- --Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler
Class Buildings[]
The class buildings of the Dreadnought are, in order:
Dreadnought's Foundry
Blast Furnace
Industrial Plant
- 200
, 300
- This city regenerates
of garrisoned Machines
- Also having a Master's Guild allows for faster regeneration
- Allows construction of:
Class Units[]
The Dreadnought's class units are primarily produced in cities with the exception of the summonable Spy Drone. Each of the Dreadnought's city upgrades is required for some unit, although they are not necessarily ordered in the same way the unit tech tree is. For the required research order see Empire Upgrades list below. Note that the Ironclad does not require any class buildings(only the Harbor), and isn't required to be researched to access other class units, nor requires any class units to already be researched.
Spy Drone
'It looked like a mechanical fish swimming in the sky. It looked flimsy, and our archers could have easily dispatched it, but we ignored them--for what could they do compared to Emperor Leonus's war machines and mounted cavalry? This proved a serious tactical error, for each of these drones that enabled the Emperor to see our movements, also was equipped with a powerful explosive. He drove them into our city gates. The force of the explosion tore through my best defenders. That is how we lost the City of Evermont.'
- --Tactical Failures of the Elven Court, by Commandant Wincer Ludstar

Unit: Spy Drone

Tier I: 25







Can be summoned with




Abilities:
Melee Strike (6
)
Explosive Death
Floating
Machine
Cannot Regenerate
100%
Protection
100%
Protection
+1
Melee +2
+1
Melee +2
+1
+1
Melee +2
+1
+1
Melee +4
+1
,
True Sight
Engineer
'This man was nothing like Leonus. He was an Engineer, and though very gifted with machines, completely oblivious to personal hygiene and incapable of normal conversation. He droned on about pulley ratios and how to improve siege engines. Naturally, I thought the man mad, but when we reached the battlefield, he fixed a damaged landship that kept us both alive. With just a few well-placed taps of his wrench, he located a weak point in the city's wall and broke a hole so the troops could advance unobstructed. I see now why our leader favors Engineers.'
- --Triumph of an Emperor, Hannah Azenat, Biographer

Unit: Engineer

Tier I: 32








Abilities:Experience Ranks:
+1
Melee +2
+1
Ranged +2
+1
+1
Melee +2
+1
+1
Ranged +4
+1
,
Emergency Repair
- Humans: Cost: 80
10
, Gains
Throw Net
- Dwarves: Cost: 83
11
, Gains
Projectile Resistance
- Draconians: Cost: 80
10
, Gains
Inflict Immolation
- Goblins: Cost: 72
14
, Gains
Inflict Noxious Vulnerability.
Has -2, -2
, +5
Ranged Damage.
- Orcs: Cost: 75
10
, Gains
Razor Projectiles
- Tigrans: Cost: 80
10
, Gains
Sprint
Musketeer
'The Musketeer leered at the horde before lifting the long iron tube to his shoulder. He loosed a blast into the enemy berserkers. Ducking behind the cover of a tree, he prepared a second shot. With each shot, he downed another man with such range and accuracy that by the time we engaged the enemy, most were wounded. We kept them away from him, which wasn't to difficult, because Musketeers can run quite fast. Within a few moments, we were the last ones standing on the battlefield. Now for every battle I hope we have musketeers in my company.'
- --Proof of Insurance, Warden Raworty

Unit: Musketeer

Tier II: 45








Abilities:
Melee Strike (10
)
Fire Musket (25
)
Reload
Armored
Archer
Walking
+1
Ranged +4
+1
Ranged +4
+1
+1
Ranged +4
+1
+1
Ranged +8
+1
,
Armor Piercing
- High Elves: Cost: 85
20
, Gains
Forest Concealment
Golem
'I climbed into the hatch and sealed the overhead latch. Locking my body into the harness, I activated the compact boilers and tapped the fuel gauge. The mana-cells glowed with energy. Fresh and ready for battle, I released the first steam valve and locked in the marionette-like motion activators. Every movement of my body caused the Golem to react in like manner. I stomped across the battlefield, and struck a rock giant in the chest. It grabbed me. I half expected the whole contraption to explode, but the Golem stood solid. I pushed back, grappling hand to hand with the creature! Imagine! Me! A simple engineer locked in combat with a legend!'
- --Golem Activation Test Report #1830, Abinadi Wishman, Test Engineer

