There are a few spells that are available to every leader, regardless of Class or Specialization. Most of these are must-have upgrades or spells at some point in the game, like Basic Seafaring.png Basic Seafaring or Disjunction.png Disjunction.

Avatar Combat Spells[edit | edit source]

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Name: Dispel Spec. (Tier) Avatar (I) Research: 60Knowledge
Type: Combat Spell Target: Unit Cost: 10 Casting Points
Dispel.png
Attempts to dispel all enchantments affecting target unit. Has a 50% chance of failure with every unsuccessful dispel halving the chance of failure.
  • Note that effects checking against Physical Defense the Physical channel(Like Webbed.png Webbed or Bleeding.png Bleeding) cannot be dispelled.

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Name: Banish Spec. (Tier) Avatar (IV) Research: 400 Knowledge
Type: Combat Spell Target: Hostile Unit Cost: 20 Casting Points
Banish.png
Attempts to banish a Cast Spell.png Summoned unit or unit of Cast Spell.png Magical Origin by calling upon the powers maintaining it in this world. If it fails, the unit takes 25 Physical Damage damage.

Avatar Strategic Spells[edit | edit source]

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Name: Seek Inspiration Spec. (Tier) Avatar (I) Research: -- Knowledge
Type: Strategic Spell Instant Spell Target: none Casting Points Cost: 80 Casting Points
Clears the skill book and causes new skills to appear for you to research.
  • This is always available from the start of the game.

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Name: Terraformer Spec. (Tier) Avatar (II) Research: 140 Knowledge
Type: Strategic Spell Target: Owned Domain Mana Cost: 12 Mana/ Hex
Terraformer.png
Enables the terraforming of Fertile Plains, Barrens, Dense Vegetation, and Wetlands one hex at a time.
  • Does not consume Casting Points to use. Only Mana.

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Name: Resurrect Hero Spec. (Tier) Avatar (IV) Research: 400 Knowledge
Type: Summoning Spell Casting Points Cost: 40 Casting Points
Resurrect Hero.png
Resurrects the owned Hero.png Hero that died most recently with full Hit Points

Note that players who go over the hero cap set in the map parameters (via skills like charm or convert) will be unable to resurrect heroes until the total number of heroes in the empire falls below the maximum number allowed.

Avatar Empire Upgrades[edit | edit source]

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Name: Basic Seafaring Spec. (Tier) Avatar (I) Research: 60 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Basic Seafaring.png

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Name: Advanced Seafaring Spec. (Tier) Avatar (III) Research: 220 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Advanced Seafaring.png

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Name: Advanced Logistics Spec. (Tier) Avatar (V) Research: 800 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Advanced Logistics.png
Units that are Walking.png Walking or Floating.png Floating, reduced Movement Movement Cost of Roads to 2 Movement.
  • Flying.png Flying units get +3 Movement Movement.

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Name: Disjunction Spec. (Tier) Avatar (I) Research: -- Knowledge
Type: Empire Upgrade Subtype: Enchantment Removal
Disjunction.png
When cast, has a chance to remove a hostile Global Enchantment based on its Casting Points Spell Integrity
  • This is always available from the start of the game.
  • To use, select the hostile spell in the Spell Tab of the Empire overview, or in the window of the affected city.
  • Disjunction is classified as a skill rather than a spell, because it does not appear in the spellbook. It can be cast by clicking the intended target spell in the Empire Overview window, from the Active Spells pane. In the case of City Enchantments, they are also available by clicking the spell's Icon in the affected city. Also, it is shown in the Empire Upgrades section of the spell book.

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Name: Greater Disjunction Spec. (Tier) Avatar (V) Research: 600 Knowledge
Type: Empire Upgrade Subtype: Enchantment Removal
Disjunction.png
Allows payment of double Mana when casting Disjunction.png Disjunction to increase success chance.
  • Does not increase Casting Points cost.
  • Adds 25% to success chance. So a 5% normal Disjunction chance would become 30%.
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