This class is exclusive to the Eternal Lords Expansion
For the announcement, Dev Journals and the temporary page that existed before release, see Necromancer/Announcement
Life and Death, separate as night and day, Only a Necromancer could realize the true power found in the twilight between the two. Only a Necromancer could push a man to the brink of death, and hold him there forever, a ghoulish shadow of his former self. Only a Necromancer could pierce the veil and drag out the shadow creatures that lurk in the darkness, to be his slaves in the light. Only a Necromancer could stand as lord of a lifeless land, hollowed out and filled with dark power, and laugh when you called him evil. For what use has a man of good and evil, when he's standing in the gateway to Eternity? |
- --Shadow Puppets, by Grimber Ambule, Necromancer
Contents
Buildings[edit | edit source]
Class Buildings[edit | edit source]
The class buildings of the Necromancer are, in order:
Necromancer's Dark Tower
Burial Grounds
Basilica
Buildings[edit | edit source]
On top of the Class buildings, the Store House, Public Baths, Hospital and Grand Palace in Ghoul cities cannot be built. These are replaced by the following:
Harvesters Guild
Embalmers Guild
- 75
, 25
- Replaces Public Baths
- + 50
Population
- Garrisoned
Undead units regenerate 50% of their maximum
Health at the start of the turn
- Produced
Ghoul units get +7 max
Health and
40%
Protection
Cathedral of Bones
Palace of the Perished
- 350
- Replaces Grand Palace
- +10
, +10
+5
income.
- +10
for your leader
- + 1 Domain Radius for the city.
- Will also complete the Imperial Residence Empire Quest
Class Units[edit | edit source]
The Necromancer is a true hybrid, summoning the Lost Soul, the Banshee and the Dread Reaper, and producing the Reanimator, the Bone Collector and the Death Bringer.
The Cadaver is available through the Raise Corpse ability, which is inherent to Necromancer heroes and Reanimators.
Cadaver
'Bilkin Butterbum took Lutinda Loo to an abandoned cemetery, to act brave while she shrieked. Lutinda screamed when they discovered the mangled corpse. Lutinda screamed as the corpse animated, impaling Bilkin with jagged finger bones. Lutinda screamed as the creepy corpse consumed Bilkins and his body became part of what killed him. She screamed as the Cadaver advanced. She screamed as she fled and it decayed. Boys, if you bring your girl to a cemetery to hear her scream, just be sure it isn't actually infested with undead.'
- --Advice to Young Lovers, by Godwin the Seducer
Unit: Cadaver

Tier I: 32







Abilities:
Melee Strike (6
3
)
Offering of Bone
Devour Corpse
Walking
Cave Crawling
Urban Concealment
Night Vision
Blight Concealment
Projectile Resistance
Infantry
Wall Climbing
Undead
Cannot Regenerate
Decaying
100%
Protection
40%
Protection
20%
Weakness
40%
Weakness
+1
Melee +2
+1
Melee +2
+1
+1
Melee +2
+1
+1
Melee +4
+1
,
Resurgence
- Note: Cadavers inherit their Experience rank from the corpse they are raised from.
Lost Soul
'The swamp rang with wailing remorse from dead things. The Lost Soul hovered over the bog. I, priestess of the Holy Arm, approached it. 'Help me!' it cried. I tried to calm it, but the malevolent spirit lashed out with rage. The entity was little more than raw emotions. My attempts to strike its incorporeal form left me feeling despair. I tried to banish it. Even when it appeared to dissipate by Holy power; after a few minutes, it reappeared, tormenting us with its tireless weeping. Slowly, it drained our will to survive.'
- --Beyond Redemption, by Sister Hannah Perkins
Unit: Lost Soul

