For this article as it was before Eternal Lords Release, see Grey Guard/Announcement
This Specialization is only available in the Eternal Lords Eternal Lords Expansion

Grey Guard.png

Grey Guards seek balance between good and evil to gain military and economic advantage. Their magic is focused on cleansing the essence of unnatural beings, which they can manipulate to heal their armies or absorb for magical power.

Note: The Icons for most skills are currently missing. They are being requested.

Adept[edit | edit source]

Name: Flourishing Balance Spec. (Tier): Grey G. Adept (I) Research: 60 Knowledge
Type: Empire Upgrade Subtype: Resource Management
Grey Guard Adept.png As long as your alignment is Neutral, all your cities gain an additional +50 Population Population growth.
  • Necromancer players get +25 Dead Population instead
  • This Empire Upgrade always starts out researched
Name: Scales of Fortune Spec. (Tier) G.G. Adept (II) Research: 140 Knowledge
Disjunction Cost: 120 Mana Upkeep: 5 Mana/Turn Casting Points Cost: 60 Casting Points
Type: City Enchantment Target: Friendly City
Scales of Fortune.png Units produced in the enchanted city or summoned in it's domain are now Dedicated to Neutral.png Dedicated to Neutral and have double chance
Double Chance:
Doubles what Morale gives, so that a 250 Happiness Scales of Fortune Unit has a 14% chance instead of 7% to deal Critical Damage
of dealing Critical Damage
Name: Essence Harvest Spec. (Tier): G.G. Adept (III) Research: 160 Knowledge
Type: Empire Upgrade Subtype: Resource Management
Essence Harvest.png All enemy Fey.png Fey, Cast Spell.png Summoned, Undead.png Undead and Cast Spell.png Magical Origin units slain in battle provide your leader with +5 Casting Points
  • The first death of Undying.png Undying units does not count
  • Killing Ghoul.png Ghoul units does not count
Name: Voluntary Union Spec. (Tier): Grey G. Adept (III) Research: 300 Knowledge
Type: Empire Upgrade Subtype: Resource Management
Voluntary Union.png Cities are more willing to join your empire. The Absorb time of cities you conquer is reduced by 50%.
Name: Shield of Dispassion Spec. (Tier) G.G. Adept (IV) Research: 400 Knowledge
Disjunction Cost: 150 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 100 Casting Points
Type: Global Enchantment Subtype: Unit Buff
Shield of Dispassion.png All your units gain +1 Resistance, unless flanked. All your Dedicated to Neutral.png Dedicated to Neutral units gain +2 Defense, unless flanked.

Master[edit | edit source]

Name: Golden Balance Sphere: Grey G. Master (I) Research: 60 Knowledge
Type: Empire Upgrade Subtype: Resource Management
Grey Guard Master.png As long as your alignment is Neutral, all your cities have +5 Gold Gold income.
  • This Empire Upgrade always starts out researched.
Name: Healing Essence Spec. (Tier) Grey G. Master (IV) Research: 280 Knowledge
Type: Combat Spell Target: Entire Battlefield Casting Points Cost: 25 Casting Points
Healing Essence.png Destroy all corpses on the battlefield. All your units are healed for 10 Hit Points, and gain 100 Happiness Morale for one Turn.
  • Can not be cast if there are no corpses on the battlefield
  • Can not be cast on water.
  • Undead.png Undead and Machine.png Machines are also affected by this spell.
Name: Cardinal Culling Spec. (Tier) Grey G. Master (V) Research: 600 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 20 Casting Points
Cardinal Culling.png
Target enemy unit and all units like it have Physical Weakness.png 40% Physical Damage Weakness and -5 Physical Damage Melee damage until end of combat.
Name: Purging Burst Spec (Tier) Grey G. Master (V) Research: 400 Knowledge
Type: Combat Spell Target: Entire battlefield Casting Points Cost: 25 Casting Points
Purging Burst.png All Fey.png Fey, Cast Spell.png Summoned, Undead.png Undead and Cast Spell.png Magical Origin units must resist a 10 Spirit Resistance check or will suffer 10 Spirit Damage 10 Fire Damage damage. If resisted, it deals 5 Spirit Damage 5 Fire Damage damage instead.
  • Spirit Damage Spirit immune units are unaffected.
Name: Summon Chthonic Guardian Spec: G.G. Master (VII) Research: 1600 Knowledge
Type: Summoning Spell Cost: 280 Casting Points Upkeep: 36 Mana/Turn
Summon Chthonic Guardian.png Summons a Chthonic Guardian to target location.
  • The creature gets Cast Spell.png Summoned after it's being created

Chthonic Guardian[edit | edit source]

'The gateways between good and evil perk my curiosity. If I penetrate those barriers, I could corrupt the all creation. The All-Father would bow to me. My probes discovered beings there. The most exhausting are incorruptable, known as Chthonic Guardians. They thwart my attempts to disrupt nature's balancing forces. Armored in etherstone with mighty wings and inpenetrable shields, their strength is not attacking but defending. They fight for all eternity, inspiring others to stand when they should flee. If discovered, I fear this nuisance will foil my plan to contort the natural world.'

--Breaking the Faithful by Master Dark
Chthonic Guardian.png
  

Unit: Chthonic Guardian RecruitOrigin: Grey Guard
Tier IV: 88 Hit Points 30 Flying 15 Defense 11 Resistance Cost: 350 Gold Upkeep: 32 Gold/Turn
Can be summoned with Summon Chthonic Guardian.png Summon Chthonic Guardian(280 Casting Points 36 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
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