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Eternal Lords This class is exclusive to the Eternal Lords Expansion
For the announcement, Dev Journals and the temporary page that existed before release, see Necromancer/Announcement

Life and Death, separate as night and day,
Only a Necromancer could realize the true power found in the twilight between the two.

Only a Necromancer could push a man to the brink of death, and hold him there forever, a ghoulish shadow of his former self.

Only a Necromancer could pierce the veil and drag out the shadow creatures that lurk in the darkness, to be his slaves in the light.

Only a Necromancer could stand as lord of a lifeless land, hollowed out and filled with dark power, and laugh when you called him evil.

For what use has a man of good and evil, when he's standing in the gateway to Eternity?

Necromancer Icon
--Shadow Puppets, by Grimber Ambule, Necromancer


Buildings[]

Class Buildings[]

The class buildings of the Necromancer are, in order:




Buildings[]

On top of the Class buildings, the Store House, Public Baths, Hospital and Grand Palace in Ghoul cities cannot be built. These are replaced by the following:

Harvesters Guild
  • 40 Gold, 10 Mana
  • Replaces Store House
  • + 200 Dead Population Population



Embalmers Guild
  • 75 Gold, 25 Mana
  • Replaces Public Baths
  • + 50 Dead Population Population
  • Garrisoned Undead Undead units regenerate 50% of their maximum Hit Points Health at the start of the turn
  • Produced Ghoul Ghoul units get +7 max Hit Points Health and Fire Protection 40%Fire Damage Protection

Cathedral of Bones
  • 150 Gold, 100 Mana
  • Replaces Hospital
  • + 50 Dead Population Population
  • Produced Undead Undead Undead get +1 Trooper Medal rank.

Palace of the Perished
  • 350 Gold
  • Replaces Grand Palace
  • +10 Gold, +10 Mana +5 Knowledge income.
  • +10 Casting Points for your leader
  • + 1 Domain Radius for the city.
  • Will also complete the Imperial Residence Empire Quest

Class Units[]

The Necromancer is a true hybrid, summoning the Lost Soul, the Banshee and the Dread Reaper, and producing the Reanimator, the Bone Collector and the Death Bringer.

The Cadaver is available through the Raise Corpse Raise Corpse ability, which is inherent to Necromancer heroes and Reanimators.

'Bilkin Butterbum took Lutinda Loo to an abandoned cemetery, to act brave while she shrieked. Lutinda screamed when they discovered the mangled corpse. Lutinda screamed as the corpse animated, impaling Bilkin with jagged finger bones. Lutinda screamed as the creepy corpse consumed Bilkins and his body became part of what killed him. She screamed as the Cadaver advanced. She screamed as she fled and it decayed. Boys, if you bring your girl to a cemetery to hear her scream, just be sure it isn't actually infested with undead.'

--Advice to Young Lovers, by Godwin the Seducer
Produce Cadaver
  
Unit: Cadaver RecruitOrigin: Necromancer
Tier I: 32 Hit Points 28 Movement 9 Defense 9 Resistance Cost: 45 Gold Upkeep: 2 Mana/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Blight Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Blight Damage Melee +4 Hit Points +1 Defense, Resurgence Resurgence
  • Note: Cadavers inherit their Experience rank from the corpse they are raised from.

'The swamp rang with wailing remorse from dead things. The Lost Soul hovered over the bog. I, priestess of the Holy Arm, approached it. 'Help me!' it cried. I tried to calm it, but the malevolent spirit lashed out with rage. The entity was little more than raw emotions. My attempts to strike its incorporeal form left me feeling despair. I tried to banish it. Even when it appeared to dissipate by Holy power; after a few minutes, it reappeared, tormenting us with its tireless weeping. Slowly, it drained our will to survive.'