Tier I: 16







Can be summoned with




Abilities:
Melee Strike (3
3
)
Shadow Step
Night Vision
Undying
Exploit Despair
Incorporeal
Pass Wall
Floating
Blight Concealment
Infantry
Wall Climbing
Undead
Cannot Regenerate
60%
Protection
100%
Protection
40%
Protection
20%
Weakness
40%
Weakness
+1
Melee +2
+1
Melee +2
+1
+1
Melee +2
+1
+1
Melee +4
+1
,
Shadow Step
Reanimator
'Sirs. I have petitioned for aide and your response remains ineffective. There is evil on the Blight Frontier. I am forced to repeat my petition. We are desperate. Send us your best soldiers. Inexperienced soldiers despair easily before the enemy. These hooded fiends conjure death from their skeletal limbs and my troops do little to fight back. Every man that falls is another soldier for the enemy. We are becoming their army. I do not know for how much longer we can hold against these Reanimators.'
- --Final Report from the Blight Frontier Outpost, by Commandant Crost Lostiff
Unit: Reanimator

Tier II: 40








Abilities:
Melee Strike (7
2
)
Black Bolts (4
4
)
Raise Corpse
Heal Undead
Night Vision
Walking
Inflict Despair
Support
True Sight
Undead
Cannot Regenerate
100%
Protection
40%
Protection
20%
Weakness
40%
Weakness
+1
Ranged +4
+1
Ranged +4
+1
,
Steal Enchantment
+1
Ranged +4
+1
+1
Ranged +8
+1
,
Inflict Curse
- Draconians: Cost: 90
10
, Has
Bane Fire (3
3
3
) instead of
Black Bolts(4
4
).
Replaces ranged strength bonus:: +1
,
: +1
,
: +1
,
: +1
- Dwarves: Cost: 99
11
, Gains
Armored
- Frostlings: Cost: 95
10
, Gains
Inflict Chilling
- Goblins: Cost: 81
14
, Gains +2
Ranged
- Halflings: Cost: 95
10
, Gains
Memories of Joy
- High Elves: Gains
Total Awareness
- Humans: Gains -1
, +2
Melee
- Orcs: Cost: 85
20
, Gains
Throw Curse
Banshee
'Only the most sensitive can hear it without help from the Banshee: That sweet sickly cry of life leaving the body, surrendering to despair. I raise them, the Banshees, to proselytize the eventuality of their futile flailing life - A premonition of that moment when they embrace my obsession. Despair is inevitable. Mortal life is an illusion. Death is certainty. Fly my howling messengers. Herald my revelation. Abandon all hope. Only fools deny the embrace of frigid fetid death at the hand of my Banshee children.'
- --Shadow Puppets, by Ambule Grimber, Necromancer
Unit: Banshee

Tier II: 40








Can be summoned with




Abilities:
Melee Strike (8
4
)
Phase
Wail of Despair
Night Vision
Despair Strike
Monster
Incorporeal
Pass Wall
Floating
Undead
Cannot Regenerate
60%
Protection
100%
Protection
60%
Protection
20%
Weakness
40%
Weakness
Experience Ranks:
+1
Melee +4
+1
Melee +4
+1
,
Inflict Frostbite
+1
Melee +4
+1
,
Inflict Exhausting Fatigue
+1
Melee +8
+1
,
Inflict Spirit Breaking,
Cause Fear
Bone Collector
'It crawled out of a nearby graveyard. This construct of bone and dead things tore up the earth to hoard the bones of the fallen. The Bone Collector scuttled onto our battlefield, drawn to the dying. Trundling over all obstacles, taking no sides, it gathered both elf and orc corpses. The jumbled mountain bones grew in strength and power. I had no choice but to order my orc battalions to attack it. Remarkably, the elves did the same. Our archers did little - for how effective is an arrow against a pile of bones?'
- --Battlefield Horrors, by Lady Loki
Unit: Bone Collector

