Age Of Wonders 3 Wiki
Register
Advertisement
Age Of Wonders 3 Wiki

Eternal Lords This dwelling is exclusive to the Eternal Lords Expansion

Merfolk are mysterious creatures, able to breathe both water and air. It is said that the few Merfolk cities seen on the surface are just a tiny fraction of the nations the Merfolk have established in the deep beneath the oceans. Although most Merfolk cannot leave the water, the sailors they have enslaved with their magic are sometimes sent onto the land to act as their agents. Sailors also whisper of a mighty Lord of the Deep, a giant being who emerges from the waters to rain lightning down on those who threaten the sanctity of the Merfolk
Merfolk
----The Tome of Wonders. '

Reef Colony[]

Merfolk

Buildings[]

  • Cost: 60 Gold, 30 Mana
  • Income: 20 Gold Gold
  • Allows construction of:

  • Cost 50 Gold, 50 Mana
  • Income: 20 Production Production
  • Allows construction of:


  • Cost 80 Gold, 80 Mana
  • Income: 20 Knowledge Knowledge







Producible Units[]

'We pulled in our nets, eagerly awaiting a bounteous haul. But another creature thought to steal the catch from my nets. Its tentacles wrapped around my ropes pulling my ship low in the water. 'You shall not claim my prize!', I shouted. I rushed to my father's trunk and pulled out his enchanted trident and plunged it into the briny deep. I saw it there, a tangle of tentacles, its razor sharp beak chewing holes in my net, and those dead eyes like great unlit lanterns. I will not regale you with the details of the battle; it was long and tedious. Suffice it to say, with enough garlic butter and a light dusting of breadcrumbs, the Baby Kraken was as tasty a catch as anything I pulled from my nets.'

--Fishing Tales, by Captain Danues
Baby Kraken
  

Unit: Baby Kraken RecruitOrigin: Merfolk Requires: Deep Sea Trench
Tier II: 55 Hit Points 32 Swimming 11 Defense 11 Resistance Cost: 80 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Baby Kraken Summon Baby Kraken (70 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +4 Hit Points
  • Veteran +1 Physical Damage Melee +4 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +4 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +8 Hit Points +1 Defense

'Big-breasted they may be. Ain't fer floatation neither. Steer clear of fishy wives. Sink any man, they will. Any woman too. Ain't picky. Why? Who knows what goes around their fishy brains. Blasted creatures! Lost my pappy to 'em. They do make for good ship ornaments though.'

--Harbor Folk Having Their Say, by Imelda Troutfisher

Golden Realms This Unit is exclusive to the Golden Realms and Eternal Lords Expansions Eternal Lords

Mermaid
  

Unit: Mermaid RecruitOrigin: Merfolk Requires: Sanctuary of the Deep/Mermaid's Cove
Tier II: 42 Hit Points 40 Swimming 9 Defense 13 Resistance Cost: 70 Gold Upkeep: 8 Gold/Turn
Can be summoned with Summon Water Nymph Summon Water Nymph(80 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'They told me my brother drowned, but I refused to believe it. I searched for him. I found him among the Lost Mariners. His mind is gone. He ignored me as he carried a sea chest heaped with treasures for cackling fishlike woman. They were his only fixation. He dwelt in the hull of a ruined ship, wasting away in mindless servitude to those repugnant things of the briny depths. He brought shame to our family, and I don't admit it openly anymore. Instead I tell people, he was taken by the sea.'

--Lost at Sea, by Marina Telanave
Lost Mariner
  
Unit: Lost Mariner RecruitOrigin: Merfolk Requires: Treacherous Cliffs
Tier II: 50 Hit Points 28 Movement 10 Defense 10 Resistance Cost: 80 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

'Some say sailors go mad with lust, out on the sea with no woman. Mostly, that's just tales for barmaids, when they come to harbor. But then again, I've heard plenty tell of lost comrades who failed to plug their ears with wax when hearing the song of the Siren. Madly, the men plunged into their carnivorous embrace, and only their bones were found.'

--Sailor Lines, by Godwin the Seducer

Golden Realms This Unit is exclusive to the Golden Realms and Eternal Lords Expansions Eternal Lords

Siren
  

Unit: Siren RecruitOrigin: Merfolk Requires: Sanctuary of the Deep/Siren's Rock
Tier III: 65 Hit Points 40 Swimming 11 Defense 13 Resistance Cost: 120 Gold 20 Mana Upkeep: 16 Gold/Turn
Can be summoned with Summon Water Nymph Summon Water Nymph(80 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +6 Hit Points
  • Veteran +1 Physical Damage Melee +6 Hit Points +1 Defense, Backstab Backstab
  • Expert +1 Physical Damage Melee +6 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +12 Hit Points +1 Defense, Taunt Taunt

'The fishermen of Golans Harbor always release their final catch back into the sea. They call it: "Paying tribute to the Lord of the Deep". Thinking them fools, I ignored the superstition. I regretted my foolishness, when lightning set my mainsail ablaze. A sea giant appeared with a white beard like froth on massive waves. My poor vessel cracked with one thrust of his massive trident. My crew surrendered. He claimed them as his lost mariners. He left me to warn others not to be as foolish as me.'

-- Gods of the Sea, by Onda Barca.
Lord of the Deep
  
Unit: Lord of the Deep RecruitOrigin: Merfolk Requires: Abyssal Ridge
Tier IV: 80 Hit Points 32 Movement 12 Defense 13 Resistance Cost: 250 Gold 60 Mana Upkeep: 32 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Advertisement