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Resources are the ingredients you need to build your empire.

IncomeEdit

Most resources are gained as income from your Cities. Cities have an inherent amount of Gold Text Gold and Production Text Production they generate per turn, and they will project domain, allowing you to harvest resources from the Treasure Sites around your cities. Only explored, unoccupied treasure sites inside your domain will generate resources.

DomainEdit

Domain represents the control your cities have over the lands around them, and will grow along with the City, allowing that city to harvest the resources from more treasure sites. Aside from growing by size, the domain radius will also grow from certain Buildings.

HappinessEdit

Happiness Text Happiness will indirectly influence any resource gains from cities. If a city's Happiness Text Happiness exceeds 200, there will be a bonus to all resource income, and should it fall under -200, there will be a penalty. Note that unlike Gold Text Gold, Happiness Text Happiness does not accumulate over time but is always calculated from its currently active benefits and penalties.

The Happiness Text Happiness levels have the following effects:

Happiness Rebellious Very Unhappy Unhappy Content Happy Very Happy Cheerful
Symbol
Worst Morale
Very Low Morale
Low Morale
Content
High Morale
Very High Morale
Best Morale
Range -600 and less -599 to -400 -399 to -200 -199 to 199 200 to 399 400 to 599 600 and more
Modifier -50 % -30 % -15 % - +15 % +30 % +50 %

Happiness Text Empire Happiness is the base value, after which any other values are added to become the eventual city Happiness Text Happiness. The following Buildings will increase city happiness:

  • +100 Happiness Text Public Baths
  • +100 Happiness Text Hospital
  • +100 Happiness Text Grand Palace

The following Treasure Sites generate Happiness Text Happiness:

  • + 30 Happiness Text Flowers of Solace
  • + 50 Happiness Text Ancient Ruins (Also produces: 10 Knowledge Text Knowledge)
  • +100 Happiness Text Spring of Life (Also produces: 150 Population Text)
  • +100 Happiness Text Inn
  • +200 Happiness Text Hearts
  • +150 Happiness Text Hall of the Forefathers (Also produces: 15Knowledge Text Knowledge and 150 Dead Population Dead Population)

Also, Happiness Text Happiness is influenced by the Terrain in the city's domain. Certain races either like, dislike, or hate terrain, which can massively affect Happiness Text Happiness. See the Terrain page for the race-specific modifiers.

Halfling cities have a race-inherent +50 bonus to Happiness Text Happiness.

GoldEdit

Gold Text Gold is a resource required to build Units and Buildings in your cities, and is used to pay the Upkeep cost for most units. A City will generate the following amount of Gold Text Gold, depending on size:

City Size Outpost Village Town City Metropolis
Gold Text Income 2 10 20 30 40

Aside from inherent income from cities, Gold Text can be produced by having the following Treasure Sites in your domain:

  • +10 Gold Text Gold Mine
  • +10 Gold Text Lucky Cloverfield
  • +20 Gold Text Trading Post
  • +30 Gold Text Ziggurat
  • +15 Gold Text Lost City (Also produces: 15 Mana Text Mana and 100 Population Text Population)
  • + 5 Gold Text Master Shipyard (Also produces: 5 Mana Text Mana and 10 Production Text Production)
  • +10 Gold Text Sunken City (Also produces: 10 Mana Text Mana, 10 Knowledge Text Knowledge and 10 Production Text Production)
  • + 5 Gold Text Tomb (Also produces: 5 Mana Text Mana, 5 Knowledge Text Knowledge and 5 Production Text Production)
  • +10 Gold Text Sphinx Temple (Also produces 10 Mana Text Mana and 10 Knowledge Text Knowledge)

Certain Class Empire Upgrades can also increase Gold Text Gold income.

Tigran cities inherently generate an additional 5 Gold Text Gold.

While a city's production is set to Merchandise, its Gold Text Gold income is increased by 50%.

