Rogue Lords are masters of propaganda. Any foolish citizen who refuses to accept their lies disappears without a whisper of protest in the middle of the night. Rogues employ political scandal, poison, assassinations, theft, blackmail, and bribery to appease their subjects and manipulate rival lords. Rogues often have two faces: one they show the public, the other is a ruthless schemer directing their secret police force to brutalize his enemies. Rogue troops rely on stealth and speed, patiently waiting in shadow for the perfect moment to strike. |
- --Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler
Class Buildings[]
The class buildings of the Rogue are, in order:
Rogue's Palace
Planar Gate
Shrouded Altar
Class Units[]
Rogue's unique units are produced at cities with the exception of the Grimbeak Crows. The following is the list of class units in the order in which the empire upgrades must be researched, as well as the required building for each unit.
Grimbeak Crows
'Beware the man that chirping speaks with feathered flying things.
They may be weak in ones and twos, but he who pulls their strings,
Will watch in silent reverie, plotting certain doom.
And feed his friends on rotten things best left inside the tomb.
They warned him when armies came to cut his children down,
They helped him set the trap, spying as they entered town.
Then when they fled, they hunted dead, savoring their cries,
Cackling as armies cut them up, and feasted on their eyes.
Shady fragments catch the wind, where once a battle raged.
Pockets of smoke, rusted blades, and the flocks of crying maids.
The battle won, before begun, the clever rogue, all along,
Listened to the Grimbeak Crows' chortling chaotic song.'
- --Lost Warsongs, by Willa Loveday
Unit: Grimbeak Crows

Tier I: 30







Can be summoned with:




Abilities:
Experience Ranks:
+1
Melee +2
+1
Melee +2
+1
+1
Melee +2
+1
+1
Melee +4
+1
,
True Sight
Scoundrel
'A mob of beggarly scoundrels appeared before us. The Rogue Lord sent them 'to see if our pockets were to heavy'. I assured them we were fine. They unsheathed their daggers. My swordsmen tried to intimidate them. They feigned surrender just to attempt to flank us. I ordered the swordsmen to attack. They fell to the ground, pleading for mercy. My men paused and they struck. I lost three men. So I pulled out my blade and they felt the raw power of my enchanted sword. They retreated right up the side of a city wall.'
- --Never Trust a Rogue, by Lord Sirken Solav
Unit: Scoundrel

Tier I: 35







Abilities:
Melee Strike (9
)
Shoot Light Crossbow (11
)
Sprint
Sabotage
Walking
Fast Healing
Inflict Crippling Wounds
Wall Climbing
Irregular
+1
Melee +2
+1
Ranged +2
+1
,
Projectile Resistance
+1
Melee +2
+1
+1
Ranged +4
+1
- Dwarves: Cost: 55
, Gains
Mountain Concealment and
Armored
- Draconians: Gains
Improved Wall Climbing
- Goblins: Cost: 40
9
, Gains
Wetlands Concealment and + 4
Ranged damage
- Halflings: Cost: 55
. Gains
Slingshot(7
) instead of
Shoot Light Crossbow (11
)
- High Elves: Gains
Forest Concealment
- Humans: Cost: 55
10
, Gains
Throw Net
- Orcs: Gains
Throw Javelin (11
) instead of
Shoot Light Crossbow (11
)
- Tigrans: Gains
Inflict Bleeding Wounds instead of
Inflict Crippling Wounds
Bard
'As an innkeeper, I met many woman, but none were more dangerous than a Rogue Lord's traveling bards. When they arrived, I would hide. The first time I didn't, I found myself with half the men singing along with war songs, marching to war for a cause I hated, but that these beautiful bards made me think was the reason I was born. So I'll admit it, I'd rather lock myself in the cellar than come to my senses on a suicide mission raiding a dragon's treasury because some buxom bard sang and my blood boiled.'
- --Taverns of Romance, by Godwin the Seducer
Lesser Shadow Stalker
'The Shadow Stalker approached in absolute silence, floating above the ground like a ghost. Its otherworldly appearance was terrible, yet almost beautiful. When he struck my brother, he writhed in agony, and the flesh around the wound immediately blackened with corruption. He tried to hit it with his blade, but it passed through, doing very little damage to the thing. I raised my staff, filling the area with blinding lightning and it recoiled. That was the day I learned that the Rogue could corrupt his followers into beings of shadowy mist.'
- --Sophistry of Shadow, by Gib Andin, Sorcerer
Unit: Lesser Shadow Stalker


