Units[]
Following here are all elementals in game:
Air Elemental
'A dust storm. That's what I thought at first. It flew at me with the force of a tornado. The air buzzed. The hair on my feet stood on end. I drove my camel towards the oasis, thinking the well would make a decent hiding place. I suddenly found myself falling head over heels in a pile of thorny weeds. The Air Elemental came at me, and all around me flew a hundred tumbleweed balls. The things must have been distracted because it forgot entirely about me, and flew off with all the tumbleweeds.'
- --Where's Symba?, Ham the Wanderer
Unit: Air Elemental Origin: Elementals
Tier III: 60 36 12 11 Cost: 200 Upkeep: 16 /
Can be summoned with Summon Air Elemental(150 18 /)
Evolves from: Lesser Air Elemental
Abilities:
- Melee Strike (6 14 )
- Phase
- Projectile Resistance
- Inflict Shocking
- Inflict Stun
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 100% Protection
- 40% Protection
- 60% Weakness
- 60% Weakness
- +1 Melee +6
- +1 Melee +6 +1
- +1 Melee +6 +1
- +1 Melee +12 +1 , Static Shield
Blight Elemental
'I don't know why they were surprised. Blight creeps across fertile lands, like a beast. That it suddenly assumed a living form and ruthlessly blasted the kings knights with infection and corrosive ooze...I didn't wait for their flesh to melt from their bones.'
- --Reason for Retreat, by Ham the Wanderer
This Unit is exclusive to the Golden Realms Expansion
Unit: Blight Elemental Origin: Elementals
Tier III: 75 32 13 11 Cost: 200 Upkeep: 16 /
Can be summoned with Summon Blight Elemental(150 18 /)
Evolves from: Lesser Blight Elemental
Abilities:
- Melee Strike (6 14 )
- Weakening Breath (8 )
- Weakening
- Disgusting Stench
- Inflict Noxious Vulnerability
- Inflict Enfeebling Fever
- Inflict Exhausting Fatigue
- Inflict Severely Poisoned
- Inflict Brain Rot
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 40% Weakness
- 60% Weakness
Earth Elemental
'The hulking mass of dirt lifted the earth beneath our feet. An inexperienced Storm Sister loosed a barrage of lightning. The thing didn't even flinch. The spearman and archers struck, but it pounded those that didn't flee into the ground. I ordered the troops to spread out. We struck it over and over, but how do you know how well you're fighting a being of earth? Eventually, the earth elemental could not sustain its form and crumbled back into the clods of dirt from which it rose.'
- --Dirty Jobs, Xenock Treestar, Ranger
Unit: Earth Elemental Origin: Elementals
Tier III: 75 28 13 9 Cost: 200 Upkeep: 16 /
Can be summoned with Summon Earth Elemental(150 18 /)
Evolves from: Lesser Earth Elemental
Abilities:
- Melee Strike (20 )
- Inflict Crippling Wounds
- Defender
- Regrowth
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 100% Protection
- 40% Protection
- 60% Weakness
- 60% Weakness
- +1 Melee +6
- +1 Melee +6 +1 , Petrifying Touch
- +1 Melee +6 +1
- +1 Melee +12 +1 , Tireless
Fire Elemental
'The creature moved just like a man made of flames, this Fire Elemental. It cut us off before we could get to the river, blasting our company with its fists of flame. I wished for a frost cannon, but with the withdrawal of the Frostlings to the northern tundra, the technology to build such devices was lost. We were forced to extinguish is by force of steel. Many of our blows did little damage, but little by little the sparks faded to embers and the flames smoldered.'
- --Encounters in Invention, by Roper Hetlam, Dreadnought
Unit: Fire Elemental Origin: Elementals
Tier III: 60 32 12 11 Cost: 200 Upkeep: 16 /
Can be summoned with Summon Fire Elemental(150 18 /)
Evolves from: Lesser Fire Elemental
Abilities:
- Melee Strike (6 18 )
- Sprint
- Inflict Immolation
- Inflict Scorching Heat
- Fire Aura
- Explosive Death
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 100% Protection
- 100% Weakness
- +1 Melee +6
- +1 Melee +6 +1
- +1 Melee +6 +1
- +1 Melee +12 +1 , Charge, Killing Momentum
Frost Elemental
'Most summoners agree, it's no longer trendy to summon water elementals, and with a slight alteration to the old spell, you can freshen it and summon something much more in vogue for all your battlefield needs. So imagine my excitement when I got my summoners license and clearance papers from the Commonwealth Ministry of Sorcery and Summoning(CMOSS) to summon my first Frost Elemental. Keep them away from fire, and feed them a steady diet of ice cubes, and they'll freeze any enemy that tries to siege your castle. And in case of dinner parties, they're great for chilling drinks.'
