Age Of Wonders 3 Wiki
Age Of Wonders 3 Wiki

These are abilities that somehow modify a unit's statistics.

Stat Modifiers[]

Ability: Animal Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals bonus +3 Physical Damage damage to Animals
Ability: Armor Piercing Magnitude: +2 Physical Damage
Type: Passive Subtype: Stat Modifier
Deals +2 Physical Damage damage against Armored units.
Ability: Armored Magnitude: +2 Defense
Type: Passive Subtype: Classification, Stat Modifier
This unit is Armored and has +2 Defense.
Ability: Backstab Magnitude: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +6 Physical Damage damage on a melee Flanking attack. Does not work against Undead, Machine, Dragon or Elemental units.
  • This bonus can be stacked multiple times on the same unit
Ability: Blessed Arrows Magnitude: 2 Spirit Damage
Type: Passive Subtype: Stat Modifier
This unit ranged attacks gain +2 Spirit Damage damage.
Ability: Blight Strike Magnitude: 5 Blight Damage
Type: Passive Subtype: Stat Modifier
This unit deals +5 Blight Damage damage on all of it's attacks.
Ability: Bound Soul Strength: +1 Resistance
Type: Passive Subtype: Mystical City Upgrade
This unit has +1 Resistance and Resurgence
Ability: Cannot Regenerate Magnitude: N/A
Type: Passive Subtype: Stat Modifier
This unit doesn't regenerate Hit Points on the strategic map. This also prevents Fast Healing and Regeneration from taking effect.
Ability: Channeler Magnitude: 5 Casting Points
Type: Passive Subtype: Stat Modifier
This unit has +5 Casting Points
Ability: Charge Magnitude: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit gains +6 Physical Damage damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn. This distance include the hex that's being attacked.
  • Only works if this unit strikes first
Ability: Cloak and Dagger Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Rogue Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Conqueror's Feast Magnitude: 25% Gold
Type: Passive Subtype: Stat Modifier
This unit has -25% Gold upkeep when outside your Domain
Ability: Dedicated to Evil
Type: Passive Subtype: Stat Modifier
This unit is Dedicated to Evil, and suffers HappinessMorale Penalties unless its owner is Evil.
Alignment: Pure Good Good Slightly Good Neutral
Morale: -1100 Happiness -800 Happiness -500 Happiness -200 Happiness
Ability: Dedicated to Good
Type: Passive Subtype: Stat Modifier
This unit is Dedicated to Good, and suffers HappinessMorale Penalties unless its owner is Good.
Alignment: Pure Evil Evil Slightly Evil Neutral
Morale: -1100 Happiness -800 Happiness -500 Happiness -200 Happiness
Ability: Defender Magnitude: 20 %
Type: Passive Subtype: Stat Modifier
This unit gains an additional 20 % Defense and Resistance bonus when in Guard Mode.
Ability: Demolisher Strength: +4 Physical Damage
Type: Passive Subtype: Stat Modifier
Deals +4 Physical Damage damage to Machine units and obstacles such as city gates or walls(if it can attack them).
Ability: Devastating Charge Strength: +4 Physical Damage
Type: Passive Subtype: Stat Modifier
The unit gains +4 additional Physical Damage damage when Charging, for a +10 Physical Damage damage total.
Ability: Charge Magnitude: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit gains +6 Physical Damage damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn. This distance include the hex that's being attacked.
  • Only works if this unit strikes first
Ability: Devout Magnitude: +3 Physical Damage
Type: Passive Subtype: Classification, Stat Modifier
This unit is Devout and deals +3 Physical Damage damage against Heretics
Ability: Devout Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deal an additional +3 Physical Damage damage against Devout units.
Ability: Divine Channeling Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Theocrat Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Draconian Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Draconians
Ability: Dragon Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Dragons
Ability: Drenched with Sweat Strength: 60%   40%   40%
Type: Passive Subtype: Mutation
The unit cannot stop sweating. It gains:

 

Ability: Druidry Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Arch Druid Hero for 5/5/7/7/7/9/9 Hero Upgrade Points

 

