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Age Of Wonders 3 Wiki
Welcome to the Age of Wonders 3 Wiki! This wiki is dedicated to the fantasy empire building and warfare video game created by Triumph Studios. For general background information about the game itself, take a -
Rogue
The class buildings of the Rogue are, in order: 100, 50 Allows construction of: Scoundrel Bard Assassin 100, 100 Generates 5 per turn Allows construction of: Succubus Shadow Stalker 50, 200 Produced Elemental and Irregular -
Sorcerer
The class buildings of the Sorcerer are, in order: 100, 50 Allows construction of: Apprentice 50, 100+200 50, 200+10 Creatures summoned in the city's domain gain one rank. Sorcerers rely heavily on -
Tigrans
This race is exclusive to the Eternal Lords Expansion See also Tigrans/Announcement for this page as it was before release. -
Warlord
The class buildings of the Warlord are, in order: 100, 50 Allows construction of: Berserker Monster Hunter Mounted Archer 100, 100 City gains+100 Allows construction of: Phalanx Warbreed 200, 300 Generates+5 per turn -
Necromancer
This class is exclusive to the Eternal Lords Expansion For the announcement, Dev Journals and the temporary page that existed before release, see Necromancer/Announcement Beta Content: Domain spells no longer appear in the research -
Theocrat
The class buildings of the Theocrat are, in order: 100, 50 Allows construction of: Martyr Crusader Evangelist 100, 100 City gains+100 Allows construction of: Exalted 200, 300 Increase Mana Capacity by 100 Allows construction -
Arch Druid
The class buildings of the Arch Druid are, in order: 100, 50 Allows construction of: Hunter Shaman 50, 100+100 50, 100+100 and+20 Arch Druids use a combination of summoned and befriended creatures -
Dreadnought
The class buildings of the Dreadnought are, in order: 100, 50 Allows construction of: Engineer Musketeer Golem 100, 100 Generates 5 per turn Allows construction of: Cannon Flame Tank 200, 300 This city regenerates of -
Races
There are many races of creatures in Age of Wonders 3, from the stalwart dwarves to the careful goblins to the industrious humans. Besides the races that you can choose to lead from the beginning -
Draconians
'Draconian eggs are quite delicious on toast, but beware! Many a young cook has discovered their cooking eggs hatching, and what came out was not a sweet little baby animal, as is the case -
High Elves
Elves are a very ranged combat focused race, their ability to use longbows that ignore distance penalties makes them a powerful force to be reckoned with. Their focus on ranged engagements makes them vulnerable to -
Frostlings
This race is exclusive to the Eternal Lords Expansion See Frostlings/Announcement for this page as it was before release. -
Specializations
Specializations are an important part of any leader's grand strategy as the spells and abilities that they give access to means that you have more tools in your kit and you can make powerful -
Combat
A battle will occur when any army attacks another army. Since an army can exist of at most 6 units, this limits the size of the battle, but not as much as it might seem -
Monsters
Unit: Baby Kraken Origin: Merfolk Requires: Deep Sea Trench Tier II: 55 32 11 11 Cost: 80 Upkeep: 8/ Can be summoned with Summon Baby Kraken (70 9/ ) Abilities: Melee Strike (12 10 10 10 -
Dragons
The Dragons are an ancient race of powerful reptilian creatures. Born into this world during its creation, the Dragons are said the have shaped the world for the other races to inhabit. Each Dragon type -
List of Structures
This contains all possible structures, hazards, and treasures that can be found on the Strategic Map. Hazards Treasures Treasure Sites (Treasure and Resource structures) Visit Structures Spawns Hearts Other Related Link: You can find a -
Elementals
Following here are all elementals in game:'A dust storm. That's what I thought at first. It flew at me with the force of a tornado. The air buzzed. The hair on my feet -
Animals
This page lists all animals. If they have a place at another page, for example where it can be reliably built, the lore and strategic value are noted there. The "Origin" link can be use -
Halflings
This race is exclusive to the Golden Realms Expansion Due to their reliance on the Lucky mechanic to offset their physical vulnerability, halflings are particularly reliant on maintaining high morale to be successful. Fortunately, with -
Cities
Cities are the most valuable part of your Empire. They produce resources, allow you to train units, provide defensive military structures to protect yourself, and project domain, which allows you to harvest the income from -
Goblins
Goblins synergize well with classes that can provide durable, front line troops to protect their ranged units, or those that build on their poison specialty. They make surprisingly effective Dreadnoughts, despite their lack of armored -
Pre-Made Leaders
Age of Wonders III features pre-made leaders to cover every combination of race and class, and then some. Many of them feature in the campaign, in varying degrees of prominence. Allie Thistlewood is the -
Age of Wonders Timeline
This is a timeline and summary of the plot of all of the Age of Wonders games. At this point, the campaign scenarios began for the original Age of Wonders game. Several centuries would pass
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