- --The Tome of Wonders
Summary[]
| Dwarves are a straightforward race, eschewing fancy maneuvers in favour of a good, honest fight. As a result, their higher-end units have less mobility than those of other races, but are capable of inflicting and receiving considerable punishment, while some of their melee-based class units have developed greater resistance to enemy projectiles to assist in surviving a headlong charge towards enemy lines. Their archers represent an exception to this rule, often acting more as irregulars with their heavy crossbows than conventional archers. Forge Priests can provide them with healing and the blessing of fire, and share an |
Class Synergies[]
| Their near-universal |
Tactics[]
The toughest race in the game with the most expensive troops, this reflects their racial bonuses that means that they are adept at a large number of strategies but benefit most from an underground focused empire that grows slowly due to their lack of strong cavalry, reliance on infantry and high cost units.
While dwarven units are strong they are also easy to outmaneuver, and a smart move is to deny them important treasure sites and territory as this leads to a much more devastating effect on their economy and growth than other races.
Dwarven Inherent Traits[]
- Likes: Mountains, Dirt Cavern Walls, Rock Cavern Walls
- Dislikes: Tropical
- Hates: Blighted
- Cities: Siege Workshops are 50
cheaper
- +1

- +1

20%
Protection- Units Cost +10%
and 
Mountaineering
Cave Crawling
Night Vision
Units[]
Dwarf Prospector
'In the underground city, I saw plenty of prospectors. They seemed to have an affinity with stone, knowing just where to strike with their pickaxes, and when they struck a vein of ore, the precious cargo seemed to leap into the ore carts. At first I thought this skill with pick and flying stones to be lucky--a trick of the machinery, perhaps, until a bat creature swooped into the cavern an mauled a hapless dwarf. The other prospectors rushed to him swinging their pickaxes, pelting the creature with a barrage of stones. Not once did they hit their compatriot as they drove the winged nightmare back into the shadows.'
- --Chronicles of Deepmir, by Ham the Wanderer

Unit: Dwarf Prospector
Tier I: 33
Abilities:
Melee Strike (8
)
Throw Stones (11
)
Shatter Strike
Irregular
Tunneling
Walking
Dwarf
Mountaineering
Cave Crawling
Night Vision
20%
Protection
+1
Melee +2 
+1
Ranged +2
+1
,
Demolisher
+1
Melee +2
+1 
+1
Ranged +4
+1
,
Wall Crushing
Dwarf Axeman
'The wall of dwarf soldier advanced, undaunted by the cacophony of battle. Standing as wide as they were tall with their gleaming heavy axes, they felled their enemies like lumberjacks in a virgin wood. At first I thought they would buckle under the barrage of goblin darts, but the thick dwarven plate mail kept most of the venomous stingers from reaching their targets, and before the sun stretched shadows across the battlefield, even the massive trolls retreated before the relentless advance.'
- --The Goblin Wars, by Duren Dirkhammer, Historian

Unit: Dwarf Axeman
Tier I:
Abilities:
Melee Strike (11
)
Defensive Strike (14
)
Shield
Demolisher
Infantry
Wall Climbing
Armored
Walking
Dwarf
Mountaineering
Cave Crawling
Night Vision
20%
Protection
+1
Melee +2 
+1
Melee +2
+1 
+1
Melee +2
+1 
+1
Melee +4
+1
,
Inflict Bleeding Wounds
Dwarf Crossbowman
"What honor can a crossbowman hold, with his tiny dagger and stick springer?' asked the Axeman, his beard aglitter with medals proclaiming his battle skills. The warrior's compatriots surrounded the dwarf cripple who wore a crossbow accross his back. The gray dwarf limped forward, straightening before the mob and said in a tired voice: 'Axeman. Did it thirty years. Had to bury a hunderd friends, all for Honor. Pinned in a canyon, surrounded by archers. Honor didn't save them. Left for dead, I was.' The crowd hushed. Together our eyes all seemed to notice the crossbowman's wooden leg. 'Lost it to an arrow. Your gravestone, that's your honor. I keep mine on my back.' He patted his crossbow, passing through the stilled ruffians unmolested.'
- --Honor's Price, by Duren Dirkhammer, Historian

Unit: Dwarf Crossbowman
Tier I: 35
Abilities:
Melee Strike (6
)
Shoot Heavy Crossbow (16
)
Archer
Armored
Walking
Dwarf
Mountaineering
Cave Crawling
Night Vision
20%
Protection
+1
Ranged +2 
+1
Ranged +2
+1 
+1
Ranged +2
+1 
+1
Ranged +4
+1
,
Armor Piercing
Dwarf Deepguard
'I only caught a glimpse of the Deep Guards before being escorted to the Dining Hall of the center of Deepmir Fortress. They were practicing a sequence of training exercises with the long pike atop the city's curtain wall. I didn't think much of it at the time, because every race has some form of pikeman, but the way they moved in their formidable dwarven plate armor and through the cramped caves with those extra long shafts, well, I suppose the dwarves have good reason to hold them in such high esteem.'
- --Chronicles of Deepmir, by Ham the Wanderer