Tier II: 40








Evolves from Scoundrel when

Abilities:
Melee Strike (7
7
)
Frost Shard (11
)
Shadow Step
Mind Control Immunity
Night Vision
Backstab
Forest Concealment
Wetlands Concealment
Urban Concealment
Mountain Concealment
Floating
Elemental
Incorporeal
Pass Wall
Magical Origin
80%
Protection
80%
Protection
60%
Protection
Experience Ranks:
- When
Dark Pact is active, Lesser Shadow Stalkers gain
Shadow Step
- When
Produce Shadow Stalker is researched, Lesser Shadow Stalkers gain
Evolve(Shadow Stalker)
Assassin
'An Assassin appeared on the end of the pier. I knew it was time to run, because an assassin never strikes alone, and is never visible unless he knows it's a sure kill. Of course in running, I tripped and fell off the pier, which probably saved my life, for when I eventually crawled out of the harbor, the bodies of my compatriots lay on the pier with dagger wounds in their backs. They never even saw what killed them.'
- --Escape from Evanston, by Ham the Wanderer
Unit: Assassin

Tier II: 50















Abilities:
Melee Strike (10
4
)
Assassin's Strike (20
9
)
Walking
Backstab
Undead Slayer
Forest Concealment
Urban Concealment
Mountain Concealment
Inflict Severely Poisoned
Wall Climbing
Irregular
Forestry
+1
Melee +4
+1
Melee +4
+1
,
Inflict Noxious Vulnerability
+1
Melee +4
+1
+1
Melee +8
+1
,
Pass Wall ,
Inflict Bleeding Wounds,
Inflict Crippling Wounds
- Dwarves: Cost: 105
22
, Gains
Projectile Resistance
- Orcs: Cost: 100
20
, Gains
Tireless
- Humans: Cost 100
20
, Gains
Swimming and
Water Concealment
- Goblins: Gains
Wetlands Concealment and
Blight Concealment
- Draconians: Gains
Improved Wall Climbing
- Halflings: Gains a second copy of
Lucky on
instead of
Inflict Crippling Wounds
- Tigrans: Gains
Improved Wall Climbing,
Coup de Grace, and
Bloodthirsty. Receives
Pounce instead of
Pass Wall at
- Frostlings: Gains
Frost Weapons and
Arctic Concealment
- When
Dark Pact is active, Assassins gain
Life Steal and
Pass Wall
Succubus
'She came from the shadows, with a sultry song. Her nearly nude form was more than most men could resist, but I was ready. My moral fortitude is beyond reproach. I would never fall for the Rogue's trollop. She made my men lift weapons against me. I fought them, wounding many of my fellows to stop this creature whose touch caused blight. I told myself I would slay the Succubus as soon as I stopped my friends, so I fought until one of the seduced soldiers landed a killing blow. The winged woman lay dead. I saw clearly. I had been decieved, I was seduced, not by her beauty, but by my own pride.'
- --Pridefall, by Sir Randall the Severly Chastened.
Unit: Succubus