--Beyond Redemption, by Sister Hannah Perkins
Lost Soul
m

Unit: Lost Soul RecruitOrigin: Necromancer
Tier I: 16 Hit Points 28 Floating 8 Defense 8 Resistance Cost: 50 Gold Upkeep: 4 Gold/Turn
Can be summoned with Summon Lost Soul Summon Lost Soul(50 Casting Points 10 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Frost Melee +2 Hit Points
  • Veteran +1 Spirit Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Frost Melee +2 Hit Points +1 Resistance
  • Elite +1 Spirit Damage Melee +4 Hit Points +1 Defense, Shadow Step Shadow Step

'Sirs. I have petitioned for aide and your response remains ineffective. There is evil on the Blight Frontier. I am forced to repeat my petition. We are desperate. Send us your best soldiers. Inexperienced soldiers despair easily before the enemy. These hooded fiends conjure death from their skeletal limbs and my troops do little to fight back. Every man that falls is another soldier for the enemy. We are becoming their army. I do not know for how much longer we can hold against these Reanimators.'

--Final Report from the Blight Frontier Outpost, by Commandant Crost Lostiff
Reanimator
  

Unit: Reanimator RecruitOrigin: Necromancer Requires: Necromancer's Dark Tower
Tier II: 40 Hit Points 28 Movement 9 Defense 11 Resistance Cost: 85 Gold 10 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'Only the most sensitive can hear it without help from the Banshee: That sweet sickly cry of life leaving the body, surrendering to despair. I raise them, the Banshees, to proselytize the eventuality of their futile flailing life - A premonition of that moment when they embrace my obsession. Despair is inevitable. Mortal life is an illusion. Death is certainty. Fly my howling messengers. Herald my revelation. Abandon all hope. Only fools deny the embrace of frigid fetid death at the hand of my Banshee children.'

--Shadow Puppets, by Ambule Grimber, Necromancer
Banshee
m

Unit: Banshee RecruitOrigin: Necromancer
Tier II: 40 Hit Points 32 Floating 9 Defense 10 Resistance Cost: 120 Gold 20 Mana Upkeep: 8 Gold/Turn
Can be summoned with Summon Banshee Summon Banshee(90 Casting Points 12 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.



Experience Ranks:

'It crawled out of a nearby graveyard. This construct of bone and dead things tore up the earth to hoard the bones of the fallen. The Bone Collector scuttled onto our battlefield, drawn to the dying. Trundling over all obstacles, taking no sides, it gathered both elf and orc corpses. The jumbled mountain bones grew in strength and power. I had no choice but to order my orc battalions to attack it. Remarkably, the elves did the same. Our archers did little - for how effective is an arrow against a pile of bones?'

--Battlefield Horrors, by Lady Loki
Bone Collector
m

Unit: Bone Collector RecruitOrigin: Necromancer Requires: Burial Grounds
Tier III: 70 Hit Points 32 Movement 11 Defense 11 Resistance Cost: 180 Gold Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +6 Hit Points
  • Veteran +1 Physical Damage Melee +6 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +6 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +12 Hit Points +1 Defense, Cause Fear Fearsome

'Like a regal queen towering above her courtly subjects, the black horned Deathbringer strode through the battlefield. Though her helmet blocked her sight, this ghastly sorceress of death knew every strike and counter strike - the perfect weapon, exploiting every mortal weakness with unrelenting precision. Her sword struck effortlessly like a shadow. I watched whole groups of soldiers, of every discipline and rank, turn pale and succumb her hellish curse. Soldiers fell only to rise as ghouls, fated to pick the battlefield clean of the flesh of their friends.'

--When Death Fights for the Enemy, by General Silkenah Tirris
Death Bringer
  

Unit: Death Bringer RecruitOrigin: Necromancer Requires: Basilica
Tier III: 60 Hit Points 28 Movement 11 Defense 11 Resistance Cost: 150 Gold 25 Mana Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'We thought to trap Ambule Grimber in the Blighted hills of Shadomont. A foolish assumption, now that I reflect, for the mad Necromancer had great power in this place. Before we could assemble the whole force for a final assault, Ambule summoned the embodiment of death. All life withered in the dread Reaper's wake. Men fell like puppets with severed strings. It passed through our makeshift walls as easily as it did our ineffective swords. What damage we did to it healed as it struck us, proving without question that no one cheats death'

--Casualties, by Sir Rod Dundley
Dread Reaper
  

Unit: Dread Reaper RecruitOrigin: Necromancer
Tier IV: 66 Hit Points 30 Flying 12 Defense 13 Resistance Cost: 260 Gold 60 Mana Upkeep: 32 Gold/Turn
Can be summoned with Summon Dread Reaper Summon Dread Reaper(260 Casting Points 36 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:

