Empire Happiness[edit | edit source]
Empire Happiness () is an all-influencing factor. It is regarded as a base Happiness
for all your cities before application of their individual modifiers comes into play, as well as being added to the Morale
of all your Units.
Increasing Empire Happiness[edit | edit source]
Empire Happiness can be increased in one of the following ways:
![]() |
Description | Duration | How to obtain |
---|---|---|---|
+25 | Recruited Hero | 5 ![]() |
Accept a Hero's proposal to join |
+100 | Wealthy Empire | - | Have 1000 ![]() |
+100 | Vanquished an enemy leader | 10 ![]() |
Send the enemy leader to the void permanently. Surrender does not count. |
+100 | Heptatopia | Eternal | ![]() |
+100 | Own a Unity Beacon Tower | - | |
+100 | Alignement away from neutral | 10 ![]() |
Alignement moves from Neutral toward Evil or from Neutral toward Good |
+200 | Lighting a Unity Beacon | ||
+300 | Own a Unity Beacon | - |
Empire Happiness Penalties[edit | edit source]
Negative Empire Happiness modifiers can be suffered in the following ways:
![]() |
Description | Duration | When |
---|---|---|---|
-100 | Lost 3 battles in a row | 5 ![]() |
Lose 3 Battles in a row. |
-400 | Age of Deception | Until Disjuncted | When an enemy Rogue casts Age of Deception. |
-100 | Leader has fallen | 10 ![]() |
Your leader is forced into the void. |
-100 | Lost a City | 10 ![]() |
A city has been taken from you by force. |
-25 | A hero has fallen | 5 ![]() |
Lose a hero. |
-50 | Enemy owns a Unity Beacon | Until city holding beacon is captured by enemies. | Happiness penalty incurred for each faction with an unlit unity beacon. |
-100 | Enemy lighting a Unity Beacon | Until city holding beacon is captured by enemies. | |
-150 | Enemy owns a Unity Beacon Tower | Until city holding beacon is captured by enemies. | Happiness penalty incurred for each faction with a lit unity beacon. |
-200 | Treasury Emptied | - | Have less than 50 ![]() |
-100 | Alignement toward neutral | 10 ![]() |
Alignement moves from Evil toward Neutral or from Good toward Neutral |
-50 | Civil Unrest | Until the city is not Very Unhappy or worse any more | A city you control is Very Unhappy or Rebellious (-400 Happiness or less). Does not affect Necromancer Players with an Unhappy Living City. |
Community content is available under CC-BY-SA unless otherwise noted.