Tier III: 60








Abilities:
Melee Strike (11
)
Seduce(12
)
Throw Curse(11
)
Flying
Support
True Sight
Mind Control Immunity
Magical Origin
60%
Protection
60%
Protection
+6
+1
Melee
+6
+1
,
Inflict Enfeebling Fever,
Steal Enchantment
+6
+1
Melee +1
+12
+1
,
Life Steal,
Regeneration
- Draconians: Has +3
, -1
Melee damage. Has
60%
Weakness total
- Dwarves: Cost: 193
33
, has
Projectile Resistance
- Frostlings:Cost: 175
30
, has +3
, -1
Melee damage and
Inflict Chilling.
Has40%
Weakness total
- Goblins: Has +3
, -1
Melee damage and
0%
Protection
- High Elves: Gains
Total Awareness and
20%
Weakness total
- Orcs: Cost: 175
30
, Gains
War Cry
- Tigrans: Cost: 175
30
. Has +3
, -1
Melee damage, gains
Bloodthirsty and
60%
Weakness total
- When
Dark Pact is active, Succubi gain
Bane Fire(3
3
3
)
Shadow Stalker
'The Shadow Stalker approached in absolute silence, floating above the ground like a ghost. Its otherworldly appearance was terrible, yet almost beautiful. When he struck my brother, he writhed in agony, and the flesh around the wound immediately blackened with corruption. He tried to hit it with his blade, but it passed through, doing very little damage to the thing. I raised my staff, filling the area with blinding lightning and it recoiled. That was the day I learned that the Rogue could corrupt his followers into beings of shadowy mist.'
- --Sophistry of Shadow, by Gib Andin, Sorcerer
Unit: Shadow Stalker

