Rogue Lords are masters of propaganda. Any foolish citizen who refuses to accept their lies disappears without a whisper of protest in the middle of the night. Rogues employ political scandal, poison, assassinations, theft, blackmail, and bribery to appease their subjects and manipulate rival lords. Rogues often have two faces: one they show the public, the other is a ruthless schemer directing their secret police force to brutalize his enemies. Rogue troops rely on stealth and speed, patiently waiting in shadow for the perfect moment to strike.
Rogue Icon
--Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler

Class Buildings[edit | edit source]

The class buildings of the Rogue are, in order:



  • 50 Gold, 200 Mana
  • Produced Elemental and Irregular units gain an additional Trooper Rank.

Class Units[edit | edit source]

Rogue's unique units are produced at cities with the exception of the Grimbeak Crows. The following is the list of class units in the order in which the empire upgrades must be researched, as well as the required building for each unit.

'Beware the man that chirping speaks with feathered flying things.
They may be weak in ones and twos, but he who pulls their strings,
Will watch in silent reverie, plotting certain doom.
And feed his friends on rotten things best left inside the tomb.

They warned him when armies came to cut his children down,
They helped him set the trap, spying as they entered town.
Then when they fled, they hunted dead, savoring their cries,
Cackling as armies cut them up, and feasted on their eyes.

Shady fragments catch the wind, where once a battle raged.
Pockets of smoke, rusted blades, and the flocks of crying maids.
The battle won, before begun, the clever rogue, all along,
Listened to the Grimbeak Crows' chortling chaotic song.'

--Lost Warsongs, by Willa Loveday
Grimbeak Crows.png
  

Unit: Grimbeak CrowsRecruitOrigin: Rogue
Tier I: 30 Hit Points 30 Flying 9 Defense 9 Resistance Cost: 40 Gold Upkeep: 4 Gold/Turn
Can be summoned with: Summon Grimbeak Crows.png Summon Grimbeak Crows (40 Casting Points 9 Mana/Turn)
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.

Experience Ranks:
  • Trooper +1 Physical Damage Melee +2 Hit Points
  • Veteran +1 Physical Damage Melee +2 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +2 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +4 Hit Points +1 Defense, True Sight.png True Sight

'A mob of beggarly scoundrels appeared before us. The Rogue Lord sent them 'to see if our pockets were to heavy'. I assured them we were fine. They unsheathed their daggers. My swordsmen tried to intimidate them. They feigned surrender just to attempt to flank us. I ordered the swordsmen to attack. They fell to the ground, pleading for mercy. My men paused and they struck. I lost three men. So I pulled out my blade and they felt the raw power of my enchanted sword. They retreated right up the side of a city wall.'

--Never Trust a Rogue, by Lord Sirken Solav
Scoundrel.png
  

Unit: ScoundrelRecruitOrigin: Rogue Requires: Rogue's Palace
Tier I: 35 Hit Points 28 Movement 8 Defense 8 Resistance Cost: 45 Gold Upkeep: 4 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'As an innkeeper, I met many woman, but none were more dangerous than a Rogue Lord's traveling bards. When they arrived, I would hide. The first time I didn't, I found myself with half the men singing along with war songs, marching to war for a cause I hated, but that these beautiful bards made me think was the reason I was born. So I'll admit it, I'd rather lock myself in the cellar than come to my senses on a suicide mission raiding a dragon's treasury because some buxom bard sang and my blood boiled.'

--Taverns of Romance, by Godwin the Seducer
Bard.png
    

Unit: Bard RecruitOrigin: Rogue Requires: Rogue's Palace
Tier II: 46 Hit Points 28 Movement 9 Defense 10 Resistance Cost: 80 Gold 10 Mana85 Gold 10 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
  • Trooper +1 Physical Damage Melee +4 Hit Points
  • Veteran +1 Physical Damage Ranged +4 Hit Points +1 Defense
  • Expert +1 Physical Damage Melee +4 Hit Points +1 Resistance
  • Elite +1 Physical Damage Ranged +8 Hit Points +1 Defense High Morale(Ability).png Inspiring Aura
Unique Racial Effects:

'The Shadow Stalker approached in absolute silence, floating above the ground like a ghost. Its otherworldly appearance was terrible, yet almost beautiful. When he struck my brother, he writhed in agony, and the flesh around the wound immediately blackened with corruption. He tried to hit it with his blade, but it passed through, doing very little damage to the thing. I raised my staff, filling the area with blinding lightning and it recoiled. That was the day I learned that the Rogue could corrupt his followers into beings of shadowy mist.'

