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Age Of Wonders 3 Wiki

Contents

List of Structures[]

This contains all possible structures, hazards, and treasures that can be found on the Strategic Map.


Related Link: You can find a table of statistics about item drops, guard groups, rewards and tons of other details here, courtesy of extensive testing by Decoy. We hope to incorporate this information into the wiki eventually.


Hazards[]

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  • Causes 8 Blight Damage damage for 4 Turn on entry.

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  • Soaks all move points on entry.

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  • Causes 20 Physical Damage damage on entry.

Treasures[]

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  • The one who opens this box gains +50 Casting Points, but must choose a cataclysm that befalls the world in the next turn or after the current cosmic event has ended.

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  • Reveals a portion of the strategic map.

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  • Provides an additional 20-30 Casting Points.

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  • Adds a level or promotion to each unit in the army.
  • Does not work on heroes at the max level for the map

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  • Contains an amount of Gold.

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Gold Stash
Type Treasure Defenders None
Battlefield Enchantment None Reward Amount of Gold

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Item Rack
Type Treasure site Defenders A group of non-Class units from one race
Battlefield Enchantment None Reward Up to 3 items

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Mana Stash
Type Treasure Defenders None
Battlefield Enchantment None Reward Amount of Mana

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Production Resources
Type Treasure site Defenders A group of non-Class units from one race.
Battlefield Enchantment None Reward Adds a free city upgrade (you choose between two random ones) to your closest city.

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  • Adds some population to the closest city.

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  • Visiting army receives Devastating Charge, Strong Will, Killing Momentum, 20% Fire Protection and Arctic Walking until the end of the next battle.

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  • Visiting units recieve Race Governance XP for the Player´s starting race.

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Scrolls of Knowledge[]

  • Contains a boost of knowledge to current research.

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  • Contains an amount of Gold and Mana.

Treasure Sites[]


Treasure sites are affected by Sanctified Sites.png Sanctified Sites, Animistic Knowledge.png Animistic Knowledge and Magical Structures.png Magical Structures. They include both Treasure and Resource structures (which are affected by RMG settings separately and have different icons on the "cloud strategic map"):

  • Treasure structures: Hearts, Ancient Ruins, Castle of the Lich King, Dungeon, Forbidden Sanctum, Hall of the Forefathers, Lost City, Lost Library, Sphinx Temple, Sunken City, Tomb, Wizard Tower Ruins, Ziggurat
  • Resource structures: Mana Nodes, Crystal Tree, Flowrock Quarry, Gold Mine, Great Farm, Magma Forge, Oyster Reef, Raging Maelstrom, Spring of Life, Trading Post, Vault of Knowledge

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  • Reward: Mana
  • +10 Mana when inside your Domain.

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Pillar of the Stylites.png
Strong Ancient Ruins 10 Knowledge
Type Treasure site Defenders
Battlefield Enchantment Mass Curse.png Mass Curse Reward Average 22.75 Research

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  • Reward: Items, Spell
  • +20 Production, 10 Mana, 10 Knowledge and 200 Dead Population when inside your Domain.
  • Golden RealmsAllows construction of Library of the Dark Arts.png Library of the Dark Arts in the controlling city.

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  • +100 Dead Population when inside your Domain.
  • Not created by RMG.

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  • +150 Dead Population, +5 Mana when inside your Domain.
  • Golden RealmsAllows construction of Stables of Unlife in the controlling city.
  • Not created by RMG.

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  • Reward: Mana
  • +10 Mana when inside your Domain.

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Crystal Tree +20 Mana
Type Treasure site
Battlefield Enchantment Dampening Field.png Dampening Field Reward Mana, item
When explored, add +20 Mana when located within your domain.

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  • Reward: Mana
  • +10 Mana when inside your Domain.

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  • Reward: Units, Gold
  • +30 Production when inside your domain
  • Golden RealmsAllows construction of Slaughter Pits in the controlling city.

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  • Reward: Mana
  • +10 Mana when inside your Domain.

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  • Reward: Mana
  • +10 Mana when inside your Domain.

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Template:Flowrock Quarry 20 Production
Type Treasure site
Battlefield Enchantment Non Reward Up to 2 items; 63 Gold in average
When explored, add +20 Production when located within your domain.

Golden Realms Unlocks: Flowrock Citadel.png Flowrock Citadel.

