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When the Human race rose to power, the race of dragons, especially the young dragons, suffered a terrible price. Among the Humans, dragons were more valuable dead than alive, hunted for glory, sport, money, and to mix in their foul-smelling potions. With no regard to the intelligent creatures that dragons might become in time, the humans devastated the dragon kin. The Dragons turned to the Wizards of Evermore, using powerful magic to create a new breed of followers. They sacrificed their remaining young for the power to keep the humans at bay. The dragons unleashed the power in their eggs, vowing that once they achieved supremacy they would reform themselves into ancient dragonkind again.
DraconianIcon








--The Tome of Wonders

Summary[]

Like their dragon ancestors, draconians have a strong affinity to Fire Damage Fire – many of their units have high resistance or even immunity to Fire Damage fire, all of their inherent ranged units have Fire Damage fire-based attacks, and their priests have the ability to add significant additional Fire Damage fire damage to the attacks of other draconians. Even spellcasting class units often have the ability to project fire in addition to their regular abilities. While draconians eschew artificial armor, their ability to bombard enemy fortifications and formations with area-of-effect fireballs makes them effective at taking enemy cities, particularly when combined with Flying flying units later in a game. Having initially been created by magic to serve as an army, draconians heal injuries rapidly and can quickly recover after a battle, and draconian cities generate more magical energy than those of other races. Draconians thrive best in hot, dry environments, including barren volcanic and subterranean regions. Of course, the Draconian fire affinity comes at the cost of being more vulnerable to cold-based attacks and abilities than normal.

Class Synergies[]

Draconians work well with sorcerers, thanks to firebomb-equipped apprentices and access to flyers that can keep up with summoned sorcerer units across any terrain. Necromancers will love their fire resistance, which makes up for the fire weakness of the undead, which also dovetails with the frost resistance of the undead which makes up for the frost weakness of Draconians. Some of the Draconian units can also inflict immolating at higher medals, which the Necromancer heroes can exploit with exploit despair. Theocrats find draconians useful for access to Evangelists with a ranged attack, and Rogues can transform Flyers into dangerous flankers. Finally, the draconian Arch Druid can lessen the draconian reliance on fire damage through conventional archers in the form of Hunters and access to Blight Damage blight damage on Shamans, as well as increasing the mobility on their valuable Flamers and Elders.

Tactics[]

Forged from the bloodline of the ancient dragon makes the draconians a very powerful race as their fast healing makes them difficult to overcome using skirmish tactics or ambushes which shuts down a lot of options for enemy commanders. Their increased mana production means that they can maintain more summons and spells as well although with the large amount of mana people normally accrue this is less of a benefit.

Their preference for lava and barren terrain means that draconians can often turtle in a undesirable part of the map when they are starting to lose a game, this must be prevented as they can quickly become unmanagable if left alone too long in their preferred habitat.

Draconians and frostlings have opposite resistances and weaknesses so combat between them would prove interesting, if bloody.

Inherent Traits[]

Units[]

'Draconian eggs are quite delicious on toast, but beware! Many a young cook has discovered their cooking eggs hatching, and what came out was not a sweet little baby animal, as is the case in most of the tasty animal world. I once lost an entire breakfast crew, slaughtered by the unexpected hatching of a clutch of eggs. Their fiery spit and nasty bite had overwhelmed my cooks. By the time I discovered them, most of the hatchlings had fed so well that I had to call the city guard to remove fully transformed draconian flamers, crushers and chargers. Which good cooks know are far too gamey to be good eating.'

--Cooking all of Nature, by Emibeek, Ogre Gourmet
Draconian Hatchling
  

Unit: Draconian HatchlingRecruitOrigin: Draconians
Tier I: 33 Hit Points 28 Movement 9 Defense 8 Resistance Cost: 45 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Fire Damage Ranged +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Fire Damage Ranged +4 Hit Points +1 Defense

'I once heard a drunken Draconian Crusher tell of a secret legend of an ancient dragon whose image was trapped in a magic mirror. The mirror shattered over the first draconian nest, with pieces of it falling into each egg. The Draconian telling the tale was particularly proud that the Crushers were given the dragon's haunches. Apparently it symbolized the creature's strength. He than rose and split the table with his club, and made a terrible mess of the bar. It took three bouncers to restrain him. I suppose he was right.'

--Secret Draconian Lore, by Lord Milligan
Draconian Crusher
  

Unit: Draconian CrusherRecruitOrigin: Draconians Requires: Barracks
Tier I: 46 Hit Points 28 Movement 9 Defense 8 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'As a little girl, my father took my to the circus in Stronghelm City. We saw every imaginable oddity. I first saw the Draconian Flamer shackled in black iron chains. The people in the audience booed. As a girl, I didn't understand most citizens hate Draconians, so I felt sad. The Flamer stood bravely against the mockery, and I inched forward on the bench. Its mounth glowed with fire. Then fire bolts launched from its hands, striking a series of targets. The audience erupted in exuberant cheers. I spent the rest of the summer trying to find a way to throw fire from my hands.'

