Active Abilities Passive Abilities Mystical City Upgrades
These are abilities that somehow modify a unit's statistics.
Stat Modifiers [ ]
Ability:
Animal Slayer
Magnitude:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals bonus +3 damage to Animal s
Ability:
Armor Piercing
Magnitude:
+2
Type:
Passive
Subtype:
Stat Modifier
Deals +2 damage against Armored units.
Ability:
Armored
Magnitude:
+2
Type:
Passive
Subtype:
Classification, Stat Modifier
This unit is Armored and has +2 .
Ability:
Backstab
Magnitude:
+6
Type:
Passive
Subtype:
Stat Modifier
This unit deals +6 damage on a melee Flanking attack. Does not work against Undead , Machine , Dragon or Elemental units.
This bonus can be stacked multiple times on the same unit
Ability:
Blessed Arrows
Magnitude:
2
Type:
Passive
Subtype:
Stat Modifier
This unit ranged attacks gain +2 damage.
Ability:
Blight Strike
Magnitude:
5
Type:
Passive
Subtype:
Stat Modifier
This unit deals +5 damage on all of it's attacks.
Ability:
Bound Soul
Strength:
+1
Type:
Passive
Subtype:
Mystical City Upgrade
This unit has +1 and Resurgence
Ability:
Cannot Regenerate
Magnitude:
N/A
Type:
Passive
Subtype:
Stat Modifier
This unit doesn't regenerate on the strategic map. This also prevents Fast Healing and Regeneration from taking effect.
Ability:
Channeler
Magnitude:
5
Type:
Passive
Subtype:
Stat Modifier
This unit has +5
Ability:
Charge
Magnitude:
+6
Type:
Passive
Subtype:
Stat Modifier
This unit gains +6 damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn. This distance include the hex that's being attacked.
Only works if this unit strikes first
Ability:
Cloak and Dagger
Magnitude:
10
Type:
Passive
Subtype:
Stat Modifier
This unit gains 10 Casting Points.
This upgrade can be taken up to 7 times.
This ability is available to a Rogue Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability:
Conqueror's Feast
Magnitude:
25%
Type:
Passive
Subtype:
Stat Modifier
This unit has -25% upkeep when outside your Domain
Ability:
Dedicated to Evil
Type:
Passive
Subtype:
Stat Modifier
This unit is Dedicated to Evil, and suffers Morale Penalties unless its owner is Evil.
Alignment:
Pure Good
Good
Slightly Good
Neutral
Morale:
-1100
-800
-500
-200
Ability:
Dedicated to Good
Type:
Passive
Subtype:
Stat Modifier
This unit is Dedicated to Good, and suffers Morale Penalties unless its owner is Good.
Alignment:
Pure Evil
Evil
Slightly Evil
Neutral
Morale:
-1100
-800
-500
-200
Ability:
Defender
Magnitude:
20 %
Type:
Passive
Subtype:
Stat Modifier
This unit gains an additional 20 % and bonus when in Guard Mode .
Ability:
Demolisher
Strength:
+4
Type:
Passive
Subtype:
Stat Modifier
Deals +4 damage to Machine units and obstacles such as city gates or walls(if it can attack them).
Ability:
Devastating Charge
Strength:
+4
Type:
Passive
Subtype:
Stat Modifier
The unit gains +4 additional damage when Charging , for a +10 damage total.
Ability:
Charge
Magnitude:
+6
Type:
Passive
Subtype:
Stat Modifier
This unit gains +6 damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn. This distance include the hex that's being attacked.
Only works if this unit strikes first
Ability:
Devout
Magnitude:
+3
Type:
Passive
Subtype:
Classification, Stat Modifier
This unit is Devout and deals +3 damage against Heretic s
Ability:
Devout Slayer
Magnitude:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deal an additional +3 damage against Devout units.
Ability:
Divine Channeling
Magnitude:
10
Type:
Passive
Subtype:
Stat Modifier
This unit gains 10 Casting Points.
This upgrade can be taken up to 7 times.