Tier III: 60








Evolves from Lesser Shadow Stalker when

Abilities:
Melee Strike (10
12
)
Mind Control Immunity
Projectile Resistance
Night Vision
Backstab
Elemental
Inflict Exhausting Fatigue
Forest Concealment
Wetlands Concealment
Urban Concealment
Mountain Concealment
Floating
Incorporeal
Pass Wall
Magical Origin
100%
Protection
100%
Protection
60%
Protection
+1
Melee +6
+1
Melee +6
+1
,
Inflict Frostbite
+1
Melee +6
+1
+1
Melee +12
+1
,
Inflict Freezing Cold
- When
Dark Pact is active, Shadow Stalkers gain
Shadow Step and
Frost Aura
Combat Spells[]
Quick Dash
Name: | Quick Dash | Class (Tier) | Rogue (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | ![]() |
10 ![]() | |
Restores 15 ![]() ![]() |
Rain of Poison Blades
Name: | Rain of Poison Blades | Class (Tier) | Rogue (I) | Research: | 70 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | ![]() |
10 ![]() | |
Rains down armor piercing blades covered in poison. Deals 12 ![]() ![]() ![]() ![]() |
Blind
Name: | Blind | Class (Tier) | Rogue (II) | Research: | 120 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | ![]() |
15 ![]() | |
Attempts to Blind target enemy unit. If it fails, the unit is ![]() |
Panic Attack
Name: | Panic Attack | Class (Tier) | Rogue (II) | Research: | 140 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Hostile Unit | ![]() |
15 ![]() | |
Attempts to panic target enemy unit. If it fails the unit is ![]() ![]() |
Cunning Escape
Name: | Cunning Escape | Class (Tier) | Rogue (III) | Research: | 200 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | ![]() |
10 ![]() | |
Shrouds target friendly unit in shadows to conceal it from enemy troops, allowing the unit to instantly leave combat. Cannot be used when defending. |
Moving Target
Name: | Moving Target | Class (Tier) | Rogue (III) | Research: | 220 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | ![]() |
10 ![]() | |
Target friendly unit gains +8 ![]() ![]() |
Sadism
Name: | Sadism | Class (Tier) | Rogue (IV) | Research: | 300 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
25 ![]() | |
Gives +100 ![]() ![]() |
Shadow Form
Name: | Shadow Form | Class (Tier) | Rogue (IV) | Research: | 400 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Friendly Unit | ![]() |
20 ![]() | |
Fuses target friendly unit with the shadows, rendering physical obstructions and attacks inffective. The unit gains ![]() ![]() ![]() Cannot be cast on |
Smoke Screen
Name: | Smoke Screen | Class (Tier) | Rogue (V) | Research: | 750 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
20 ![]() | |
Covers the entire battlefield in a thick fog, hampering the effectiveness of ranged combat. All friendly units gain +4 ![]() ![]() |
Mass Battlefield Panic
Name: | Mass Battlefield Panic | Class (Tier) | Rogue (VI) | Research: | 1400 ![]() | |
---|---|---|---|---|---|---|
Type: | Combat Spell | Target: | Battlefield | ![]() |
40 ![]() | |
Attempts to panic all enemy units on the battlefield. Units that were not ![]() ![]() ![]()
|
Strategic Spells[]
Poison Mastery
Name: | Poison Mastery | Class (Tier) | Rogue (I) | Research: | 80 ![]() | |
---|---|---|---|---|---|---|
![]() |
70 ![]() |
Upkeep: | 20 ![]() ![]() |
![]() |
50 ![]() | |
Type: | Global Enchantment | Subtype: | Unit Buff | |||
![]() |
All ![]() ![]() ![]() ![]() |
Summon Grimbeak Crows
Name: | Summon Grimbeak Crows | Class (Tier) | Rogue (I) | Research: | 60 ![]() | |
---|---|---|---|---|---|---|
Type: | Summoning Spell | Upkeep: | 9 ![]() ![]() |
![]() |
40 ![]() | |
![]() |
Summons Grimbeak Crows.
|
Iron Grip
Name: | Iron Grip | Class (Tier) | Rogue (II) | Research: | 140 ![]() |
---|---|---|---|---|---|
![]() |
50 ![]() |
Upkeep: | 20 ![]() ![]() |
![]() |
40 ![]() |
Type: | City Enchantment | Target: | Friendly City | ||
Keeps an iron grip on a city's population. Target owned city or Dwelling gains a +300 ![]() |
Treasure Raiding
Name: | Treasure Raiding | Class (Tier) | Rogue (II) | Research: | 120 ![]() | |
---|---|---|---|---|---|---|
![]() |