--Sophistry of Shadow, by Gib Andin, Sorcerer
Lesser Shadow Stalker.png
    
Unit: Lesser Shadow StalkerRecruitOrigin: Rogue Requires: Corrupted Killers.png Corrupted Killers
Tier II: 40 Hit Points 32 Floating 9 Defense 10 Resistance Cost: 110 Gold 10 Mana Upkeep: 8 Gold/Turn
Evolves from Scoundrel when Corrupted Killers.png Corrupted Killers is researched
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.





Experience Ranks:
  • Trooper +1 Frost Melee +4 Hit Points
  • Veteran +1 Physical Damage Melee +4 Hit Points +1 Defense
  • Expert +1 Frost Melee +4 Hit Points +1 Resistance
  • Elite +1 Physical Damage Melee +8 Hit Points +1 Defense

'An Assassin appeared on the end of the pier. I knew it was time to run, because an assassin never strikes alone, and is never visible unless he knows it's a sure kill. Of course in running, I tripped and fell off the pier, which probably saved my life, for when I eventually crawled out of the harbor, the bodies of my compatriots lay on the pier with dagger wounds in their backs. They never even saw what killed them.'

--Escape from Evanston, by Ham the Wanderer
Assassin.png
    

Unit: Assassin RecruitOrigin: Rogue Requires: Rogue's Palace
Tier II: 50 Hit Points 32 Movement 11 Defense 9 Resistance Cost: 90 Gold 20 Mana Upkeep: 8 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.force a line break.
Experience Ranks:
Unique Racial Effects:

'She came from the shadows, with a sultry song. Her nearly nude form was more than most men could resist, but I was ready. My moral fortitude is beyond reproach. I would never fall for the Rogue's trollop. She made my men lift weapons against me. I fought them, wounding many of my fellows to stop this creature whose touch caused blight. I told myself I would slay the Succubus as soon as I stopped my friends, so I fought until one of the seduced soldiers landed a killing blow. The winged woman lay dead. I saw clearly. I had been decieved, I was seduced, not by her beauty, but by my own pride.'

--Pridefall, by Sir Randall the Severly Chastened.
Succubus.png
    

Unit: SuccubusRecruitOrigin: Rogue Requires: Planar Gate
Tier III: 60 Hit Points 30 Flying 11 Defense 11 Resistance Cost: 170 Gold 30 Mana Upkeep: 16 Gold/Turn
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
Experience Ranks:
Unique Racial Effects:

'The Shadow Stalker approached in absolute silence, floating above the ground like a ghost. Its otherworldly appearance was terrible, yet almost beautiful. When he struck my brother, he writhed in agony, and the flesh around the wound immediately blackened with corruption. He tried to hit it with his blade, but it passed through, doing very little damage to the thing. I raised my staff, filling the area with blinding lightning and it recoiled. That was the day I learned that the Rogue could corrupt his followers into beings of shadowy mist.'

--Sophistry of Shadow, by Gib Andin, Sorcerer
Shadow Stalker.png
    
Unit: Shadow StalkerRecruitOrigin: Rogue Requires: Planar Gate
Tier III: 60 Hit Points 32 Floating 11 Defense 11 Resistance Cost: 200 Gold 40 Mana Upkeep: 16 Gold/Turn
Evolves from Lesser Shadow Stalker when Produce Shadow Stalker.png Produce Shadow Stalker is researched
Abilities:
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • The most in-elegant way to force a line break.
  • force a line break.
Experience Ranks:

Combat Spells[edit | edit source]