Combat Spells[]

Name: Death Ray Spec. (Tier) Necromancer (I) Research: 70 Knowledge
Type: Combat Spell Target: Enemy Unit Casting Points Cost: 10 Casting Points
Death Ray
Beams down deathly magic. Target enemy unit is dealt 12 Blight Damage and 8 Frost damage.
Name: Stiffen Limbs Spec. (Tier) Necromancer (I) Research: 60 Knowledge
Type: Combat Spell Target: Enemy Unit Casting Points Cost: 7 Casting Points
Stiffen Limbs
The limbs of the target unit become stiff and painful, until the end of combat. Target unit receives File:Stiffen Limbs(Ability).png Stiffen Limbs(Ability) (-12 Movement, -2 Defense, -2 Physical Damage Melee).
Name: Desecration Spec. (Tier) Necromancer (II) Research: 100 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 20 Casting Points
Desecration
Defiles the battlefield. Devout Devout units suffer -3 Resistance, but bestows +3 Resistance on all Undead Undead units.
Name: Corpus Furia Spec. (Tier) Necromancer (II) Research: 120 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 10 Casting Points
Corpus Furia
Corpses on the battlefield explode. Each corpse deals 15 Blight Damage damage to all units in a 1 hex radius.
Name: Dark Gift Spec. (Tier) Necromancer (III) Research: 240 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 25 Casting Points
Dark Gift
Your units get Inflict Curse Inflict Curse and +2 Physical Damage until the end of combat.
Name: Syphon Life Spec. (Tier) Necromancer (III) Research: 180 Knowledge
Type: Combat Spell Target: Enemy Unit Casting Points Cost: 10 Casting Points
Syphon Life
Target enemy unit is dealt 8 Blight Damage and 8 Spirit Damage damage. Friendly Undead Undead units in a 1 hex radius around the target unit are healed for 16 Hit Points.
Name: Raise Dead Spec. (Tier) Necromancer (IV) Research: 350 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 20 Casting Points
Raise Dead
Instantly animates the corpses of DraconianIcon Draconian, DwarfIcon Dwarf, Frostling Frostling, GoblinIcon Goblin, RaceHalflingsIconLarge Halfling, HighElfIcon High Elf, HumanIcon Human, OrcIcon Orc, and Tigran Tigran units that have died on the battlefield. The corpses are brought back as Cadavers and will fight until the end of combat.
Name: Mark of Death Spec. (Tier) Necromancer (V) Research: 650Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 15 Casting Points
Mark of Death
The unit that slays target Undead Undead unit is File:Marked for Death(Ability).png Marked for Death(Ability) (marked unit dies after combat).
Name: Scourge of Undead Spec. (Tier) Necromancer (VI) Research: 1600Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 50 Casting Points
Scourge of Undead
Each combat round a random Undead Undead unit is summoned to fight for the caster. The spell will only spawn units as long as its owner has at least one unit on the battlefield.

Possible summons:

Name: Undying Army Spec. (Tier) Necromancer (VII) Research: 2400 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 50 Casting Points
Undying Army
Bestows Undying Undying on all friendly Undead Undead units on the battlefield.

Strategic Spells[]