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Legendary Forbidden Sanctum 30 Mana
Type Treasure site
Battlefield Enchantment Mass Bless.png Mass Bless or Mass Curse.png Mass Curse Reward A spell chosen among Secret spells and other spells; average 66 Mana and 39.6 Casting Points
When explored, add +30 Mana when located within your domain.

Golden Realms Unlocks: Altar of Bound Souls.png Altar of Bound Souls.

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Gold Mine +10 Gold
Type Resource site
Battlefield Enchantment None Reward Gold
When explored, add +10 Gold when located within your domain.

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  • Reward: Gold
  • +10 Gold, +50 Population when inside your Domain.

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  • Reward: Units, Items, Gold
  • +100 Population when inside your Domain.

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Hall of the Forefathers.png
Legendary Hall of the Forefathers 15 Knowledge, 150 Population, 150 Dead Population
Type Treasure site
Battlefield Enchantment Glacial Totem.png Glacial Totem Reward A high-level item (depending on the defenders)
When explored, add +15 Knowledge, +150 Population, +150 Dead Population when located within your domain.

Golden Realms Unlocks: 20px Arctica´s Embassy.

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Mythical Lost City 15 Gold, 15 Knowledge, 100 Population
Type Treasure site
Battlefield Enchantment None Reward 1-2 Items, Gold
When explored, add +15 Gold, +15 Knowledge, +100 Population when located within your domain.

Golden Realms Unlocks: Temple of the Eternal Serpent.png Temple of the Eternal Serpent.

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Lost Library.png
Mythical Lost Library 10 Knowledge
Type Treasure site
Battlefield Enchantment Prismatic Spire Reward A spell; average ???Knowledge
When explored, add +10 Knowledge when located within your domain.

Golden Realms Unlocks: Magic Academy.png Magic Academy.

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Magma Forge +10 Production
Type Resource site
Battlefield Enchantment Choking Fumes.png Choking Fumes Reward Gold
When explored, add +10 Production when located within your domain.

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  • Reward: Mana
  • +10 Mana when inside your Domain.

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  • Reward: Items
  • +15 Production when inside your domain.
  • Allows construction of Mariner´s Guild in the controlling city.

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  • Reward: Knowledge + Item
  • +10 Gold, +10 Mana and + 10Knowledge when inside your domain
  • Allows construction of Solar Spire in the controlling city.

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  • Items
  • +150 Population, +50 Happiness when inside your domain
  • Golden RealmsAllows construction of Stables of Vigor in the controlling city.

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Legendary Sunken City 10 Production, 10 Gold, 10 Mana, 10 Knowledge
Type Treasure site
Battlefield Enchantment None Reward A high-level spell; 1 unit or 1 item (depending on the defenders); average 120 Knowledge
When explored, add +10 Production, +10 Gold, +10 Mana, +10 Knowledge when located within your domain.

Golden Realms Unlocks: Sanctuary of the Deep.png Sanctuary of the Deep.

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Epic Tomb 5 Production, 5 Gold, 5 Mana, 5 Knowledge
Type Treasure site
Battlefield Enchantment Greater Animate Dead.png Chant of Unlife Reward 1 item; about 50 Gold and 50 Mana
When explored, add +5 Production, +5 Gold, +5 Mana, +5 Knowledge when located within your domain.

Golden Realms Unlocks: Shrine of Animation.png Crypt of Unlife.

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Trading Post +20 Gold
Type Treasure site
Battlefield Enchantment None Reward Items, Gold
When explored, add +20 Gold when located within your domain.

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  • Knowledge
  • +20 Knowledge when inside your domain
  • Golden RealmsAllows construction of Focus Chamber.png Focus Chamber in the controlling city.

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  • Mana
  • +10 Mana when inside your domain

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Mythical Wizard Tower Ruins 30 Knowledge
Type Treasure site
Battlefield Enchantment Prismatic Spire Reward A high-level spell; 1 item; average 120 Knowledge
When explored, add +30 Knowledge when located within your domain.

Golden Realms Unlocks: Arcane Catalyst.png Arcane Catalyst.

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Mythical Ziggurat 30 Gold
Type Treasure site
Battlefield Enchantment None Reward 1-2 Items, 30-60 Gold
When explored, add +30 Gold when located within your domain.

Golden Realms Unlocks: Blood Altar.png Blood Altar.

Visit Structures[]

The cooldown on Visit Structures expires during the turn of the player who used them last, and not at the beginning of the global turn. It means that if Sundren and Edward are playing and Sundren is the first player but Edward visited Haste Berries last, Edward will have an opportunity to use them again before Sundren can.

