Units[]
Following here are all elementals in game:
Air Elemental
'A dust storm. That's what I thought at first. It flew at me with the force of a tornado. The air buzzed. The hair on my feet stood on end. I drove my camel towards the oasis, thinking the well would make a decent hiding place. I suddenly found myself falling head over heels in a pile of thorny weeds. The Air Elemental came at me, and all around me flew a hundred tumbleweed balls. The things must have been distracted because it forgot entirely about me, and flew off with all the tumbleweeds.'
- --Where's Symba?, Ham the Wanderer
Unit: Air Elemental

Tier III: 60







Can be summoned with




Evolves from: Lesser Air Elemental
Abilities:
Melee Strike (6
14
)
Phase
Projectile Resistance
Inflict Shocking
Inflict Stun
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
100%
Protection
40%
Protection
60%
Weakness
60%
Weakness
+1
Melee +6
+1
Melee +6
+1
+1
Melee +6
+1
+1
Melee +12
+1
,
Static Shield
Blight Elemental
'I don't know why they were surprised. Blight creeps across fertile lands, like a beast. That it suddenly assumed a living form and ruthlessly blasted the kings knights with infection and corrosive ooze...I didn't wait for their flesh to melt from their bones.'
- --Reason for Retreat, by Ham the Wanderer
This Unit is exclusive to the Golden Realms Expansion
Unit: Blight Elemental

Tier III: 75







Can be summoned with




Evolves from: Lesser Blight Elemental
Abilities:
Melee Strike (6
14
)
Weakening Breath (8
)
Weakening
Disgusting Stench
Inflict Noxious Vulnerability
Inflict Enfeebling Fever
Inflict Exhausting Fatigue
Inflict Severely Poisoned
Inflict Brain Rot
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
40%
Weakness
60%
Weakness
Earth Elemental
'The hulking mass of dirt lifted the earth beneath our feet. An inexperienced Storm Sister loosed a barrage of lightning. The thing didn't even flinch. The spearman and archers struck, but it pounded those that didn't flee into the ground. I ordered the troops to spread out. We struck it over and over, but how do you know how well you're fighting a being of earth? Eventually, the earth elemental could not sustain its form and crumbled back into the clods of dirt from which it rose.'
- --Dirty Jobs, Xenock Treestar, Ranger
Unit: Earth Elemental

Tier III: 75







Can be summoned with




Evolves from: Lesser Earth Elemental
Abilities:
Melee Strike (20
)
Inflict Crippling Wounds
Defender
Regrowth
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
100%
Protection
40%
Protection
60%
Weakness
60%
Weakness
+1
Melee +6
+1
Melee +6
+1
,
Petrifying Touch
+1
Melee +6
+1
+1
Melee +12
+1
,
Tireless
Fire Elemental
'The creature moved just like a man made of flames, this Fire Elemental. It cut us off before we could get to the river, blasting our company with its fists of flame. I wished for a frost cannon, but with the withdrawal of the Frostlings to the northern tundra, the technology to build such devices was lost. We were forced to extinguish is by force of steel. Many of our blows did little damage, but little by little the sparks faded to embers and the flames smoldered.'
- --Encounters in Invention, by Roper Hetlam, Dreadnought
Unit: Fire Elemental

Tier III: 60







Can be summoned with




Evolves from: Lesser Fire Elemental
Abilities:
Melee Strike (6
18
)
Sprint
Inflict Immolation
Inflict Scorching Heat
Fire Aura
Explosive Death
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
100%
Protection
100%
Weakness
+1
Melee +6
+1
Melee +6
+1
+1
Melee +6
+1
+1
Melee +12
+1
,
Charge,
Killing Momentum
Frost Elemental
'Most summoners agree, it's no longer trendy to summon water elementals, and with a slight alteration to the old spell, you can freshen it and summon something much more in vogue for all your battlefield needs. So imagine my excitement when I got my summoners license and clearance papers from the Commonwealth Ministry of Sorcery and Summoning(CMOSS) to summon my first Frost Elemental. Keep them away from fire, and feed them a steady diet of ice cubes, and they'll freeze any enemy that tries to siege your castle. And in case of dinner parties, they're great for chilling drinks.'
- --Conjurer's Chic, by Babbette Mumraht, Magic-Reporter
Unit: Frost Elemental