- --Conjurer's Chic, by Babbette Mumraht, Magic-Reporter
Unit: Frost Elemental Origin: Elementals
Tier III: 70 32 14 11 Cost: 200 Upkeep: 16 /
Can be summoned with Summon Frost Elemental(150 18 /)
Evolves from: Lesser Frost Elemental
Abilities:
- Melee Strike (5 12 )
- Frost Aura
- Inflict Freezing Cold
- Inflict Frostbite
- Inflict Chilling
- Projectile Resistance
- Defender
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 40% Weakness
- 40% Weakness
- +1 Melee +6
- +1 Melee +6 +1 , Defensive Strike
- +1 Melee +6 +1
- +1 Melee +12 +1 , 20% Protection, 20% Protection
Lesser Air Elemental
'Study the invisible breeze. A breath upon my arm, a blast of wind able to deliver a powerful punch. The citizens of the realms of air are not all monstrous beasts. Many are finer, more like us. Not monsters, but man and woman that pull the air around themselves like we pull flesh around our souls.'
- --The Tome of Sky, by Aril Tempestus
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Air Elemental Origin: Elementals
Tier II: 45 36 11 10 Cost: 100 Upkeep: 8 /
Can be summoned with Summon Lesser Elemental(120 12 /)
Abilities:
- Melee Strike (6 6 )
- Lightning Shock (11 )
- Evolve(Air Elemental)
- Projectile Resistance
- Inflict Shocking
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 100% Protection
- 40% Protection
- 60% Weakness
- 60% Weakness
- +1 Ranged +4
- +1 Ranged +4 +1 , Stunning Touch
- +1 Ranged +4 +1 , Phase
- +1 Ranged +8 +1
Lesser Blight Elemental
'At Arcanus Academy, we would summon Lesser Blight Elementals, loosing them into the dormitories the night before the Final Exams to spread a little nausea and plague before the big test. I like to think of it as the first test question, whether they could handle a little anxiety.'
- --More than Lectures, by Headmaster Myke Gonnagull
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Blight Elemental Origin: Elementals
Tier II: 55 32 12 10 Cost: 100 Upkeep: 8 /
Can be summoned with Summon Lesser Elemental(120 12 /)
Abilities:
- Melee Strike (5 7 )
- Poison Spit (11 )
- Evolve(Blight Elemental)
- Inflict Noxious Vulnerability
- Disgusting Stench
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 40% Weakness
- 60% Weakness
- +1 Ranged +4
- +1 Ranged +4 +1 , Inflict Enfeebling Fever, Inflict Exhausting Fatigue
- +1 Ranged +4 +1
- +1 Ranged +8 +1 , Inflict Severely Poisoned
Lesser Earth Elemental
'Petra loved rocks. While other kids played with friends, she gathered earth friends. Unbreakable. Solid. Supportive. Not like her heartless father. One night, he thought to fix his girl's peculiarities. As her father's cudgel struck, Petra's friends rose, forming a man of stone. Petra entered the Druid's Enclave an orphan. She taught us all to trust the earth.'
- --Oakenshire Enclave, by Antlerianis
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Earth Elemental Origin: Elementals
Tier II: 55 28 12 8 Cost: 100 Upkeep: 8 /
Can be summoned with Summon Lesser Elemental(120 12 /)
Abilities:
- Melee Strike (12 )
- Throw Stones (11 )
- Evolve(Earth Elemental)
- Inflict Crippling Wounds
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 100% Protection
- 40% Protection
- 60% Weakness
- 60% Weakness
Lesser Fire Elemental
'I stared at the campfire, feeling cold. Then a voice spoke, 'I'll grant your wish and make you warmer.' I told the voice I would accept the offer only after donning my red ring. I highly recommend magic rings. The Lesser Fire Elemental rose from the fire and I embraced it without being burned, for the red ring protected me.'
- --Must-Have Magic Items, Bezos the Mage
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Fire Elemental Origin: Elementals
Tier II: 45 32 11 10 Cost: 100 Upkeep: 8 /
Can be summoned with Summon Lesser Elemental(120 12 /)
Abilities:
- Melee Strike (8 )
- Fire Bolts (8 )
- Evolve(Fire Elemental)
- Explosive Death
- Inflict Scorching Heat
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 100% Protection
- 100% Weakness
- +1 Ranged +4
- +1 Melee +4 +1 , Inflict Immolation
- +1 Ranged +4 +1 , Fire Aura
- +1 Ranged +8 +1
Lesser Frost Elemental
'I know that Ice chests are the latest rage among magical appliances. Though personally, I prefer to summon a few Lesser Frost Elementals to carry my supplies that require refrigeration. They aren't as powerful in battle, but are much more obedient than their elder brethren.'
