Ability:
Chronic Halitosis
Strength:
N/A
Type:
Passive
Subtype:
Mutation
This unit's bad breath has reached unbelievable levels. It's gained the Weakening Breath ability.
Use: {{Abil|Evolve|ADULT UNIT NAME}}
Ability:
Evolve
Strength:
N/A
Type:
Passive
Subtype:
Other
This unit evolves to Adult Version when reaching
Ability:
Eyes Everywhere
Strength:
N/A
Type:
Passive
Subtype:
Mutation
Eyes have grown all over this unit's body! It sees in every direction and no longer be flanked by being struck from behind.
Ability:
Guard Breaker
Strength:
N/A
Type:
Passive
Subtype:
Utility
Melee attacks from this unit will stop the target from guarding.
Ability:
Holy Relic
Strength:
+2
Type:
Passive
Subtype:
Healing
Heals self by 2 for each Devout unit in the same stack.
Ability:
Improved Wall Climbing
Strength:
N/A
Type:
Passive
Subtype:
Other
This unit is able to climb city walls, without suffering a Wall Climbing Penalty .
Ability:
Lucky
Strength:
N/A
Type:
Passive
Subtype:
Reactive Effects
Units with Lucky have a chance to completely avoid all effects of an incoming attack.
Having Lucky twice makes a unit Very Lucky , increasing Lucky chance by 50%
Morale:
Neutral
High
Very High
Best
Chance:
10 %
15 %
20 %
25 %
Ability:
Maintenance
Strength:
3
Type:
Passive
Subtype:
Healing
Heals every Machine unit in the same stack for 3 per strategic map turn.
Ability:
Pass Wall
Strength:
N/A
Type:
Passive
Subtype:
Movement
This unit is able to pass through City Walls and other obstacles.
They cannot stand still in walls or obstacles
Ability:
Poison Glands
Strength:
N/A
Type:
Passive
Subtype:
Mutation
Pulsing glands have grown in this unit's neck. It has gained Poison Spit .
Ability:
Quick Learner
Strength:
50 %
Type:
Passive
Subtype:
Stat Modifier
This unit gains Experience 50 % faster.
Ability:
Swallow Whole
Type:
Passive
Subtype:
Heal, Damage
This unit's melee attacks have a chance to swallow the target whole. This chance is based on the size of the target and the amount of left (only units with 55 or less can be swallowed and the chances of swallowing range between 20% and 80%). When successful, this units heals 25 .
If this unit dies, the last devoured unit will be alive again.
If units with Resurgence get swallowed, they will be alive again if you win the battle.
Machine , Boat , Elemental and Incorporeal units cannot be swallowed.
Ability:
Total Awareness
Type:
Passive
Subtype:
Utility
This Unit cannot be flanked, and can use attacks of opportunity in every direction, even when not in guard mode.
Ability:
Very Lucky
Strength:
N/A
Type:
Passive
Subtype:
Reactive Effects
Units having Lucky twice are Very Lucky. They have a chance to completely avoid all effects of an incoming attack.
Morale:
Neutral
High
Very High
Best
Chance:
15 %
22 %
30 %
37 %
Ability:
Wall Climbing
Strength:
N/A
Type:
Passive
Subtype:
Other
This unit is able to climb city walls, but suffers a Wall Climbing Penalty while doing so.
Ability:
Wall Climbing Penalty
Duration:
While on Wall
Type:
Passive
Subtype:
Status Effect
This unit suffers -3 and -3 strength.
Ability:
Wall Crushing
Strength:
N/A
Type:
Passive
Subtype:
Other
This unit's attacks are capable of damaging city walls.