The power of fire rain is yours to rain down on your enemies, shield your own units, thrive in tropical heat and summon the powerful Fire Elemental.

Adept[edit | edit source]

FireSP.png

Your arms are covered in ash up to the elbow as befits a true user of the flame magics. You have the power to curse your enemies with oily skin, all the more to fuel your flames endless hunger as you cast fireballs from your grasp.

Name: Fire Node Mana Bonus Spec. (Tier) Fire Adept (I) Research: -- Knowledge
Type: Empire Upgrade Subtype: Resource Management
FireSP.png
Fire Nodes provide +5 Mana Income.
  • This Empire Upgrade always starts out researched.
Name: Fireball Spec. (Tier) Fire Adept (I) Research: 80 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 10 Casting Points
Fireball.png
Deals 10 Physical Damage and 12 Fire Damage damage to target unit, gate or wooden wall.
Name: Skin of Oil Spec. (Tier) Fire Adept (II) Research: 100 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 7 Casting Points
Skin of Oil.png
Target unit suffers -2 Physical Damage melee strength, -2 Defense, -2 Resistance and Fire Weakness.png 60% Fire Damage Weakness until end of combat.

Elemental.png Elemental and Incorporeal.png Incorporeal units cannot be affected.

Name: Domain of the Sun Spec. (Tier) Fire Adept (III) Research: 180 Knowledge
Disjunction Cost: 90 Mana Upkeep: 30 Mana/Turn Casting Points Cost: 70 Casting Points
Type: City Enchantment Target: Friendly City
Domain of the Sun.png
Enchanted city and units in its domain now like Tropical and Volcanic terrain.
Name: Summon Hell Hound Spec. (Tier) Fire Adept (III) Research: 180 Knowledge
Type: Summoning Spell Upkeep: 12 Mana/Turn Casting Points Cost: 70 Casting Points
Summon Hell Hound.png
Summons a Hell Hound to target location.
  • The creature gets Cast Spell.png Summoned after it's being created

Master[edit | edit source]

FireGreater.png

Embers cover your flesh and flames lick at your fingers, you radiate heat and your presence is to know the true power of the flame. You are a master of fire magic and you can protect those you choose from yours and other flames as well as the cataclysm known as the hellfire spell.

Name: Fire Affinity Spec. (Tier) Master of Fire (I) Research: -- Knowledge
Type: Empire Upgrade Subtype: Resource Management
Fire.png
Fire Nodes provide +5 Knowledge Income. Water Nodes provide -5 Mana Income.
  • This Empire Upgrade always starts out researched.
Name: Transform Mana Node Spec. (Tier) Air, Creation, Destruction, Earth, Fire and Water master (I) Research: -- Knowledge
Disjunction.png Cost: Not possible Upkeep: -- Mana Casting Points Cost: 60 Casting Points
Type: Strategic Spell Target: Mana Node
Mananode.png
Transforms a mana node to the type of your master specialization.

Does not work on mana nodes that already belong to a specific sphere.

  • This spell always starts out researched.
Name: Fire Halo Spec. (Tier) Fire Master (IV) Research: 350 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 7 Casting Points
Fire Halo.png
Confers a halo of the Fire God on target friendly unit. It gains +2 Fire Damage melee and ranged strength (can open a new damage channel) and Fire Protection.png 100%Fire Damage Protection.
Name: Tropical Empire Spec. (Tier) Fire Master (IV) Research: 350 Knowledge
Disjunction Cost: 100 Mana Upkeep: 40 Mana/Turn Casting Points Cost: 80 Casting Points
Type: Global Enchantment Subtype: Terraforming
Tropical Empire.png
Tropical terrain spreads from your domain.
Name: Summon Fire Elemental Spec. (Tier) Fire Master (V) Research: 700 Knowledge
Type: Summoning Spell Upkeep: 18 Mana/Turn Casting Points Cost: 150 Casting Points
Summon Fire Elemental.png
Summons a Fire Elemental to target location.
  • The creature gets Cast Spell.png Summoned after it's being created
Name: Hellfire Spec. (Tier) Fire Master (VII) Research: 2500 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 50 Casting Points
Hellfire.png
Deals 30 Physical Damage damage against all walls and 50 Fire Damage damage against all units (including the caster's). Causes severe happiness penalties and population change when cast during a city battle.
  • Population Reduction: -15% Population
  • City Happiness Penalty: -300 Happiness for 20 Turn.
  • Race Happiness Penalty: -50 Happiness
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