Earth gives you the ability to deal or protect against physical damage, summon the sturdy Earth Elemental, and shake the ground under you enemy's feet as their speed comes to a crawl.
Adept[]
Your stride is heavy and your gaze hard and unyielding. You are a user of the earth magics and possess the ability to harden your own troops into unbreakable warriors and your city walls reform at your word.
Earth Node Mana Bonus
Name: | Earth Node Mana Bonus | Spec. (Tier) | Earth Adept (I) | Research: | -- |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Earth Nodes provide +5 Income.
|
Stoning
Name: | Stoning | Spec. (Tier) | Earth Adept (I) | Research: | 80 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | Cost: | 15 | |
Deals 25 damage to target unit. |
Stone Skin
Name: | Stone Skin | Spec. (Tier) | Earth Adept (II) | Research: | 120 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | Cost: | 8 | |
Protects a body from physical harm by sheilding it with an armor of stone. Target unit gains +5 , +3 , and -16 . |
Domain of Earth
Name: | Domain of Earth | Spec. (Tier) | Earth Adept (III) | Research: | 180 |
---|---|---|---|---|---|
Cost: | 70 | Upkeep: | 20 / | Cost: | 60 |
Type: | City Enchantment | Target: | Friendly City | ||
Enchanted city and units in its domain now like Subterranean terrain.
|
Regenerate Walls
Name: | Regenerate Walls | Spec. (Tier) | Earth Adept (III) | Research: | 180 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 20 | |
Walls absorb the earth's power in order to regenerate themselves. Walls restore 20 at the start of each combat round. |
Master[]
You shake dust from your form as you walk the battlefield unfettered even by the greatest of siege weapon volleys, their blows splintering against your cracked and dry skin. The earth itself shudders at your passing and with a word you can break the land asunder against your foes.
Earth Affinity
Name: | Earth Affinity | Spec. (Tier) | Master of Earth (I) | Research: | -- |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Earth Nodes provide +5 Income.
Air Nodes provide -5 Income.
|
Transform Mana Node
Name: | Transform Mana Node | Spec. (Tier) | Air, Creation, Destruction, Earth, Fire and Water master (I) | Research: | -- |
---|---|---|---|---|---|
Cost: | Not possible | Upkeep: | -- | Cost: | 60 |
Type: | Strategic Spell | Target: | Mana Node | ||
Transforms a mana node to the type of your master specialization.
Does not work on mana nodes that already belong to a specific sphere.
|
Slow
Name: | Slow | Spec. (Tier) | Earth Master (IV) | Research: | 350 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | Cost: | 10 | |
Target unit is Slowed until end of combat. |
City Quake
Name: | City Quake | Spec. (Tier) | Earth Master (V) | Research: | 800 | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Hostile City | Cost: | 100 | |
Causes the foundations of a city to tremble and rupture. This kills 30% of the city's (or ) and destroys 1 random city upgrade.
It also causes: |
Summon Earth Elemental
Name: | Summon Earth Elemental | Spec. (Tier) | Earth Master (V) | Research: | 700 | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 18 / | Cost: | 150 | |
Summons an Earth Elemental to target location.
|
Earthquake
Name: | Earthquake | Spec. (Tier) | Earth Master (VII) | Research: | 2500 | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | Cost: | 50 | |
The battlefield is struck by a devastating earthquake. This deals 60 damage to walls and 40 damage to all units on the battlefield.
When cast during battles in living cities, the following penalties occur: When cast during battles in undead cities, the following penalty occurs: |
|