This ability is available to a Theocrat Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability:
Draconian Slayer
Magnitude:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Draconian s
Ability:
Dragon Slayer
Magnitude:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Dragon s
Ability:
Drenched with Sweat
Strength:
60% 40% 40%
Type:
Passive
Subtype:
Mutation
The unit cannot stop sweating. It gains:
Ability:
Druidry
Magnitude:
10
Type:
Passive
Subtype:
Stat Modifier
This unit gains 10 Casting Points.
This upgrade can be taken up to 7 times.
This ability is available to a Arch Druid Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability:
Dwarf Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Dwarf units.
Ability:
Electrical Skin
Strength:
5 60%
Type:
Passive
Subtype:
Mutation
Electricity is constantly coursing through this unit's body. It gains 60% Protection and any unit striking it in melee will take 5 damage.
Ability:
Elemental Slayer
Mgnitude:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Elemental units.
Ability:
Elven King's Blessing
Strength:
+2
Type:
Passive
Subtype:
Stat Modifier
This unit deals +2 on ranged attacks.
Ability:
Evil Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Dedicated to Evil units.
Ability:
Enchanted Armor
Strength:
+2 +1
Type:
Passive
Subtype:
Stat Modifier
This unit has +2 +1
Ability:
Exploit Despair
Strength:
2 1
Type:
Passive
Subtype:
Damage
This unit's attacks deal 2 and 1 damage extra for each negative rank of the target's Morale.
Morale
Low
Very Low
Worst
Bonus
2 1
4 2
6 3
Ability:
Fast Healing
Strength:
+6
Type:
Passive
Subtype:
Stat Modifier
This unit gains +6 regeneration per Turn.
Ability:
Fey Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Fey units.
Ability:
Fire Strike
Strength:
5
Type:
Passive
Subtype:
Stat Modifier
This unit gains +5 damage on all Melee and Ranged attacks
Ability:
First Strike
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
The unit attacks first when defending, unless the attacking unit also has First Strike. This prevents the Charge damage bonus if it takes effect.
Does not work when this unit is Flanked
Ability:
Flowrock Machinery
Strength:
+ 10
Type:
Passive
Subtype:
Mystical City Upgrade
This Machine has + 10
Ability:
Frost Strike
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit gains +5 damage on melee and ranged attacks.
Ability:
Frostling Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Frostling units.
Ability:
Focused
Strength:
+2 + 1
Type:
Passive
Subtype:
Mystical City Upgrade
This Archer deals +2 + 1 Ranged damage and has Mind Control Immunity
Ability:
Giant Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Giant units.
Ability:
Goblin Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Goblin units.
Ability:
Good Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Dedicated to Good units.
Ability:
Guerilla
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
Retreating from combat doesn't drain the of this unit.
Unit keeps its movement points and experience gained
Can only be used once per strategic map turn
Ability:
Halfling Slayer
Strength:
3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Halfling units.
Ability:
Haste
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
This unit's movement radius is doubled until end of combat and it avoids Attacks of Opportunity
Ability:
Heart of the Arctic
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
Effect:
This unit is owned by a player with a Heart of the Arctic in his domain. This unit receives no Arctic Morale penalties.
Ability:
Heart of the Blight
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
Effect:
This unit is owned by a player with a Heart of the Blight in his domain. This unit receives no Blighted Morale penalties.
Ability:
Heart of the Glades
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
Effect:
This unit is owned by a player with a Heart of the Glades in his domain. This unit receives no Temperate Morale penalties.
Ability:
Heart of the Tropics
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
Effect:
This unit is owned by a player with a Heart of the Tropics in his domain. This unit receives no Tropical Morale penalties.
Ability:
Heart of the Volcano
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
Effect:
This unit is owned by a player with a Heart of the Volcano in his domain. This unit receives no Volcanic Morale penalties.
Ability:
Hero Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Hero units.
Ability:
High Elf Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against High Elf units.
Ability:
High Morale
Strength:
+200
Type:
Passive
Subtype:
Stat Modifier
This unit gains +200 Morale
Ability:
Holy Champion
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit deals +5 against Undead , Monster , and Dedicated to Evil units.