Unit: Dwarf Deepguard
Tier I: 46
Abilities:
Melee Strike (11
)
Pikeman
Pike Square
Polearm
First Strike
Armored
Walking
Dwarf
Mountaineering
Cave Crawling
Night Vision
20%
Protection
+1
Melee +2 
+1
Melee +2
+1 
+1
Melee +2
+1 
+1
Melee +4
+1
,
Armor Piercing
Dwarf Forge Priest
I am Forge and Furnace, Hammer and Anvil.
I will walk through fire, wielding my hammer for Justice.
By Virtue's glow, I cleanse all wounds and bind broken bones.
I kindle the dying coals of my people's souls and blaze in Honor's kiln.
In candlelight, I will cast away the shadows of the mind.
I am the Forge Priest, keeper of the Guardian Flame.
- --Oath of the Forge Priest

Unit: Dwarf Forge Priest
Tier II: 36
Abilities:
Melee Strike (8
)
Fire Bolts (8
)
Guardian Flame
Support
True Sight
Lava Walking
Armored
Walking
Dwarf
Mountaineering
Cave Crawling
Night Vision
100%
Protection
20%
Protection
+1
Melee +4 
+1
Ranged +4
+1
,
Dispel Magic
+1
Melee +4
+1 
+1
Ranged +8
+1
,
Inflict Immolation
Dwarf Boar Rider
'Dwarves trace the first boar rider to a wild dwarf girl named Ahnnha who had an unnatural love of boars. She survived in the mountain caves, raiding lowland villages then retreating on the back of her nimble-footed boar up the slopes so quickly that none could catch her. No animal traverses rugged terrain with such speed. Though legends vary, most agree she was captured by a clever and nameless Axeman who demanded she marry him. Together they started a family and formed a clan. Later rival clans started to include boar riders as well. Nowadays boar riders are common from many origins, and still they revere the nameless Axeman by wielding a poleaxe, and they spare no expense on the finest dwarven armor in honor of the love the wild dwarf woman had for her boar.'
- --Dwarf Society Made Simple, by Lord Milligan

Unit: Dwarf Boar Rider
Tier II: 57
Abilities:
Melee Strike (12
)
Cavalry
Charge
Mounted
Armored
Walking
Dwarf
Mountaineering
Cave Crawling
Night Vision
20%
Protection
+1
Melee +4 
+1
Melee +4
+1 
+1
Melee +4
+1 
+1
Melee +8
+1
,
Inflict Crippling Wounds
Dwarf Firstborn
'We fled to the deep vaults, where the dwarves of Deepmir vowed never to return. Too many terrible things dwelled deep in the earth. I assured them that with sufficient courage, allies might be found to protect us from the invading enemy. Believing, they broke down the sealed walls. The screaming of the enemy hordes pursued us. I led them to a realm where rocks melted. We found allies bathing in a molten river. For centuries, the First Born where known in legend only. They recognized the dwarves with me with eyes reflecting fatherly compassion. They turned on the pursuing hordes. Each strike a blast of lava from which even giant and dragon fled.
- --Chronicles of Deepmir, by Ham the Wanderer

Unit: Dwarf Firstborn
Tier III: 70
Abilities:
Melee Strike (14
2
)
Shatter Strike
Lava Walking
Dragon Slayer
Giant Slayer
Tunneling
Mind Control Immunity
Infantry
Wall Climbing
Armored
Walking
Dwarf
Mountaineering
Cave Crawling
Night Vision
60%
Protection
100%
Protection
+1
Melee +6 
+1
Melee +6
+1
,
Inflict Immolation
+1
Melee +6
+1 
+1
Melee +12
+1
,
Fire Aura
Racial Governance[]
Racial Governance is part of the
expansion.
Note that only
Dwarf units are affected
| Racial Governance | Military | Economic |
|---|---|---|
| Patron | Dwarf Crossbowman gets +2 |
Stone Walls give +75 |
| Protector | Dwarf Axeman and Dwarf Deepguard gain +2 |
Dwarves cities gain +3 |
| Champion | Dwarf Firstborn gain |
Pool of the Firstborn generates +20 |
| Prophet | Dwarves gain |
Items build in Item Forges are 35% cheaper. |
| Deity | Hurry Production cost is reduced by 50% and does not reduce city |