Ability: Dwarf Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Dwarf units.
Ability: Electrical Skin Strength: 5 Shock 60%
Type: Passive Subtype: Mutation
Electricity is constantly coursing through this unit's body. It gains 60%Shock Protection and any unit striking it in melee will take 5 Shock damage.
Ability: Elemental Slayer Mgnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Elemental units.
Ability: Elven King's Blessing Strength: +2 Spirit Damage
Type: Passive Subtype: Stat Modifier
Spirit Damage This unit deals +2 Spirit Damage on ranged attacks.
Ability: Evil Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Dedicated to Evil units.
Ability: Enchanted Armor Strength: +2 Defense +1 Resistance
Type: Passive Subtype: Stat Modifier
This unit has +2 Defense +1 Resistance
Ability: Exploit Despair Strength: 2 Spirit Damage 1 Frost
Type: Passive Subtype: Damage
This unit's attacks deal 2 Spirit Damage and 1 Frost damage extra for each negative rank of the target's Happiness Morale.
Morale Low Very Low Worst
Bonus 2 Spirit Damage 1 Frost 4 Spirit Damage 2 Frost 6 Spirit Damage 3 Frost
Ability: Fast Healing Strength: +6 Hit Points
Type: Passive Subtype: Stat Modifier
This unit gains +6 Hit Points regeneration per Turn Turn.
Ability: Fey Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Fey units.
Ability: Fire Strike Strength: 5 Fire Damage
Type: Passive Subtype: Stat Modifier
This unit gains +5 Fire Damage damage on all Melee and Ranged attacks
Ability: First Strike Strength: N/A
Type: Passive Subtype: Stat Modifier
The unit attacks first when defending, unless the attacking unit also has First Strike. This prevents the Charge damage bonus if it takes effect.
  • Does not work when this unit is Flanked
Ability: Flowrock Machinery Strength: + 10 Hit Points
Type: Passive Subtype: Mystical City Upgrade
This Machine has + 10 Hit Points
Ability: Frost Strike Strength: +5 Frost
Type: Passive Subtype: Stat Modifier
This unit gains +5 Frost damage on melee and ranged attacks.
Ability: Frostling Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Frostling units.
Ability: Focused Strength: +2 Physical Damage + 1 Shock
Type: Passive Subtype: Mystical City Upgrade
This Archer deals +2 Physical Damage + 1 Shock Ranged damage and has Mind Control Immunity
Ability: Giant Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Giant units.
Ability: Goblin Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Goblin units.
Ability: Golden Dragon Inspiration Type: Passive
Strength: +250 Happiness, +1 Resistance Subtype: Army Buff
The Golden Dragon gives its army +250 Happiness and + 1 Resistance.

Does not affect Dragon, Elemental, Machine or Undead units.

Ability: Good Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Dedicated to Good units.

 

