Machines[edit | edit source]

'The Battering Ram serves one purpose: Break down walls. Press a few of the local farmers to carry the thing. They don't need training. It's just a big log. You bash it. If the guys on the wall kill the guys with the ram, there are plenty of farmers ready to take their place.'

--How to Kill Things Cheaply, by Groktok the Warlord


Battering Ram.png
  

Unit: Battering Ram RecruitOrigin: Machines
Tier II: 65 Hit Points 28 Movement 12 Defense 10 Resistance Cost: 50 Gold Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +4 Hit Points
  • Veteran +1 Physical Damage Melee +4 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +4 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +8 Hit Points +1 Defense, Sprint.png Sprint

Cannon.png
  

Unit: Cannon RecruitOrigin: Dreadnought Requires: Blast Furnace
Tier III: 60 Hit Points 28 Movement 11 Defense 10 Resistance Cost: 130 Gold 20 Mana Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Flame Tank.png
  

Unit: Flame Tank RecruitOrigin: Dreadnought Requires: Blast Furnace
Tier III: 60 Hit Points 28 Movement 12 Defense 10 Resistance Cost: 140 Gold 30 Mana Upkeep: 16 Gold/Turn
This unit can not be build in Frostling cities. Frostlings can build a Frost Tank instead.
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Flame Tank.png
  

Unit: Frost Tank RecruitOrigin: Dreadnought Requires: Blast Furnace
Tier III: 60 Hit Points 28 Movement 12 Defense 10 Resistance Cost: 150 Gold 30 Mana Upkeep: 16 Gold/Turn
This unit can only be build in Frostling cities. Other races can build a Flame Tank instead.
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'We tried first to sneak past them, but the pirates had quick frigate warships and sharp eyes. A volley of great arrows streaked through the sky, launched from on-deck ballistae. We'd never make it safely to port. Our transport vessel had no chance against that fleet, so the captain turned to open seas. As suspected, once we got into rough weather, we became more trouble than we were worth. We lost the brigands in the high rolling seas, and I lost the contents of my stomach.'

--Revisiting Aldor, by Ham the Wanderer
Frigate Warship.png
  

Unit: Frigate Warship RecruitOrigin: Machines Requires: Basic Seafaring.png Basic Seafaring
Tier II: 70 Hit Points 32 Seafaring 13 Defense 10 Resistance Cost: 80 Gold Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'The trade routes are safe. I verified it myself. We ran continuous patrols to protect all our trade ships. Our galleons are amply present, well-armed, and capable of ramming any of the smaller vessels into splinters. They are sufficient to protect our non-military vessels. We were never challenged. My only conclusion is that reports that the colonies cannot repel pirates and therefore they cannot pay the required tribute are not credible.'

--Report of Tribute, Spice Colonies, by Clarisse Casale, Tax Collector
Galleon Warship.png
  

Unit: Galleon Warship RecruitOrigin: Machines Requires: Advanced Seafaring.png Advanced Seafaring
Tier III: 80 Hit Points 36 Seafaring 14 Defense 11 Resistance Cost: 120 Gold Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Golem.png
  

Unit: Golem RecruitOrigin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 60 Hit Points 28 Movement 14 Defense 9 Resistance Cost: 80 Gold 20 Mana Upkeep: 8 Gold/Turn
This unit cannot be built in Halfling cities. Instead they produce the Party Robot Prototype
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.


Experience Ranks:

Golem.png
  

Unit: Party Robot Prototype RecruitOrigin: Dreadnought Requires: Dreadnought's Foundry
Tier II: 55 Hit Points 28 Movement 13 Defense 9 Resistance Cost: 80 Gold 20 Mana Upkeep: 8 Gold/Turn
This unit can be built in Halfling cities instead of the Golem
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Ironclad Warship.png
  

Unit: Ironclad Warship RecruitOrigin: Dreadnought Requires: Harbor
Tier IV: 90 Hit Points 40 Seafaring 15 Defense 12 Resistance Cost: 150 Gold 30 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Ranged +8 Hit Points
  • Veteran +1 Fire Damage Ranged +8 Hit Points +1 Defense
  • Expert +1 Physical Damage Ranged +8 Hit Points +1 Resistance
  • Elite +1 Fire Damage Ranged +16 Hit Points +1 Defense

