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These are abilities that somehow modify a unit's statistics.

Stat Modifiers[]

Ability: Animal Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Animal Slayer This unit deals bonus +3 Physical Damage damage to Animal Animals
Ability: Armor Piercing Magnitude: +2 Physical Damage
Type: Passive Subtype: Stat Modifier
Armor Piercing Deals +2 Physical Damage damage against Armored Armored units.
Ability: Armored Magnitude: +2 Defense
Type: Passive Subtype: Classification, Stat Modifier
Armored This unit is Armored and has +2 Defense.
Ability: Backstab Magnitude: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
Backstab This unit deals +6 Physical Damage damage on a melee Flanking attack. Does not work against Undead Undead, Machine Machine, Dragon Dragon or Elemental Elemental units.
  • This bonus can be stacked multiple times on the same unit
Ability: Blessed Arrows Magnitude: 2 Spirit Damage
Type: Passive Subtype: Stat Modifier
Blessed This unit ranged attacks gain +2 Spirit Damage damage.
Ability: Blight Strike Magnitude: 5 Blight Damage
Type: Passive Subtype: Stat Modifier
Blight Damage This unit deals +5 Blight Damage damage on all of it's attacks.
Ability: Bound Soul Strength: +1 Resistance
Type: Passive Subtype: Mystical City Upgrade
Altar of Bound Souls This unit has +1 Resistance and Resurgence Resurgence
Ability: Cannot Regenerate Magnitude: N/A
Type: Passive Subtype: Stat Modifier
Cannot Regenerate This unit doesn't regenerate Hit Points on the strategic map. This also prevents Fast Healing Fast Healing and Regeneration Regeneration from taking effect.
Ability: Channeler Magnitude: 5 Casting Points
Type: Passive Subtype: Stat Modifier
Channeler This unit has +5 Casting Points
Ability: Charge Magnitude: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
Charge This unit gains +6 Physical Damage damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn. This distance include the hex that's being attacked.
  • Only works if this unit strikes first
Ability: Cloak and Dagger Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
Cloak and Dagger I This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Rogue Hero Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Conqueror's Feast Magnitude: 25% Gold
Type: Passive Subtype: Stat Modifier
Conqueror's Feast This unit has -25% Gold upkeep when outside your Domain
Ability: Dedicated to Evil
Type: Passive Subtype: Stat Modifier
Dedicated to Evil This unit is Dedicated to Evil, and suffers HappinessMorale Penalties unless its owner is Evil.
Alignment: Pure Good Good Slightly Good Neutral
Morale: -1100 Happiness -800 Happiness -500 Happiness -200 Happiness
Ability: Dedicated to Good
Type: Passive Subtype: Stat Modifier
Dedicated to Good This unit is Dedicated to Good, and suffers HappinessMorale Penalties unless its owner is Good.
Alignment: Pure Evil Evil Slightly Evil Neutral
Morale: -1100 Happiness -800 Happiness -500 Happiness -200 Happiness
Ability: Defender Magnitude: 20 %
Type: Passive Subtype: Stat Modifier
Defender This unit gains an additional 20 % Defense and Resistance bonus when in Guard Mode.
Ability: Demolisher Strength: +4 Physical Damage
Type: Passive Subtype: Stat Modifier
Demolisher Deals +4 Physical Damage damage to Machine Machine units and obstacles such as city gates or walls(if it can attack them).
Ability: Devastating Charge Strength: +4 Physical Damage
Type: Passive Subtype: Stat Modifier
Devastating Charge The unit gains +4 additional Physical Damage damage when Charge Charging, for a +10 Physical Damage damage total.
Ability: Charge Magnitude: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
Charge This unit gains +6 Physical Damage damage on its first strike in melee combat if the unit has moved 4 or more hexes this turn. This distance include the hex that's being attacked.
  • Only works if this unit strikes first
Ability: Devout Magnitude: +3 Physical Damage
Type: Passive Subtype: Classification, Stat Modifier
Devout This unit is Devout and deals +3 Physical Damage damage against Heretic Heretics
Ability: Devout Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Devout Slayer This unit deal an additional +3 Physical Damage damage against Devout Devout units.
Ability: Divine Channeling Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
Divine Channeling I This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Theocrat Hero Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Draconian Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Draconian Slayer This unit deals +3 Physical Damage damage against DraconianIcon Draconians
Ability: Dragon Slayer Magnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Dragon Slayer
This unit deals +3 Physical Damage damage against Dragon Dragons
Ability: Drenched with Sweat Strength: 60% Fire Protection   40% Shock Weakness   40% Frost Weakness
Type: Passive Subtype: Mutation
Spontaneous Mutation The unit cannot stop sweating. It gains:

