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This page lists all animals. If they have a place at another page, for example where it can be reliably built, the lore and strategic value are noted there. The "Origin" link can be use to go there."

Athla, the world of Age of Wonders III, is home to many different and wondrous animals. While some can be summoned, others can be found roaming the lands. Below is an overview of all Animals in the game.

Inherent Traits[]

All Animals have:

Tier I Animals[]

'Baby Reed Serpents are delicacy. The problem is, they are quiet aggressive. They will swarm a man, when they're desperate for food, so I take my brother along for the hunt. As they start biting him, I'm there with the club. I bash them on the head and catch them in a bucket. Mmm-mm! Good eatin'!'

-- Culinary Secrets of the Bayou Brothers, by Cletus Munkin

Baby Reed Serpent
  

Unit: Baby Reed Serpent RecruitOrigin: Naga Requires: Hatching Pool
Tier I: 40 Hit Points 28 Movement 10 Defense 9 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Blight Damage Ranged +2 Hit Points +1 Defense
  • Expert +1 Blight Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Blight Damage Ranged +4 Hit Points +1 Defense

'I watched in horror as half the fishermen on the fishing vessel dropped to the deck convulsing in slurred and buzzing agony. I took an oar and broke the grip of three man who could not release the fishing nets. Using the oar, I turned the winch that drew in the fish net, and meticulously pulled in the day's catch. Sure enough, hidded in the blue deep, a small swarm of juvenile shock serpents were entangled with a whole net-load of paralyzed fish.'

-- Fish Tales, Helam Thurgood, Fisherman

Baby Shock Serpent
  

Unit: Baby Shock Serpent RecruitOrigin: Animals
Tier I: 38 Hit Points 28 Movement 10 Defense 9 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Shock Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Shock Melee +4 Hit Points +1 Defense

'Boars are fiercely aggressive territorial creatures that like to burrow in holes deep under the ground. They charge down narrow tunnels, goring enemies trapped in their path. Dwarves have domesticated Boars as steeds, allowing them to traverse their underground kingdoms quickly and venture out to the surface. Boars have bad vision, but this is more than made up for with their excellent sense of smell.'

-- Boars, Burlap and Boredom, by Boris the Bore

Boar
  

Unit: Boar RecruitOrigin: Animals
Tier I: 44 Hit Points 36 Movement 9 Defense 8 Resistance Cost: 40 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:


'Assured that there was a trade route, and that the Frostling people would be profitable trading partners, we followed the direction of the Frostling King Frettic the Blue, northward beyond the glacial fields, across the tundra to a sea filled with icebergs. That's where we saw them first, out on the ice, like stiff fat dark men with glowing red eyes trundling towards us. But these were no men. They were far more deadly. They were killer penguins.'

-- Diplomatic Mishaps, Volume 2:The Case against Frostlings, by Lady Flora Sweets

Dire Penguin
  

Unit: Dire Penguin RecruitOrigin: Animals
Tier I: 40 Hit Points 28 Movement 9 Defense 8 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Can be summoned with Summon Dire Penguin Summon Dire Penguin (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:

'Some trolls keep young dread spiders as pets, like dogs that climb the walls. If you can tolerate the webbing, they're quite clean creatures and hearty enough that playing trolls won't accidentally squish them, as happens with dogs. I recall one troll with six young dread spider pets. They had eated his mother, but he was happy. They'd saved him the trouble of having to clean up her mess, now that she'd lost her fight. He was pleased they'd wrapped her up all nicely in a bundle that he buried in his garbage heap.'

-- Intimate Troll Interviews, by Vaulter Cronk.

Dread Spider Baby
  

Unit: Dread Spider Baby RecruitOrigin: Animals
Tier I: 37 Hit Points 32 Movement 9 Defense 9 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Blight Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Blight Damage Melee +4 Hit Points +1 Defense

'Three dread monkeys jumping on the dead
One fell off and broke his head.
Momma called a Blightdoctor and the Blightdoctor said,
'No dread monkeys jumping on the dead!'

