- --The Tome of Wonders
Summary[]
Orcs favor the direct approach: They are stronger in ![]() ![]() ![]() |
Class Synergies[]
Orcs, surprisingly, make excellent Theocrats – ![]() ![]() |
Tactics[]
Orcs are the melee powerhouses of the game with higher health and melee damage. They do suffer from a weaker ranged attack penalty and lower resistance than other races, but this is allowed for in their troops with the archer units being used to inflict bleeding wounds so that the melee units can clear them up faster.
Orcs are mostly generalists besides their preference for melee combat, with competent ability to use both overground and underground expansion strategies without much worry. Their higher health means that they are much more resistant to damage over time effects and this should be accounted for when fighting them, but if you manage to slow their powerful melee units you can be sure of victory without much issue.
Inherent Traits[]
- Likes: Barrens
- Dislikes: Arctic and Blighted
- Hates: Volcanic
- Cities: Barracks are 50 gold cheaper
- +5
- -1
- +1
Melee Strength
- -1
Ranged Strength
Victory Rush
Night Vision
Units[]
Orc Spearman
'The Orc Spearman said he could not return to his clan a man until he had proven himself a mighty hunter. He clutched a javelin and a simple spear, yet he looked fiercely determined to kill. In our hamlet, there's not much danger. So I led him to the most dangerous animal I knew: My mother-in-law. I admit it was a cruel thing to do. My mother-in-law was a widow of three husbands already. The orc was made a man that night and compelled to marry her. Poor simple brute. Never stood a chance. Still, of the eight husbands she had, he was my favorite and lived the longest.'
- --Maneater, by Nadalee Sunnybrook

Unit: Orc Spearman

Tier I: 38







Abilities:
Melee Strike (10
)
Throw Javelin (10
)
Sprint
Shield
Irregular
Walking
Orc
War Cry
Victory Rush
Night Vision
Experience Ranks:
+1
Melee +2
+1
Ranged +2
+1
+1
Melee +2
+1
+1
Ranged +4
+1
Armor Piercing
Orc Greatsword
'The Greatswords broke our ranks, wielding jagged shards of steel taller than themselves. With a roar that made me dive headlong into a barrel of pickled fish, they hacked fearlessly at anything that could be killed. The crude leather armor they wore kept the Orcs safe from our arrows until my archers were cut down. As quickly as they arrived, the Orcs overwhelmed every one of my defenders. Until finally I was left alone. Luckily, none of the Orcs favored pickled or I would have never lived to write this account.'
- --Return to Rocky Hollow, by Ham the Wanderer

Unit: Orc Greatsword

Tier I: 50







Abilities:
Melee Strike (13
)
Overwhelm
Infantry
Wall Climbing
Armored
War Cry
Walking
Orc
Victory Rush
Night Vision
Experience Ranks:
+1
Melee +2
+1
Melee +2
+1
+1
Melee +2
+1
+1
Melee +4
+1
,
Inflict Bleeding Wounds
Orc Razorbow
'My enemy took the bait as I expected, and I was ready with my razorbows. Their aim isn't like an elf's, but with enough of them firing into enemy ranks with bows made for their brute strength, their clumsy arrows hit with lethal efficiency. A few of the faster horseman reached our ranks, but Razorbows are strong and used to the taskmaster's whip, so they stood well against the charge--and an arrow from one of their bows at point blank range is lethal. A few fast shots and even the cavalry was scattered in chaos--and the rest of them we left as detritus on the battlefield.'
- --Killing the Enemy, by Lady Loki

Unit: Orc Razorbow

Tier I: 37







Abilities:
Melee Strike (8
)
Shoot Shortbow (6
)
War Cry
Razor Projectiles
Archer
Walking
Orc
Victory Rush
Night Vision
+1
Ranged +2
+1
Ranged +2
+1
+1
Ranged +2
+1
+1
Ranged +4
+1
,
First Strike
Orc Impaler
'We stab things. I live for the stabbing. I stab them first, cuz I have a big stick. This end is sharp. It's for stabbing. Stabbing is what I'm good at. When I was gruntling, me momma would say: 'That boy's good at stabbing. He'll make a good Impaler.' Made my Momma proud, stabbing stuff. I say, if it moves, stab it good. Make it nice and dead--stab the life out of it.'
- --Battlefield Intervieuws:Conversations with an Orc Impaler, by Vaulter Cronk

