According to ancient scripture, the Giant kin helped the Allfather form the continents, with Fire Giants directing the flow of molten rock, the Rock Giants shaping the solidified rock and the Storm Giants giving the lands their final polish through erosion. The Titans were the masters of the Giants and they oversaw the work of their kin, until the Giants rebelled. Now, Giants are rarely seen, and they keep mostly to themselves. They can sometimes be rallied behind a cause though, often with devastating results | |
----The Tome of Wonders | ' |
Giant's Keep[]
Giant's Keep
Giants are one of the oldest races in the world, and this shows in their appearance as they are much more primal than other races and much more linked into the elements themselves.
They live in secluded keeps for the most part, often near a node or other structure dedicated to the elements. They are, for the most part, friendly to their neighbours unless roused, in which case they are a dangerous threat. Giants can be hard to kill due to their massive defensive stats and inherent resistances, as well as their strong abilities, but it can be done after a long siege due to their comparatively low production scores.
If you conquer or befriend a Giant's Keep then they will swear allegiance to your cause and you can then produce your own giants. One is the Stone Giant with their massive pickaxe and ability to throw large boulders. They are a walking, living siege weapon and can fill this role very well. Then you have Frost and Fire Giants, which are much more focused on melee combat than siege warfare with devastating abilities and dangerous weapons.
Their keeps are often enchanted with powerful magics that give their troops defensive bonuses, and do not have walls, instead trusting on the strength of their arm.
Buildings[]
Burrow of the Degenerate Children
Fangir's Stone Ward
- Requires Burrow of the Degenerate Children
- Cost 160
- In a defensive siege, defending units gain Stone Skin
- Allows construction of:
Menhir of Fire
- Requires: Fangir's Stone Ward
- Cost 300 , 50
- Allows construction of:
Menhir of Frost
- Requires: Fangir's Stone Ward
- Cost 300 , 50
- Allows construction of:
Menhir of Granite
- Requires: Fangir's Stone Ward
- Cost 350
- Allows construction of:
Stone Quarry
- Cost: 120
- Dwelling gains +20
- Required for:
- Rock of Ages(With: Burrow of the Degenerate Children)
Rock of Ages
- Requires:
- Cost: 200
- Produced units gain Dragon Slayer
Inherent Traits[]
All Giants have:
- Giant, implying:
- Wall Crushing
- Mountaineering
- +2 Vision Range (Only on the surface, not underground)
Producible Units[]
Ogre
'Some of the more depressed monsters I deal with often are Ogres. They're moody, pouty monsters, too large to be humanoid, but lacking the skills of giant kin. They cannot break down city walls, climb mountains or hurl boulders. They also make lousy cooks. I try to remind them they're still capable of beating anything with their sizable club. I suspect they'd be happier if they didn't decorate their clothes with bones, but ogres are stupidly fixated on bony décor. I suppose that's symbolic of something.'
- --Happy, Healthy Monsters, Ziggler Froud, Battlefield Therapist
Unit: Ogre Origin: Giants Requires: Burrow of the Degenerate Children
Tier III: 66 30 11 9 Cost: 150 Upkeep: 16 /
Abilities:
Experience Ranks:
- +1 Melee +6
- +1 Melee +6 +1 , Inflict Crippling Wounds
- +1 Melee +6 +1
- +1 Melee +12 +1 , Overwhelm
Fire Giant
'The passage swept downward. The air was hot as a furnace and smelled of brimstone. My heart raced as I saw an orange glow. The Fire Giant stood in a pool of molten lava. Its skin was rippled with veins of glowing magma, its beard a fan of flames. It held aloft a sword that was little more than a column of flame. It wore black iron armor, and I groaned. Unsheating my blue blade, Frostbiter, I knew that even with magic, we would not pass this way without burning.'
- --The Seals of the Firstborn, Malakite Stone, Dwarf Explorer
Unit: Fire Giant Origin: Giants Requires: Menhir of Fire
Tier IV: 96 36 16 12 Cost: 290 40 Upkeep: 32 /
Abilities:
- Melee Strike (17 5 )
- Inflict Scorching Heat
- Lava Walking
- Walking
- Giant
- Wall Crushing
- Mountaineering
- 100% Protection
- 20% Weakness
- Likes: Barrens, Mountains, Lava Pool
- Dislikes: Arctic
Experience Ranks:
- +1 Melee +8
- +1 Melee +8 +1
- +1 Melee +8 +1
- +1 Melee +16 +1 , Inflict Immolation
Frost Giant
'When the city of Icefell was taken by Commonwealth conquerers, I fled into the ice floes. Unaffected by cold, my Frostling people made peace with the Frost Giants ages ago. I convinced them to save us. They relished the cacophony of combat, blasting our enemies with an avalance of ice blows from their hammers. Of course, in their zeal to save our city, they broke down the wall, but eventually I got their attention before they leveled everything. Our friendship with these bellicose giants is priceless.'