Tier III: 70







Abilities:
Melee Strike (15
)
Collect Bones
Demolisher (x2)
Wall Crushing
Killing Momentum
Reinforced
Cannot Regenerate
Night Vision
Walking
Tunneling
Undead
Monster
100%
Protection
40%
Protection
20%
Weakness
20%
Protection
+1
Melee +6
+1
Melee +6
+1
+1
Melee +6
+1
+1
Melee +12
+1
,
Fearsome
Death Bringer
'Like a regal queen towering above her courtly subjects, the black horned Deathbringer strode through the battlefield. Though her helmet blocked her sight, this ghastly sorceress of death knew every strike and counter strike - the perfect weapon, exploiting every mortal weakness with unrelenting precision. Her sword struck effortlessly like a shadow. I watched whole groups of soldiers, of every discipline and rank, turn pale and succumb her hellish curse. Soldiers fell only to rise as ghouls, fated to pick the battlefield clean of the flesh of their friends.'
- --When Death Fights for the Enemy, by General Silkenah Tirris
Unit: Death Bringer

Tier III: 60








Abilities:
Melee Strike (13
3
)
Shadow Step
Tireless
Walking
Total Awareness
Inflict Ghoul Curse
Armored
Infantry
Wall Climbing
Undead
Cannot Regenerate
Inflict Exhausting Fatigue
Inflict Brain Rot
Exploit Despair
100%
Protection
40%
Protection
20%
Weakness
40%
Weakness
+1
Melee +6
+1
Melee +6
+1
,
Inflict Brain Rot,
Inflict Exhausting Fatigue
+1
Melee +6
+1
+1
Melee +12
+1
,
Exploit Despair,
Inflict Weakened
- Draconians: Gains
Improved Wall Climbing
- Frostlings: Cost: 160
25
, Gains
Frost Weapons
- Goblins: Cost: 160
25
, Gains
Inflict Severely Poisoned and
Inflict Weakened on
- Halflings: Cost: 160
30
, Gains
Backstab
- Humans: Gains -3
, +3
Melee
Replaces medal bonus for melee strength:: +1
,
: +1
,
: +1
,
: +1
- Orcs: Cost: 160
25
, Gains
War Cry
- Tigrans: Gains
Bloodthirsty
Dread Reaper
'We thought to trap Ambule Grimber in the Blighted hills of Shadomont. A foolish assumption, now that I reflect, for the mad Necromancer had great power in this place. Before we could assemble the whole force for a final assault, Ambule summoned the embodiment of death. All life withered in the dread Reaper's wake. Men fell like puppets with severed strings. It passed through our makeshift walls as easily as it did our ineffective swords. What damage we did to it healed as it struck us, proving without question that no one cheats death'
- --Casualties, by Sir Rod Dundley
Unit: Dread Reaper