Tier III: 70







Can be summoned with




Evolves from: Lesser Frost Elemental
Abilities:
Melee Strike (5
12
)
Frost Aura
Inflict Freezing Cold
Inflict Frostbite
Inflict Chilling
Projectile Resistance
Defender
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
40%
Weakness
40%
Weakness
+1
Melee +6
+1
Melee +6
+1
,
Defensive Strike
+1
Melee +6
+1
+1
Melee +12
+1
,
20%
Protection,
20%
Protection
Lesser Air Elemental
'Study the invisible breeze. A breath upon my arm, a blast of wind able to deliver a powerful punch. The citizens of the realms of air are not all monstrous beasts. Many are finer, more like us. Not monsters, but man and woman that pull the air around themselves like we pull flesh around our souls.'
- --The Tome of Sky, by Aril Tempestus
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Air Elemental

Tier II: 45







Can be summoned with




Abilities:
Melee Strike (6
6
)
Lightning Shock (11
)
Evolve(Air Elemental)
Projectile Resistance
Inflict Shocking
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
100%
Protection
40%
Protection
60%
Weakness
60%
Weakness
+1
Ranged +4
+1
Ranged +4
+1
,
Stunning Touch
+1
Ranged +4
+1
,
Phase
+1
Ranged +8
+1
Lesser Blight Elemental
'At Arcanus Academy, we would summon Lesser Blight Elementals, loosing them into the dormitories the night before the Final Exams to spread a little nausea and plague before the big test. I like to think of it as the first test question, whether they could handle a little anxiety.'
- --More than Lectures, by Headmaster Myke Gonnagull
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Blight Elemental

Tier II: 55







Can be summoned with




Abilities:
Melee Strike (5
7
)
Poison Spit (11
)
Evolve(Blight Elemental)
Inflict Noxious Vulnerability
Disgusting Stench
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
40%
Weakness
60%
Weakness
+1
Ranged +4
+1
Ranged +4
+1
,
Inflict Enfeebling Fever,
Inflict Exhausting Fatigue
+1
Ranged +4
+1
+1
Ranged +8
+1
,
Inflict Severely Poisoned
Lesser Earth Elemental
'Petra loved rocks. While other kids played with friends, she gathered earth friends. Unbreakable. Solid. Supportive. Not like her heartless father. One night, he thought to fix his girl's peculiarities. As her father's cudgel struck, Petra's friends rose, forming a man of stone. Petra entered the Druid's Enclave an orphan. She taught us all to trust the earth.'
- --Oakenshire Enclave, by Antlerianis
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Earth Elemental

Tier II: 55







Can be summoned with




Abilities:
Melee Strike (12
)
Throw Stones (11
)
Evolve(Earth Elemental)
Inflict Crippling Wounds
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
100%
Protection
40%
Protection
60%
Weakness
60%
Weakness
Lesser Fire Elemental
'I stared at the campfire, feeling cold. Then a voice spoke, 'I'll grant your wish and make you warmer.' I told the voice I would accept the offer only after donning my red ring. I highly recommend magic rings. The Lesser Fire Elemental rose from the fire and I embraced it without being burned, for the red ring protected me.'
- --Must-Have Magic Items, Bezos the Mage
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Fire Elemental

Tier II: 45







Can be summoned with




Abilities:
Melee Strike (8
)
Fire Bolts (8
)
Evolve(Fire Elemental)
Explosive Death
Inflict Scorching Heat
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
100%
Protection
100%
Weakness
+1
Ranged +4
+1
Melee +4
+1
,
Inflict Immolation
+1
Ranged +4
+1
,
Fire Aura
+1
Ranged +8
+1
Lesser Frost Elemental
'I know that Ice chests are the latest rage among magical appliances. Though personally, I prefer to summon a few Lesser Frost Elementals to carry my supplies that require refrigeration. They aren't as powerful in battle, but are much more obedient than their elder brethren.'
- --Sorcery for Everyday, by Vondervuvu Flickenstin, Magician
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Frost Elemental