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  • Restores 20 % of maximum Hit Points points of visiting units. Machine.png Machine and Undead.png Undead units are not affected.
  • Replenishes after 3 Turn
  • +20 Population

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  • Visiting Units ignore negative Morale penalties until the end of their next battle.
  • Replenishes after 3 Turn
  • +20 Happiness

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  • Fully restores Movement points of visiting units.
  • Replenishes after 3 Turn
  • +5 Production

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Inns start with only tier I units. Every 10 turns (i.e. on turn 11, 21, etc.) the troops they propose are replaced and another tier is unlocked (T2 on turn 11, T3 on turn 21). An Inn can propose maximum one T3 unit for hire. Mercenaries can be hired here.

  • +100 Happiness when inside your Domain

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  • Visiting units become Lucky until the end of their next battle. Lucky Units become Very Lucky instead.
  • Replenishes after 8 Turn
  • +10 Gold

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Ships can be recruited from this structure.

  • +10 Production, +5 Gold, +5 Mana when inside your domain
  • Not created by RMG

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  • Visiting units are able to see a distant location in its reflection.
  • Not created by RMG

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Bestows visiting units with 40% Blight Damage Protection and Cave Crawling.png Cave Crawling for 8 Turn. Also bestows them with Guard Breaker.png Guard Breaker for their next battle, and visiting units will now like Subterranean and Blighted terrain for the next 8 Turn.

  • Replenishes after 4 Turn
  • +10 Knowledge when inside your domain

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Bestows visiting units with Mariner.png Mariner and +2 Vision Range for the next 8 Turn and fully restores their Movement.

  • Replenishes after 3 Turn
  • +10 Knowledge when inside your domain

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Bestows visiting units with Arctic Concealment.png Arctic Concealment and Arctic Walking.png Arctic Walking for 8 Turn, and bestows them with Frost Aura.png Frost Aura for their next battle.

  • Replenishes after 4 Turn
  • +10 Knowledge when inside your domain

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Bestows visiting units with fully restoring their Hit Points, and bestows them with Regrowth.png Regrowth until the end of their next battle.

  • Replenishes after 4 Turn
  • +10 Knowledge when inside your domain

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Bestows visiting units with Wall Climbing.png Wall Climbing and Webbing Touch.png Greater Webbing Touch for their next battle.

  • Replenishes after 5 Turn
  • +10 Knowledge when inside your domain

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Template:Shrine to the Scarlet Destroyer 10 Knowledge
Type Visit site
Battlefield Enchantment Great Immolation.png Great Immolation Reward None

When explored, add +10 Knowledge when located within your domain.
Bestows visiting units with 40% Fire Damage Protection for the next 8 Turn and Explosive Death.png Explosive Death and Fire Spit.png Fire Spit for their next battle.

  • Replenishes after 5 Turn

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Bestows visiting units with Guard Breaker.png Guard Breaker, Inflict Curse.png Inflict Curse and Mark Blood Sacrifice.png Mark Blood Sacrifice for their next battle.

  • Replenishes after 4 Turn
  • Site can be also generated as Shrine to the Relentless Lich
  • +10 Knowledge when inside your Domain

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Bestows visiting units with Life Drain.png Life Drain, 20px Elven King's Blessing, and High Morale(Ability).png High Morale for their next battle.

  • This version of Life Steal uses a different Icon(Life Stealing.png instead of Life Stealing.png ).
  • Replenishes after 4 Turn
  • +10 Knowledge when inside your Domain

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Well of Souls.png
Well of Souls +10 Mana, +100 Dead Population
Type Visit site
Battlefield Enchantment Dark Gift.png Dark Gift Reward None
Eternal Lords This structure is exclusive to the Eternal Lords expansion.

When explored, add +10 Mana, +100 Dead Population when located within your domain. Drinking from the well will heal Units, but the living units will be transformed into ghouls. Arch Angel, Dragon, Elemental, Incorporeal, Hero and Leader units are not transformed. Machine units are not affected (this effect is replenished after 5 Turn).

