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Age Of Wonders 3 Wiki


Blood Moon All units that can do a melee attack deal an extra +3Physical Damage. 4 Rounds
Conjunction in the House of Artica All frost damage is increased by +3Frost. All races are neutral about Arctic climate. 4 rounds
Conjunction in the House of Yaka All Fire Damage is increased by +3Fire Damage. All races are now neutral about Volcanic and Tropical. 4 Rounds
Crimson Star All units that belong to a player with an Evil Alignment gain +3 (Resistance_ and Strong Will. All units that belong to a player with a Good Alignment suffer -3 (Resistance). 3 Rounds
Dark Sun Visual range of all units reduced by 2 hexes. 4 Rounds
Divine Prophecy Soon a Theocrat hero armed with powerful items will roam the map with his armies.

(Hero spawns after Cosmic Happening completes)

4 Rounds
Dwarf Comet Production Income increases by 40%. 4 Rounds
Entering the Cosmic Void The global Mana income for all Players is cut by 50% and no Hero or Leader gets Casting Points or regenerates them. 3 Rounds
Falling Clouds All Machines and Armored units have -3 (defense) and get 40% Shock Weakness due to the humidity in the air. The Visual Range of all units is 2 hexes smaller. 4 Rounds
March of the Troll King Soon Trolls will rage over the map. They will attack everything in their path. 4 rounds
Night of the Angry God All units on the map are struck by lightning. A failed resist check inflicts 17 lightning damage. 3 Rounds
Night of the Living Dead All Undead Units gets the Raise Corpse Ability. 3 Rounds
Northern Light Every Player's global Mana income increases by 20%. Leaders and Heroes gain 15 Casting Points. 4 Rounds
Omen of the Dove

No Player can declare war to another Player. All Physical Damage is reduced by -3.

4 Rounds
Planetary Alignment Current research is immediately completed. 1 Round
Rise of the Allfather All units that belong to a player with a Good Alignment gain +3 (Resistance) and Strong Will. All units that belong to a player with an Evil Alignment suffer -3 (Resistance) 3 Rounds
Rise of the Dire Penguins Soon a Arch-Druid hero armed with powerful items will roam the map with his armies of Dire Penguins.

(Hero spawns after Cosmic Happening completes)

4 Rounds
Rise of the Fire Rogue Soon a Rogue hero armed with powerful items will roam the map with her armies.

(Hero spawns after Cosmic Happening completes)

4 Rounds
Rise of the Lichqueen Soon a Necromancer hero armed with powerful items will roam the map with her armies.

(Hero spawns after Cosmic Happening completes)

4 Rounds
Rise of the Machines Soon a Dreadnaught hero armed with powerful items will roam the map with his armies.

(Hero spawns after Cosmic Happening completes)

4 Rounds
Shooting Stars All units gain Lucky and all units that were already Lucky, gain Very Lucky. 5 Rounds
Transit of the Great Wolf Armies of wild animals spawn on the map to attack everyone in their path. 4 Rounds

With respect to the cosmic happenings which spawn the high-level hero, slaying him/her does not remove all of the lesser armies from the map. Enemy-spawning events without a hero focus will spawn a finite amount of stacks which will make a beeline for player-owned cities (vassals are generally ignored). The wandering stacks will also raze any unoccupied watchtowers or fortresses in their path.

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