Ability:
Hormonal Imbalance
Strength:
-400
Type:
Passive
Subtype:
Mutation
This unit's hormones are out of control. It doesn't know whether it wants to laugh or cry. Unit suffers -400 .
Ability:
Human Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Human units.
Ability:
Invention
Magnitude:
10
Type:
Passive
Subtype:
Stat Modifier
This unit gains 10 Casting Points.
This upgrade can be taken up to 7 times.
This ability is available to a Dreadnought Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability:
Iron Skin
Strength:
+3
Type:
Passive
Subtype:
Mutation
This unit's skin goes hard as iron. The unit gains +3 .
Ability:
Killing Momentum
Type:
Passive
Subtype:
Stat Modifier, Mystical City Upgrade
When this unit kills a enemy unit, it regains 1 Action Point and 6 .
Only works once per combat round.
Ability:
Leaden Bones
Strength:
-8 +2
Type:
Passive
Subtype:
Mutation
The unit's bones are heavy as lead. The unit suffers -8 but gains +2
Ability:
Life Stealing
Strength:
3 - 5
Type:
Passive
Subtype:
Stat Modifier
This unit gains 3 - 5 whenever it hits an enemy unit in melee.
Ability:
Mariner
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
This unit does not suffer Embarked penalties.
This unit has +3 Movement while embarked.
Ability:
Martial Arts
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit gains +5 against enemy retaliations and Attacks of Opportunity
Ability:
Masterwork
Strength:
+2 +2 +10 +2 strength
Type:
Passive
Subtype:
Stat Modifier
This unit gains +2 +2 +10 +2 strength.
Ability:
Mercenary
Strength:
N/A
Type:
Passive
Subtype:
Mystical City Upgrade
This Irregular has +1 , +1 Melee damage and +1 damage
The damage increases apply to all damage channels.
Ability:
Minor Bard Skills
Strength:
+ 200
Type:
Passive
Subtype:
Stat Modifier
This unit gives its party + 200
Ability:
Monster Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Monster units.
Ability:
Mounted
Strength:
N/A
Range:
N/A
Type:
Passive
Subtype:
Stat Modifier
This unit is Mounted
Ability:
Movement Upgrade
Strength:
+8
Type:
Passive
Subtype:
Stat Modifier
This unit gains +8
Ability:
Night Vision
Strength:
+2
Type:
Passive
Subtype:
Stat Modifier
This unit gains + 2 Vision range in the Underground
Ability:
Orc Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Orc units.
Ability:
Overwhelm
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit gains +3 Melee damage against Pikeman , Shielded units, and units with a Sun Shield .
Ability:
Paragon
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
Effect:
This unit is the first of it's kind, and has Resurgence , +10 , +1 and +1
Ability:
Partisan
Strength:
N/A
Type:
Passive
Subtype:
Concealment
When it is the only unit in the stack, this unit has:
Ability:
Physical Strike
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit gains +5 on all Melee and Ranged attacks.
Ability:
Pike Square
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit gains +3 against Mounted , Flying , and Lesser Flying units.
Ability:
Polearm
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit deals +4 Melee damage against Mounted , Lesser Flying , and Flying units.
Ability:
Projectile Resistance
Strength:
+2
Type:
Passive
Subtype:
Stat Modifier
This unit gains +2 against ranged attacks.
Ability:
Regeneration
Strength:
100%
Type:
Passive
Subtype:
Stat Modifier
This unit heals 100% at the beginning of its owners turn.
Ability:
Regrowth
Strength:
20%
Type:
Passive
Subtype:
Stat Modifier
In tactical combat, regenerates 20% of its at the start of it's owner's turn. On the strategic map, heals back to full at the beginning of it's owner's turn.
Ability:
Reinforced
Strength:
+4
Type:
Passive
Subtype:
Stat Modifier
This unit gains +4 against ranged attacks.
Ability:
Seeker
Strength:
+1
Type:
Passive
Subtype:
Stat Modifier
This unit's ranged attacks ignore Line of Sight, Range, and Obstacle penalties. Also, it gains +1 strength to all ranged damage channels.