-- Origins of Nursery Songs, by Belva Beimsford, Archivist

Golden Realms This units is exclusive to the Golden Realms expansion

Dread Monkey
  
Unit: Dread Monkey RecruitOrigin: Animals
Tier I: 32 Hit Points 32 Movement 9 Defense 9 Resistance Cost: 45 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:

'Foolishly, I had not thought of the dangers of a cookfire in the Firegas Caves, but I was hungry. As the cavern filled with fire, a horse, bright like a tiger, leaped through the flames. Its hooves spat fire as it clomped on the stones beside me. I thought I would die. It bent down and nuzzled my cookpot. I knew then we had a deal. I grabbed my pot with an ovenmitt, jumped onto its lowered neck. We dashed to safety. Though the fire singed the hair from my toes, the Felhorse was untouched by the inferno. When we stopped, I opened my steaming cookpot. Together, we finished a very fine apple cobbler.'

-- Dining with Friends and Strangers, by Ham the Wanderer

Felhorse
  
Unit: Felhorse RecruitOrigin: Animals
Tier I: 40 Hit Points 36Movement 8 Defense 9 Resistance Cost: 40 Gold 10 Mana Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Physical Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +4 Hit Points +1 Defense, Overwhelm Overwhelm


'Beware the man that chirping speaks with feathered flying things.
They may be weak in ones an twos, but he who pulls their strings,
Will watch in silent reverie, plotting certain doom.
And feed his friends on rotten things best left inside the tomb. 

They warned him as armies came to cut his children down,
They helped him set the trap, spying as they entered town.
Then when they fled, they hunted dead, savoiring their cries,
Cackling as armies cut them up, and feasted on their eyes. 

Shady fragments catch the wind, where once a battle raged.
Pockets of smoke, rusted blades, and the flocks of crying maids.
The battle won, before begun, the clever Rogue, all along,
Listened to the Grimbeak Crows' chortling chaotic song.' 

-- Lost Warsongs, by Willa Loveday

Grimbeak Crows
  

Unit: Grimbeak CrowsRecruitOrigin: Rogue
Tier I: 30 Hit Points 30 Flying 9 Defense 9 Resistance Cost: 40 Gold Upkeep: 4 Gold/Turn
Can be summoned with: Summon Grimbeak Crows Summon Grimbeak Crows (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Physical Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +4 Hit Points +1 Defense, True Sight True Sight

'When I heard the rustling and saw small trees shaking, I figured we were being stalked by a pair of wolves. Loud noise and a torch will scare them, so the camp cook took a pot and a log from the fire and began a ruckus. The bush went deathly still. This was no wolf. I tried to warn him, but was to late. Two young Hunter Spiders leapt onto the man, impaling his neck and arms with their venomous knife-like fangs. He fell dead. The creatures were so fast and could leap so far. They wounded a mercenary, two bowmen and our bard before I finished them off. Needless to say, the bard didn't write me a ballad.'

--Woodland Creatures, by Tye Buddler, Hunter

Hunter Spider Baby
  

Unit: Hunter Spider Baby RecruitOrigin: Animals
Tier I: 33 Hit Points 36 Movement 9 Defense 9 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Blight Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Blight Damage Melee +4 Hit Points +1 Defense

'The pale pink spider was the size of a wolf. I hit first, with my axe, severing a mandible. To my suprise, instead of fleeing, the nasty thing leapt and sunk its remaining fang into my shoulder. I watched in horror as its missing limb slowly reformed. My arm fell numb. My life drained from me, and with my strength the horror healed itself. I lunged into the stone wall, crushing it, then chopped it three more times before its many legs stopped wriggling.'

-- Slaying Monsters, by Uri Mahm, Warlord

Vampire Spider Baby
  

Unit: Vampire Spider Baby RecruitOrigin: Animals
Tier I: 36 Hit Points 32 Movement 9 Defense 9 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Blight Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Blight Damage Melee +4 Hit Points +1 Defense

'Ch'k'tuk'kak'tik crept through the grass, his javelin at the level of his eye. All day, he'd hunted a dire zebra, and this feral specimen would bring fame and ample meat. The evening sun bathed the savannah with golden light. The Tigran drew back his arm, ready to strike a deathblow. Grasses shifted. A roar thundered. Ch'k'tuk'kak'tik froze. A great feline leapt onto the zebra. Its fangs sunk deeply into its thick neck. The dire zebra collapsed. Its legs flailed wildly. The great lion held it fixed. "Eat well, brother!" Ch'k'tuk'kak'tik bowed to his brother.'