Name: Animate Ruins Class (Tier) Necromancer (I) Research: 60 Knowledge
Type: Strategic Spell Target: Razed City Casting Points Cost: 60 Casting Points
Animate Ruins
Instantly rebuilds target razed city and transforms its population into undead. The city can produce Necromancer class units and racial units produced in this city become Ghoul Ghouls.
Name: Corrupt the Source Class (Tier) Necromancer (I) Research: 60 Knowledge
Type: Strategic Spell Target: Structure Casting Points Cost: 40 Casting Points
Corrupt the Source
Transforms a non-occupied Great Farm/Spring of Life in your domain into a Corrupted Farm/Corrupted Spring.
  • Does not need to be researched
Name: Summon Lost Soul Class (Tier) Necromancer (I) Research: 60 Knowledge
Type: Summoning Spell Upkeep: 10 Mana/Turn Casting Points Cost: 50 Casting Points
Summon Lost Soul
Summons a Lost Soul.
  • The creature gets Cast Spell Summoned after it's being created
Name: Whispers of the Fallen Class (Tier) Necromancer (I) Research: 60 Knowledge
Disjunction Cost: 80 Mana Upkeep: 15 Mana/Turn Casting Points Cost: 60 Casting Points
Type: Global Enchantment Subtype: Other
Whispers of the Fallen
Battles fought within 16 hexes of your cities and fortresses become visible. You receive 3 Knowledge per unit tier for each unit displayed as killed at the end of combat (units that are mind-controlled or which are transformed into other units through for instance Raise Corpse Raise Corpse do not count). Fallen Heroes provide 15 Knowledge.
  • Does not affect your vassals.
Name: Undead Plague Class (Tier) Necromancer (II) Research: 120 Knowledge
Disjunction Cost: 75 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 60 Casting Points
Type: City Enchantment Target: Enemy City
Undead Plague
Target enemy living city has -200 Happiness and loses 400 Population per turn. Your nearest undead city gains this as undead population.
Name: Dark Ritual Class (Tier) Necromancer (II) Research: 120 Knowledge
Type: Strategic Spell Target: Owned City Casting Points Cost: 40 Casting Points
Dark Ritual
Sacrifices 150 undead population to spawn 3 Cadavers near target owned city. Transforms 20% of the city's terrain to blight.
Name: Summon Banshee Class (Tier) Necromancer (III) Research: 220 Knowledge
Type: Summoning Spell Upkeep: 12 Mana/Turn Casting Points Cost: 90 Casting Points
Summon Banshee
Summons a Banshee.
  • The creature gets Cast Spell Summoned after it's being created
Name: Enemy of the Faith Class (Tier) Necromancer (IV) Research: 400 Knowledge
Disjunction Cost: 100 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 80 Casting Points
Type: Global Enchantment Subtype: Unit Buff
Enemy of the Faith
Your units gain Devout Slayer Devout Slayer and Support Slayer Support Slayer.
Name: Rotten Wall Class (Tier) Necromancer (IV) Research: 400Knowledge
Disjunction Cost: 150 Mana Upkeep: 15 Mana/Turn Casting Points Cost: 120Casting Points
Type: City Enchantment Target: Friendly City
Rotten Wall
Surround the perimeter of target friendly city with noxious gas emitted from rotten corpses. Enemy units moving through it in tactical combat suffer 8 Blight Damage damage and have a chance to be inflicted with Inflict Noxious Vulnerability Noxious Vulnerability.
  • Strength: ? Blight Resistance
Name: Power Ritual Class (Tier) Necromancer (V) Research: 700Knowledge
Disjunction Cost: 240 Mana Upkeep: 40 Mana/Turn Casting Points Cost: 200Casting Points
Type: Global Enchantment Subtype: Unit Buff
Power Ritual
Powerful mana hungry spell that toughens the living dead. Your Undead Undead units gain a +2 Physical Damage, +2 Blight Damage Melee attack bonus.
  • Damage channels are added if not present
Name: Damnation Class (Tier) Necromancer (V) Research: 750 Knowledge
Disjunction Cost: 105 Mana Upkeep: 25 Mana/Turn Casting Points Cost: 80 Casting Points
Type: City Enchantment Target: Friendly or Hostile City
Damnation
All non- undead, and non- machine units in target city's domain are Weakened Weakened.
Ability: Weakened Duration: Always
Type: Passive Subtype: Blight Damage Status Effect
Weakened This unit suffers -1 Defense, -1 Resistance, -200 Happiness and Blight Weakness 60% Blight Damage Weakness.
Name: Summon Dread Reaper Class (Tier) Necromancer (VI) Research: 1800Knowledge
Type: Summoning Spell Upkeep: 36 Mana/Turn Casting Points Cost: 260 Casting Points
Summon Dread Reaper
Summons a Dread Reaper.
  • The creature gets Cast Spell Summoned after it's being created
Name: Age of Death Class (Tier) Necromancer (VII) Research: 2400Knowledge
Disjunction Cost: 500 Mana Upkeep: 80 Mana/Turn Casting Points Cost: 600 Casting Points
Type: Global Enchantment Subtype: Class Ultimate
Age of Death
Undead energies suffuse battlefields of the world. Each time a battle is fought, there is a 35% chance that all fallen units will return from the grave as ghouls under your control.

