Machines[]
Battering Ram
'The Battering Ram serves one purpose: Break down walls. Press a few of the local farmers to carry the thing. They don't need training. It's just a big log. You bash it. If the guys on the wall kill the guys with the ram, there are plenty of farmers ready to take their place.'
- --How to Kill Things Cheaply, by Groktok the Warlord
Unit: Battering Ram Origin: Machines
Tier II: 65 28 12 10 Cost: 50 Upkeep: 8 /
Abilities:
- Ram (16 )
- Wall Crushing
- Reinforced
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1
- +1 Melee +4 +1
- +1 Melee +8 +1 , Sprint
Cannon
Unit: Cannon Origin: Dreadnought Requires: Blast Furnace
Tier III: 60 28 11 10 Cost: 130 20 Upkeep: 16 /
Abilities:
- Fire Cannon (30 )
- Reload
- Reinforced
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 20% Weakness
- +1 Ranged +6
- +1 Ranged +6 +1
- +1 Ranged +6 +1
- +1 Ranged +12 +1 , Inflict Crippling Wounds
Flame Tank
Frost Tank
Unit: Frost Tank Origin: Dreadnought Requires: Blast Furnace
Tier III: 60 28 12 10 Cost: 150 30 Upkeep: 16 /
This unit can only be build in Frostling cities. Other races can build a Flame Tank instead.
Abilities:
- Frost Throwing (25 )
- Ram (16 )
- Explosive Ice Death
- Armored
- Reinforced
- Walking
- Inflict Chilling
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 60% Protection
- 20% Weakness
- +1 Ranged +6
- +1 Ranged +6 +1
- +1 Ranged +6 +1
- +1 Ranged +12 +1 , Inflict Freezing Cold
Frigate Warship
'We tried first to sneak past them, but the pirates had quick frigate warships and sharp eyes. A volley of great arrows streaked through the sky, launched from on-deck ballistae. We'd never make it safely to port. Our transport vessel had no chance against that fleet, so the captain turned to open seas. As suspected, once we got into rough weather, we became more trouble than we were worth. We lost the brigands in the high rolling seas, and I lost the contents of my stomach.'
- --Revisiting Aldor, by Ham the Wanderer
Unit: Frigate Warship Origin: Machines Requires: Basic Seafaring
Tier II: 70 32 13 10 Cost: 80 Upkeep: 8 /
Abilities:
- Ram (22 )
- Fire Ballista (22 )
- Volley of Flaming Arrows (15 )
- Seafaring
- Boat
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 20% Weakness
- +1 Ranged +4
- +1 Ranged +4 +1
- +1 Ranged +4 +1
- +1 Ranged +8 +1 , Immolating Projectiles
Galleon Warship
'The trade routes are safe. I verified it myself. We ran continuous patrols to protect all our trade ships. Our galleons are amply present, well-armed, and capable of ramming any of the smaller vessels into splinters. They are sufficient to protect our non-military vessels. We were never challenged. My only conclusion is that reports that the colonies cannot repel pirates and therefore they cannot pay the required tribute are not credible.'
- --Report of Tribute, Spice Colonies, by Clarisse Casale, Tax Collector
Unit: Galleon Warship Origin: Machines Requires: Advanced Seafaring
Tier III: 80 36 14 11 Cost: 120 Upkeep: 16 /
Abilities:
- Ram (26 )
- Fire Cannon (30 )
- Volley of Flaming Arrows (15 )
- Seafaring
- Boat
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 20% Weakness
- +1 Melee +6
- +1 Ranged +6 +1
- +1 Ranged +1 Melee +6 +1
- +1 Ranged +1 Ranged +12 +1 , Immolating Projectiles
Golem
Unit: Golem Origin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 60 28 14 9 Cost: 80 20 Upkeep: 8 /
This unit cannot be built in Halfling cities. Instead they produce the Party Robot Prototype
Abilities:
- Melee Strike (13 )
- Tireless
- Wall Crushing
- Reinforced
- Demolisher
- Armored
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1 , Guard Breaker
- +1 Melee +4 +1
- +1 Melee +8 +1 , Defender
Party Robot Prototype
Unit: Party Robot Prototype Origin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 55 28 13 9 Cost: 80 20 Upkeep: 8 /
This unit can be built in Halfling cities instead of the Golem
Abilities:
- Melee Strike (12 )
- Nourishing Meal
- Tireless
- Wall Crushing
- Reinforced
- Demolisher
- Armored
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1 , Guard Breaker
- +1 Melee +4 +1
- +1 Melee +8 +1 , Fireworks
Ironclad Warship