-- Wild Tigran Hunter, by Sambi K'tan

Eternal Lords This units is exclusive to the Eternal Lords expansion

Tiger
  

Unit: Tiger RecruitOrigin: Animals
Tier I: 45 Hit Points 36 Movement 10 Defense 8 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'There's a fable about a girl in a crimson cloak who meets a Warg. The Warg convinces her to pick some flowers, while it rushes ahead to eat her granny. I assure all children out there, that even if your parents are not trying to kill you by letting you wander a warg-infested forest alone, a real warg won't stop to talk, it will eat you. Sure, wargs are smarter than average wolves, but they are also more vicious. Further, it is unlikely to find just one warg, because they hunt in packs. The Moral of the story: Even if your parents want to kill you; disobey and don't enter a warg-infested forest alone.'

-- Fables that Mock Evil, by Chastity Flowers, Storyteller

Warg
  

Unit: Warg RecruitOrigin: Animals
Tier I: 40 Hit Points 36 Movement 8 Defense 8 Resistance Cost: 40 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Wild Animal Summon Wild Animal (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:

'We fled all day as warg riders nipped at the heels of my pony. Unceasing, I rode hard, hoping in vain to lose them at the River Irinto. Then a shadow flashed over me, and I saw it in the sky. A great eagle swooped down, looked us over, and as fast as the wind, was away. Our enemy slowed, eventually retreating. They knew, as I did, that they were caught trespassing by my friend, Raidek, the Druid of the Gale Glade. For nothing escapes notice of his scouts, the Zephyr Birds.'

-- Danger on the Dandellion Plains, by Ham the Wanderer

Zephyr Bird
  

Unit: Zephyr Bird RecruitOrigin: Animals
Tier I: 35 Hit Points 30 Flying 9 Defense 9 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Zephyr Bird Summon Zephyr Bird (60 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Tier II Animals[]

'The freezing mountain air grew colder as we heard the chilling howl of the Bleak Wargs. They emerged from the icy haze, invisible until they were in our camp. Their frosty eyes sent my swordsmen into fits of trembling and blubbering. I prayed aloud, hoping to inspire them, but the men seemed convinced of their deaths. The Bleak Wargs ran past the frightened swordsmen to attack my ranged troops like expert tacticians. They attacked with intelligence far beyond that of common wolves.'

-- Clash on Castlemont, Sondra Grace, Priestess

Bleak Warg
  

Unit: Bleak Warg RecruitOrigin: Animals
Tier II: 48 Hit Points 36 Movement 10 Defense 9 Resistance Cost: 80 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal (70 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:

'The villagers pray to the Shrine, as the newcomers have taught us. Still, the rotted trees with leafless branches bloated with tumors continue to spread. The animals have changed, as if the whole world is poisonous. My father died yesterday. He was hunting giant boar. The animal they tracked was infected. The blight tusk boar struck my father. He weakened immediately; his flesh turned rancid. It took ten good men to kill the ferocious beast. I pleaded at the Shrine, but no healing came.'

-- Petition to Commonwealth, Josua Hearts, Refugee

Blight Tusk Boar
  

Unit: Blight Tusk Boar RecruitOrigin: Animals
Tier II: 47 Hit Points 36 Movement 10 Defense 9 Resistance Cost: 70 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal (70 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'People ask me how one negotiates with an oversized feral black cat. It's a stupid question, because when you see one it's probably to late. Still, I seem to recall something like: "Whoah! Nice Kitty. That's one seriously big cat. No, no! Bad Kitty. I'm not food. Stop! Don't eat me!"'

-- Where's Simba?, by Ham the Wanderer

Eternal Lords This units is exclusive to the Eternal Lords expansion

Dire Panther
  
Unit: Dire Panther RecruitOrigin: Animals
Tier II: 52 Hit Points 36 Movement 11 Defense 9 Resistance Cost: 110 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal (70 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'Crashing through the jungle, the mighty Elephant stampeded directly towards her. She piously stood her ground, insisting that the Allfather would keep her safe. A Goblin ran past shouting at her to get away. Then a Draconian begged her to flee. Just before it was upon her, an Orc yelled a last warning. At her grave, the priest observed that the Allfather must have loved her very much that he had sent such a group of messengers to try and save her.'