Tier IV: 66








Can be summoned with




Abilities:
Melee Strike (8
8
8
)
Invoke Death
Fearsome
Energy Drain
Life Drain
Void Implosion
Pass Wall
Mind Control Immunity
Cannot Regenerate
True Sight
Night Vision
Flying
Undead
Incorporeal
Monster
60%
Protection
100%
Protection
60%
Protection
20%
Weakness
40%
Weakness
+1
Melee +8
+1
Melee +8
+1
,
Inflict Curse
+1
Melee +8
+1
,
Exploit Despair
+1
Melee +16
+1
,
Necromantic Aura,
Path of Decay
Combat Spells[edit | edit source]
Death Ray
Name: | Death Ray | Spec. (Tier) | Necromancer (I) | Research: | 70 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Enemy Unit | ![]() |
10 ![]() | |
Beams down deathly magic. Target enemy unit is dealt 12 ![]() ![]() |
Stiffen Limbs
Name: | Stiffen Limbs | Spec. (Tier) | Necromancer (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Enemy Unit | ![]() |
7 ![]() | |
The limbs of the target unit become stiff and painful, until the end of combat. Target unit receives 20px Stiffen Limbs(Ability) (-12 ![]() ![]() ![]() |
Desecration
Name: | Desecration | Spec. (Tier) | Necromancer (II) | Research: | 100 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
20 ![]() | |
Defiles the battlefield. ![]() ![]() ![]() ![]() |
Corpus Furia
Name: | Corpus Furia | Spec. (Tier) | Necromancer (II) | Research: | 120 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
10 ![]() | |
Corpses on the battlefield explode. Each corpse deals 15 ![]() |
Dark Gift
Name: | Dark Gift | Spec. (Tier) | Necromancer (III) | Research: | 240 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
25 ![]() | |
Your units get ![]() ![]() |
Syphon Life
Name: | Syphon Life | Spec. (Tier) | Necromancer (III) | Research: | 180 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Enemy Unit | ![]() |
10 ![]() | |
Target enemy unit is dealt 8 ![]() ![]() ![]() ![]() |
Raise Dead
Name: | Raise Dead | Spec. (Tier) | Necromancer (IV) | Research: | 350 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
20 ![]() | |
Instantly animates the corpses of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mark of Death
Name: | Mark of Death | Spec. (Tier) | Necromancer (V) | Research: | 650![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | ![]() |
15 ![]() | |
The unit that slays target ![]() |
Scourge of Undead
Name: | Scourge of Undead | Spec. (Tier) | Necromancer (VI) | Research: | 1600![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
50 ![]() | |
Each combat round a random ![]() Possible summons:
|
Undying Army
Name: | Undying Army | Spec. (Tier) | Necromancer (VII) | Research: | 2400 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
50 ![]() | |
Bestows ![]() ![]() |
Strategic Spells[edit | edit source]
Animate Ruins
Name: | Animate Ruins | Class (Tier) | Necromancer (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Razed City | ![]() |
60 ![]() | |
Instantly rebuilds target razed city and transforms its population into undead. The city can produce Necromancer class units and racial units produced in this city become ![]() |
Corrupt the Source
Name: | Corrupt the Source | Class (Tier) | Necromancer (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Structure | ![]() |
40 ![]() | |
Transforms a non-occupied Great Farm/Spring of Life in your domain into a Corrupted Farm/Corrupted Spring.
|
Summon Lost Soul
Name: | Summon Lost Soul | Class (Tier) | Necromancer (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 10 ![]() ![]() |
![]() |
50 ![]() | |
Summons a Lost Soul.
|
Whispers of the Fallen
Name: | Whispers of the Fallen | Class (Tier) | Necromancer (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
![]() |
80 ![]() |
Upkeep: | 15 ![]() ![]() |
![]() |
60 ![]() | |
Type: | Global Enchantment | Subtype: | Other | |||
Battles fought within 16 hexes of your cities and fortresses become visible. You receive 3 ![]() ![]() ![]()
|
Undead Plague
Name: | Undead Plague | Class (Tier) | Necromancer (II) | Research: | 120 ![]() |
---|---|---|---|---|---|
![]() |