Ability:
Shatter Strike
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit's weapon can easily shatter ice and stone. The unit deals an additional +5 damage against Frozen and Petrified enemies and enemies under the Stone Skin spell.
Ability:
Shield
Strength:
+2
Type:
Passive
Subtype:
Stat Modifier
This unit gains +2 against all non-flanking attacks.
Ability:
Shock Strike
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit gains +5 damage to all Melee and Ranged attacks
Ability:
Solace
Strength:
N/A
Type:
Active
Subtype:
Subtype
This unit ignores all negative Morale Modifiers.
Ability:
Sorcery
Magnitude:
10
Type:
Passive
Subtype:
Stat Modifier
This unit gains 10 Casting Points.
This upgrade can be taken up to 7 times.
This ability is available to a Sorcerer Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability:
Spiked Hide
Strength:
5
Type:
Passive
Subtype:
Mutation
The unit's skin is covered in spikes. Any unit striking it in melee will take 5 damage.
Ability:
Spirit Strike
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit gains +5 damage to all Melee and Ranged attacks
Ability:
Strong Will
Strength:
100%
Type:
Passive
Subtype:
Stat Modifier
This unit gains Mind Control Immunity and 100% Protection
Ability:
Stylite
Strength:
+2
Type:
Passive
Subtype:
Stat Modifier
This Pikeman has +2 Melee damage and Projectile Resistance
Ability:
Summon Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Summoned and Combat Summon units.
Ability:
Swollen Muscles
Strength:
+4
Type:
Passive
Subtype:
Mutation
The unit's muscles are swollen with power. It gains +4 melee damage.
Ability:
Tigran Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Tigran units.
Ability:
Terror from the Deep
Strength:
+6
Type:
Passive
Subtype:
Stat Modifier
This unit deals +6 damage against Embarked and Boat units.
Ability:
Tireless
Strength:
N/A
Type:
Passive
Subtype:
Stat Modifier
No Action Points are spend on retaliations and Attacks of Opportunity
Ability:
Undead Slayer
Strength:
+3
Type:
Passive
Subtype:
Stat Modifier
This unit deals +3 damage against Undead units.
Ability:
Undying
Strength:
35%
Type:
Passive
Subtype:
Stat Modifier
This unit will raise back with 35% after 2 Combat round, after it is killed in combat. However, if its side wins the combat before this time, the unit will resurge on the strategic map instead.
This ability triggers only once per combat, and a second death during the same combat is permanent.
There are a few conditions for the ability to work as intended:
Ability:
Unholy Champion
Strength:
+5
Type:
Passive
Subtype:
Stat Modifier
This unit deals +5 against Devout , Fey , Animal , and Dedicated to Good units.
Ability:
Victory Rush
Strength:
10
Type:
Active
Subtype:
Stat Modifier
After winning a battle, this unit regenerates 10
Ability:
Vigorous Mount
Strength:
N/A
Type:
Passive
Subtype:
Mystical City Upgrade
This Mounted unit gains Free Movement , Fast Healing and High Morale .
Ability:
Vision Range Upgrade
Strength:
+1
Type:
Passive
Subtype:
Stat Modifier
This unit gains +1 Vision Range
Ability:
Volunteer
Strength:
50%
Type:
Passive
Subtype:
Stat Modifier
This unit costs - 50% and -50% upkeep.
Can stack twice. Maximum of -75% reduction in upkeep.
This does not apply to the mana upkeep of strategic spells sustaining summons.
Ability:
Warfare
Magnitude:
10
Type:
Passive
Subtype:
Stat Modifier
This unit gains 10 Casting Points.
This upgrade can be taken up to 7 times.
This ability is available to a Warlord Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability:
Warrior's Honor
Strength:
+100
Type:
Passive
Subtype:
Stat Modifier
When this unit dies in combat, all other units owned by the same player gain +100 until end of combat.
Ability:
Wetland Foraging
Strength:
9
Type:
Passive
Subtype:
Stat Modifier
This unit heals an extra 9 if it begins its owner's turn on Wetlands