According to ancient scripture, the Giant kin helped the Allfather form the continents, with Fire Giants directing the flow of molten rock, the Rock Giants shaping the solidified rock and the Storm Giants giving the lands their final polish through erosion. The Titans were the masters of the Giants and they oversaw the work of their kin, until the Giants rebelled. Now, Giants are rarely seen, and they keep mostly to themselves. They can sometimes be rallied behind a cause though, often with devastating results
GiantsIcon.png
----The Tome of Wonders '

Giant's Keep[edit | edit source]

Giant's Keep

Giants are one of the oldest races in the world, and this shows in their appearance as they are much more primal than other races and much more linked into the elements themselves.

They live in secluded keeps for the most part, often near a node or other structure dedicated to the elements. They are, for the most part, friendly to their neighbours unless roused, in which case they are a dangerous threat. Giants can be hard to kill due to their massive defensive stats and inherent resistances, as well as their strong abilities, but it can be done after a long siege due to their comparatively low production scores.

If you conquer or befriend a Giant's Keep then they will swear allegiance to your cause and you can then produce your own giants. One is the Stone Giant with their massive pickaxe and ability to throw large boulders. They are a walking, living siege weapon and can fill this role very well. Then you have Frost and Fire Giants, which are much more focused on melee combat than siege warfare with devastating abilities and dangerous weapons.

Their keeps are often enchanted with powerful magics that give their troops defensive bonuses, and do not have walls, instead trusting on the strength of their arm.

Buildings[edit | edit source]








Inherent Traits[edit | edit source]

All Giants have:

Producible Units[edit | edit source]

'Some of the more depressed monsters I deal with often are Ogres. They're moody, pouty monsters, too large to be humanoid, but lacking the skills of giant kin. They cannot break down city walls, climb mountains or hurl boulders. They also make lousy cooks. I try to remind them they're still capable of beating anything with their sizable club. I suspect they'd be happier if they didn't decorate their clothes with bones, but ogres are stupidly fixated on bony décor. I suppose that's symbolic of something.'

--Happy, Healthy Monsters, Ziggler Froud, Battlefield Therapist
Ogre.png
  
Unit: Ogre RecruitOrigin: Giants Requires: Burrow of the Degenerate Children
Tier III: 66 Hit Points 30 Movement 11 Defense 9 Resistance Cost: 150 Gold Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:

'The passage swept downward. The air was hot as a furnace and smelled of brimstone. My heart raced as I saw an orange glow. The Fire Giant stood in a pool of molten lava. Its skin was rippled with veins of glowing magma, its beard a fan of flames. It held aloft a sword that was little more than a column of flame. It wore black iron armor, and I groaned. Unsheating my blue blade, Frostbiter, I knew that even with magic, we would not pass this way without burning.'

--The Seals of the Firstborn, Malakite Stone, Dwarf Explorer
Fire Giant.png
  
Unit: Fire Giant RecruitOrigin: Giants Requires: Menhir of Fire
Tier IV: 96 Hit Points 36 Movement 16 Defense 12 Resistance Cost: 290 Gold 40 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:

'When the city of Icefell was taken by Commonwealth conquerers, I fled into the ice floes. Unaffected by cold, my Frostling people made peace with the Frost Giants ages ago. I convinced them to save us. They relished the cacophony of combat, blasting our enemies with an avalance of ice blows from their hammers. Of course, in their zeal to save our city, they broke down the wall, but eventually I got their attention before they leveled everything. Our friendship with these bellicose giants is priceless.'

--Frozen Freedom, Eccolo III, Iceking
Frost Giant.png
  
Unit: Frost Giant RecruitOrigin: Giants Requires: Menhir of Frost
Tier IV: 90 Hit Points 36 Movement 15 Defense 12 Resistance Cost: 280 Gold 40 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:

'The rock-encrusted brute was like a hillside with legs. It lumbered forward hefting in its hands a stone fragment larger than my mother-in-law. I dove through a great stone arch, before realizing it was a second Rock Giant. The two behemoths faces off against one another, as I scampered into a small hiding place. The first hurled his boulder against the head of the second, but to my suprise the second caught it out of the air. They started to wrestle, destroying cliff walls and reshaping the earth, completely forgetting about me.'

--Middletooth Mountain Mysteries, by Ham the Wanderer
Stone Giant.png
  
Unit: Stone Giant RecruitOrigin: Giants Requires: Menhir of Granite
Tier IV: 92 Hit Points 36 Movement 14 Defense 11 Resistance Cost: 280 Gold 40 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:

Other Giants[edit | edit source]


Archon Titan.png
  
Unit: Archon Titan RecruitOrigin: Archons Requires: Mausoleum
Tier IV: 100 Hit Points 36 Movement 15 Defense 13 Resistance Cost: 300 Gold 40 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Horned God.png
  

Unit: Horned God RecruitOrigin: Arch Druid
Tier IV: 92 Hit Points 36Movement 16 Defense 13 Resistance Cost: 320 Gold Upkeep: 32 Gold/Turn
Can be summoned with Summon Horned God.png Summon Horned God(240 Casting Points, 36 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.




Experience Ranks:

Troll.png
  
Unit: Troll RecruitOrigin: Monsters
Tier III: 68 Hit Points 30 Movement 12 Defense 10 Resistance Cost: 170 Gold Upkeep: 16 Gold/Turn
Abilities:


  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Yeti.png
  
Unit: Yeti RecruitOrigin: Monsters
Tier III: 70 Hit Points 30 Movement 12 Defense 11 Resistance Cost: 160 Gold Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Gallery[edit | edit source]

Concept arts[edit | edit source]

Other Giants[edit | edit source]

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