75 ![]() |
Upkeep: | 20 ![]() ![]() |
![]() |
60 ![]() |
Type: | City Enchantment | Target: | Enemy City | ||
Target enemy living city has -200 ![]() ![]() |
Dark Ritual
Name: | Dark Ritual | Class (Tier) | Necromancer (II) | Research: | 120 ![]() | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Owned City | ![]() |
40 ![]() | |
Sacrifices 150 undead population to spawn 3 Cadavers near target owned city. Transforms 20% of the city's terrain to blight. |
Summon Banshee
Name: | Summon Banshee | Class (Tier) | Necromancer (III) | Research: | 220 ![]() | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 12 ![]() ![]() |
![]() |
90 ![]() | |
Summons a Banshee.
|
Enemy of the Faith
Name: | Enemy of the Faith | Class (Tier) | Necromancer (IV) | Research: | 400 ![]() | |
---|---|---|---|---|---|---|
![]() |
100 ![]() |
Upkeep: | 20 ![]() ![]() |
![]() |
80 ![]() | |
Type: | Global Enchantment | Subtype: | Unit Buff | |||
Your units gain ![]() ![]() |
Rotten Wall
Name: | Rotten Wall | Class (Tier) | Necromancer (IV) | Research: | 400![]() |
---|---|---|---|---|---|
![]() |
150 ![]() |
Upkeep: | 15 ![]() ![]() |
![]() |
120![]() |
Type: | City Enchantment | Target: | Friendly City | ||
Surround the perimeter of target friendly city with noxious gas emitted from rotten corpses. Enemy units moving through it in tactical combat suffer 8 ![]() ![]() |
Power Ritual
Name: | Power Ritual | Class (Tier) | Necromancer (V) | Research: | 700![]() | |
---|---|---|---|---|---|---|
![]() |
240 ![]() |
Upkeep: | 40 ![]() ![]() |
![]() |
200![]() | |
Type: | Global Enchantment | Subtype: | Unit Buff | |||
Powerful mana hungry spell that toughens the living dead. Your ![]() ![]() ![]()
|
Damnation
Name: | Damnation | Class (Tier) | Necromancer (V) | Research: | 750 ![]() |
---|---|---|---|---|---|
![]() |
105 ![]() |
Upkeep: | 25 ![]() ![]() |
![]() |
80 ![]() |
Type: | City Enchantment | Target: | Friendly or Hostile City | ||
All non- undead, and non- machine units in target city's domain are ![]() |
Ability: | Weakened | Duration: | Always |
---|---|---|---|
Type: | Passive | Subtype: | ![]() |
![]() |
This unit suffers -1 ![]() ![]() ![]() ![]() ![]()
|
Summon Dread Reaper
Name: | Summon Dread Reaper | Class (Tier) | Necromancer (VI) | Research: | 1800![]() | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 36 ![]() ![]() |
![]() |
260 ![]() | |
Summons a Dread Reaper.
|
Age of Death
Name: | Age of Death | Class (Tier) | Necromancer (VII) | Research: | 2400![]() | |
---|---|---|---|---|---|---|
![]() |
500 ![]() |
Upkeep: | 80 ![]() ![]() |
![]() |
600 ![]() | |
Type: | Global Enchantment | Subtype: | Class Ultimate | |||
Undead energies suffuse battlefields of the world. Each time a battle is fought, there is a 35% chance that all fallen units will return from the grave as ghouls under your control. |
Empire Upgrades[edit | edit source]
Necromancer
Name: | Necromancer | Class (Tier) | Necromancer (I) | Research: | --![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Inherent | ||
As a Necromancer you cannot Absorb living cities, but must instead transform them into Dead cities using the Ghoul City operation or by Migrating to a ghoul race.
Every time you win a battle, the population of a dead city under your control will be increased based on the number of units that were killed.
|
Shrines of Unlife
Name: | Shrines of Unlife | Class (Tier) | Necromancer (I) | Research: | 60 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management | ||
Shrines are dedicated to the undead and willing sacrifices. All basic shrines in cities and visitable shrines in domain produce an extra 5 ![]() |
Master of Puppets
Name: | Master of Puppets | Class (Tier) | Necromancer (III) | Research: | 180 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Happiness Bonus | ||
All your ![]() ![]() |
Vampiric Hunger
Name: | Vampiric Hunger | Class (Tier) | Necromancer (III) | Research: | 240 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Your troops are initiated in dark necromantic magic. ![]() ![]() ![]() ![]()
