Active Abilities Passive Abilities Mystical City Upgrades
Status Effects are abilities, usually inflicted by external means, that affect the unit.
Status Effects [ ]
Ability:
Absorbing Pain
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit is linked to a friendly unit. Any damage dealt to the linked unit is reduced by 35% and dealt to this unit instead.
Ability:
Befriended Animal
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This Animal has been Befriended.
Ability:
Berserk
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit doesn't obey orders. Instead, it attempts to attack the nearest unit with its Melee attack.
Ability:
Bleeding
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit suffers 4 damage at the start of each combat round.
Ability:
Blessed
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit gains +2 , +2 and +300 .
Ability:
Blinded
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot target units or objects more than 1 Hex away with ranged abilities and cannot cast spells. Breath abilities are not affected as they do not target but only choose direction.
This unit's Threatened Area is reduced to a single hex directly in front of itself
When not in defense mod, this unit is always Flanked by enemy units who attack from outside the single hex directly in front of itself.
Can be removed with Break Control and Dispel Magic
Blinded units with Total Awareness only suffer the range handicap, not the flanking handicap.
Ability:
Blood Boon
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit has been healed for 10 and gained +2 Melee damage after a Blood Sacrifice .
Does not heal or buff Machine units
The heal can work on the same target multiple times, but the damage boost does not stack.
Ability:
Blood Sacrifice
Duration:
∞
Type:
Passive
Subtype:
Debuff
When this unit dies, all its enemies gain Blood Boon .
Ability:
Blood Boon
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit has been healed for 10 and gained +2 Melee damage after a Blood Sacrifice .
Does not heal or buff Machine units
The heal can work on the same target multiple times, but the damage boost does not stack.
Ability:
Brain Rot
Duration:
End of Combat
Type:
Passive
Subtype:
Status Effect
This unit suffers -20 .
Ability:
Broken Spirit
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit suffers -2 and -600 .
Ability:
Charmed
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit is Charmed.
Can be removed with Break Control
Is automatically removed when the Charming unit is killed
Ability:
Cobwebbed
Duration:
End of Strategic Map
Type:
Passive
Subtype:
Status Effect
This unit is Immobilized .
Ability:
Controlled Undead
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit is mind-controlled.
Ability:
Converted
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit is mind-controlled.
Ability:
Crippled
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit suffers -12 .
Ability:
Cursed
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit suffers -2 , -2 and -300 .
Ability:
Dazed
Duration:
2
Type:
Passive
Subtype:
Status Effect
The unit cannot perform actions other than move and guard.
Ability:
Dazzled
Duration:
3
Type:
Passive
Subtype:
Status Effect
This unit cannot perform Retaliations or Attacks of Opportunity .
Ability:
Deteriorated
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit suffers -4 and -8 strength.
Ability:
Disgusted
Duration:
While in Range
Type:
Passive
Subtype:
Status Effect
This unit is sickened by a Disgusting Stench . It suffers -1 and -300 .
Ability:
Disgusting Stench
Duration:
3
Type:
Passive
Subtype:
Debuff
This unit gives off a hideous stench that sickens anyone in a 1 Hex Radius, applying a penalty of -1 and -300 .
Ability:
Disjunction Backlash
Duration:
∞
Type:
Active
Subtype:
Status Effect
This unit has been shocked by a critical Disjunction Success or Failure. It cannot take any action.
Ability:
Dominated
Duration:
3
Type:
Passive
Subtype:
Status Effect
This unit is mind-controlled.
Ability:
Embarked
Duration:
While Embarked
Type:
Passive
Subtype:
Status Effect
This unit is embarked on a ship and suffers penalties of -3 , -1 and -1 Vision Range because of it. Additionally, the unit get 'in transport' which gives 20% Weakness .
Ability:
Enfeebling Fever
Duration:
4
Type:
Passive
Subtype:
Status Effect
This unit suffers -3 and -300 .
Ability:
Ensnared in Net
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot take any action, and is always Flanked .
Ability:
Entangled
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot take any action, and is always Flanked .
Ability:
Exhausting Fatigue
Duration:
4
Type:
Passive
Subtype:
Status Effect
This unit suffers -300 and -4 melee strength.