Name: Quick Dash Class (Tier) Rogue (I) Research: 60 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 10 Casting Points
Quick Dash.png
Restores 15 Hit Points and 50% Movement of target friendly unit.
Name: Rain of Poison Blades Class (Tier) Rogue (I) Research: 70 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 10 Casting Points
Rain of Poison Blades.png
Rains down armor piercing blades covered in poison. Deals 12 Physical Damage and 8 Blight Damage damage to target enemy unit. Deals an additional 2 Physical Damage damage against Armored.png Armored units.
Name: Blind Class (Tier) Rogue (II) Research: 120 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 15 Casting Points
Blind.png
Attempts to Blind target enemy unit. If it fails, the unit is Impaired.png Hindered instead.
Name: Panic Attack Class (Tier) Rogue (II) Research: 140 Knowledge
Type: Combat Spell Target: Hostile Unit Casting Points Cost: 15 Casting Points
Panic Attack.png
Attempts to panic target enemy unit. If it fails the unit is Shaken.png Shaken for 2 Turn.
  • Strength: ? Resistance
Name: Cunning Escape Class (Tier) Rogue (III) Research: 200 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 10 Casting Points
Cunning Escape.png
Shrouds target friendly unit in shadows to conceal it from enemy troops, allowing the unit to instantly leave combat. Cannot be used when defending.
Name: Moving Target Class (Tier) Rogue (III) Research: 220 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 10 Casting Points
Moving Target.png
Target friendly unit gains +8 Defense for 2 Turn.
Name: Sadism Class (Tier) Rogue (IV) Research: 300 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 25 Casting Points
Sadism.png
Gives +100 Happiness and +1 Physical Damage Melee Strength to all friendly units every time an enemy unit dies.
Name: Shadow Form Class (Tier) Rogue (IV) Research: 400 Knowledge
Type: Combat Spell Target: Friendly Unit Casting Points Cost: 20 Casting Points
Shadow Form.png
Fuses target friendly unit with the shadows, rendering physical obstructions and attacks inffective. The unit gains Physical Protection.png 60%Physical Damage Protection and Pass Wall.png Pass Wall ability until the end of combat.

Cannot be cast on Elemental.png Elemental, Incorporeal.png Incorporeal and Machine.png Machine units.

Name: Smoke Screen Class (Tier) Rogue (V) Research: 750 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 20 Casting Points
Smoke Screen.png
Covers the entire battlefield in a thick fog, hampering the effectiveness of ranged combat. All friendly units gain +4 Defense and +4 Resistance against ranged attacks.
Name: Mass Battlefield Panic Class (Tier) Rogue (VI) Research: 1400 Knowledge
Type: Combat Spell Target: Battlefield Casting Points Cost: 40 Casting Points
Mass Battlefield Panic.png
Attempts to panic all enemy units on the battlefield. Units that were not Cause Fear.png Panicked are Shaken.png Shaken for 2 Turn.

Strategic Spells[edit | edit source]