|
Healers of the Dead
Name: | Healers of the Dead | Class (Tier) | Necromancer (IV) | Research: | 400 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Your ![]() ![]() ![]() |
Harbingers of Death
Name: | Harbingers of Death | Class (Tier) | Necromancer (IV) | Research: | 400![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
You and your heroes become powerful Archlichs.
|
Phylactery
Name: | Phylactery | Class (Tier) | Necromancer (V) | Research: | 700![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff/Resource Management | ||
As long as the Throne City which holds the Phylactery is kept, the Necromancer will respawn the turn after being killed. In addition, research and spell casting isn't on hold while the Leader is in the Void. |
Necromancy
Name: | Necromancy | Class (Tier) | Necromancer (I-VII) | Research: | 60-900![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management/Stat Modifier | ||
Increases Spell Casting points ![]() ![]() ![]() ![]() |
Produce Reanimator
Name: | Produce Reanimator | Class (Tier) | Necromancer (II) | Research: | 120 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Reanimator in cities with a Necromancer's Dark Tower.
|
Produce Bone Collector
Name: | Produce Bone Collector | Class (Tier) | Necromancer (IV) | Research: | 400 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Bone Collector in cities with a Burial Grounds.
|
Produce Death Bringer
Name: | Produce Death Bringer | Class(Tier) | Necromancer (V) | Research: | 800![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Death Bringer in cities with a Basilica.
|
Hero Bonuses[edit | edit source]
- +5
Health
- -7
Melee Damage
- +1
Melee Damage
- +1
Melee Damage
- +1
Melee Damage
Heal Undead
Raise Corpse
- No
Morale penalties on Blighted Terrain.
Hero Upgrades[edit | edit source]
- Note: Some upgrades cannot be accessed for a
Leader, i.e.
Necromancy and Spells.
Level | Skill | Ability Type | Cost | Effect |
---|---|---|---|---|
1 | ![]() ![]() |
Passive | 1 | Hero gains ![]() ![]() |
1 | ![]() |
Active | 2 | Hero gains ![]() |
1 | ![]() ![]() |
Passive | 1 | Hero gains ![]() ![]() |
1 | ![]() |
Passive | 2 | Hero gains ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
1 | ![]() |
Passive | 1 | Hero gains ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
1 | ![]() |
Passive | 5 | Hero gains +10 ![]() |
1 | ![]() |
Passive | 5 | Hero gains ![]() |
1 | ![]() |
Leadership | 5 | Party gains ![]() ![]() ![]() ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
3 | ![]() |
Active | 4 | Hero gains ![]() |
3 | ![]() |
Passive | 2 | Hero gains ![]() |
3 | ![]() |
Active | 3 | Hero gains ![]() |
3 | ![]() |
Passive | 5 | Hero gains +10 ![]() |
5 | ![]() ![]() |
Passive | 1 | Hero gains ![]() ![]() |
5 | ![]() |
Active | 3 | Hero gains ![]() |
5 | ![]() |
Active | 4 | Hero gains ![]() |
5 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
5 | ![]() |
Spell | 5 | Hero can cast ![]() |
5 | ![]() |
Spell | 5 | Hero can cast ![]() |
5 | ![]() |
Leadership | 4 | Party gains ![]() |
5 | ![]() |
Passive | 5 | Hero gains ![]() |
5 | ![]() |
Passive | 3 | Hero gains ![]() |
7 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
7 | ![]() |
Passive | 5 | Hero gains ![]() |
7 | ![]() |
Passive | 4 | Hero gains ![]() |
7 | ![]() |
Spell | 5 | Hero can cast ![]() |
7 | ![]() |
Active | 6 | Hero gains ![]() |
9 | ![]() |
Active | 4 | Hero gains ![]() |
9 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
9 | ![]() |
Passive | 4 | Hero gains ![]() |
9 | ![]() |
Passive | 7 | Hero gains ![]() |
9 | ![]() |
Spell | 5 | Hero can cast ![]() |
11 | ![]() |
Active | 5 | Hero gains ![]() |
11 | ![]() |
Passive | 9 | Hero gains +10 ![]() |
11 | ![]() |
Passive | 8 | Hero gains ![]() |
11 | ![]() |
Passive | 8 | Hero gains ![]() |
11 | ![]() |
Spell | 5 | Hero can cast ![]() |
13 | ![]() |
Passive | 9 | Hero gains +10 ![]() |
13 | ![]() |
Spell | 5 | Hero can cast ![]() |