Ability:
Feral Mount
Duration:
3
Type:
Passive
Subtype:
Status Effect
This unit suffers -12 and -400 .
Ability:
Frostbitten
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit suffers -2 .
Ability:
Frozen
Duration:
1
Type:
Passive
Subtype:
Status Effect
This unit cannot take any action, and is always Flanked . This unit also gains 40% Protection and 40% Protection .
Ability:
Hindered Regeneration
Duration:
4
Type:
Passive
Subtype:
Status Effect
This unit Cannot Regenerate .
Ability:
Immobilized
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot move, but can perform other actions.
Ability:
Immolated
Duration:
3
Type:
Passive
Subtype:
Status Effect
This unit suffers 3 damage at the start of each combat round. This unit also suffers -1 , -1 , -400 and -2 strength.
Ability:
Impaired
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit suffers -2 and -2 .
Ability:
Lessened Vision
Duration:
While Item Equipped
Type:
Passive
Subtype:
Status Effect
This unit suffers -1 Vision Range.
Ability:
Lethally Poisoned
Duration:
4
Type:
Passive
Subtype:
Status Effect
This unit suffers 8 damage at the start of each on the strategic map. This unit also Cannot Regenerate .
Ability:
Misfortune
Duration:
1
Type:
Passive
Subtype:
Status Effect
This unit suffers -400 .
Ability:
Mutated
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit has 2 random mutations.
Ability:
Noxious Vulnerability
Duration:
4
Type:
Passive
Subtype:
Status Effect
This unit suffers -2 and -300 .
Ability:
Panicked
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit doesn't obey orders and attempts to run from its enemies or flee the battlefield.
Ability:
Paralyzed with Fear
Duration:
∞
Type:
Passive
Subtype:
Status Effect
These people are no soldiers, and they are defenseless on the battlefield. Abandoned by those who were to protect them they huddle in terror, awaiting mercy or destruction at the hands of their enemies.
All Laborer s have this when there are no combat unit friendly to them on the battlefield
Unit cannot take any action, and is always flanked
Ability:
Petrified
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot take any action, and is always Flanked .
Ability:
Poisoned
Duration:
While in Poison Domain
Type:
Passive
Subtype:
Status Effect
This unit suffers -2 , -2 and -2 strength.
Ability:
Scorched
Duration:
3
Type:
Passive
Subtype:
Status Effect
This unit suffers -3 strength on all melee channels.
It also cancels out the additional damage bonus aquired via levels if the inherent damage channel + additional party damage bonus (e G. Poison Knowledge ) has a strength below 4.
Ability:
Seduced
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit is mind-controlled.
Can be removed with Break Control
Is automatically removed when the Seducing unit is killed
Ability:
Severely Poisoned
Duration:
3
Type:
Passive
Subtype:
Status Effect
This unit suffers 4 damage at the start of each combat round for 3 . This unit also suffers -500 and cannot be healed on the strategic map for 3 .
Ability:
Shaken
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit suffers -400 .
Ability:
Shocked
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit suffers -8 and 40% Weakness .
Ability:
Slowed
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit's radius is halved and it cannot perform Retaliations or Attacks of Opportunity .
Ability:
Stunned
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot take any action, and is always Flanked .
Ability:
Taunted
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit doesn't obey orders. Instead, it attempts to attack the nearest enemy unit with its Melee attack.
Ability:
Touched by Faith
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit gains +3 and +400 .
Ability:
Transferring Pain
Duration:
∞
Type:
Passive
Subtype:
Status Effect
This unit is linked to a friendly unit. Any damage dealt to this unit is dealt to the linked unit instead.
Ability:
Turned
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit doesn't obey orders and attempts to run from its enemies or Flee the battlefield.
Ability:
Wall Climbing Penalty
Duration:
While on Wall
Type:
Passive
Subtype:
Status Effect
This unit suffers -3 and -3 strength.
Ability:
Warped Equipment
Duration:
∞
Type:
Active
Subtype:
Status Effect
This unit suffers -2 and - 2 strength.
Ability:
Weakened
Duration:
5
Type:
Passive
Subtype:
Status Effect
This unit suffers -1 , -1 , -200 and 60% Weakness .
Ability:
Webbed
Duration:
2
Type:
Passive
Subtype:
Status Effect
This unit cannot take any action, and is always Flanked .