Eternal Lords Announcement and the Patch Notes

Triumph Studios has been slowly revealing information over the past few months about the content included in the upcoming expansion and patch. The following is an aggregated list of everything that they have revealed so far.

Expansion Features[edit | edit source]

The following features are expected to be part of the upcoming expansion.

Classes[edit | edit source]

Races[edit | edit source]

Specializations[edit | edit source]

Other Game Mechanics[edit | edit source]

  • Racial Governance[14]
    • Bonuses to your empire based on your leader's relation to various races.
    • Originally Race Command. Added to the expansion March 3rd[14]
  • Race Happiness[14]
    • Only mentioned in the Race Command dev journal.
    • Speculation: Might be part of Racial Governance at this point.
  • Cosmic Events[15]
  • Ghoulification[2]

Other Features[edit | edit source]

  • More options for leader customization[16]
    • New Backgrounds, Particle Effects, and face Textures
  • More Strategic Map Structures[17]
  • Music composed by Michiel van den Bos[18]
  • A new campaign
    • With a reappearance by Melenis[16]

Update 1.5 Features[edit | edit source]

The following features are expected to be released in a free update alongside the expansion.

Unit Changes[edit | edit source]

  • Orcs get War Cry[19]
  • Some Dwarves get Defensive Strike[19]
  • Goblin Skewer is replaced by the Butcher[19]
  • Other Races will also receive more variety.

Game Mechanics[edit | edit source]

  • Vassal Cities[20]
  • All specializations get starting bonuses[19]
  • Updated Racial Economic Bonuses[19]

Other Features[edit | edit source]

  • AI Profiles[20][21]
  • Leader Editor Improved[19]
  • Selling Hero Items[18]
  • Overview Map Improvements[18]
  • Updated Hero Recruitment[18]
  • Enemy movepoint previews[18]

Related Updates[edit | edit source]

  • Mac/Linux Version Beta Expected to be open simultaneously with the Update 1.5 Beta[21]

References[edit | edit source]

  1. http://ageofwonders.com/dev-journal-necromancer-class-design/
  2. 2.0 2.1 http://ageofwonders.com/dev-journal-cities-of-the-dead/
  3. http://ageofwonders.com/dev-journal-first-necromancer-units/
  4. http://ageofwonders.com/dev-journal-the-bone-collector-and-deathbringer/
  5. http://ageofwonders.com/dev-journal-dont-fear-the-reaper/
  6. http://ageofwonders.com/halloween-journal-necromancer-skills/
  7. http://ageofwonders.com/dev-journal-the-frostlings-are-coming/
  8. http://ageofwonders.com/dev-journal-the-frostling-army-core/
  9. http://ageofwonders.com/dev-journal-frostling-queens-and-royal-guards/
  10. http://ageofwonders.com/dev-journal-the-tigrans-part-i/
  11. http://ageofwonders.com/dev-journal-tigrans-part-ii/
  12. 12.0 12.1 http://ageofwonders.com/grey-guard-and-keeper-of-peace-specializations/
  13. http://ageofwonders.com/dev-journal-shadowborn-specialization/
  14. 14.0 14.1 14.2 http://ageofwonders.com/dev-journal-new-race-upgrade-system/
  15. http://ageofwonders.com/dev-journal-cosmic-events/
  16. 16.0 16.1 http://ageofwonders.com/dev-journal-meet-the-new-leaders/
  17. http://ageofwonders.com/dev-journal-structures-of-frost-and-darkness/
  18. 18.0 18.1 18.2 18.3 18.4 http://ageofwonders.com/expansion-soundtrack-preview-more-news-from-the-front/
  19. 19.0 19.1 19.2 19.3 19.4 19.5 http://ageofwonders.com/improving-race-variety-starting-perks/
  20. 20.0 20.1 http://ageofwonders.com/dev-journal-vassals-and-enhanced-diplomacy/
  21. 21.0 21.1 http://ageofwonders.com/upcoming-beta-maclinux-update/
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