Unit: Golem

Tier II: 60








This unit cannot be built in Halfling cities. Instead they produce the Party Robot Prototype
Abilities:
Melee Strike (13
)
Tireless
Wall Crushing
Reinforced
Demolisher
Armored
Walking
Machine
Cannot Regenerate
100%
Protection
100%
Protection
40%
Weakness
+1
Melee +4
+1
Melee +4
+1
,
Guard Breaker
+1
Melee +4
+1
+1
Melee +8
+1
,
Defender
Party Robot Prototype
'They were designed by my Great-Uncle Danforth to serve Nibbles and Dips. I suppose they may also function as terrifying engines of destruction, though why anyone would need something like that I'll never know...'
- --Clarissa Forget-Smythe

Unit: Party Robot Prototype

Tier II: 55








This unit can be built in Halfling cities instead of the Golem
Abilities:
Melee Strike (12
)
Nourishing Meal
Tireless
Wall Crushing
Reinforced
Demolisher
Armored
Walking
Machine
Cannot Regenerate
100%
Protection
100%
Protection
40%
Weakness
+1
Melee +4
+1
Melee +4
+1
,
Guard Breaker
+1
Melee +4
+1
+1
Melee +8
+1
,
Fireworks
Cannon
'We kept the Cannons concealed at the highest point of the battlefield. I made sure to move my Ogres and Trolls into a protective ring around them. Nothing can withstand the blast, and they are easy to aim. The orcs manning the cannons had no difficulty blasting enemies from between their guardians. The beauty of a good cannon is in its destructive capacity. In a few volleys, we cleared the battlefield and blasted down the city gates. The High Elf city of Bellowine was mine.'
- --Infantry and Artillery, Lady Loki

Unit: Cannon

Tier III: 60








Abilities:
Fire Cannon (30
)
Reload
Reinforced
Walking
Machine
Cannot Regenerate
100%
Protection
100%
Protection
20%
Weakness
+1
Ranged +6
+1
Ranged +6
+1
+1
Ranged +6
+1
+1
Ranged +12
+1
,
Inflict Crippling Wounds
Flame Tank
'Set the town on fire, for just a few easy payments, with the Commonwealth's latest in Flame Throwing technology! Improving this classic invention, what was once a highly volatile weapon is now an elegant vehicle capable of drenching your enemies in flaming hot death, without the hassle of setting other flame throwers ablaze. With a secret fire-proof coating, a few operators can drive a whole fleet of Flame Tanks!'
- --Tech-Inventors Catalog, Londo Mouler, Dreadnought Equipment Salesman
Frost Tank
'The Frost Tank is a devilish modification that has been made to the Flame Tank by the secretive Frostlings. The recipe for the freezing mixture is known solely to them and all attempts at replicating it by other have thus far failed. But I, Lord Mayharp III, am on the verge of discovering the formula. Tomorrow I will test the prototype. Even though I am a modest man, it seems fate wants me to become the most famous scholar in the lands!'
- --the frozen diary of Lord Mayharp III, last entry

Unit: Frost Tank

Tier III: 60








This unit can only be build in Frostling cities. Other races can build a Flame Tank instead.
Abilities:
Frost Throwing (25
)
Ram (16
)
Explosive Ice Death
Armored
Reinforced
Walking
Inflict Chilling
Machine
Cannot Regenerate
100%
Protection
100%
Protection
60%
Protection
20%
Weakness
+1
Ranged +6
+1
Ranged +6
+1
+1
Ranged +6
+1
+1
Ranged +12
+1
,
Inflict Freezing Cold
Juggernaut
'The earth rumbled. My teeth chattered, forced together by the rapid vibrations beneath me. The Juggernaut lumbered forward, crushing everything in its path. The thing was massive--a fortress on crushing grinding wheels that stopped for nothing, not even the walls of a city. The thing was lined with cannons and blasted its way through the enemy lines. The troops that rode atop the massive contraption could strike us with impunity, and in the end we had no choice but to surrender of flee. Who can stand against the Commonwealth now?'
- --The Fall of Everwind City, Pinchleaf Farseer, Elf Prisoner