-- Faces of Faith, by Geonn Hoodlum

Golden Realms This units is exclusive to the Golden Realms expansion

Elephant
  

Unit: Elephant RecruitOrigin: Animals
Tier II: 67 Hit Points 32 Movement 9 Defense 9 Resistance Cost: 110 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal (70 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'As a shepherd I learned to protect the sheep. I've driven off bears, mountain lions and wargs, but there's one creature I refuse to fight. Sadly, my brother didn't have my fear. The Gryphon flew over him, and snatched a sheep. My brother used his sling, but it only angered the thing. The gryphon must be proud, for it dropped the sheep, turning quicker than quick. Its eagle eyes anticipated my brother's attacks. Despite the long reach of a shepherd's crook, the gryphon struck him first. My brother no longer tends sheep.'

-- Flowers on his Grave, Finwoll Solvan, Shepherd

Gryphon
  

Unit: Gryphon RecruitOrigin: Animals
Tier II: 48 Hit Points 36 Flying 12 Defense 10 Resistance Cost: 90 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal(70 Casting Points 12 Mana/Turn)
Can be summoned with Summon Fantastic Creature Summon Fantastic Creature(110 Casting Points 16 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +4 Hit Points
  • Veteran +1 Physical Damage Melee +4 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +4 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +8 Hit Points +1 Defense Tireless Tireless

'As a rite of manhood, young dwarves travel into the fiery heart of the mountain to hunt Hell hounds. I remember my hunt. We cornered a small pack against a lava vent. They could cross the magma without scorching their flaming fur. When they struck, my spear exploded in flames. I leapt back, grabbing a stalactite, as its jaws clamped on my arm. Its breath engulfed my in fire. I brought the stone down on the creature's head, again and again. Eventually it dropped. I wanted to die, until the Forge Priest healed me.'

-- The Seals of the Firstborn', Malakite Stone, Dwarf Explorer

Hell Hound
  

Unit: Hell Hound RecruitOrigin: Animals
Tier II: 46 Hit Points 36 Movement 11 Defense 9 Resistance Cost: 80 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Hell Hound Summon Hell Hound(70 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'Crashing through the snow, the mighty mammoth stampeded directly towards her. She calmly awaited the beast, seemingly not concerned. As it neared, she spoke a single word and lifted an arm. The beast veered slightly to the side, and grabbing it's long hair as it rushed past she slung herself on its back. Never have I seen such a large animal used as mount. .'

-- Surprises of the North, by Penni Svaldkin

Eternal Lords This units is exclusive to the Eternal Lords expansion

  

Unit: Mammoth RecruitOrigin: Animals
Tier II: 70 Hit Points 32 Movement 9 Defense 9 Resistance Cost: 110 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal (70 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'As a horse thief, I consider myself a good judge of horseflesh. So when I saw a stallion grazing in the blighted field of an abandoned farm, I figured it was within my rights to take it. Not a single plant was alive in this field, so I slowed. The horse raised its head. Its mane and tail were fire. Its eyes glowed like dying embers. This creature was not grazing, but consuming a corpse. I may have screamed, and in response it let our a hissing shriek. I tumbled down the hillside. It was beside me before I could scream. It struck my shoulder with a hoof and my whole arm withered. I rolled away, then dashed into a ruined farmhouse and hid until the sun came up.'

-- Bump in the Night, by Axel Lightfoot

Nightmare
  
Unit: Nightmare RecruitOrigin: Animals
Tier II: 52 Hit Points 36 Movement 10 Defense 11 Resistance Cost: 80 Gold 10 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:

'Ninanzi the Dancer run sobbing across the snowy tundra. The insult was clear: not one Frostling applauded his performance. Our Frostling search party tracked him. We heard a womanly cry. Cresting a tall drift, we spotted an angry polar bear. Its paws batted at the limber man. He dodged. Its toothy maw lunged. Ninanzi arched backwards, springing away. The melee repeated. Shrieking, the dancer spun and flipped.

Inevitably, the bear's massive claw decapitated him, Alarmingly, the Frostlings erupted with applause. Poor Ninanzi never heard the Frostling's approval of his last dance.'

-- Wandering Circus Capers, by Ringmaster Binks

Polar Bear
  

Unit: Polar Bear RecruitOrigin: Animals
Tier II: 56 Hit Points 32 Swimming 11 Defense 9 Resistance Cost: 100 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal (70 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Tier III Animals[]

'Hearken and heed my song, my Dearie,
Lest you be fooled by tales to cheery.