Empire Upgrades[]

Name: Necromancer Class (Tier) Necromancer (I) Research: --Knowledge
Type: Empire Upgrade Subtype: Inherent
Necromantic Aura
As a Necromancer you cannot Absorb living cities, but must instead transform them into Dead cities using the Ghoul City operation or by Migrating to a ghoul race.

Every time you win a battle, the population of a dead city under your control will be increased based on the number of units that were killed.

  • Starts out researched
Name: Shrines of Unlife Class (Tier) Necromancer (I) Research: 60 Knowledge
Type: Empire Upgrade Subtype: Resource Management
Shrines of Unlife
Shrines are dedicated to the undead and willing sacrifices. All basic shrines in cities and visitable shrines in domain produce an extra 5 Mana and +50 undead population.
Name: Master of Puppets Class (Tier) Necromancer (III) Research: 180 Knowledge
Type: Empire Upgrade Subtype: Happiness Bonus
Master of Puppets
All your Ghoul Ghoul units have +300 Happiness
Name: Vampiric Hunger Class (Tier) Necromancer (III) Research: 240 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Vampiric Hunger
Your troops are initiated in dark necromantic magic. Infantry Infantry, Irregular Irregular and Pikeman Pikeman units gain Life Stealing Life Stealing.
Name: Healers of the Dead Class (Tier) Necromancer (IV) Research: 400 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Healers of the Dead
Your Support Support units gain Heal Undead Heal Undead and your Reanimators gain Lesser Reanimate Undead Lesser Reanimate Undead.
Name: Harbingers of Death Class (Tier) Necromancer (IV) Research: 400Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Harbingers of Death
You and your heroes become powerful Archlichs.

Leader Leaders and Hero Heroes get Night Vision Night Vision and become Archlich Archlich and Undead Undead.

Name: Phylactery Class (Tier) Necromancer (V) Research: 700Knowledge
Type: Empire Upgrade Subtype: Unit Buff/Resource Management
Phylactery
As long as the Throne City which holds the Phylactery is kept, the Necromancer will respawn the turn after being killed. In addition, research and spell casting isn't on hold while the Leader is in the Void.
Name: Necromancy Class (Tier) Necromancer (I-VII) Research: 60-900Knowledge
Type: Empire Upgrade Subtype: Resource Management/Stat Modifier
Necromancy I
Increases Spell Casting points Casting Points by +10 Casting Points and increases Mana Capacity Mana Capacity by +100 Mana Capacity at each tier.
  • I: 60 Knowledge, II: 100 Knowledge, III: 160 Knowledge, IV: 260 Knowledge, V: 400 Knowledge, VI: 600 Knowledge, VII: 900 Knowledge
Name: Produce Reanimator Class (Tier) Necromancer (II) Research: 120 Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Reanimator
Enables the production of the Reanimator in cities with a Necromancer's Dark Tower.
Name: Produce Bone Collector Class (Tier) Necromancer (IV) Research: 400 Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Bone Collector
Enables the production of the Bone Collector in cities with a Burial Grounds.
Name: Produce Death Bringer Class(Tier) Necromancer (V) Research: 800Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Death Bringer
Enables the production of the Death Bringer in cities with a Basilica.