Unit: Juggernaut

Tier IV: 110








Abilities:
Ram (18
)
Fire Mortar (18
18
)
Fire Broadside (25
)
Wall Crushing
Tree Crusher
Forestry
Reinforced
Walking
Armored
Machine
Cannot Regenerate
100%
Protection
100%
Protection
40%
Weakness
+1
Ranged +8
+1
Ranged +8
+1
,
Free Movement
+1
Ranged +8
+1
+1
Ranged +16
+1
,
Inflict Immolation
Ironclad Warship
'The Emperor's warship cut through the rebellious sea-faring like the blade of a plow harrows the rich earth. The armored steel ship deflected every flaming ballista javelin. The ship's cannons punched splintery holes in the pirate ships that were thirstely swallowed by the sea. Men fled in every direction, abandoning their ships whenever the Emperor's vessel focussed its wrath towards them. Soon nothing remained of the rebellion but a fog of smoke, a sea of broken timbers, and a single smoking island of churning steel.'
- --The Battle on Brick Sea, by Grig Cantlebottom, Imperial Poet

Unit: Ironclad Warship

Tier IV: 90








Abilities:
Ram (28
)
Fire Mortar (18
18
)
Fire Broadside (25
)
Seafaring
Reinforced
Boat
Machine
Cannot Regenerate
100%
Protection
100%
Protection
40%
Protection
40%
Weakness
Combat Spells[]
Flash Bang
Name: | Flash Bang | Class (Tier) | Dreadnought (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | ![]() |
8 ![]() | |
![]() |
Launches a mana-infused flash bang that bursts apart into a mixture of light, scraps and flames. Deals 4 ![]() ![]() ![]() |
Repair Fortification
Name: | Repair Fortification | Class (Tier) | Dreadnought (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Wall or Gate | ![]() |
7 ![]() | |
![]() |
Utilize the engineering prowess of the empire to repair fortifications with mana. Restores target unoccupied wall or gate to full ![]() |
Overload
Name: | Overload | Class (Tier) | Dreadnought (II) | Research: | 120 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Machine | ![]() |
8 ![]() | |
![]() |
Infuses the gears of target ![]() ![]() |
Force Field
Name: | Force Field | Class (Tier) | Dreadnought (II) | Research: | 140 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | ![]() |
7 ![]() | |
![]() |
Deploys a machine that emits a powerful force field, protecting target friendly unit against magical and elemental threats. The unit gets 80% ![]() ![]() ![]() ![]() |
Reassemble
Name: | Reassemble | Class (Tier) | Dreadnought (IV) | Research: | 450 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Destroyed Machine | ![]() |
20 ![]() | |
![]() |
Instantly reassembles target destroyed ![]() ![]() |
Weapon Kit
Name: | Weapon Kit | Class (Tier) | Dreadnought (III) | Research: | 180 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | ![]() |
8 ![]() | |
![]() |
Target friendly ![]() ![]() ![]() ![]() ![]() |
Summon Siege Engine
Name: | Summon Siege Engine | Class (Tier) | Dreadnought (IV) | Research: | 400 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Unoccupied Hex | ![]() |
30 ![]() | |
![]() |
Summons a random siege engine until end of combat.
Possible Summons:
|
Choking Fumes
Name: | Choking Fumes | Class(Tier) | Dreadnought (V) | Research: | 700![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
15 ![]() | |
![]() |
Spreads mana-infused fumes across the battlefield, causing all units on the battlefield to suffocate. All units receive the ![]()
|
Dampening Field
Name: | Dampening Field | Class (Tier) | Dreadnought (V) | Research: | 700 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
15 ![]() | |
![]() |
Generates a mana negating field that doubles the ![]() ![]() |
Destabilized Mana Core
Name: | Destabilized Mana Core | Class (Tier) | Dreadnought (VII) | Research: | 2000 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
50 ![]() | |
![]() |
Summons a destabilized mana core above the battlefield. The mana core will detonate within 2 ![]() ![]() ![]()
|
Strategic Spells[]
Summon Spy Drone