Though furry and soft, Bears are not nice
Don't go in their dens, take my advice.

Don't trespass during day, or the night.
Don't sleep where it sleeps, That's just not right!

Don't steal a bear's bowl of soupy rice,
Yes, there are tales that state otherwise.

Cute golden smiles won't save your head,
It will rip it right off; then you'll be dead.
'

-- Countering Nasty Nursery Rhymes, by Willa Loveday, Master Bard

Eternal Lords This units is exclusive to the Eternal Lords expansion

Dire Bear
  

Unit: Dire Bear RecruitOrigin: Animals
Tier III: 70 Hit Points 32 Movement 12 Defense 10 Resistance Cost: 150 Gold Upkeep: 16 Gold/Turn
Can be summoned with Summon Eldritch Animal Summon Eldritch Animal (70 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'A huge horned spider queen. So hungry. I let her feed. I knew she would give me what I wanted. Death. Death to any who trespassed. They fear her because they can't look her in the eyes. There are to many. And by the time they see them, they die. So I lured them in. She injected them with venom, wrapped them sleeping in a tight blanket, and fed on them. Their last nightmare. She let me take the bodies when she was done, and I made them my army of undead.'

-- Shadow Puppets, by Grimber Ambule, Necromancer

Dread Spider Queen
  

Unit: Dread Spider Queen RecruitOrigin: Animals
Tier III: 65 Hit Points 32 Movement 12 Defense 11 Resistance Cost: 150 Gold Upkeep: 16 Gold/Turn
Can be summoned with Summon Gargantuan Animal Summon Gargantuan Animal (160 Casting Points 28 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:
  • Trooper +1 Physical Damage Melee +6 Hit Points
  • Veteran +1 Blight Damage Melee +6 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +6 Hit Points +1 Resistance
  • Elite +1 Blight Damage Melee +12 Hit Points +1 Defense, Fear Strike Fear Strike

'She said she was afraid of spiders, and I laughed. Then something lifted out of the dry grass, perfectly concealed, bigger than my wagon. I tried to scream but it caught in my throat. The thing leapt over the corral fence. It snatched a lamb in its fangs, then was up and over the wall. I grabbed a torch, some armor, a helmet and then rode into town. It would take the whole town together to keep it from the rest of the flock...and me! Now when she cries 'spider', I don't laugh.'

-- Farming the Frontier, by Paulo Deen

Hunter Spider Queen
  

Unit: Hunter Spider Queen RecruitOrigin: Animals
Tier III: 60 Hit Points 36 Movement 11 Defense 12 Resistance Cost: 150 Gold Upkeep: 16 Gold/Turn
Can be summoned with Summon Gargantuan Animal Summon Gargantuan Animal (160 Casting Points 28 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:

'I personally prefer eating the Mature Reed Serpent. The flesh is still tender, and you can get a man-sized chunk of solid meat from them. There's just something to be said for a slab of meat that can't be eaten in just one meal. And unlike the King Serpent, the hunters have a much better chance of survivng the hunt.'

-- Culinary Secrets of the Bayou Brothers, by Cletus Munkin

Mature Reed Serpent
  

Unit: Mature Reed Serpent RecruitOrigin: Naga Requires: Marsh of the Serpents
Tier III: 65 Hit Points 32 Movement 13 Defense 10 Resistance Cost: 170 Gold Upkeep: 16 Gold/Turn
Can be summoned with Summon Gargantuan Animal Summon Gargantuan Animal (160 Casting Points 28 Mana/Turn)
Evolves From: Baby Reed Serpent
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:
  • Trooper +1 Physical Damage Melee +6 Hit Points
  • Veteran +1 Blight Damage Ranged +6 Hit Points +1 Defense
  • Expert +1 Blight Damage Melee +6 Hit Points +1 Resistance
  • Elite +1 Blight Damage Ranged +12 Hit Points +1 Defense, Charge Charge

'Mature Shock Serpents can sometimes be a problem for inexperienced Inventors and Dreadnoughts who don't protect their power packs. A sufficiently large copper coil and a slight charge draws these critters like a magnet. Quite dangerous as the attempt to mate with your machines!'

