- --The Tome of Wonders
Summary[]
Like their dragon ancestors, draconians have a strong affinity to ![]() ![]() ![]() ![]() ![]() |
Class Synergies[]
Draconians work well with sorcerers, thanks to firebomb-equipped apprentices and access to flyers that can keep up with summoned sorcerer units across any terrain. Necromancers will love their fire resistance, which makes up for the fire weakness of the undead, which also dovetails with the frost resistance of the undead which makes up for the frost weakness of Draconians. Some of the Draconian units can also inflict immolating at higher medals, which the Necromancer heroes can exploit with exploit despair. Theocrats find draconians useful for access to Evangelists with a ranged attack, and Rogues can transform Flyers into dangerous flankers. Finally, the draconian Arch Druid can lessen the draconian reliance on fire damage through conventional archers in the form of Hunters and access to ![]() |
Tactics[]
Forged from the bloodline of the ancient dragon makes the draconians a very powerful race as their fast healing makes them difficult to overcome using skirmish tactics or ambushes which shuts down a lot of options for enemy commanders. Their increased mana production means that they can maintain more summons and spells as well although with the large amount of mana people normally accrue this is less of a benefit.
Their preference for lava and barren terrain means that draconians can often turtle in a undesirable part of the map when they are starting to lose a game, this must be prevented as they can quickly become unmanagable if left alone too long in their preferred habitat. Draconians and frostlings have opposite resistances and weaknesses so combat between them would prove interesting, if bloody. |
Inherent Traits[]
- Likes: Barrens and Lava
- Dislikes: Arctic
- Hates: Blighted
20%
Protection
20%
Weakness
- Cities Generate +3
Fast Healing
Units[]
Draconian Hatchling
'Draconian eggs are quite delicious on toast, but beware! Many a young cook has discovered their cooking eggs hatching, and what came out was not a sweet little baby animal, as is the case in most of the tasty animal world. I once lost an entire breakfast crew, slaughtered by the unexpected hatching of a clutch of eggs. Their fiery spit and nasty bite had overwhelmed my cooks. By the time I discovered them, most of the hatchlings had fed so well that I had to call the city guard to remove fully transformed draconian flamers, crushers and chargers. Which good cooks know are far too gamey to be good eating.'
- --Cooking all of Nature, by Emibeek, Ogre Gourmet

Unit: Draconian Hatchling

Tier I: 33







Abilities:
Melee Strike (6
1
)
Fire Spit (11
)
Evolve
Irregular
Walking
Draconian
Fast Healing
60%
Protection
20%
Weakness
Draconian Crusher
'I once heard a drunken Draconian Crusher tell of a secret legend of an ancient dragon whose image was trapped in a magic mirror. The mirror shattered over the first draconian nest, with pieces of it falling into each egg. The Draconian telling the tale was particularly proud that the Crushers were given the dragon's haunches. Apparently it symbolized the creature's strength. He than rose and split the table with his club, and made a terrible mess of the bar. It took three bouncers to restrain him. I suppose he was right.'
- --Secret Draconian Lore, by Lord Milligan

Unit: Draconian Crusher

Tier I: 46







Abilities:
Melee Strike (12
)
Overwhelm
Projectile Resistance
Infantry
Improved Wall Climbing
Walking
Draconian
Fast Healing
20%
Protection
20%
Weakness
+1
Melee +2
+1
Melee +2
+1
,
20%
Protection
+1
Melee +2
+1
+1
Melee +4
+1
,
20%
Protection,
Tireless
Draconian Flamer
'As a little girl, my father took my to the circus in Stronghelm City. We saw every imaginable oddity. I first saw the Draconian Flamer shackled in black iron chains. The people in the audience booed. As a girl, I didn't understand most citizens hate Draconians, so I felt sad. The Flamer stood bravely against the mockery, and I inched forward on the bench. Its mounth glowed with fire. Then fire bolts launched from its hands, striking a series of targets. The audience erupted in exuberant cheers. I spent the rest of the summer trying to find a way to throw fire from my hands.'
- --Life of a Fire-Eater, Flambella, Circus Performer

Unit: Draconian Flamer

Tier I: 34







Abilities:
Melee Strike (5
2
)
Fire Bomb (11
)
Archer
Walking
Lava Walking
Draconian
Fast Healing
100%
Protection
20%
Weakness
+1
Ranged +2
+1
Ranged +2
+1
+1
Ranged +2
+1
+1
Ranged +4
+1
,
Inflict Scorching Heat
Draconian Charger
'Our horsemen circled the village, eager to steal riches from the draconian outcasts. Rumors say these descendents of dragons have treasure hoards and no one in the Commonwealth cares if Draconians die. While most of the villagers fled, a few grabbed long spears and charged. We tried to retreat, but the Chargers attacked our steeds. Our horses died beneath us. We tried to fight back, but their long spears struck first. Once we were captured, they cooked and ate our horses. They promised to release me, if I signed this confession.'
- --Confession of Crimes, Godeon Valk, Brigand