Name: | Summon Spy Drone | Class (Tier) | Dreadnought (I) | Research: | 80 ![]() | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 9 ![]() ![]() |
![]() |
30 ![]() | |
![]() |
Summons a Spy Drone.
|
Mana Fuel Cells
Name: | Mana Fuel Cells | Class (Tier) | Dreadnought (I) | Research: | 60 ![]() |
---|---|---|---|---|---|
![]() |
40 ![]() |
Upkeep: | 20 ![]() ![]() |
![]() |
20 ![]() |
Type: | City Enchantment | Target: | Friendly City | ||
![]() |
Develop the technology to store mana as an energy source that can be used to speed up production. Target friendly city gains a 20 ![]() |
Suppress Nature
Name: | Suppress Nature | Class (Tier) | Dreadnought (III) | Research: | 220![]() | |
---|---|---|---|---|---|---|
![]() |
120 ![]() |
Upkeep: | 40 ![]() ![]() |
![]() |
100 ![]() | |
Type: | Global Enchantment | Subtype: | Unit Buff/Resource Management | |||
![]() |
Units and cities do not suffer from terrain morale penalties. |
Dragon Oil
Name: | Dragon Oil | Class (Tier) | Dreadnought (IV) | Research: | 400![]() |
---|---|---|---|---|---|
![]() |
120 ![]() |
Upkeep: | 15 ![]() ![]() |
![]() |
120![]() |
Type: | City Enchantment | Target: | Friendly City | ||
![]() |
Surrounds the perimeter of target friendly city with fire. Enemy units moving through it in tactical combat suffer 8 ![]() ![]() ![]() ![]() |
Forge Blast
Name: | Forge Blast | Class (Tier) | Dreadnought (V) | Research: | 750 ![]() | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Hostile City | ![]() |
100 ![]() | |
![]() |
Destroys 1 random city upgrade of target enemy city, deals 20 ![]() ![]() ![]() |
Spelljammer
Name: | Spelljammer | Class (Tier) | Dreadnought (V) | Research: | 700 ![]() | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Unoccupied non-Dense Vegetation Hex | ![]() |
0 ![]() | |
![]() |
Constructs a Spelljammer on target location within 8 hexes outside the domain of your cities and fortresses. Prevents the casting of spells from all players but the owner in a 3 hex radius. |
The Great Mobilization
Name: | The Great Mobilization | Class (Tier) | Dreadnought (VII) | Research: | 2500 ![]() | |
---|---|---|---|---|---|---|
![]() |
500 ![]() |
Upkeep: | 80 ![]() ![]() |
![]() |
600 ![]() | |
Type: | Global Enchantment | Subtype: | Class Ultimate/Unit Buff | |||
![]() |
The caster's ![]() ![]() ![]() ![]() ![]() ![]()
|
Empire Upgrades[]
Steam Powered
Name: | Steam Powered | Class (Tier) | Dreadnought (I) | Research: | 70 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
![]() |
Automates the mining in Gold Mines and the production of dough in Great Farms. Gold Mines and Great Farm structures generate an additional +5 ![]() |
Great Blacksmith
Name: | Great Blacksmith | Class (Tier) | Dreadnought (II) | Research: | 120 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
![]() |
The production of metal is streamlined. ![]() ![]() |
Solid Engineering
Name: | Solid Engineering | Class (Tier) | Dreadnought (II) | Research: | 120![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
![]() |
Refines the engineering process in factories to make armor and machines tougher. ![]() ![]() ![]() |
Modern Warfare Training
Name: | Modern Warfare Training | Class (Tier) | Dreadnought (III) | Research: | 200 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
![]() |
![]() ![]() ![]() |
Structural Insight
Name: | Structural Insight | Class (Tier) | Dreadnought (III) | Research: | 200 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
![]() |
Irregular units receive technical training that schools them in sabotaging enemy machinery and structures. ![]() ![]() |
Side Arms
Name: | Side Arms | Class (Tier) | Dreadnought (IV) | Research: | 350 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
![]() |
Pistols are added to the loadout of cavalry units. ![]() ![]() |
Mana Fuel Factory
Name: | Mana Fuel Factory | Class (Tier) | Dreadnought (V) | Research: | 700 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
