Air gives dominion over Air Magic, allowing you to summon Zephyr Birds and Air Elementals, Spells that influence the trajectory of physical projectiles and the ability to both make your people comfortable with arctic terrain, and to freeze your lands.
Adept[]
You're light of foot and tongue with a cadence to your speech that echoes with the power of air magic, you can take your enemies breath away with a word and your mastery over the birds of the skies is well known.
Air Node Mana Bonus
Name: | Air Node Mana Bonus | Spec. (Tier) | Air Adept (I) | Research: | -- |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Air Nodes provide +5 Income.
|
Suffocate
Name: | Suffocate | Spec. (Tier) | Air Adept (I) | Research: | 80 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | Cost: | 7 | |
Does 15 damage to target enemy unit.
Undead, Machine, Elemental, and Incorporeal units cannot be affected. |
Seeker
Name: | Seeker | Spec. (Tier) | Air Adept (II) | Research: | 140 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 10 | |
Bestows the Seeker ability upon target unit.
|
Domain of Winter
Name: | Domain of Winter | Spec. (Tier) | Air Adept (III) | Research: | 180 |
---|---|---|---|---|---|
Cost: | 70 | Upkeep: | 20 / | Cost: | 60 |
Type: | City Enchantment | Target: | Friendly City | ||
Enchanted city and units in its domain now like Arctic terrain.
|
Summon Zephyr Bird
Name: | Summon Zephyr Bird | Spec. (Tier) | Air Adept (II) | Research: | 120 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 12 / | Cost: | 60 | |
Summons a Zephyr Bird to the target location.
|
Master[]
The air around you is unsettled and a breeze always accompanies your step. The air crackles as you raise your voice and your troops find a lightness to their movements beyond their training as arrows falling upon them miss their mark by inches every time.
Air Affinity
Name: | Air Affinity | Spec. (Tier) | Master of Air (I) | Research: | -- |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Air Nodes provide +5 Income.
Earth Nodes provide -5 Income.
|
Transform Mana Node
Name: | Transform Mana Node | Spec. (Tier) | Air, Creation, Destruction, Earth, Fire and Water master (I) | Research: | -- |
---|---|---|---|---|---|
Cost: | Not possible | Upkeep: | -- | Cost: | 60 |
Type: | Strategic Spell | Target: | Mana Node | ||
Transforms a mana node to the type of your master specialization.
Does not work on mana nodes that already belong to a specific sphere.
|
Arctic Empire
Name: | Arctic Empire | Spec. (Tier) | Air Master (IV) | Research: | 350 | |
---|---|---|---|---|---|---|
Cost: | 100 | Upkeep: | 40 / | Cost: | 80 | |
Type: | Global Enchantment | Subtype: | Terraforming | |||
Arctic terrain spreads from your domain. |
Haste
Name: | Haste | Spec. (Tier) | Air Master (IV) | Research: | 400 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 10 | |
Hastens target unit. |
Wind Ward
Name: | Wind Ward | Spec. (Tier) | Air Master (V) | Research: | 800 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 20 | |
Mighty gusts sweep over the battlefield altering the trajectory of ranged attacks. All ranged attacks suffer a -8 strength penalty. |
Summon Air Elemental
Name: | Summon Air Elemental | Spec. (Tier) | Air Master (V) | Research: | 700 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 18 / | Cost: | 150 | |
Summons an Air Elemental to target location. |
|