ManaEdit

Mana Text Mana is used to cast spells, build some Units and Buildings, and pay the upkeep of summoned units. It is primarily generated by city Buildings and Treasure Sites. These city buildings are:

  • +10 Mana Text Shrine
  • +10 Mana Text Temple
  • +10 Mana Text Grand Temple
  • + 5 Mana Text Some Class Structures

Also, the following Treasure Sites increase Mana Text Mana income:

  • +10 Mana Text Mana Node
  • +10 Mana Text Well of Souls
  • +20 Mana Text Crystal Tree
  • +30 Mana Text Forbidden Sanctum
  • +15 Mana Text Lost City (Also produces: 15 Gold Text Gold and 100 Population Text Population)
  • + 5 Mana Text Master Shipyard (Also produces: 5 Gold Text Gold and 10 Production Text Production)
  • + 5 Mana Text Corrupted Spring (Cast Corrupt the Source Corrupt the Source on a Spring of Life)
  • +10 Mana Text Sunken City (Also produces: 10 Gold Text Gold, 10 Knowledge Text Knowledge and 10 Production Text Production)
  • + 5 Mana Text Tomb (Also produces: 5 Gold Text Gold, 5 Knowledge Text Knowledge and 5 Production Text Production)
  • +10 Mana Text Sphinx Temple (Also produces 10 Gold Text Gold and 10 Knowledge Text Knowledge)
  • +10 Mana Text Castle of the Lich King (Also produces 20 Production Text Production, 10 Knowledge TextKnowledge and 200 Dead Population Dead Population)

Certain Class and Specialization Empire Upgrades will also increase Mana Text Mana income.

While a city's production is set to Generate Mana, its Mana Text Mana income is increased by 50%.

Draconian cities inherently generate an additional 3 Mana Text Mana.

Mana CapEdit

Unlike Gold Text Gold however, Mana Text Mana can not be accumulated in infinite amounts. There is a ManaCap Text Mana Cap, which is the maximum amount of Mana Text you can have at any given moment. Each player has a base ManaCap Text Mana Cap of 500, and it can be increased in one of the following ways:

  • Researching Casting Points Text Casting Point Empire Upgrades. These are located in the top-left corner of your research book, and there are seven of them, each one costing more Knowledge Text Research than the previous one. Each of these increases your ManaCap Text Mana Cap by 100.
  • The following Buildings will increase ManaCap Text by 100:

Casting PointsEdit

Aside from your Mana Text Mana reserves, the amount of Mana Text Mana you can pour into spells per turn is also limited by your Casting Points Text Casting Points. For your Leader, both the amount of remaining Casting Points Text Casting Points and the maximum are shown in your resource bar at the top of your screen. For your Heroes, the unit stats window will show these values.

Unlike other resources, your Casting Points Text Casting Points will always refill completely when your turn ends - both for your Leader and all of your Heroes. Every Leader starts a new game with 20 Casting Points Text Casting Points. The maximum amount of Casting Points Text Casting Points for your leader can be raised in one of three ways:

  • Researching Casting Points Text Casting Point Empire Upgrades. These are located in the top-left corner of your research book, and there are seven of them, each one costing more Knowledge Text Research than the previous one. Each of these gives your Leader +10 Casting Points Text Casting Points.
  • Including Hearts in your cities' Domains. Each of these gives +10 Casting Points Text Casting Points.
  • Building Grand Palaces in your Cities. Each of these gives +10 Casting Points Text Casting Points.

Sorcerer Leader and Heroes start with the Channeler Channeler ability, which provides an additional 5 Casting Points Text from the start.

KnowledgeEdit

Knowledge is required to research new spells and technologies. There is no current amount of Knowledge Text Knowledge that you can spend; instead, all Knowledge Text Knowledge income is directly used for the current Research. Knowledge Text Knowledge is gained in Cities with the following Buildings:

  • +10 Knowledge Text Laboratory
  • +10 Knowledge Text Observatory
  • +10 Knowledge Text Arcane Item Forge
  • + 5 Knowledge Text Some Class Structures

Also, the following Treasure Sites increase Knowledge Text Knowledge income:

  • +10 Knowledge Text Shrines to certain entities,
  • +10 Knowledge Text Lost Library
  • +20 Knowledge Text Vault of Knowledge
  • +30 Knowledge Text Wizard Tower Ruins
  • +10 Knowledge Text Ancient Ruins (Also produces: 50 Happiness Text Happiness)
  • +10 Knowledge Text Sunken City (Also produces: 10 Gold Text Gold, 10 Mana Text Mana and 10 Production Text Production)
  • + 5 Knowledge Text Tomb (Also produces: 5 Gold Text Gold, 5 Mana Text Mana and 5 Production Text Production)
  • +10 Knowledge Text Sphinx Temple (Also produces 10 Gold Text Gold and 10 Mana Text Mana)
  • +15 Knowledge Text Hall of the Forefathers (Also produces 150 Happiness Text Happiness and 150 Dead Population Dead Population)
  • +10 Knowledge Text Castle of the Lich King (Also produces 20 Production Text Production, 10 Mana TextMana and 200 Dead Population Dead Population)

Certain Class Empire Upgrades will increase the amount of Knowledge Text Knowledge you gain.

