This dwelling is exclusive to the Golden Realms Expansion
The Naga are an ancient race of powerful, reptilian creatures. They tend to hide in their swamps and only come out when provoked or hired in mercenary armies. Ruled by Matriarchs, they have a strictly organized society, so much so that the different roles and duties have started influencing their appearance. All Naga are strong melee fighters, with the slightly dimwitted Glutton the strongest of them all. The Matriarch possesses powerful magical abilities to control her subjects and neutralize enemy threats. | |
----The Tome of Wonders. | ' |
Naga Lair[]
Naga Lair
Unlike many of the dwellings, the Naga have units that fill similar roles to those of units from the regular races, such as Infantry and Pikeman. However, in addition to their greater strength than conventional units of these types, Naga have two distinctive features. Their ability to swim can confer a strategic advantage, but more important is their strong self-healing powers. Any opponent fighting Naga will want to ensure that they focus fire and finish off their targets quickly, since a Naga on the verge of death can bounce back quickly through Slip Away and Regrowth, and dispersed packets of minor damage (as the AI is inclined to dish out with ranged attacks in the opening round of a tactical battle) may be negated by Regrowth entirely. The Glutton is an exception, as it is too big to simply Slip Away and must feed on weaker units in order to heal - combined with its Gas Breath, this makes the Glutton quite powerful against groups of lower-tier enemies, but less well suited to enemies closer to its own size.
Lacking ranged attacks of their own, the Naga breed Reed Serpents to fulfill this role, allowing non-Archdruids with a Naga Lair the opportunity to attempt to cultivate their own King Reed Serpents. As a melee-based support unit, the Naga Matriarch can benefit from support upgrades from a variety of classes, allowing for a range of possible tactics. Between the Taunt ability of Gluttons and the Charm ability of Matriarchs, a well-developed Naga Lair offers multiple opportunities to seize control of troops from an opposing commander.
With generally good resistances and protection against Blight and Fire, Naga are generally more vulnerable to physical than non-physical attacks, although heavy frost damage can also give them pause. This is particularly obvious in their top unit, the Glutton, with the unusual combination of a tier one-level Defense attribute and a high Resistance attribute. Combined with a high health, this makes the Glutton extremely resilient against foes that rely on nonphysical damage types - however, a Glutton can be brought down quickly through a concerted effort by numerous conventional archers or strong melee troops, particularly if they make good use of flanking.
Buildings[]
Hatching Pool
Serpent Hall
Viper Fortress
Altar of the Great Mother
Marsh of the Serpents
Reptilian Oracle
- Cost: 100 , 100
- Produced units get +1 rank.
- Dwelling gets +1 domain radius
- Friendly units in domain get True Sight
Inherent Traits[]
All Naga have:
Producible Units[]
Baby Reed Serpent
'Baby Reed Serpents are a delicacy. The problem is, they are quite aggressive. They will swarm a man when they're desperate for food, so I take my brother along for the hunt. As they start biting him, I'm there with the club. I bash them on the head and catch them in a bucket. Mmm-mm! Good eatin!'
- --Culinary Secrets of the Bayou Brothers, by Cletus Munkin
Unit: Baby Reed Serpent Origin: Naga Requires: Hatching Pool
Tier I: 40 28 10 9 Cost: 50 Upkeep: 4 /
Can be summoned with Summon Wild Animal (40 9 /)
Abilities:
- Melee Strike (7 2 )
- Poison Spit (11 )
- Evolve(Mature Reed Serpent)
- Swimming
- Wetland Walking
- Inflict Noxious Vulnerability
- Animal
- Wetlands Concealment
- Forestry
- Walking
- 40% Protection
Experience Ranks:
Naga Slither
'Hidden in the colors of the marsh, horned serpents arose, silent as a shadow. Four arms, each clutching wicked curved blades, ready to ambush the hapless travelers. Foolishly, the thought to save five days of travel trespassing through Naga territory. I can only imagine this, of course, for I arrived five days later, unlike them, who never arrived.'
- --Path Untaken, by Bradden Jezz, Ranger
Unit: Naga Slither Origin: Naga Requires: Serpent Hall
Tier II: 48 28 10 11 Cost: 90 20 Upkeep: 8 /
Abilities:
- Melee Strike (16 )
- Slip Away
- Overwhelm
- Vision Range Upgrade
- Night Vision
- Backstab
- Regrowth
- Monster
- Wetlands Concealment
- Wetland Walking
- Swimming
- Naga
- Walking
- Infantry
- Wall Climbing
- 40% Protection
- 40% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1
- +1 Melee +4 +1
- +1 Melee +8 +1 , Martial Arts
Naga Guardian
'Though our powers be limited, we will die to protect her. The Matriarch must be protected. If she survives, we all survive. If she dies, we all die. We are her arms. We wield the trident and strike down any who would strike at her.'