 

Ability: Druidry Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
Druidry I This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Arch Druid Hero Hero for 5/5/7/7/7/9/9 Hero Upgrade Points

 

Ability: Dwarf Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Dwarf Slayer This unit deals +3 Physical Damage damage against DwarfIcon Dwarf units.
Ability: Electrical Skin Strength: 5 Shock 60% Shock Protection
Type: Passive Subtype: Mutation
Spontaneous Mutation Electricity is constantly coursing through this unit's body. It gains Shock Protection 60%Shock Protection and any unit striking it in melee will take 5 Shock damage.
Ability: Elemental Slayer Mgnitude: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Elemental Slayer This unit deals +3 Physical Damage damage against Elemental Elemental units.
Ability: Elven King's Blessing Strength: +2 Spirit Damage
Type: Passive Subtype: Stat Modifier
Spirit Damage This unit deals +2 Spirit Damage on ranged attacks.
Ability: Evil Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Dedicated to Good This unit deals +3 Physical Damage damage against Dedicated to Evil Dedicated to Evil units.
Ability: Enchanted Armor Strength: +2 Defense +1 Resistance
Type: Passive Subtype: Stat Modifier
Enchanted Armory This unit has +2 Defense +1 Resistance
Ability: Exploit Despair Strength: 2 Spirit Damage 1 Frost
Type: Passive Subtype: Damage
Exploit Despair This unit's attacks deal 2 Spirit Damage and 1 Frost damage extra for each negative rank of the target's Happiness Morale.
Morale Low Very Low Worst
Bonus 2 Spirit Damage 1 Frost 4 Spirit Damage 2 Frost 6 Spirit Damage 3 Frost
Ability: Fast Healing Strength: +6 Hit Points
Type: Passive Subtype: Stat Modifier
Fast Healing This unit gains +6 Hit Points regeneration per Turn Turn.
Ability: Fey Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Fey Slayer This unit deals +3 Physical Damage damage against Fey Fey units.
Ability: Fire Strike Strength: 5 Fire Damage
Type: Passive Subtype: Stat Modifier
Fire Damage This unit gains +5 Fire Damage damage on all Melee and Ranged attacks
Ability: First Strike Strength: N/A
Type: Passive Subtype: Stat Modifier
First Strike The unit attacks first when defending, unless the attacking unit also has First Strike. This prevents the Charge Charge damage bonus if it takes effect.
  • Does not work when this unit is Flanked
Ability: Flowrock Machinery Strength: + 10 Hit Points
Type: Passive Subtype: Mystical City Upgrade
Flowrock Citadel This Machine Machine has + 10 Hit Points
Ability: Frost Strike Strength: +5 Frost
Type: Passive Subtype: Stat Modifier
Frost Damage This unit gains +5 Frost damage on melee and ranged attacks.
Ability: Frostling Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Frostling Slayer This unit deals +3 Physical Damage damage against Frostling Frostling units.
Ability: Focused Strength: +2 Physical Damage + 1 Shock
Type: Passive Subtype: Mystical City Upgrade
Focus Chamber This Archer Archer deals +2 Physical Damage + 1 Shock Ranged damage and has Mind Control Immunity Mind Control Immunity
Ability: Giant Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Giant Slayer This unit deals +3 Physical Damage damage against Giant Giant units.
Ability: Goblin Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Goblin Slayer This unit deals +3 Physical Damage damage against GoblinIcon Goblin units.
Ability: Golden Dragon Inspiration Type: Passive
Strength: +250 Happiness, +1 Resistance Subtype: Army Buff
Bard Skills The Golden Dragon gives its army +250 Happiness and + 1 Resistance.

Does not affect Dragon Dragon, Elemental Elemental, Machine Machine or Undead Undead units.

Ability: Good Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Dedicated to Evil This unit deals +3 Physical Damage damage against Dedicated to Good Dedicated to Good units.