- --Sorcery for Everyday, by Vondervuvu Flickenstin, Magician
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Frost Elemental Origin: Elementals
Tier II: 50 32 13 10 Cost: 100 Upkeep: 8 /
Can be summoned with Summon Lesser Elemental(120 12 /)
Abilities:
- Melee Strike (5 5 )
- Frost Shard (11 )
- Freezing Touch
- Evolve(Frost Elemental)
- Inflict Frostbite
- Floating
- Elemental
- Magical Origin
- Projectile Resistance
- Night Vision
- 100% Protection
- 40% Weakness
- 40% Weakness
- +1 Ranged +4 , Inflict Chilling
- +1 Ranged +4 +1 , Defender
- +1 Ranged +4 +1 , Frost Aura
- +1 Ranged +8 +1
Lesser Shadow Stalker
Unit: Lesser Shadow StalkerOrigin: Rogue Requires: Corrupted Killers
Tier II: 40 32 9 10 Cost: 110 10 Upkeep: 8 /
Evolves from Scoundrel when Corrupted Killers is researched
Abilities:
- Melee Strike (7 7 )
- Frost Shard (11 )
- Shadow Step
- Mind Control Immunity
- Night Vision
- Backstab
- Forest Concealment
- Wetlands Concealment
- Urban Concealment
- Mountain Concealment
- Floating
- Elemental
- Incorporeal
- Pass Wall
- Magical Origin
- 80% Protection
- 80% Protection
- 60% Protection
Experience Ranks:
- When Dark Pact is active, Lesser Shadow Stalkers gain Shadow Step
- When Produce Shadow Stalker is researched, Lesser Shadow Stalkers gain Evolve(Shadow Stalker)
Lesser Spirit Elemental
'Let your candle flame glow,
Servants of the sunrise.
Let lady light shine so.
Worry not that with it tries,
To burn away the fog.
Morning fire ignite,
Pierce the darkest bog,
Come to me and fight,
Set the world alight.
- --A Song for the Lesser Lights, by Willa Loveday, Master Bard
This Unit is exclusive to the Golden Realms Expansion
Unit: Lesser Spirit Elemental Origin: Elementals
Tier II: 50 28 12 10 Cost: 100 Upkeep: 8 /
Can be summoned with Summon Lesser Elemental(120 12 /)
Abilities:
- Melee Strike (6 6 )
- Spirit Blast (11 )
- Bestow Iron Heart
- Evolve(Spirit Elemental)
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 80% Protection
- 80% Protection
- 80% Protection
- 100% Weakness
- +1 Ranged +4
- +1 Ranged +4 +1 , Inflict Spirit Breaking
- +1 Ranged +4 +1 , Inflict Daze
- +1 Ranged +8 +1
Shadow Stalker
Unit: Shadow StalkerOrigin: Rogue Requires: Planar Gate
Tier III: 60 32 11 11 Cost: 200 40 Upkeep: 16 /
Evolves from Lesser Shadow Stalker when Produce Shadow Stalker is researched
Abilities:
- Melee Strike (10 12 )
- Mind Control Immunity
- Projectile Resistance
- Night Vision
- Backstab
- Elemental
- Inflict Exhausting Fatigue
- Forest Concealment
- Wetlands Concealment
- Urban Concealment
- Mountain Concealment
- Floating
- Incorporeal
- Pass Wall
- Magical Origin
- 100% Protection
- 100% Protection
- 60% Protection
- +1 Melee +6
- +1 Melee +6 +1 , Inflict Frostbite
- +1 Melee +6 +1
- +1 Melee +12 +1 , Inflict Freezing Cold
- When Dark Pact is active, Shadow Stalkers gain Shadow Step and Frost Aura
Spirit Elemental
'When the edged of the world fray, we'll see that there is life in all things, including light itself. Some sorcerers sense what I divulge tonight. Beings that strike with the sacred glow of stars and move as quickly as a blinding flash can be coaxed through mana-conduits from their bright realms to dance across our own.'
- --Mages Amused, by Merra Lynn
This Unit is exclusive to the Golden Realms Expansion
Unit: Spirit Elemental Origin: Elementals
Tier III: 70 32 13 11 Cost: 200 Upkeep: 16 /
Can be summoned with Summon Spirit Elemental(150 18 /)
Evolves from: Lesser Spirit Elemental
Abilities:
- Melee Strike (6 14 )
- Spirit Ray (11 )
- Bestow Iron Heart
- Inflict Daze
- Inflict Spirit Breaking
- Floating
- Elemental
- Magical Origin
- Night Vision
- 100% Protection
- 80% Protection
- 80% Protection
- 80% Protection
- 100% Weakness
- +1 Ranged +1 Melee +6
- +1 Ranged +6 +1
- +1 Ranged +1 Melee +6 +1
- +1 Ranged +12 +1 , Projectile Reflection