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The forces of Destruction enable you to disintegrate foes, plunder cities, kill your enemy's population and wreak havoc upon the lands.

Adept[]

Destruction

You are a user of the most profane magic, destruction. You hold the powers to crumble empires with greater ease and inflict your armies with bloodlust while forcing your population to dwell in rotten murk.


Name: Destruction Node Mana Bonus Spec. (Tier) Dest. Adept (I) Research: -- Knowledge
Type: Empire Upgrade Subtype: Resource Management
Destruction
Destruction Nodes provide +5 Mana Income.
  • This Empire Upgrade always starts out researched.
Name: Hasty Plunder Spec. (Tier) Dest. Adept (III) Research: 200 Knowledge
Type: Empire Upgrade Subtype: Resource/City Management
Hasty Plunder
Enables the Instant Plunder option in the City Options menu. Instant Plunder allows you to "instantly" raze a city and gain loot as if it were plundered. This allows you plunder a city in the same amount of time as it would take to raze the city (2 Turn) and receive less loot than the normal Plunder option.
Name: Killer Instinct Spec. (Tier) Dest. Adept (I) Research: 80 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 6 Casting Points
Killer Instinct
Target unit will do 50% more damage on critical hits and gains Draconian, Dwarf, Frostling, Halfling, High Elf, Human, Goblin, Orc, and Tigran, slayer.
Name: Scorched Earth Spec. (Tier) Dest. Adept (II) Research: 140 Knowledge
Disjunction Cost: 45 Mana Upkeep: 15 Mana/Turn Casting Points Cost: 40 Casting Points
Type: City Enchantment Target: Owned City
Scorched Earth
Target city you own will be razed instantly when you lose control over it.
  • This is an act of Evil (25 Evil Alignment)
  • You will not suffer Happiness penalty once the city is razed.
  • Cannot affect Vassal cities
Name: Domain of Corruption Spec. (Tier) Dest. Adept (III) Research: 180 Knowledge
Disjunction Cost: 70 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 60 Casting Points
Type: City Enchantment Target: Friendly City
Domain of Corruption
Enchanted city and units in its domain now like Blighted terrain.
  • Does not affect Dwellings
  • This is an act of Evil (25 Evil Alignment)

Master[]

DestructionGreater

With your hands dripping with entropic miasma you hold even greater powers of destruction. Their barely constrained power gives you the ability to ruin your enemies with raw breaking force while also giving your existing spells even more power through chaotic energy.

Name: Destruction Affinity Spec. (Tier) Master of Destruction (I) Research: -- Knowledge
Type: Empire Upgrade Subtype: Resource Management
Destruction
Destruction Nodes provide +5 Knowledge Income. Creation Nodes provide -5 Mana Income.
  • This Empire Upgrade always starts out researched.
Name: Transform Mana Node Spec. (Tier) Air, Creation, Destruction, Earth, Fire and Water master (I) Research: -- Knowledge
Disjunction Cost: Not possible Upkeep: -- Mana Casting Points Cost: 60 Casting Points
Type: Strategic Spell Target: Mana Node
Mananode
Transforms a mana node to the type of your master specialization.

Does not work on mana nodes that already belong to a specific sphere.

  • This spell always starts out researched.
Name: Blight Empire Spec. (Tier) Dest. Master (IV) Research: 350 Knowledge
Disjunction Cost: 100 Mana Upkeep: 40 Mana/Turn Casting Points Cost: 80 Casting Points
Type: Global Enchantment Subtype: Terraforming
Blight Empire
Blighted terrain spread from your domain
  • This is an act of Evil (25 Evil Alignment)
Name: Wreck Spec. (Tier) Dest. Master (IV) Research: 350 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 10 Casting Points
Wreck
Target Boat Boat, Machine Machine, or Undead Undead gains Physical Weakness 100% Physical Damage Weakness and Blight Weakness 100% Blight Damage Weakness until end of combat.
Name: Storm Magic Spec. (Tier) Dest. Master (VI) Research: 1200 Knowledge
Type: Empire Upgrade Subtype: Spell Buff
Storm Magic
The damage of your direct damage combat spells is increased by 50%.
Name: Disintegrate Spec. (Tier) Dest. Master (VI) Research: 1200 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 20 Casting Points
Disintegrate
Attempts to disintegrate target unit. If it fails, unit takes 25 Physical Damage damage.
  • Strength: 15 Physical Defense
  • Successfully disintegrated units cannot be resurrected and will not resurge after combat.
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