--Life of a Fire-Eater, Flambella, Circus Performer
Draconian Flamer
  

Unit: Draconian FlamerRecruitOrigin: Draconians Requires: Barracks
Tier I: 34 Hit Points 28 Movement 7 Defense 8 Resistance Cost: 70 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'Our horsemen circled the village, eager to steal riches from the draconian outcasts. Rumors say these descendents of dragons have treasure hoards and no one in the Commonwealth cares if Draconians die. While most of the villagers fled, a few grabbed long spears and charged. We tried to retreat, but the Chargers attacked our steeds. Our horses died beneath us. We tried to fight back, but their long spears struck first. Once we were captured, they cooked and ate our horses. They promised to release me, if I signed this confession.'

--Confession of Crimes, Godeon Valk, Brigand
Draconian Charger
  

Unit: Draconian ChargerRecruitOrigin: Draconians Requires: War Hall
Tier I: 46 Hit Points 30 Movement 9 Defense 8 Resistance Cost: 60 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:

'The Draconian Elder stood in the bonfire unharmed. He touched two draconian guards. The two attacked, clearly invigorated and eager to prove their worth to the priest, despite being severly outnumbered. My men dispatched the guard, and restrained the priets. He grabbed one of his captors. The poor man burst into flames. My remaining soldier beat the priest near to death. I thought I would have trouble explaining this, only to discover the Elder healed completely on the morrow. Since that day, I try to avoid Draconians and their dragon priests.'

--Enforcer's Log, Brenton Silverstar, Lawman
Draconian Elder
  

Unit: Draconian ElderRecruitOrigin: Draconians Requires: Temple
Tier II: 36 Hit Points 28 Movement 9 Defense 11 Resistance Cost: 70 Gold 20 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'It wasn't just their speed that struck me with dread. The raptor riders of the draconian hordes shot across the open field with such vigor that one could only conclude they wanted to kill. Everything about the fearsome new steed was designed for killing. The well-trained rider atop the beast seemed secondary to the danger of the raptor. They left a path of carnage in their wake. We had no choice but to flee behind the walls of the fortress where archers and pikeman could form up and slow down their vicious unyielding advance.'

--Rebellions on the Frontier, Rugger Taggat, Troop Commander
Draconian Raptor
  

Unit: Draconian RaptorRecruitOrigin: Draconians Requires: War Hall
Tier II: 55 Hit Points 36 Movement 11 Defense 9 Resistance Cost: 90 Gold Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'It was a joke among the men that the Draconians had no cavalry left because the animals that might have served as mounts served as dinner instead. I did not expect any trouble as I supervised the Draconian migration out of the Springtree Vale. I took many bowman, thinking to strike slower moving Draconians if they resisted. Unexpectedly, some Draconian troops swept past our footmen with all the speed and devastation of a cavalry force. Their quick short swords decimated my archers. These Draconians had functional wings. I call them flyers.'

--Rebellions on the Frontier, Rugger Taggat, Troop Commander
Draconian Flyer
  

Unit: Draconian FlyerRecruitOrigin: Draconians Requires: Peak of the Forefathers
Tier III: 64 Hit Points 30 Flying 11 Defense 11 Resistance Cost: 150 Gold 20 Mana Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Racial Governance[]

Racial Governance is part of the Eternal Lords expansion.
Note that only DraconianIcon Draconian units are affected

Racial Governance Military Economic
Patron Draconian Flamer gets +1 Defense Defense and +5 Hit Points Health Shrines cost 35 Gold Gold less to build.
Protector Draconian Charger and Draconian Crusher gain Regrowth Regrowth Magma Forges give additional +10 Production Production.
Champion DraconianIcon Draconian Support Supports are 20% Cheaper Your Leader Leader (any race) and all your DraconianIcon Draconian Hero Heroes get +10 Casting Points Casting Points.
Prophet Draconian Flyer gains +6 Flying and Martial Arts Martial Arts The Peak of the Forefathers:
  • Is 100 Gold Gold cheaper.
  • Increases the city's Vision Radius by 2.
  • Provides +1 Trooper Medal Rank to units produced in the city.
Deity DraconianIcon Draconian Infantry Infantry, Pikeman Pikeman and Irregular Irregular units gain +4 Fire Damage Fire Melee Damage Great Temples provide +20 Mana Mana, +20 Knowledge Knowledge and +200 Happiness Happiness.Great Temples provide +20 Mana Mana, +20 Knowledge Knowledge and +20 Production Production.

Gallery[]

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