Name: Poison Mastery Class (Tier) Rogue (I) Research: 80 Knowledge
Disjunction Cost: 70 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 50 Casting Points
Type: Global Enchantment Subtype: Unit Buff
Poison Mastery.png All Infantry.png Infantry, Cavalry.png Cavalry, and Irregular.png Irregular units gain +2 Blight Damage Melee Strength.
Name: Summon Grimbeak Crows Class (Tier) Rogue (I) Research: 60 Knowledge
Type: Summoning Spell Upkeep: 9 Mana/Turn Casting Points Cost: 40 Casting Points
Summon Grimbeak Crows.png Summons Grimbeak Crows.
  • The creature gets Cast Spell.png Summoned after it's being created
Name: Iron Grip Class (Tier) Rogue (II) Research: 140 Knowledge
Disjunction Cost: 50 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 40 Casting Points
Type: City Enchantment Target: Friendly City
Iron Grip.png
Keeps an iron grip on a city's population. Target owned city or Dwelling gains a +300 Happiness bonus.
Name: Treasure Raiding Class (Tier) Rogue (II) Research: 120 Knowledge
Disjunction Cost: 60 Mana Upkeep: 10 Mana/Turn Casting Points Cost: 60 Casting Points
Type: Global Enchantment Subtype: Resource Management
Treasure Raiding.png
Troops receive training to turn treasure sites upside down, leaving not a single valuable behind. Rewards from treasure sites and pick-ups are increased by 20%.
Name: Corpse Looting Class (Tier) Rogue (III) Research: 180 Knowledge
Disjunction Cost: 70 Mana Upkeep: 15 Mana/Turn Casting Points Cost: 60 Casting Points
Type: Global Enchantment Subtype: Resource Management
Corpse Looting.png
Gain a small amount of Gold for each unit killed in combat.
  • Precisely: 3 Gold for tier 1; 6 Gold for tier 2; 12 Gold for tier 3; 24 Gold for tier 4; and 50 Gold for Heroes or Leaders.
Name: Incite Revolt Class (Tier) Rogue (III) Research: 220 Knowledge
Disjunction Cost: 80 Mana Upkeep: 40 Mana/Turn Casting Points Cost: 60 Casting Points
Type: City Enchantment Target: Hostile City
Incite Revolt.png
Sows havoc in the city, inciting the population of living cities to revolt and stopping the methodological work needed to keep the population growing on dead cities. Target enemy city suffers a -600 Happiness penalty if living, dead cities suffer -600 Dead Population/Turn.
Name: Guild of Shadow Thieves Class (Tier) Rogue (IV) Research: 350 Knowledge
Disjunction Cost: 70 Mana Upkeep: 20 Mana/Turn Casting Points Cost: 60 Casting Points
Type: City Enchantment Target: Hostile City
Guild of Shadow Thieves.png
Founds a thieves guild inside target enemy city and conceals it with magic. The city generates -40% Gold per turn. The casters gross Gold income is increased by 5% per city that is affected by this spell.
Name: Plague of Brigands Class (Tier) Rogue (IV) Research: 400 Knowledge
Type: Strategic Spell Target: Hostile City Casting Points Cost: 200 Casting Points
Plague of Brigands.png
Infiltrates the domain of target enemy city with brigands that attack everything within sight. The brigands can cause “Enemy in Domain” (-200 Happiness) and “Enemy at the gates” (-200 Happiness) Happiness penalties to the city..
Name: Network of Scrying Eyes Class (Tier) Rogue (V) Research: 800 Knowledge
Disjunction Cost: 170 Mana Upkeep: 50 Mana/Turn Casting Points Cost: 150 Casting Points
Type: Global Enchantment Subtype: Exploration
Network of Scrying Eyes.png
The central hexes of all cities on the map are visible to the caster.
Name: Night Wish Class (Tier) Rogue (IV) Research: 400 Knowledge
Disjunction Cost: 110 Mana Upkeep: 5 Mana/Turn Casting Points Cost: 100 Casting Points
Type: City Enchantment Target: Friendly City
Night Wish.png
The domain of the target city is shrouded in darkness and becomes unexplored for other empires. All enemy units suffer a -2 vision range penalty within the enchanted city's domain.
Name: Age of Deception Class (Tier) Rogue (VII) Research: 3000 Knowledge
Disjunction Cost: 500 Mana Upkeep: 80 Mana/Turn Casting Points Cost: 600 Casting Points
Type: Global Enchantment Subtype: Class Ultimate/Unit Buff/Empire Debuff
Age of Deception.png
All the caster's units gain Invisibility.png Invisibility and +1 Blight Damage strength. All enemies receive -400 Happiness to their empire.

Empire Upgrades[edit | edit source]