![]() |
Constructs factories that run entirely on Mana Fuel Cells. ![]() ![]() |
Produce Ironclad Warship
Name: | Produce Ironclad Warship | Class (Tier) | Dreadnought (V) | Research: | 750![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
![]() |
|
Invention
Name: | Invention | Class (Tier) | Dreadnought (I-VII) | Research: | 60-900 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management/Stat Modifier | ||
![]() |
Increases Spell Casting points ![]() ![]() ![]() ![]() |
Produce Engineer
Name: | Produce Engineer | Class (Tier) | Dreadnought (I) | Research: | 60 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
![]() |
Enables the production of the Engineer in cities with a Dreadnought's Foundry.
|
Produce Musketeer
Name: | Produce Musketeer | Class (Tier) | Dreadnought (II) | Research: | 140 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
![]() |
Enables the production of the Musketeer in cities with a Dreadnought's Foundry.
|
Produce Golem
Name: | Produce Golem | Class (Tier) | Dreadnought (III) | Research: | 240 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
![]() |
Enables the production of the Golem in cities with a Dreadnought's Foundry.
|
Produce Cannon
Name: | Produce Cannon | Class (Tier) | Dreadnought (IV) | Research: | 400 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
![]() |
Enables the production of the Cannon in cities with a Blast Furnace.
|
Produce Flame Tank
Name: | Produce Flame Tank | Class (Tier) | Dreadnought (V) | Research: | 750 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
![]() |
Enables the production of the Flame Tank in cities with a Blast Furnace.
|
Produce Juggernaut
Name: | Produce Juggernaut | Class (Tier) | Dreadnought (VI) | Research: | 1500 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
![]() |
Enables the production of the Juggernaut in cities with an Industrial Plant.
|
Hero Bonuses[]
- +1
Armored
Hero Upgrades[]
Note: Some upgrades cannot be accessed for a Leader, i.e. Invention and Spells.
Level | Skill | Ability Type | Cost | Effect |
---|---|---|---|---|
1 | ![]() |
Active | 2 | Hero gains ![]() |
1 | ![]() |
Spell | 5 | Hero can cast the ![]() |
1 | ![]() |
Spell | 5 | Hero can cast the ![]() |
1 | ![]() |
Leadership | 4 | Party gains ![]() |
1 | ![]() |
Passive | 5 | Hero gains +10 ![]() |
1 | ![]() |
Leadership | 4 | Party gains ![]() ![]() |
1 | ![]() |
Spell | 5 | Hero can cast the ![]() |
1 | ![]() |
Spell | 5 | Hero can cast the ![]() |
1 | ![]() |
Active | 2 | Hero gains ![]() |
1 | ![]() |
Passive | 2 | Hero gains ![]() |
1 | ![]() |
Passive | 1 | Hero gains ![]() |
3 | ![]() |
Leadership | 4 | Party gains ![]() ![]() |
3 | ![]() |
Passive | 4 | Hero gains ![]() |
3 | ![]() |
Passive | 5 | Hero gains +10 ![]() |
3 | ![]() |
Active | 3 | Hero gains ![]() |
3 | ![]() |
Passive | 3 | Hero gains ![]() |
3 | ![]() |
Leadership | 4 | Party gains +1 ![]() ![]() |
3 | ![]() |
Active | 5 | Hero gains ![]() |
5 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
5 | ![]() |
Leadership | 5 | Party gains ![]() ![]() ![]() |
5 | ![]() |
Active | 2 | Hero gains ![]() |
5 | ![]() |
Active | 3 | Hero gains ![]() |
5 | ![]() |
Passive | 2 | Hero gains ![]() |
5 | ![]() |
Spell | 5 | Hero can cast the ![]() |
7 | ![]() |
Spell | 5 | Hero can cast the ![]() |
7 | ![]() |
Active | 5 | Hero gains ![]() |
7 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
7 | ![]() ![]() |
Passive | 3 | Hero gains ![]() ![]() |
7 | ![]() |
Spell | 5 | Hero can cast the ![]() |
9 | ![]() |
Spell | 5 | Hero can cast the ![]() |
9 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
9 | ![]() |
Passive | 10 | Hero gains ![]() |
11 | ![]() |
Leadership | 5 | Party gains ![]() |
11 | ![]() |
Spell | 5 | Hero can cast the ![]() |
11 | ![]() |
Passive | 9 | Hero gains +10 ![]() |
13 | ![]() |
Spell | 5 | Hero can cast the ![]() |
13 | ![]() |
Passive | 9 | Hero gains +10 ![]() |