- --Vow of the Naga, Ugglugglugg the Naga Guardian
Unit: Naga Guardian Origin: Naga Requires: Viper Fortress
Tier II: 58 28 12 11 Cost: 90 20 Upkeep: 8 /
Abilities:
- Melee Strike (12 )
- Slip Away
- Armor Piercing
- Night Vision
- Regrowth
- Monster
- Wetlands Concealment
- Wetland Walking
- Swimming
- Naga
- Walking
- Pikeman
- Pike Square
- Polearm
- First Strike
- 40% Protection
- 40% Protection
- 40% Weakness
- +1 Melee +4
- +1 Melee +4 +1
- +1 Melee +4 +1
- +1 Melee +8 +1 , Tireless
Naga Matriarch
'I worshipped her, the mother-snake. Quick. Clever. Deceptive. Strangely Enticing. My Naga Matriarch embodied all these things. I served her with eager haste. She leeched the enchantments of rivals and cursed those condemned to death. Then one day, she let me wander and I knew this snake queen as the Deceiver.'
- --Servitude, by Sir Randall the Severely Chastened
Unit: Naga Matriarch Origin: Naga Requires: Altar of the Great Mother
Tier III: 62 28 10 13 Cost: 140 60 Upkeep: 16 /
Abilities:
- Melee Strike (14 )
- Throw Curse
- Charm
- Cause Fear
- Steal Enchantment
- Slip Away
- Mind Control Immunity
- Inflict Severely Poisoned
- Wetlands Concealment
- Wetland Walking
- Regrowth
- Monster
- Walking
- Swimming
- Support
- True Sight
- Night Vision
- Naga
- 40% Protection
- 40% Protection
- 40% Weakness
Experience Ranks:
- +1 Melee +6
- +1 Melee +6 +1 , Minor Bard Skills
- +1 Melee +6 +1
- +1 Melee +12 +1 , Call Lightning (18 )
Mature Reed Serpent
'I personally prefer to eating the Mature Reed Serpent. The flesh is still tender, and you can get a man-sized chunk of solid meat from them. There's just something to be said for a slab of meat that can't be eaten in just one meal. And unlike the King Serpent, the hunters have a much better chance of surviving the hunt.'
- --Culinary Secrets of the Bayou Brothers, by Cletus Munkin
Unit: Mature Reed Serpent Origin: Naga Requires: Marsh of the Serpents
Tier III: 65 32 13 10 Cost: 170 Upkeep: 16 /
Can be summoned with Summon Gargantuan Animal (160 28 /)
Evolves From: Baby Reed Serpent
Abilities:
- Melee Strike (11 5 )
- Poison Spit (13 )
- Evolve(King Reed Serpent)
- Swimming
- Wetland Walking
- Inflict Severely Poisoned
- Wetlands Concealment
- Animal
- Forestry
- Walking
- 60% Protection
Experience Ranks:
- +1 Melee +6
- +1 Ranged +6 +1
- +1 Melee +6 +1
- +1 Ranged +12 +1 , Charge
Glutton
'While seeking Naga secrets, we discovered what surely must be their god. The fearsome fiend rose like an island, its mouth a cavern. Horses and riders disappeared into the monster's quivering gullet. Our blows bounced from mountains of blubber as it gobbled up my hunting party. The Naga were so grateful we fed their god, they let me live to tell the tale.'
- --Peril in the Tropics, by Ham the Wanderer
Unit: Glutton Origin: Naga Requires: Marsh of the Serpents
Tier IV: 120 28 8 15 Cost: 300 60 Upkeep: 32 /
Abilities:
- Melee Strike (24 )
- Gas Breath (20 )
- Taunt
- Swallow Whole
- Wall Crushing
- Mind Control Immunity
- Inflict Severely Poisoned
- Cave Crawling
- Wetlands Concealment
- Monster
- Swimming
- Walking
- Night Vision
- Naga
- 60% Protection
- 40% Protection
- 40% Weakness
- +1 Melee +8
- +1 Melee +8 +1 , 20% Protection, Regeneration
- +1 Melee +8 +1
- +1 Melee +16 +1 , 20% Protection, Fearsome