Juggernaut.png
  

Unit: Juggernaut RecruitOrigin: Dreadnought Requires: Industrial Plant
Tier IV: 110 Hit Points 28 Movement 15 Defense 11 Resistance Cost: 320 Gold 80 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Shrine of Smiting.png
  

Unit: Shrine of Smiting RecruitOrigin: Theocrat Requires: Holy of Holies
Tier IV: 100 Hit Points 28 Floating 14 Defense 12 Resistance Cost: 260 Gold 60 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +8 Hit Points
  • Veteran +1 Spirit Damage Ranged +8 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +8 Hit Points +1 Resistance
  • Elite +1 Spirit Damage Ranged +16 Hit Points +1 Defense, Static Shield.png Static Shield

Spy Drone.png
  

Unit: Spy Drone RecruitOrigin: Dreadnought
Tier I: 25 Hit Points 28 Floating 8 Defense 8 Resistance Cost: 40 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Spy Drone.png Summon Spy Drone(30 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Physical Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +4 Hit Points +1 Defense, True Sight.png True Sight

'Our armies camped around the city of Orkastrol. Orc razorbows stood ready behind high stone walls. Arrows slew anything close to the city gates, but I came prepared. We rolled the trebuchets into position and gathered a supply of boulders from the surrounding countryside. After the first volley, though their walls still stood, the enemy's cavalry desperately charged our war machines. Trebuchets are weak in melee, but my pikeman formed a wall to protect them as they launched volley after volley. When the walls were down, the trebuchets launched boulders into the the enemy troops.'

--Killing the Enemy, by Lady Loki
Trebuchet.png
  

Unit: Trebuchet RecruitOrigin: Machines Requires: Siege Workshop
Tier III: 60 Hit Points 28 Movement 10 Defense 10 Resistance Cost: 150 Gold Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Laborers[edit | edit source]

'Surrounded by the troops I managed to regroup, I directed the builder foreman and his slaves to build fortifications for the remainder of my forces. Builders are not fighters. He directed a massive crane on a wheeled platform, outfitted with gears, pulleys and winches. In a matter of days, with the correct balance of bribes and death threats, they constructed a watch tower and beside it a fortress at the mouth of a steep ravine. As the enemy furrowed into the narrow channel we spied them coming. From our walls, we rained arrows on the attackers. Most commanders despise the slow pace of a builder, but my army was fortunate to have them. And unlike those other warlords, I lived to tell the tale.'

--Killing the Enemy, by Lady Loki
Builder.png
  
Unit: Builder RecruitOrigin: Machines Requires: Builders' Hall
Tier I: 60 Hit Points 28 Movement 8 Defense 8 Resistance Cost: 60 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +2 Hit Points
  • Veteran +2 Hit Points +1 Defense
  • Expert +2 Hit Points +1 Resistance
  • Elite +4 Hit Points +1 Defense
  • Builders gain Repair Machine.png Repair Machine when build in a city with a Masters' Guild.

'Sellodunk City was overcrowded and my wife nagged me about getting a nicer place, but life in the city was all I knew. Then one day, Lord Vellaxis sent out a call for volunteers to join a settler caravan, and with the wife's nagging, I was eager to try something new. On our way, we formed a trail that would form a trade route to Sellodunk. We had to move quickly, because none of us settlers knew how to defend ourselves from anything more than a lone wolf. When we found a clear plateau we founded Vellaxis Town, and that's how we settled here.'

--Family History, by Paulo Deen.
Settler.png
  
Unit: Settler RecruitOrigin: Machines Requires: Builders' Hall
Tier III: 60 Hit Points 28 Movement 8 Defense 8 Resistance Cost: 250 Gold 2000 Population Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +6 Hit Points
  • Veteran +6 Hit Points +1 Defense
  • Expert +6 Hit Points +1 Resistance
  • Elite +12 Hit Points +1 Defense
Other Properties:
  • First Settler is half price

Community content is available under CC-BY-SA unless otherwise noted.