Tier II: 50







Can be summoned with




Abilities:
Melee Strike (5
5
)
Frost Shard (11
)
Freezing Touch
Evolve(Frost Elemental)
Inflict Frostbite
Floating
Elemental
Magical Origin
Projectile Resistance
Night Vision
100%
Protection
40%
Weakness
40%
Weakness
+1
Ranged +4
,
Inflict Chilling
+1
Ranged +4
+1
,
Defender
+1
Ranged +4
+1
,
Frost Aura
+1
Ranged +8
+1
Lesser Shadow Stalker
Unit: Lesser Shadow Stalker


Tier II: 40








Evolves from Scoundrel when

Abilities:
Melee Strike (7
7
)
Frost Shard (11
)
Shadow Step
Mind Control Immunity
Night Vision
Backstab
Forest Concealment
Wetlands Concealment
Urban Concealment
Mountain Concealment
Floating
Elemental
Incorporeal
Pass Wall
Magical Origin
80%
Protection
80%
Protection
60%
Protection
Experience Ranks:
- When
Dark Pact is active, Lesser Shadow Stalkers gain
Shadow Step
- When
Produce Shadow Stalker is researched, Lesser Shadow Stalkers gain
Evolve(Shadow Stalker)
Lesser Spirit Elemental
'Let your candle flame glow,
Servants of the sunrise.
Let lady light shine so.
Worry not that with it tries,
To burn away the fog.
Morning fire ignite,
Pierce the darkest bog,
Come to me and fight,
Set the world alight.
- --A Song for the Lesser Lights, by Willa Loveday, Master Bard
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Spirit Elemental

Tier II: 50







Can be summoned with




Abilities:
Melee Strike (6
6
)
Spirit Blast (11
)
Bestow Iron Heart
Evolve(Spirit Elemental)
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
80%
Protection
80%
Protection
80%
Protection
100%
Weakness
+1
Ranged +4
+1
Ranged +4
+1
,
Inflict Spirit Breaking
+1
Ranged +4
+1
,
Inflict Daze
+1
Ranged +8
+1
Shadow Stalker
Unit: Shadow Stalker

Tier III: 60








Evolves from Lesser Shadow Stalker when

Abilities:
Melee Strike (10
12
)
Mind Control Immunity
Projectile Resistance
Night Vision
Backstab
Elemental
Inflict Exhausting Fatigue
Forest Concealment
Wetlands Concealment
Urban Concealment
Mountain Concealment
Floating
Incorporeal
Pass Wall
Magical Origin
100%
Protection
100%
Protection
60%
Protection
+1
Melee +6
+1
Melee +6
+1
,
Inflict Frostbite
+1
Melee +6
+1
+1
Melee +12
+1
,
Inflict Freezing Cold
- When
Dark Pact is active, Shadow Stalkers gain
Shadow Step and
Frost Aura
Spirit Elemental
'When the edged of the world fray, we'll see that there is life in all things, including light itself. Some sorcerers sense what I divulge tonight. Beings that strike with the sacred glow of stars and move as quickly as a blinding flash can be coaxed through mana-conduits from their bright realms to dance across our own.'
- --Mages Amused, by Merra Lynn
This Unit is exclusive to the Golden Realms Expansion
Unit: Spirit Elemental

Tier III: 70







Can be summoned with




Evolves from: Lesser Spirit Elemental
Abilities:
Melee Strike (6
14
)
Spirit Ray (11
)
Bestow Iron Heart
Inflict Daze
Inflict Spirit Breaking
Floating
Elemental
Magical Origin
Night Vision
100%
Protection
80%
Protection
80%
Protection
80%
Protection
100%
Weakness
+1
Ranged +1
Melee +6
+1
Ranged +6
+1
+1
Ranged +1
Melee +6
+1
+1
Ranged +12
+1
,
Projectile Reflection