Spawns[]

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Brigand Hideout
Type Spawn site
Battlefield Enchantment None Reward 1 low level item or unit, gold
Brigands spawn periodically.
  • Structure is destroyed upon exploration

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Eldritch Pit
Type Spawn site
Battlefield Enchantment none Reward Items, Gold
Animals spawn periodically.
  • Structure is destroyed upon exploration

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Haunted Boneyard
Type Spawn site
Battlefield Enchantment Greater Animate Dead.png Chant of Unlife Reward Items, Gold
Undeads spawn periodically.
  • Structure is destroyed upon exploration

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Monsters spawn periodically (starting on turn 13 to 19, and then every 7 to 13 Turn)

  • Items
  • Structure is destroyed upon Exploration

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Necromantic Circle.png
Necromantic Circle
Type Spawn site
Battlefield Enchantment Gift of Nekron.png Gift of Nekron Reward 1 low level item, mana
The magic of this circle summons the dead back to life, to terrorize the surrounding area.
  • Structure is destroyed upon exploration

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Pirates spawn periodically

  • Items
  • Structure is destroyed upon exploration

Hearts[]

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Ability: Heart of the Arctic Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Arctic in his domain. This unit receives no Arctic Happiness Morale penalties.

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Heart of the Blight +200 Happiness, +10 Casting Points
Type Treasure site / Heart
Battlefield Enchantment None Reward None
When explored, add +200 Happiness and +10 Casting Points when located within your domain.
  • Removes all Blight terrain happiness penalties for your units and cities
  • Adds Poisoned.png Inflict Severely Poisoned to produced units when in a city's domain
  • This structure can be razed

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Ability: Heart of the Glades Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Glades in his domain. This unit receives no Temperate Happiness Morale penalties.

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Ability: Heart of the Tropics Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Tropics in his domain. This unit receives no Tropical Happiness Morale penalties.

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Ability: Heart of the Volcano Strength: N/A
Type: Passive Subtype: Stat Modifier
Effect: This unit is owned by a player with a Heart of the Volcano in his domain. This unit receives no Volcanic Happiness Morale penalties.

Other[]

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  • A structure is being built here.

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  • A passage that allows units to traverse between surface and underground layers.

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  • The Terrain is being changed here.
  • Created by Terraformer

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  • A sign that contains text.
  • Not created by RMG.

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Name: Spelljammer Class (Tier) Dreadnought (V) Research: 700 Knowledge
Type: Strategic Spell Target: Unoccupied non-Dense Vegetation Hex Casting Points Cost: 0 Casting Points
Spelljammer.png
Constructs a Spelljammer on target location within 8 hexes outside the domain of your cities and fortresses. Prevents the casting of spells from all players but the owner in a 3 hex radius.
  • Costs 30 Mana, 30 Gold. Takes 2 Turn.

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  • Defensive structure that projects the owner's domain in a 3-hex radius.
  • In Sieges, the defenders are stationed within a Fortress with Stone Walls.
  • Not created by RMG.

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Template:Teleporter No income
Type Visit site
Battlefield Enchantment None Reward N/A
You can choose to transport visiting units from this ancient teleporter to the connected destination.

Not created by RMG.

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  • This is the destination of a teleporter.
  • Not created by RMG.

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  • Oversees a 7-hex radius.

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  • Structure in water that projects the owner's domain in a 2-hex radius.
  • Not created by RMG.

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  • Defensive structure that projects the owner's domain in a 2-hex radius.
  • In Sieges, the defenders are stationed within a Fortress with Wooden Walls.
  • Can be upgraded to a Stone Fortress for 120 Gold and 2 Turn. If a city is built over a Fortress being upgraded, the upgrade is cancelled (the city will have Wooden Walls) and the gold is refunded.
  • Not created by RMG.

Modding[]

Defender sets[]

The defenders which spawn are based on the Defender value and the Ideal Amount of Units (and of course the Defender set of the structure).
The value of units is based on their Recruit Cost defined on their .rpk (e.g. 320 for Goblin Big Beetle) using the following formula: [Recruit Cost]*0.9/2 (see post from Narvek: https://aow.triumph.net/forums/topic/item-base-value-what-does-it-mean/#post-130420)

Reward sets[]

The value of rewards is calculated through this formula:
[Defender value]*[Element multiplier]/[Conversion factor]
Where:

  • Defender value is based on the Spawn strength of the Defenders vainquished:
    • Very Weak: 125
    • Weak: 175
    • Medium: 300
    • Strong: 550
    • Very Strong: 900
  • Element multiplier is the multiplier for the specific element (gold, mana, item, unit, skill...) as indicated in the reward set in the mod tool ("Item Reward Multiplier", etc.). It is possible for the sum of the element multipliers to be different from 1 (superior or inferior), in which case, the value of all the rewards will be different from the Defender value.
  • Conversion factor takes the following values: 1 for Gold, 2 for Mana, 3 for Research Points, 5 for Casting Points, 0.9 for units
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