Name: Courtesan Ambassadors Class (Tier) Rogue (I) Research: 70 Knowledge
Type: Empire Upgrade Subtype: Diplomacy
Courtesan Ambassadors.png
Receive a permanent relation bonus (+150 Happiness) with independent cities and Dwellings which makes them more friendly.
Name: Irregular Training Class (Tier) Rogue (II) Research: 120 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Irregular Training.png
All Irregular.png Irregular units undergo special training, causing newly produced ones to gain an additional Trooper Rank.
Name: Corrupted Killers Class (Tier) Rogue (III) Research: 200 Knowledge
Type: Empire Upgrade Subtype: Unit Production/Unit Buff
Corrupted Killers.png
Scoundrels receive the Quick Learner.png Quick Learner ability and gain Evolve.png Evolve(Lesser Shadow Stalker).
Name: Cruel Backstab Class (Tier) Rogue (III) Research: 180 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Cruel Backstab.png
The special training received by assassins is now also given to Irregular.png Irregular and Infantry.png Infantry units, enabling them to Backstab.png Backstab.
Name: Urban Cover Class (Tier) Rogue (IV) Research: 350 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Urban Cover.png
Irregular.png Irregular units learn how to blend into the crowd and conceal themselves in buildings, gaining Urban Concealment.png Urban Concealment.
Name: Cloak and Dagger Class (Tier) Rogue (I-VII) Research: 60-900 Knowledge
Type: Empire Upgrade Subtype: Resource Management/Stat Modifier
Cloak and Dagger I.png
Increases Spell Casting points Casting Points by +10 Casting Points and increases Mana Capacity Mana Capacity by +100 Mana Capacity at each tier.
  • I: 60 Knowledge, II: 100 Knowledge, III: 160 Knowledge, IV: 260 Knowledge, V: 400 Knowledge, VI: 600 Knowledge, VII: 900 Knowledge
Name: Produce Scoundrel Class (Tier) Rogue (I) Research: 60 Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Scoundrel.png
Enables the production of the Scoundrel in cities with a Rogue's Palace.
Name: Produce Bard Class (Tier) Rogue (II) Research: 120 Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Bard.png
Enables the production of the Bard in cities with a Rogue's Palace.
Name: Produce Assassin Class (Tier) Rogue (III) Research: 200 Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Assassin.png
Enables the production of the Assassin in cities with a Rogue's Palace.
Name: Produce Succubus Class (Tier) Rogue (IV) Research: 400 Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Succubus.png
Enables the production of the Succubus in cities with a Planar Gate.
Name: Produce Shadow Stalker Class (Tier) Rogue (V) Research: 800 Knowledge
Type: Empire Upgrade Subtype: Unit Production
Produce Shadow Stalker.png
Enables the production of the Shadow Stalker in cities with a Planar Gate.
Name: Dark Pact Class (Tier) Rogue (VII) Research: 4000 Knowledge
Type: Empire Upgrade Subtype: Unit Buff
Dark Pact.png
Requires Produce Shadow Stalker.png Produce Shadow Stalker
Create a Dark Pact with forgotten gods. Bards, Succubi, Assassins and Shadow Stalkers get +1 melee and +1 ranged damage on all damage channels, +1 Defense Defense and cost 25% more upkeep. Also:

Hero Bonuses[edit | edit source]

  • +2 Defense
  • +1 Physical Damage Melee Damage
  • +1 Physical Damage Ranged Damage
  • Backstab.png Backstab

Hero Upgrades[edit | edit source]