- --Frozen Freedom, Eccolo III, Iceking
Unit: Frost Giant Origin: Giants Requires: Menhir of Frost
Tier IV: 90 36 15 12 Cost: 280 40 Upkeep: 32 /
Abilities:
- Melee Strike (16 5 )
- Inflict Frostbite
- Walking
- Giant
- Wall Crushing
- Demolisher
- Mountaineering
- 100% Protection
- 20% Weakness
- Likes: Barrens, Mountains
- Dislikes: Tropical
- Dislikes: Volcanic
Experience Ranks:
- +1 Melee +8
- +1 Melee +8 +1
- +1 Melee +8 +1
- +1 Melee +16 +1 , Inflict Freezing Cold
Stone Giant
'The rock-encrusted brute was like a hillside with legs. It lumbered forward hefting in its hands a stone fragment larger than my mother-in-law. I dove through a great stone arch, before realizing it was a second Rock Giant. The two behemoths faces off against one another, as I scampered into a small hiding place. The first hurled his boulder against the head of the second, but to my suprise the second caught it out of the air. They started to wrestle, destroying cliff walls and reshaping the earth, completely forgetting about me.'
- --Middletooth Mountain Mysteries, by Ham the Wanderer
Unit: Stone Giant Origin: Giants Requires: Menhir of Granite
Tier IV: 92 36 14 11 Cost: 280 40 Upkeep: 32 /
Abilities:
- Melee Strike (18 )
- Hurl Boulder(Giant) (25 )
- Tunneling
- Walking
- Demolisher
- Giant
- Wall Crushing
- Mountaineering
- Likes: Barrens, Mountains
Experience Ranks:
- +1 Melee +8
- +1 Ranged +8 +1
- +1 Melee +8 +1
- +1 Ranged +16 +1 , Inflict Crippling Wounds
Other Giants[]
Archon Titan
Unit: Archon Titan Origin: Archons Requires: Mausoleum
Tier IV: 100 36 15 13 Cost: 300 40 Upkeep: 32 /
Abilities:
- Melee Strike (25 )
- Overwhelm
- Projectile Resistance
- Guard Breaker
- Giant
- Wall Crushing
- Mountaineering
- Walking
- Dedicated to Evil
- Undead
- Cannot Regenerate
- 100% Protection
- 40% Protection
- 40% Weakness
- 40% Weakness
- +1 Melee +8
- +1 Melee +8 +1 , Good Slayer
- +1 Melee +8 +1 , Inflict Crippling Wounds
- +1 Melee +16 +1 , Unholy Champion
Horned God
Unit: Horned God Origin: Arch Druid
Tier IV: 92 36 16 13 Cost: 320 Upkeep: 32 /
Can be summoned with Summon Horned God(240 , 36 /)
Abilities:
- Melee Strike (20 )
- Call Lightning (18 )
- Befriend Animal
- Summon Erymanthian Boar
- Charge
- Strong Will
- Free Movement
- Night Vision
- Swimming
- Entangling Strike
- Giant
- Wall Crushing
- Mountaineering
- Walking
- 100% Protection
- 100% Protection
- 40% Protection
- 20% Weakness
- 20% Weakness
Experience Ranks:
- +1 Melee +8
- +1 Melee +8 +1
- +1 Melee +8 +1
- +1 Melee +16 +1 , Summon Erymanthian Boar
Troll
Unit: Troll Origin: Monsters
Tier III: 68 30 12 10 Cost: 170 Upkeep: 16 /
Abilities:
- Melee Strike (17 )
- Demolisher
- Wall Crushing
- Guard Breaker
- Regrowth
- Night Vision
- Walking
- Cave Crawling
- Wetland Walking
- Monster
- Dedicated to Evil
- 60% Protection
- 40% Weakness
- +1 Melee +6
- +1 Melee +6 +1 , Killing Momentum
- +1 Melee +6 +1
- +1 Melee +12 +1 , Fearsome
Yeti
Unit: Yeti Origin: Monsters
Tier III: 70 30 12 11 Cost: 160 Upkeep: 16 /
Abilities:
- Melee Strike (11 6 )
- Inflict Frostbite
- Regeneration
- Night Vision
- Arctic Concealment
- Walking
- Mountaineering
- Monster
- 100% Protection
- 20% Weakness
- +1 Melee +6
- +1 Melee +6 +1 , Inflict Freezing Cold
- +1 Melee +6 +1 , Arctic Walking
- +1 Melee +12 +1 , Path of Frost