Ability: Guerilla Strength: N/A
Type: Passive Subtype: Stat Modifier
Retreating from combat doesn't drain the Movement of this unit.
  • Unit keeps its movement points and experience gained
  • Can only be used once per strategic map turn
Ability: Halfling Slayer Strength: 3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Halfling units.
Ability: Haste Strength: N/A
Type: Passive Subtype: Stat Modifier
This unit's Movement movement radius is doubled until end of combat and it avoids Attacks of Opportunity
Ability: Heart of the Arctic Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Arctic in his domain. This unit receives no Arctic Happiness Morale penalties.
Ability: Heart of the Blight Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Blight in his domain. This unit receives no Blighted Happiness Morale penalties.
Ability: Heart of the Glades Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Glades in his domain. This unit receives no Temperate Happiness Morale penalties.
Ability: Heart of the Tropics Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Tropics in his domain. This unit receives no Tropical Happiness Morale penalties.
Ability: Heart of the Volcano Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Volcano in his domain. This unit receives no Volcanic Happiness Morale penalties.
Ability: Hero Slayer Strength: +3
Type: Passive Subtype: Stat Modifier
This unit deals +3 damage against Hero units.
Ability: High Elf Slayer Strength: +3
Type: Passive Subtype: Stat Modifier
This unit deals +3 damage against High Elf units.
Ability: High Morale Strength: +200 Happiness
Type: Passive Subtype: Stat Modifier
This unit gains +200 Happiness Morale
Ability: Holy Champion Strength: +5 Fire Damage
Type: Passive Subtype: Stat Modifier
This unit deals +5 Fire Damage against Undead, Monster, and Dedicated to Evil units.
Ability: Hormonal Imbalance Strength: -400 Happiness
Type: Passive Subtype: Mutation
This unit's hormones are out of control. It doesn't know whether it wants to laugh or cry. Unit suffers -400 Happiness.
Ability: Human Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Human units.
Ability: Invention Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Dreadnought Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Iron Skin Strength: +3 Defense
Type: Passive Subtype: Mutation
This unit's skin goes hard as iron. The unit gains +3 Defense.
Ability: Killing Momentum Type: Passive
Subtype: Stat Modifier, Mystical City Upgrade
When this unit kills a enemy unit, it regains 1 Action Point and 6 Movement.
  • Only works once per combat round.
Ability: Leaden Bones Strength: -8 Movement +2 Defense
Type: Passive Subtype: Mutation
The unit's bones are heavy as lead. The unit suffers -8 Movement but gains +2 Defense
Ability: Life Stealing Strength: 3 - 5 Hit Points
Type: Passive Subtype: Stat Modifier
This unit gains 3 - 5 Hit Points whenever it hits an enemy unit in melee.
Ability: Mariner Strength: N/A
Type: Passive Subtype: Stat Modifier
  • This unit does not suffer Embarked penalties.
  • This unit has +3 Movement Movement while embarked.
Ability: Martial Arts Strength: +5 Defense
Type: Passive Subtype: Stat Modifier
This unit gains +5 Defense against enemy retaliations and Attacks of Opportunity
Ability: Masterwork Strength: +2 Defense +2 Resistance +10 Hit Points
+2 strength
Type: Passive Subtype: Stat Modifier
This unit gains +2 Defense +2 Resistance +10 Hit Points +2 strength.
Ability: Mercenary Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
This Irregular has +1 Defense, +1 Physical Damage Melee damage and +1 damage
  • The damage increases apply to all damage channels.
Ability: Mind Control Immunity Strength: N/A
Type: Passive Subtype: Stat Modifier
This unit is immune to all Mind Control effects.

This does NOT include Panicked and some other Spirit Damage debuffs.

Ability: Minor Bard Skills Strength: + 200 Happiness
Type: Passive Subtype: Stat Modifier
This unit gives its party + 200 Happiness
Ability: Monster Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Monster units.
Ability: Mounted Strength: N/A Range: N/A
Type: Passive Subtype: Stat Modifier
This unit is Mounted
Ability: Movement Upgrade Strength: +8 Movement
Type: Passive Subtype: Stat Modifier
This unit gains +8 Movement
Ability: Night Vision Strength: +2
Type: Passive Subtype: Stat Modifier
This unit gains + 2 Vision range in the Underground
Ability: Orc Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Orc units.
Ability: Overwhelm Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit gains +3 Physical Damage Melee damage against Pikeman, Shielded units, and units with a Sun Shield.
Ability: Paragon Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is the first of it's kind, and has Resurgence, +10 Hit Points, +1 Defense and +1 Resistance
Ability: Partisan Strength: N/A
Type: Passive Subtype: Concealment
When it is the only unit in the stack, this unit has:
Ability: Physical Strike Strength: +5 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit gains +5 Physical Damage on all Melee and Ranged attacks.
Ability: Pike Square Strength: +3 Defense
Type: Passive Subtype: Stat Modifier
This unit gains +3 Defense against Mounted, Flying, and Lesser Flying units.
Ability: Polearm Strength: +5 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +4 Physical Damage Melee damage against Mounted, Lesser Flying, and Flying units.
Ability: Projectile Resistance Strength: +2 Defense
Type: Passive Subtype: Stat Modifier
This unit gains +2 Defense against ranged attacks.
Ability: Regeneration Strength: 100% Hit Points
Type: Passive Subtype: Stat Modifier
This unit heals 100% Hit Points at the beginning of its owners turn.
Ability: Regrowth Strength: 20% Hit Points
Type: Passive Subtype: Stat Modifier
In tactical combat, regenerates 20% of its Hit Points at the start of it's owner's turn. On the strategic map, heals back to full Hit Points at the beginning of it's owner's turn.
Ability: Reinforced Strength: +4 Defense
Type: Passive Subtype: Stat Modifier
This unit gains +4 Defense against ranged attacks.
Ability: Resurgence Magnitude: 35% Hit Points
Type: Passive Subtype: Stat Modifier
When this unit dies, it will revive with 35% Hit Points at end of combat, if you are victorious.