 

Ability: Guerilla Strength: N/A
Type: Passive Subtype: Stat Modifier
Guerilla Retreating from combat doesn't drain the Movement of this unit.
  • Unit keeps its movement points and experience gained
  • Can only be used once per strategic map turn
Ability: Halfling Slayer Strength: 3 Physical Damage
Type: Passive Subtype: Stat Modifier
Halfling Slayer This unit deals +3 Physical Damage damage against RaceHalflingsIconLarge Halfling units.
Ability: Haste Strength: N/A
Type: Passive Subtype: Stat Modifier
Haste(Ability) This unit's Movement movement radius is doubled until end of combat and it avoids Attacks of Opportunity
Ability: Heart of the Arctic Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Arctic in his domain. This unit receives no Arctic Happiness Morale penalties.
Ability: Heart of the Blight Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Blight in his domain. This unit receives no Blighted Happiness Morale penalties.
Ability: Heart of the Glades Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Glades in his domain. This unit receives no Temperate Happiness Morale penalties.
Ability: Heart of the Tropics Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Tropics in his domain. This unit receives no Tropical Happiness Morale penalties.
Ability: Heart of the Volcano Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Volcano in his domain. This unit receives no Volcanic Happiness Morale penalties.
Ability: Hero Slayer Strength: +3
Type: Passive Subtype: Stat Modifier
Hero Slayer This unit deals +3 damage against Hero Hero units.
Ability: High Elf Slayer Strength: +3
Type: Passive Subtype: Stat Modifier
High Elf Slayer This unit deals +3 damage against HighElfIcon High Elf units.
Ability: High Morale Strength: +200 Happiness
Type: Passive Subtype: Stat Modifier
High Morale(Ability) This unit gains +200 Happiness Morale
Ability: Holy Champion Strength: +5 Fire Damage
Type: Passive Subtype: Stat Modifier
Holy Champion This unit deals +5 Fire Damage against Undead Undead, Monster Monster, and Dedicated to Evil Dedicated to Evil units.
Ability: Hormonal Imbalance Strength: -400 Happiness
Type: Passive Subtype: Mutation
Spontaneous Mutation This unit's hormones are out of control. It doesn't know whether it wants to laugh or cry. Unit suffers -400 Happiness.
Ability: Human Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Human Slayer This unit deals +3 Physical Damage damage against HumanIcon Human units.
Ability: Invention Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
Invention I This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Dreadnought Hero Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Iron Skin Strength: +3 Defense
Type: Passive Subtype: Mutation
Spontaneous Mutation This unit's skin goes hard as iron. The unit gains +3 Defense.
Ability: Killing Momentum Type: Passive
Subtype: Stat Modifier, Mystical City Upgrade
Slaughter Pits When this unit kills a enemy unit, it regains 1 Action Point and 6 Movement.
  • Only works once per combat round.
Ability: Leaden Bones Strength: -8 Movement +2 Defense
Type: Passive Subtype: Mutation
Spontaneous Mutation The unit's bones are heavy as lead. The unit suffers -8 Movement but gains +2 Defense
Ability: Life Stealing Strength: 3 - 5 Hit Points
Type: Passive Subtype: Stat Modifier
Life Stealing This unit gains 3 - 5 Hit Points whenever it hits an enemy unit in melee.
Ability: Mariner Strength: N/A
Type: Passive Subtype: Stat Modifier
Mariner
  • This unit does not suffer Embarked Embarked penalties.
  • This unit has +3 Movement Movement while embarked.
Ability: Martial Arts Strength: +5 Defense
Type: Passive Subtype: Stat Modifier
Martial Arts This unit gains +5 Defense against enemy retaliations and Attacks of Opportunity
Ability: Masterwork Strength: +2 Defense +2 Resistance +10 Hit Points
+2 strength
Type: Passive Subtype: Stat Modifier
Masterwork This unit gains +2 Defense +2 Resistance +10 Hit Points +2 strength.
Ability: Mercenary Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Mercenary Camp This Irregular Irregular has +1 Defense, +1 Physical Damage Melee damage and +1 Ranged Physical Damage damage
  • The damage increases apply to all damage channels.
Ability: Mind Control Immunity Strength: N/A
Type: Passive Subtype: Stat Modifier
Mind Control Immunity This unit is immune to all Mind Control effects.