60 ![]() |
Upkeep: | 10 ![]() ![]() |
![]() |
60 ![]() | |
Type: | Global Enchantment | Subtype: | Resource Management | |||
Troops receive training to turn treasure sites upside down, leaving not a single valuable behind. Rewards from treasure sites and pick-ups are increased by 20%. |
Corpse Looting
Name: | Corpse Looting | Class (Tier) | Rogue (III) | Research: | 180 ![]() | |
---|---|---|---|---|---|---|
![]() |
70 ![]() |
Upkeep: | 15 ![]() ![]() |
![]() |
60 ![]() | |
Type: | Global Enchantment | Subtype: | Resource Management | |||
Gain a small amount of ![]() |
Incite Revolt
Name: | Incite Revolt | Class (Tier) | Rogue (III) | Research: | 220 ![]() |
---|---|---|---|---|---|
![]() |
80 ![]() |
Upkeep: | 40 ![]() ![]() |
![]() |
60 ![]() |
Type: | City Enchantment | Target: | Hostile City | ||
Sows havoc in the city, inciting the population of living cities to revolt and stopping the methodological work needed to keep the population growing on dead cities. Target enemy city suffers a -600 ![]() ![]() ![]() |
Guild of Shadow Thieves
Name: | Guild of Shadow Thieves | Class (Tier) | Rogue (IV) | Research: | 350 ![]() |
---|---|---|---|---|---|
![]() |
70 ![]() |
Upkeep: | 20 ![]() ![]() |
![]() |
60 ![]() |
Type: | City Enchantment | Target: | Hostile City | ||
Founds a thieves guild inside target enemy city and conceals it with magic. The city generates -40% ![]() ![]() |
Plague of Brigands
Name: | Plague of Brigands | Class (Tier) | Rogue (IV) | Research: | 400 ![]() | |
---|---|---|---|---|---|---|
Type: | Strategic Spell | Target: | Hostile City | ![]() |
200 ![]() | |
Infiltrates the domain of target enemy city with brigands that attack everything within sight. The brigands can cause “Enemy in Domain” (-200 ![]() ![]() |
Network of Scrying Eyes
Name: | Network of Scrying Eyes | Class (Tier) | Rogue (V) | Research: | 800 ![]() | |
---|---|---|---|---|---|---|
![]() |
170 ![]() |
Upkeep: | 50 ![]() ![]() |
![]() |
150 ![]() | |
Type: | Global Enchantment | Subtype: | Exploration | |||
The central hexes of all cities on the map are visible to the caster. |
Night Wish
Name: | Night Wish | Class (Tier) | Rogue (IV) | Research: | 400 ![]() |
---|---|---|---|---|---|
![]() |
110 ![]() |
Upkeep: | 5 ![]() ![]() |
![]() |
100 ![]() |
Type: | City Enchantment | Target: | Friendly City | ||
The domain of the target city is shrouded in darkness and becomes unexplored for other empires. All enemy units suffer a -2 vision range penalty within the enchanted city's domain. |
Age of Deception
Name: | Age of Deception | Class (Tier) | Rogue (VII) | Research: | 3000 ![]() | |
---|---|---|---|---|---|---|
![]() |
500 ![]() |
Upkeep: | 80 ![]() ![]() |
![]() |
600 ![]() | |
Type: | Global Enchantment | Subtype: | Class Ultimate/Unit Buff/Empire Debuff | |||
All the caster's units gain ![]() ![]() ![]() |
Empire Upgrades[]
Courtesan Ambassadors
Name: | Courtesan Ambassadors | Class (Tier) | Rogue (I) | Research: | 70 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Diplomacy | ||
Receive a permanent relation bonus (+150 ![]() |
Irregular Training
Name: | Irregular Training | Class (Tier) | Rogue (II) | Research: | 120 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
All ![]() ![]() |
Corrupted Killers
Name: | Corrupted Killers | Class (Tier) | Rogue (III) | Research: | 200 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production/Unit Buff | ||
Scoundrels receive the ![]() ![]() |
Cruel Backstab
Name: | Cruel Backstab | Class (Tier) | Rogue (III) | Research: | 180 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
The special training received by assassins is now also given to ![]() ![]() ![]() |
Urban Cover
Name: | Urban Cover | Class (Tier) | Rogue (IV) | Research: | 350 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
![]() ![]() |
Cloak and Dagger
Name: | Cloak and Dagger | Class (Tier) | Rogue (I-VII) | Research: | 60-900 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Resource Management/Stat Modifier | ||