Unit: Orc Impaler

Tier I: 50







Abilities:
Melee Strike (12
)
Armored
Pikeman
Pike Square
Polearm
First Strike
Walking
War Cry
Orc
Victory Rush
Night Vision
Experience Ranks:
+1
Melee +2
+1
Ranged +2
+1
+1
Melee +2
+1
+1
Ranged +4
+1
,
Armor Piercing
Orc Priest
'I felt him coming. My throat caught, the hairs on the top of my feet stood on end. This orc radiated a terror that held me like a hook through my ribs. He drove the horde with a headdress of bloody feathers and the skulls of his victims. The men in my company fled. Some of the soldiers tried to organize, only to be cursed. Experienced swordsman fumbled and flailed about the Orc Priest as though they'd never fought before. He lifted a bone staff and struck down the nearest soldier. I readied my sling, but my foot slipped on a root. I tumbled backwards down a hillock into briars and passed out. I suppose it saved me, for had I not fallen unconscious in the thicket of thorns, I would not have lived to tell the tale.'
- --Return to Rocky Hollow, by Ham the Wanderer

Unit: Orc Priest

Tier II: 41








Abilities:
Melee Strike (9
)
Bane Fire (3
3
3
)
Throw Curse
Break Control
Support
True Sight
Walking
Orc
Victory Rush
Night Vision
40%
Protection
Experience Ranks:
+1
Melee +4
,
20%
Protection
+1
Ranged +4
+1
,
20%
Protection,
Dispel Magic
+1
Melee +4
+1
,
20%
Protection
+1
Ranged +8
+1
,
Inflict Noxious Vulnerability,
Inflict Severely Poisoned
Orc Black Knight
'A great orc sat astride his monstrous steed clad in black armor. The horses in our caravan wickered with hysterical fear. Our wagon master cursed. With a snort, the black knight charged. Lifting his lance, he struck the captain squarly in the chest, knocking him to the ground. The wagon shook violently and the horse team took off like a pair of comets. I was flung into the back of the caravan, tangled in a rope. I could do nothing to help the poor wagon master as the orc finished him with a single chop of his wicked glaive. Then I saw it. That massive horse bent down to feed on the hapless wagon master. Never did I know a horse to eat meat, yet this one did. I let the team keep running far beyond the reach of the Black Knight.'
- --Commonwealth Causeways, by Ham the Wanderer

Unit: Orc Black Knight

Tier II: 60







Abilities:
Melee Strike (13
)
Polearm
Armored
Cavalry
Charge
Mounted
Walking
Orc
War Cry
Victory Rush
Night Vision
+1
Melee +2
+1
Ranged +2
+1
,
Armor Piercing
+1
Melee +2
+1
+1
Ranged +4
+1
,
Overwhelm
Orc Shock Trooper
'The fearsome shock troopers leapt into the battle, carving large swathes of carnage with relentless bloodlust. The battlefield was slippery with blood. They shared nothing of the slow clumsiness of their muscle-bound kin. These elite fighting orcs chopped down every foe with their huge axes, striking with savage brutality until surrender was the only logical option. I managed to negotiate surrender, though it cost me a small fortune. Those without means to buy their freedom were enslaved or slain. I regret to say I lost many friends to the shock troopers.'
- --Fall of Hempshire, by Lord Mandler the Negotiator

Unit: Orc Shock Trooper

Tier III: 75








Abilities:
Melee Strike (17
)
Tireless
Overwhelm
Inflict Bleeding Wounds
Armored
Guard Breaker
Infantry
Wall Climbing
Walking
Orc
Victory Rush
Night Vision
+1
Melee +6
+1
Melee +6
+1
,
War Cry
+1
Melee +6
+1
+1
Melee +12
+1
,
Killing Momentum
Racial Governance[]
Racial Governance is part of the expansion.
Note that only Orc units are affected
Racial Governance | Military | Economic |
---|---|---|
Patron | Orc Greatsword and Orc Impaler get +1 ![]() |
War Halls cost 50 ![]() |
Protector | Orc Razorbows get +5 ![]() ![]() |
Arena's provide +5 ![]() ![]() ![]() ![]() |
Champion | Orc Black Knight gets +1 ![]() ![]() |
Siege Workshop provides +20 ![]() |
Prophet | Orc Shocktroopers gain ![]() |
The Dark Citadel: |
Deity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Masters Guilds produce +30 ![]() ![]() |