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Strategic Abilities are abilities that affect only the strategic map.
Strategic Actives[]
Ability: | Build a Fortress | Cost: | 100 ![]() | ||
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Type: | Active | Subtype: | Strategic | Duration: | 1 ![]() |
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Constructs a Wooden Fortress at the designated location.
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Ability: | Build a Road | Cost: | 5 ![]() | ||
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Type: | Active | Subtype: | Strategic | ||
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Constructs a road when moving
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Ability: | Build a Watchtower | Cost: | 40 ![]() | ||
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Type: | Active | Subtype: | Strategic | Duration: | 1 ![]() |
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Constructs a Watchtower at the designated location. |
Ability: | Found City | Duration: | 1 ![]() | ||
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Type: | Active | Subtype: | Strategic | ||
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Constructs a City at the designated location. |
Ability: | Last Rite of Winter | Strength: | 3 Hex Radius |
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Type: | Strategic | Subtype: | Terraforming |
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Turns all terrain withing 3 hexes to Arctic. This unit will die. |
Strategic Passives[]
Ability: | Path of Decay | Range: | N/A |
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Type: | Passive | Subtype: | Other |
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Transforms the Terrain into Blighted wasteland when the unit moves over it.
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Ability: | Path of Frost | Strength: | N/A | |
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Type: | Passive | Subtype: | Other | |
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The unit transforms the Terrain into Arctic when moving over it.
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Ability: | Path of Life | Strength: | N/A | Range: | N/A |
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Type: | Passive | Subtype: | Other | ||
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The unit transforms the Terrain into Temperate Dense Vegetation when moving over it.
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Ability: | Tree Crusher | Strength: | N/A | |
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Type: | Passive | Subtype: | Other | |
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The unit changes Dense Vegetation to Barrens as it moves over it. If the unit has no |
Ability: | True Sight | Range: | Vision Range | ||
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Type: | Passive | Subtype: | Other | ||
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This unit is able to see units that are Concealed or have ![]() |
Ability: | Tunneling | Cost: | 6 ![]() |
Range: | N/A |
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Type: | Passive | Subtype: | Other | ||
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Unit can dig through Dirt Cavern Walls, turning them to Barrens. |