Unit: Draconian Charger

Tier I: 46







Abilities:
Melee Strike (11
)
Pikeman
Polearm
Pike Square
First Strike
Charge
Walking
Lesser Flying
Draconian
Fast Healing
20%
Protection
20%
Weakness
Experience Ranks:
+1
Melee +2
+1
Melee +2
+1
,
20%
Protection
+1
Melee +2
+1
+1
Melee +4
+1
,
20%
Protection,
Armor Piercing
Draconian Elder
'The Draconian Elder stood in the bonfire unharmed. He touched two draconian guards. The two attacked, clearly invigorated and eager to prove their worth to the priest, despite being severly outnumbered. My men dispatched the guard, and restrained the priets. He grabbed one of his captors. The poor man burst into flames. My remaining soldier beat the priest near to death. I thought I would have trouble explaining this, only to discover the Elder healed completely on the morrow. Since that day, I try to avoid Draconians and their dragon priests.'
- --Enforcer's Log, Brenton Silverstar, Lawman

Unit: Draconian Elder

Tier II: 36








Abilities:
Melee Strike (4
4
)
Fire Bolts (8
)
Dragon Ancestry
Support
True Sight
Lava Walking
Walking
Draconian
Fast Healing
100%
Protection
20%
Weakness
+1
Melee +4
+1
Ranged +4
+1
,
Steal Enchantment
+1
Melee +4
+1
,
Inflict Immolation
+1
Ranged +8
+1
,
Fire Aura
Draconian Raptor
'It wasn't just their speed that struck me with dread. The raptor riders of the draconian hordes shot across the open field with such vigor that one could only conclude they wanted to kill. Everything about the fearsome new steed was designed for killing. The well-trained rider atop the beast seemed secondary to the danger of the raptor. They left a path of carnage in their wake. We had no choice but to flee behind the walls of the fortress where archers and pikeman could form up and slow down their vicious unyielding advance.'
- --Rebellions on the Frontier, Rugger Taggat, Troop Commander

Unit: Draconian Raptor

Tier II: 55







Abilities:
Melee Strike (6
6
)
Cavalry
Charge
Mounted
Walking
Draconian
Fast Healing
40%
Protection
20%
Weakness
+1
Melee +4
+1
Melee +4
+1
,
20%
Protection,
Inflict Scorching Heat
+1
Melee +4
+1
+1
Melee +8
+1
,
20%
Protection,
Inflict Immolation
Draconian Flyer
'It was a joke among the men that the Draconians had no cavalry left because the animals that might have served as mounts served as dinner instead. I did not expect any trouble as I supervised the Draconian migration out of the Springtree Vale. I took many bowman, thinking to strike slower moving Draconians if they resisted. Unexpectedly, some Draconian troops swept past our footmen with all the speed and devastation of a cavalry force. Their quick short swords decimated my archers. These Draconians had functional wings. I call them flyers.'
- --Rebellions on the Frontier, Rugger Taggat, Troop Commander

Unit: Draconian Flyer

Tier III: 64








Abilities:
Melee Strike (16
)
Infantry
Wall Climbing
Projectile Resistance
Charge
Overwhelm
Flying
Walking
Draconian
Fast Healing
20%
Protection
20%
Weakness
+1
Melee +6
,
20%
Protection
+1
Melee +6
+1
,
Vision Range Upgrade
+1
Melee +6
+1
,
20%
Protection
+1
Melee +12
+1
,
Killing Momentum
Racial Governance[]
Racial Governance is part of the expansion.
Note that only Draconian units are affected
Racial Governance | Military | Economic |
---|---|---|
Patron | Draconian Flamer gets +1 ![]() ![]() |
Shrines cost 35 ![]() |
Protector | Draconian Charger and Draconian Crusher gain ![]() |
Magma Forges give additional +10 ![]() |
Champion | ![]() ![]() |
Your ![]() ![]() ![]() ![]() |
Prophet | Draconian Flyer gains +6 ![]() ![]() |
The Peak of the Forefathers: |
Deity | ![]() ![]() ![]() ![]() ![]() |
Great Temples provide +20 ![]() ![]() ![]() ![]() ![]() ![]() |