Hero Bonuses[]

Hero Upgrades[]

  • Note: Some upgrades cannot be accessed for a Leader Leader, i.e. Necromancy I Necromancy and Spells.
Level Skill Ability Type Cost Effect
1 Spirit Protection 20%Spirit Damage Protection Passive 1 Hero gains Spirit Protection 20%Spirit Damage Protection
1 Dispel Magic Dispel Magic Active 2 Hero gains Dispel Magic Dispel Magic
1 Blight Protection 20%Blight Damage Protection Passive 1 Hero gains Blight Protection 20%Blight Damage Protection
1 Cause Fear Cause Fear Passive 2 Hero gains Cause Fear Cause Fear
1 Corpus Furia Corpus Furia Spell 5 Hero can cast Corpus Furia Corpus Furia Spell
1 Cave Crawling Cave Crawling Passive 1 Hero gains Cave Crawling Cave Crawling
1 Death Ray Death Ray Spell 5 Hero can cast Death Ray Death Ray
1 Desecration Desecration Spell 5 Hero can cast Desecration Desecration Spell
1 Necromancy I Necromancy(I) Passive 5 Hero gains +10 Casting Points
1 Despair Inflict Despair Passive 5 Hero gains Despair Inflict Despair
1 Spirit Protection Protection from Light Leadership 5 Party gains Spirit Protection 20%Spirit Damage Protection and Fire Protection 20%Fire Damage Protection
1 Stiffen Limbs Stiffen Limbs Spell 5 Hero can cast Stiffen Limbs Stiffen Limbs Spell
3 Lesser Reanimate Undead Lesser Reanimate Undead Active 4 Hero gains Lesser Reanimate Undead Lesser Reanimate Undead
3 Life Stealing Life Steal Passive 2 Hero gains Life Stealing Life Steal
3 Throw Curse Throw Curse Active 3 Hero gains Throw Curse Throw Curse
3 Necromancy II Necromancy(II) Passive 5 Hero gains +10 Casting Points
5 Blight Protection 20%Blight Damage Protection Passive 1 Hero gains Blight Protection 20%Blight Damage Protection
5 Devour Corpse Devour Corpse Active 3 Hero gains Devour Corpse Devour Corpse
5 Control Undead Control Undead Active 4 Hero gains Control Undead Control Undead
5 Necromancy III Necromancy(III) Passive 7 Hero gains +10 Casting Points
5 Dark Gift Dark Gift Spell 5 Hero can cast Dark Gift Dark Gift Spell
5 Syphon Life Syphon Life Spell 5 Hero can cast Syphon Life Syphon Life Spell
5 Unholy Champion Bane of the Good Leadership 4 Party gains Unholy Champion Unholy Champion
5 Exploit Despair Exploit Despair Passive 5 Hero gains Exploit Despair Exploit Despair
5 Pass Wall Pass Wall Passive 3 Hero gains Pass Wall Pass Wall
7 Necromancy IV Necromancy(IV) Passive 7 Hero gains +10 Casting Points
7 Inflict Enfeebling Fever Inflict Enfeebling Fever Passive 5 Hero gains Inflict Enfeebling Fever Inflict Enfeebling Fever
7 Energy Drain Energy Drain Passive 4 Hero gains Energy Drain Energy Drain
7 Raise Dead Raise Dead Spell 5 Hero can cast Raise Dead Raise Dead Spell
7 Greater Reanimate Undead Greater Reanimate Undead Active 6 Hero gains Greater Reanimate Undead Greater Reanimate Undead
9 Shadow Step Shadow Step Active 4 Hero gains Shadow Step Shadow Step
9 Necromancy V Necromancy(V) Passive 7 Hero gains +10 Casting Points
9 Inflict Curse Inflict Curse Passive 4 Hero gains Inflict Curse Inflict Curse
9 Ghoul Inflict Ghoul Curse Passive 7 Hero gains Ghoul Inflict Ghoul Curse
9 Mark of Death Mark of Death Spell 5 Hero can cast Mark of Death Mark of Death Spell
11 Invoke Death Invoke Death Active 5 Hero gains Invoke Death Invoke Death
11 Necromancy VI Necromancy(VI) Passive 9 Hero gains +10 Casting Points
11 Necromantic Aura Necromantic Aura Passive 8 Hero gains Necromantic Aura Necromantic Aura
11 Undying Undying Passive 8 Hero gains Undying Undying
11 Scourge of Undead Scourge of Undead Spell 5 Hero can cast Scourge of Undead Scourge of Undead Spell
13 Necromancy VII Necromancy(VII) Passive 9 Hero gains +10 Casting Points
13 Undying Army Undying Army Spell 5 Hero can cast Undying Army Undying Army Spell

Gallery[]

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