Increases Spell Casting points ![]() ![]() ![]() ![]() |
Produce Scoundrel
Name: | Produce Scoundrel | Class (Tier) | Rogue (I) | Research: | 60 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Scoundrel in cities with a Rogue's Palace.
|
Produce Bard
Name: | Produce Bard | Class (Tier) | Rogue (II) | Research: | 120 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Bard in cities with a Rogue's Palace.
|
Produce Assassin
Name: | Produce Assassin | Class (Tier) | Rogue (III) | Research: | 200 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Assassin in cities with a Rogue's Palace.
|
Produce Succubus
Name: | Produce Succubus | Class (Tier) | Rogue (IV) | Research: | 400 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Succubus in cities with a Planar Gate.
|
Produce Shadow Stalker
Name: | Produce Shadow Stalker | Class (Tier) | Rogue (V) | Research: | 800 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Production | ||
Enables the production of the Shadow Stalker in cities with a Planar Gate.
|
Dark Pact
Name: | Dark Pact | Class (Tier) | Rogue (VII) | Research: | 4000 ![]() |
---|---|---|---|---|---|
Type: | Empire Upgrade | Subtype: | Unit Buff | ||
Requires ![]() Create a Dark Pact with forgotten gods. Bards, Succubi, Assassins and Shadow Stalkers get +1 melee and +1 ranged damage on all damage channels, +1 ![]()
|
Hero Bonuses[]
- +2
- +1
Melee Damage
- +1
Ranged Damage
Backstab
Hero Upgrades[]
- Note: Some upgrades cannot be accessed for a
Leader, i.e.
Cloak and Dagger and Spells.
- Note: The costs for the
Cloak and Dagger upgrades seem to be bugged, with numbers III to VI all costing 2 upgrade points more than any other class equivalent.
- Note:This will be fixed in the next Patch. It has already been incorporated in this table.
Level | Skill | Ability Type | Cost | Effect |
---|---|---|---|---|
1 | ![]() |
Passive | 2 | Hero gains ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
1 | ![]() |
Active | 2 | Hero gains ![]() |
1 | ![]() |
Passive | 5 | Hero gains +10 ![]() |
1 | ![]() |
Active | 2 | Hero gains ![]() |
1 | ![]() |
Passive | 2 | Hero gains ![]() |
1 | ![]() |
Leadership | 4 | Party gains ![]() |
1 | ![]() |
Leadership | 4 | Party gains ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
1 | ![]() |
Spell | 5 | Hero can cast ![]() |
1 | ![]() |
Passive | 1 | Hero gains ![]() |
1 | ![]() |
Passive | 3 | Hero gains ![]() |
3 | ![]() |
Leadership | 4 | Party gains ![]() ![]() |
3 | ![]() |
Passive | 3 | Hero gains ![]() |
3 | ![]() |
Passive | 2 | Hero gains ![]() |
3 | ![]() |
Leadership | 4 | Party gains ![]() |
3 | ![]() |
Passive | 5 | Hero gains +10 ![]() |
3 | ![]() |
Active | 2 | Hero gains ![]() |
3 | ![]() |
Active | 2 | Hero gains ![]() |
5 | ![]() ![]() |
Passive | 1 | Hero gains ![]() ![]() |
5 | ![]() |
Passive | 2 | Hero gains ![]() |
5 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
5 | ![]() |
Spell | 5 | Hero can cast ![]() |
5 | ![]() |
Passive | 2 | Hero gains ![]() |
5 | ![]() |
Spell | 5 | Hero can cast ![]() |
5 | ![]() |
Leadership | 4 | Party gains +1 ![]() |
5 | ![]() |
Active | 4 | Hero gains ![]() |
5 | ![]() |
Leadership | 5 | Party gains ![]() |
5 | ![]() |
Active | 3 | Hero gains ![]() |
5 | ![]() |
Active | 5 | Hero gains ![]() |
7 | ![]() |
Passive | 4 | Hero gains ![]() |
7 | ![]() |
Passive | 7 | Hero gains +10 ![]() |
7 | ![]() |
Passive | 5 | Hero gains ![]() |
7 | ![]() |
Passive | 3 | Hero gains ![]() |
7 | ![]() |
Spell | 5 | Hero can cast ![]() |
7 | ![]() |
Spell | 5 | Hero can cast ![]() |
7 | ![]() |
Leadership | 4 | Party gains +1 ![]() |
7 | ![]() |
Passive | 9 | Hero gains +10 ![]() |
9 | ![]() |
Active | 5 | Hero gains ![]() |
9 | ![]() |
Spell | 5 | Hero can cast ![]() |
9 | ![]() |
Leadership | 6 | Party gains ![]() |
11 | ![]() |
Leadership | 6 | Party gains ![]() |
11 | ![]() |
Passive | 9 | Hero gains +10 ![]() |
11 | ![]() |
Spell | 5 | Hero can cast ![]() |
11 | ![]() |
Passive | 10 | Hero gains ![]() |
13 | ![]() |
Passive | 9 | Hero gains +10 ![]() |