Ability: Seeker Strength: +1
Type: Passive Subtype: Stat Modifier
This unit's ranged attacks ignore Line of Sight, Range, and Obstacle penalties. Also, it gains +1 strength to all ranged damage channels.
Ability: Shatter Strike Strength: +5 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit's weapon can easily shatter ice and stone. The unit deals an additional +5 Physical Damage damage against Frozen and Petrified enemies and enemies under the Stone Skin spell.
Ability: Shield Strength: +2 Defense
Type: Passive Subtype: Stat Modifier
This unit gains +2 Defense against all non-flanking attacks.
Ability: Shock Strike Strength: +5 Shock
Type: Passive Subtype: Stat Modifier
This unit gains +5 Shock damage to all Melee and Ranged attacks
Ability: Solace Strength: N/A
Type: Active Subtype: Subtype
This unit ignores all negative Happiness Morale Modifiers.
Ability: Sorcery Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Sorcerer Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Spiked Hide Strength: 5 Physical Damage
Type: Passive Subtype: Mutation
The unit's skin is covered in spikes. Any unit striking it in melee will take 5 Physical Damage damage.
Ability: Spirit Strike Strength: +5 Spirit Damage
Type: Passive Subtype: Stat Modifier
This unit gains +5 Spirit Damage damage to all Melee and Ranged attacks
Ability: Strong Will Strength: 100%
Type: Passive Subtype: Stat Modifier
This unit gains Mind Control Immunity and 100%Spirit Damage Protection
Ability: Stylite Strength: +2 Spirit Damage
Type: Passive Subtype: Stat Modifier
This Pikeman has +2 Spirit Damage Melee damage and Projectile Resistance
Ability: Summon Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Summoned and Combat Summon units.
Ability: Swollen Muscles Strength: +4 Physical Damage
Type: Passive Subtype: Mutation
The unit's muscles are swollen with power. It gains +4 Physical Damage melee damage.
Ability: Tigran Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Tigran units.
Ability: Terror from the Deep Strength: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +6 Physical Damage damage against Embarked and Boat units.
Ability: Tireless Strength: N/A
Type: Passive Subtype: Stat Modifier
No Action Points are spend on retaliations and Attacks of Opportunity
Ability: Undead Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
This unit deals +3 Physical Damage damage against Undead units.
Ability: Undying Strength: 35% Hit Points
Type: Passive Subtype: Stat Modifier
This unit will raise back with 35% Hit Points after 2 Turn Combat round, after it is killed in combat. However, if its side wins the combat before this time, the unit will resurge on the strategic map instead.
  • This ability triggers only once per combat, and a second death during the same combat is permanent.
  • There are a few conditions for the ability to work as intended:
Ability: Unholy Champion Strength: +5 Fire Damage
Type: Passive Subtype: Stat Modifier
This unit deals +5 Fire Damage against Devout, Fey, Animal, and Dedicated to Good units.
Ability: Victory Rush Strength: 10 Hit Points
Type: Active Subtype: Stat Modifier
After winning a battle, this unit regenerates 10 Hit Points
Ability: Vigorous Mount Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
This Mounted unit gains Free Movement, Fast Healing and High Morale.
Ability: Vision Range Upgrade Strength: +1
Type: Passive Subtype: Stat Modifier
This unit gains +1 Vision Range
Ability: Volunteer Strength: 50% Gold
Type: Passive Subtype: Stat Modifier
This unit costs - 50% Gold and -50% Mana upkeep.
  • Can stack twice. Maximum of -75% reduction in upkeep.
  • This does not apply to the mana upkeep of strategic spells sustaining summons.
Ability: Warfare Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Warlord Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Warrior's Honor Strength: +100 Happiness
Type: Passive Subtype: Stat Modifier
When this unit dies in combat, all other units owned by the same player gain +100 Happiness until end of combat.
Ability: Wetland Foraging Strength: 9 Hit Points
Type: Passive Subtype: Stat Modifier
This unit heals an extra 9 Hit Points if it begins its owner's turn on Wetlands