-- Technacalities, by Tonka Clunk, Inventor

Mature Shock Serpent
  

Unit: Mature Shock Serpent RecruitOrigin: Animals
Tier III: 65 Hit Points 32 Movement 12 Defense 10 Resistance Cost: 170 Gold Upkeep: 16 Gold/Turn
Can be summoned with Summon Gargantuan Animal Summon Gargantuan Animal (160 Casting Points 28 Mana/Turn)
Evolves from Baby Shock Serpent
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:
  • Trooper +1 Physical Damage Melee +4 Hit Points
  • Veteran +1 Shock Melee +4 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +4 Hit Points +1 Resistance
  • Elite +1 Shock Melee +8 Hit Points +1 Defense, Charge Charge

'There's a reason I don't like dark caves. Inevitably, there's something nasty in them. I once came face to face with a Vampire Spider Queen, as black as death, streaked in blood. A single venomous fang was my height, its body the size of a barn. I knew, if it bit me, I'd have no life left to drain. It crawled across the ceiling, raining strands of sticky silk. I knew it wouldn't be long before I'd be trapped, so I turned and raised my glowing blade to face the monster. Luckily, I tripped backwards, sliding into a narrow crevice, just out of reach.'

-- Hidey Holes, by Ham the Wanderer

Vampire Spider Queen
  

Unit: Vampire Spider Queen RecruitOrigin: Animals
Tier III: 60 Hit Points 32 Movement 12 Defense 11 Resistance Cost: 150 Gold Upkeep: 16 Gold/Turn
Evolves from Vampire Spider Baby
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:
  • Trooper +1 Physical Damage Melee +6 Hit Points
  • Veteran +1 Blight Damage Melee +6 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +6 Hit Points +1 Resistance
  • Elite +1 Blight Damage Melee +12 Hit Points +1 Defense, Backstab Backstab

Tier IV Animals[]

'The trouble with hunting for tasty baby reed serpents, a real delicacy, is when one of the full growns comes along and swallows my brother whole. They're so big they can damage trading ships, and are just as common to see in the swamps as on open water, so we have to carry around protection. We never go nowhere in the swamp without a couple clay pots full of pepper sauce. The stuff burns your skin, but the giant reed snakes won't try to eat you either.'

-- Culinary Secrets of the Bayou Brothers, by Cletus Munkin

King Reed Serpent
  

Unit: King Reed Serpent RecruitOrigin: Animals
Tier IV: 88 Hit Points 36 Movement 15 Defense 11 Resistance Cost: 320 Gold Upkeep: 32 Gold/Turn
Can be summoned with Summon Gargantuan Animal Summon Gargantuan Animal (160 Casting Points 28 Mana/Turn)
Evolves From: Mature Reed Serpent
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:
  • Trooper +1 Physical Damage Melee +8 Hit Points
  • Veteran +1 Blight Damage Ranged +8 Hit Points +1 Defense
  • Expert +1 Blight Damage Melee +8 Hit Points +1 Resistance
  • Elite +1 Blight Damage Ranged +16 Hit Points +1 Defense, Charge Charge

'The massive Shock Serpent was at least as long as the ship's mast, though, in the water, its full body length was difficult to see. The creature blended into the water naturally, making it hard to see. It lunged, snatching the quartermaster in its jaws. The man hardly moved as the snake dragged him over the rail. Moving as quick as any sailor might imagine, the giant snake, filled with the power of to much lightning trapped inside, plunged deep into the sea to feast on its captured prize. And that's how I became the new quartermaster.'

-- Sailing a Perilous Sea, by Veron Millburn, Ship's Quartermaster

King Shock Serpent
  

Unit: King Shock Serpent RecruitOrigin: Animals
Tier IV: 86 Hit Points 36 Movement 14 Defense 11 Resistance Cost: 320 Gold Upkeep: 32 Gold/Turn
Can be summoned with Summon Gargantuan Animal Summon Gargantuan Animal (160 Casting Points 28 Mana/Turn)
Evolves from Mature Shock Serpent
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:
  • Trooper +1 Physical Damage Melee +8 Hit Points
  • Veteran +1 Shock Melee +8 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +8 Hit Points +1 Resistance
  • Elite +1 Shock Melee +16 Hit Points +1 Defense, Charge Charge


Gallery[]

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