Unit: Ironclad Warship Origin: Dreadnought Requires: Harbor
Tier IV: 90 40 15 12 Cost: 150 30 Upkeep: 32 /
Abilities:
- Ram (28 )
- Fire Mortar (18 18 )
- Fire Broadside (25 )
- Seafaring
- Reinforced
- Boat
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Protection
- 40% Weakness
Juggernaut
Unit: Juggernaut Origin: Dreadnought Requires: Industrial Plant
Tier IV: 110 28 15 11 Cost: 320 80 Upkeep: 32 /
Abilities:
- Ram (18 )
- Fire Mortar (18 18 )
- Fire Broadside (25 )
- Wall Crushing
- Tree Crusher
- Forestry
- Reinforced
- Walking
- Armored
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Ranged +8
- +1 Ranged +8 +1 , Free Movement
- +1 Ranged +8 +1
- +1 Ranged +16 +1 , Inflict Immolation
Shrine of Smiting
Unit: Shrine of Smiting Origin: Theocrat Requires: Holy of Holies
Tier IV: 100 28 14 12 Cost: 260 60 Upkeep: 32 /
Abilities:
- Ram (20 )
- Smiting Prayer Bolts (10 10 )
- Divine Vengeance (20 10 )
- Inflict Spirit Breaking
- Reinforced
- Floating
- Holy Relic
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 20% Weakness
- +1 Melee +8
- +1 Ranged +8 +1
- +1 Melee +8 +1
- +1 Ranged +16 +1 , Static Shield
Spy Drone
Unit: Spy Drone Origin: Dreadnought
Tier I: 25 28 8 8 Cost: 40 Upkeep: 4 /
Can be summoned with Summon Spy Drone(30 9 /)
Abilities:
- Melee Strike (6 )
- Explosive Death
- Floating
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- +1 Melee +2
- +1 Melee +2 +1
- +1 Melee +2 +1
- +1 Melee +4 +1 , True Sight
Trebuchet
'Our armies camped around the city of Orkastrol. Orc razorbows stood ready behind high stone walls. Arrows slew anything close to the city gates, but I came prepared. We rolled the trebuchets into position and gathered a supply of boulders from the surrounding countryside. After the first volley, though their walls still stood, the enemy's cavalry desperately charged our war machines. Trebuchets are weak in melee, but my pikeman formed a wall to protect them as they launched volley after volley. When the walls were down, the trebuchets launched boulders into the the enemy troops.'
- --Killing the Enemy, by Lady Loki
Unit: Trebuchet Origin: Machines Requires: Siege Workshop
Tier III: 60 28 10 10 Cost: 150 Upkeep: 16 /
Abilities:
- Hurl Boulder (20 )
- Reinforced
- Walking
- Machine
- Cannot Regenerate
- 100% Protection
- 100% Protection
- 40% Weakness
- +1 Ranged +6
- +1 Ranged +6 +1
- +1 Ranged +6 +1
- +1 Ranged +12 +1 , Inflict Crippling Wounds
Laborers[]
Builder
'Surrounded by the troops I managed to regroup, I directed the builder foreman and his slaves to build fortifications for the remainder of my forces. Builders are not fighters. He directed a massive crane on a wheeled platform, outfitted with gears, pulleys and winches. In a matter of days, with the correct balance of bribes and death threats, they constructed a watch tower and beside it a fortress at the mouth of a steep ravine. As the enemy furrowed into the narrow channel we spied them coming. From our walls, we rained arrows on the attackers. Most commanders despise the slow pace of a builder, but my army was fortunate to have them. And unlike those other warlords, I lived to tell the tale.'
- --Killing the Enemy, by Lady Loki
Unit: Builder Origin: Machines Requires: Builders' Hall
Tier I: 60 28 8 8 Cost: 60 Upkeep: 4 /
Abilities:Experience Ranks:
- Builders gain Repair Machine when build in a city with a Masters' Guild.
Settler
'Sellodunk City was overcrowded and my wife nagged me about getting a nicer place, but life in the city was all I knew. Then one day, Lord Vellaxis sent out a call for volunteers to join a settler caravan, and with the wife's nagging, I was eager to try something new. On our way, we formed a trail that would form a trade route to Sellodunk. We had to move quickly, because none of us settlers knew how to defend ourselves from anything more than a lone wolf. When we found a clear plateau we founded Vellaxis Town, and that's how we settled here.'
- --Family History, by Paulo Deen.
Unit: Settler Origin: Machines Requires: Builders' Hall
Tier III: 60 28 8 8 Cost: 250 2000 Upkeep: 16 /
Abilities:Experience Ranks:
Other Properties:
- First Settler is half price