  • Note: Some upgrades cannot be accessed for a Leader.png Leader, i.e. Cloak and Dagger I.png Cloak and Dagger and Spells.
  • Note: The costs for the Cloak and Dagger I.png Cloak and Dagger upgrades seem to be bugged, with numbers III to VI all costing 2 upgrade points more than any other class equivalent.
  • Note:This will be fixed in the next Patch. It has already been incorporated in this table.
Level Skill Ability Type Cost Effect
1 Armor Piercing.png Armor Piercing Passive 2 Hero gains Armor Piercing.png Armor Piercing
1 Blind.png Blind Spell 5 Hero can cast Blind.png Blind
1 Break Control.png Break Control Active 2 Hero gains Break Control.png Break Control
1 Cloak and Dagger I.png Cloak and Dagger(I) Passive 5 Hero gains +10 Casting Points
1 Sabotage.png Sabotage Active 2 Hero gains Sabotage.png Sabotage
1 Undead Slayer.png Undead Slayer Passive 2 Hero gains Undead Slayer.png Undead Slayer
1 Devout Slayer.png Dirty Half Dozen Leadership 4 Party gains Devout Slayer.png Devout Slayer
1 Wall Climbing.png Infiltration Squad Leadership 4 Party gains Wall Climbing.png Wall Climbing
1 Panic Attack.png Panic Attack Spell 5 Hero can cast Panic Attack.png Panic Attack Spell
1 Quick Dash.png Quick Dash Spell 5 Hero can cast Quick Dash.png Quick Dash Spell
1 Rain of Poison Blades.png Rain of Poison Blades Spell 5 Hero can cast Rain of Poison Blades.png Rain of Poison Blades Spell
1 Night Vision.png Night Vision Passive 1 Hero gains Night Vision.png Night Vision
1 Impaired.png Inflict Crippling Wounds Passive 3 Hero gains Impaired.png Inflict Crippling Wounds
3 Blight Protection.png Counterpoison Leadership 4 Party gains Blight Protection.png 40%Blight Damage Protection
3 First Strike.png First Strike Passive 3 Hero gains First Strike.png First Strike
3 Projectile Resistance.png Projectile Resistance Passive 2 Hero gains Projectile Resistance.png Projectile Resistance
3 Armor Piercing.png Stronger than Steel Leadership 4 Party gains Armor Piercing.png Armor Piercing
3 Cloak and Dagger II.png Cloak and Dagger(II) Passive 5 Hero gains +10 Casting Points
3 Sprint.png Sprint Active 2 Hero gains Sprint.png Sprint
3 Cause Fear.png Cause Fear Active 2 Hero gains Cause Fear.png Cause Fear
5 Frost Protection.png 20%Frost Protection Passive 1 Hero gains Frost Protection.png 20%Frost Protection
5 Coup de Grace.png Coup de Grace Passive 2 Hero gains Coup de Grace.png Coup de Grace
5 Cloak and Dagger III.png Cloak and Dagger(III) Passive 7 Hero gains +10 Casting Points
5 Cunning Escape.png Cunning Escape Spell 5 Hero can cast Cunning Escape.png Cunning Escape Spell
5 Free Movement.png Free Movement Passive 2 Hero gains Free Movement.png Free Movement
5 Moving Target.png Moving Target Spell 5 Hero can cast Moving Target.png Moving Target Spell
5 Blight Damage.png Poison Knowledge Leadership 4 Party gains +1 Blight Damage damage on all melee and ranged attacks
5 Assassin's Strike.png Assassin's Strike Active 4 Hero gains Assassin's Strike.png Assassin's Strike
5 Forest Concealment.png Stealth Commander Leadership 5 Party gains Forest Concealment.png Forest Concealment
5 Taunt.png Taunt Active 3 Hero gains Taunt.png Taunt
5 Charm.png Charm Active 5 Hero gains Charm.png Charm
7 Invisibility.png Invisibility Passive 4 Hero gains Invisibility.png Invisibility
7 Cloak and Dagger IV.png Cloak and Dagger(IV) Passive 7 Hero gains +10 Casting Points
7 Poisoned.png Inflict Severely Poisoned Passive 5 Hero gains Poisoned.png Inflict Severely Poisoned
7 Pass Wall.png Pass Wall Passive 3 Hero gains Pass Wall.png Pass Wall
7 Sadism.png Sadism Spell 5 Hero can cast Sadism.png Sadism Spell
7 Shadow Form.png Shadow Form Spell 5 Hero can cast Shadow Form.png Shadow Form Spell
7 Melee Damage.png Weapon Finesse Leadership 4 Party gains +1 Physical Damage melee strength
7 Cloak and Dagger V.png Cloak and Dagger(V) Passive 9 Hero gains +10 Casting Points
9 Shadow Step.png Shadow Step Active 5 Hero gains Shadow Step.png Shadow Step
9 Smoke Screen.png Smoke Screen Spell 5 Hero can cast Smoke Screen.png Smoke Screen Spell
9 Urban Concealment.png Urban Stealth Commander Leadership 6 Party gains Urban Concealment.png Urban Concealment
11 Hero Slayer.png Assassins of Kings Leadership 6 Party gains Hero Slayer.png Hero Slayer
11 Cloak and Dagger VI.png Cloak and Dagger(VI) Passive 9 Hero gains +10 Casting Points
11 Mass Battlefield Panic.png Mass Battlefield Panic Spell 5 Hero can cast Mass Battlefield Panic.png Mass Battlefield Panic Spell
11 Total Awareness.png Total Awareness Passive 10 Hero gains Total Awareness.png Total Awareness
13 Cloak and Dagger VII.png Cloak and Dagger(VII) Passive 9 Hero gains +10 Casting Points

Gallery[edit | edit source]

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