This does NOT include Cause Fear Panicked and some other Spirit Damage debuffs.

Ability: Minor Bard Skills Strength: + 200 Happiness
Type: Passive Subtype: Stat Modifier
Minor Bard Skills This unit gives its party + 200 Happiness
Ability: Monster Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Monster Slayer This unit deals +3 Physical Damage damage against Monster Monster units.
Ability: Mounted Strength: N/A Range: N/A
Type: Passive Subtype: Stat Modifier
Mounted This unit is Mounted
Ability: Movement Upgrade Strength: +8 Movement
Type: Passive Subtype: Stat Modifier
Movement Upgrade This unit gains +8 Movement
Ability: Night Vision Strength: +2
Type: Passive Subtype: Stat Modifier
Night Vision This unit gains + 2 Vision range in the Underground
Ability: Orc Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Orc Slayer This unit deals +3 Physical Damage damage against OrcIcon Orc units.
Ability: Overwhelm Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Overwhelm This unit gains +3 Physical Damage Melee damage against Pikeman Pikeman, Shield Shielded units, and units with a Sun Shield Sun Shield.
Ability: Paragon Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is the first of it's kind, and has Resurgence Resurgence, +10 Hit Points, +1 Defense and +1 Resistance
Ability: Partisan Strength: N/A
Type: Passive Subtype: Concealment
Partisan When it is the only unit in the stack, this unit has:
Ability: Physical Strike Strength: +5 Physical Damage
Type: Passive Subtype: Stat Modifier
Melee Damage This unit gains +5 Physical Damage on all Melee and Ranged attacks.
Ability: Pike Square Strength: +3 Defense
Type: Passive Subtype: Stat Modifier
Pike Square This unit gains +3 Defense against Mounted Mounted, Flying Flying, and Flying Lesser Flying units.
Ability: Polearm Strength: +5 Physical Damage
Type: Passive Subtype: Stat Modifier
Polearm This unit deals +4 Physical Damage Melee damage against Mounted Mounted, Flying Lesser Flying, and Flying Flying units.
Ability: Projectile Resistance Strength: +2 Defense
Type: Passive Subtype: Stat Modifier
Projectile Resistance This unit gains +2 Defense against ranged attacks.
Ability: Regeneration Strength: 100% Hit Points
Type: Passive Subtype: Stat Modifier
Regeneration This unit heals 100% Hit Points at the beginning of its owners turn.
Ability: Regrowth Strength: 20% Hit Points
Type: Passive Subtype: Stat Modifier
Regrowth In tactical combat, regenerates 20% of its Hit Points at the start of it's owner's turn. On the strategic map, heals back to full Hit Points at the beginning of it's owner's turn.
Ability: Reinforced Strength: +4 Defense
Type: Passive Subtype: Stat Modifier
Reinforced This unit gains +4 Defense against ranged attacks.
Ability: Resurgence Magnitude: 35% Hit Points
Type: Passive Subtype: Stat Modifier
Resurgence When this unit dies, it will revive with 35% Hit Points at end of combat, if you are victorious.


