Vanquished an evil player: +400
Forged an Alliance: +100
Forged an Alliance with a Former Enemy: +100
Released City as a Vassal: +50
Signed Peace Treaty: +50
Made Peace with Independents: +25
Showed mercy to guards: +25
Made Independent City a Vassal: +25
Bought Favour with Independents: +25
Hunted down fleeing guards: -25
Broke a Peace Treaty with Independents: -25
Declared War on Independents of your own Race: -50
Declared War on Independents: -50
Attacked Hero that offered to join you: -50
Provoked a War by Trespassing: -50
Declared War: -100
Broke an Alliance: -100
Migrated City: -100
Started War against an Ally: -100
Razed an Occupied City: -150
Plundered a City: -150
Razed your own City: -200
Vanquished a Good Player: -400
Alignment[]
In the game, your Alignment represents what the people at large think of you; a Good alignment means you've done things most people consider good, and and Evil alignment represents having done acts of Evil. Independent stacks will react differently to you according to your alignment, and independent cities will like you more if you have an alignment close to theirs, which in turn will make it cheaper to turn them to your side.
Also, Units that are Dedicated to either Good or Evil will suffer a Morale penalty if the owner has the wrong alignment.
At the Alignment scale, positive values represent Good Alignment; negative values represent Evil Alignment.
Alignment | Pure Good | Good | Slightly Good | Neutral | Slightly Evil | Evil | Pure Evil |
---|---|---|---|---|---|---|---|
Upper value limit: | No limit | 599 | 399 | 199 | -200 | -400 | -600 |
Lower Value limit: | 600 | 400 | 200 | -199 | -399 | -599 | No limit |
Dedicated to Good Penalty | 0 | 0 | 0 | -200 | -500 | -800 | -1100 |
Dedicated to Evil Penalty | -1100 | -800 | -500 | -200 | 0 | 0 | 0 |
Dedicated to Neutral Penalty | -800 | -500 | -200 | 0 | -200 | -500 | -800 |