While a city's production is set to Seek Knowledge, its Knowledge Text Knowledge income is increased by 50%

High Elf cities inherently generate an additional 3 Knowledge Text Knowledge.

ProductionEdit

Production Text Production is the amount of work a city can output per turn. Both Units and Buildings need a certain amount of Production Text Production to complete, equal to the total amount of Gold Text Gold and Mana Text Mana that the units or building costs. Like Knowledge Text Knowledge, there is no storage of Production Text Production, and it is automatically devoted to the city's assigned production.

Cities have an inherent Production Text Production capacity that depends on City Size. The following Buildings will increase production:

  • +20 Production Text Builders' Hall
  • +10 Production Text Siege Workshop
  • +15 Production Text Masters' Guild

The following Treasure Sites increase Production Text Production income:

  • +10 Production Text Magma Forge
  • +20 Production Text Flowrock Quarry
  • +30 Production Text Dungeon
  • + 5 Production Text Haste Berries
  • +10 Production Text Sunken City (Also produces: 10 Gold Text Gold, 10 Mana Text Mana and 10 Knowledge Text Knowledge)
  • + 5 Production Text Tomb (Also produces: 5 Gold Text Gold, 5 Mana Text Mana and 5 Knowledge Text Knowledge)
  • +20 Production Text Castle of the Lich King (Also produces 10 Mana Text Mana, 10 Knowledge Text Knowledge and 200 Dead Population Dead Population)

The production options Merchandise, Generate Mana, Seek Knowledge, and Build Housing are unaffected by the amount of Production Text Production in the city. They will always give the same bonus.

Human cities inherently generate an additional 10 Production Text Production.

PopulationEdit

The current Population Text Population of a city determines its size; the Population Text value shown next to a city's other per-turn income is the amount by which the city's Population Text Population grows per turn. The growth rate can be increased by the following Buildings:

  • +100 Population Text Store House
  • +100 Population Text Hospital

The following Treasure Sites increase Population Text Population growth:

  • +30 Population Text Bountiful Melons
  • +100 Population Text Great Farm
  • +100 Population Text Lost City (Also produces: 15 Gold Text and 15 Mana Text)
  • +150 Population Text Spring of Life (Also produces: 100 Happiness Text)

Goblin cities enjoy a race-inherent 10% bonus to Population Text Population growth, while High Elf cities inherently suffer from a 10% decrease.

The Expander specialization increases the Population Text Population growth bestowed by Great Farms and Springs of Life.

Dead PopulationEdit

Ghouled Cities have no normal Population Text Population, but Dead Population Dead Population instead. Dead Population Dead Population has no base growth, but can be generated by the following buildings:

  • +200 Dead Population Harvesters Guild
  • +50 Dead Population Embalmers Guild
  • +50 Dead Population Cathedral of Bones

The following Treasure Sites increase Dead Population Dead Population growth:

  • +100 Dead Population Corrupted Farm (Cast Corrupt the Source Corrupt the Source on a Great Farm)
  • +150 Dead Population Corrupted Spring (Cast Corrupt the Source Corrupt the Source on a Spring of Life)
  • +100 Dead Population Well of Souls
  • +150 Dead Population Hall of the Forefathers (Also produces 15 Knowledge Text Knowledge and 150 Happiness Text Happiness)
  • +200 Dead Population Castle of the Lich King (Also produces 20 Production Text Production, 10 Mana Text Mana and 10 Knowledge Text Knowledge)

As with regular Population Text Population, ghouled Goblin cities enjoy a race-inherent 10% bonus to Dead Population Dead Population growth, while ghouled High Elf cities inherently suffer from a 10% decrease.

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