Ability: Seeker Strength: +1
Type: Passive Subtype: Stat Modifier
Seeker(Ability) This unit's ranged attacks ignore Line of Sight, Range, and Obstacle penalties. Also, it gains +1 strength to all ranged damage channels.
Ability: Shatter Strike Strength: +5 Physical Damage
Type: Passive Subtype: Stat Modifier
Shatter Strike This unit's weapon can easily shatter ice and stone. The unit deals an additional +5 Physical Damage damage against Frozen Frozen and Petrified Petrified enemies and enemies under the Stone Skin Stone Skin spell.
Ability: Shield Strength: +2 Defense
Type: Passive Subtype: Stat Modifier
Shield This unit gains +2 Defense against all non-flanking attacks.
Ability: Shock Strike Strength: +5 Shock
Type: Passive Subtype: Stat Modifier
Shock Damage This unit gains +5 Shock damage to all Melee and Ranged attacks
Ability: Solace Strength: N/A
Type: Active Subtype: Subtype
Solace This unit ignores all negative Happiness Morale Modifiers.
Ability: Sorcery Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
Sorcery I This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Sorcerer Hero Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Spiked Hide Strength: 5 Physical Damage
Type: Passive Subtype: Mutation
Spontaneous Mutation The unit's skin is covered in spikes. Any unit striking it in melee will take 5 Physical Damage damage.
Ability: Spirit Strike Strength: +5 Spirit Damage
Type: Passive Subtype: Stat Modifier
Spirit Damage This unit gains +5 Spirit Damage damage to all Melee and Ranged attacks
Ability: Strong Will Strength: 100% Spirit Protection
Type: Passive Subtype: Stat Modifier
Strong Will This unit gains Mind Control Immunity Mind Control Immunity and Spirit Protection 100%Spirit Damage Protection
Ability: Stylite Strength: +2 Spirit Damage
Type: Passive Subtype: Stat Modifier
Pillar of the Stylites This Pikeman Pikeman has +2 Spirit Damage Melee damage and Projectile Resistance Projectile Resistance
Ability: Summon Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Summon Slayer This unit deals +3 Physical Damage damage against Cast Spell Summoned and Cast Spell Combat Summon units.
Ability: Swollen Muscles Strength: +4 Physical Damage
Type: Passive Subtype: Mutation
Spontaneous Mutation The unit's muscles are swollen with power. It gains +4 Physical Damage melee damage.
Ability: Tigran Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Tigran Slayer This unit deals +3 Physical Damage damage against Tigran Tigran units.
Ability: Terror from the Deep Strength: +6 Physical Damage
Type: Passive Subtype: Stat Modifier
Terror from the Deep This unit deals +6 Physical Damage damage against Embarked Embarked and Boat Boat units.
Ability: Tireless Strength: N/A
Type: Passive Subtype: Stat Modifier
Tireless No Action Points are spend on retaliations and Attacks of Opportunity
Ability: Undead Slayer Strength: +3 Physical Damage
Type: Passive Subtype: Stat Modifier
Undead Slayer This unit deals +3 Physical Damage damage against Undead Undead units.
Ability: Undying Strength: 35% Hit Points
Type: Passive Subtype: Stat Modifier
Undying This unit will raise back with 35% Hit Points after 2 Turn Combat round, after it is killed in combat. However, if its side wins the combat before this time, the unit will resurge on the strategic map instead.
  • This ability triggers only once per combat, and a second death during the same combat is permanent.
  • There are a few conditions for the ability to work as intended:
Ability: Unholy Champion Strength: +5 Fire Damage
Type: Passive Subtype: Stat Modifier
Unholy Champion This unit deals +5 Fire Damage against Devout Devout, Fey Fey, Animal Animal, and Dedicated to Good Dedicated to Good units.
Ability: Victory Rush Strength: 10 Hit Points
Type: Active Subtype: Stat Modifier
Victory Rush After winning a battle, this unit regenerates 10 Hit Points
Ability: Vigorous Mount Strength: N/A
Type: Passive Subtype: Mystical City Upgrade
Stables of Vigor This Mounted Mounted unit gains Free Movement Free Movement, Fast Healing Fast Healing and High Morale(Ability) High Morale.
Ability: Vision Range Upgrade Strength: +1
Type: Passive Subtype: Stat Modifier
Vision Range Upgrade This unit gains +1 Vision Range
Ability: Volunteer Strength: 50% Gold
Type: Passive Subtype: Stat Modifier
Volunteer This unit costs - 50% Gold and -50% Mana upkeep.
  • Can stack twice. Maximum of -75% reduction in upkeep.
  • This does not apply to the mana upkeep of strategic spells sustaining summons.
Ability: Warfare Magnitude: 10 Casting Points
Type: Passive Subtype: Stat Modifier
Warfare I This unit gains 10 Casting Points Casting Points.
  • This upgrade can be taken up to 7 times.
  • This ability is available to a Warlord Hero Hero for 5/5/7/7/7/9/9 Hero Upgrade Points
Ability: Warrior's Honor Strength: +100 Happiness
Type: Passive Subtype: Stat Modifier
High Morale(Ability) When this unit dies in combat, all other units owned by the same player gain +100 Happiness until end of combat.
Ability: Wetland Foraging Strength: 9 Hit Points
Type: Passive Subtype: Stat Modifier
Wetland Foraging This unit heals an extra 9 Hit Points if it begins its owner's turn on Wetlands
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