Summary of the expansion[]
This expansion is discussed on the official forum.
Six videos have been released:
- Teaser of the expansion (Shadow Elf tactical battle): https://www.youtube.com/watch?v=9z5E_6Pkpfw
- Teaser for the 24 June 2017 live chat event to promote the Shadow Realm expansion: https://youtu.be/Gnip--JtusU
- 1st video of the 24 June 2017 live chat event [Shadow Elf leader creation; Shadow Realm layer; Shadow Elf racial units; (living) Archon units]: https://youtu.be/DpawonwFwyQ
- 2nd video of the 24 June 2017 live chat event [3 new sites: Raven's Home, Sword of the Ashen Rose, Flame of Grauth; 'licinf) Archon units in tactical battle; Dark Elf Dwelling]: https://youtu.be/YNaT7nMspHI
- 3rd video of the 24 June 2017 live chat event [among other content: 4 mods of the Shadow Realm Community Expansion (or even more)]: https://youtu.be/qlWa4brublI
- player vs player tactical battle - AbedNego (Dwarf Necromancer) vs Nemesis Zero (Shadow Elf Sorcerer): https://youtu.be/MnnLbZL547g
Seven articles have been published revealing information about the expansion:
- Shadow Realm Community Expansion: closed beta launched! (10 June 2018)
- Alpha tests launched, and custom campaign announced for the Shadow Realm Expansion! (5 November 2017)
- First video of the community-made Shadow Realm expansion (6 May 2017)
- Properly introducing the Shadow Elves, the new race of the Shadow Realm community-made expansion (31 January 2017)
- A glimpse of the new race in the future Shadow Realm community-made expansion (11 December 2016)
- Initial progresses on the Shadow Realm community-made expansion (18 September 2016)
- A community-made expansion is under work! (18 June 2016)
Item | Status | Developers |
Layer | 1 new layer, the Shadow Realm layer | Charlatan, Gloweye & HousePet (RMG integration) |
Structures |
|
Charlatan & lordoflinks (3D models) |
Race | 1 new race, the Shadow Elves (31 units, 9 Leaders, 10 heroes, a full Racial Governance, etc.) | Qwaeb/Dr_K & Bob (modding), vfxrob (3D models) |
Dwellings | 1 new dwelling: the (living) Archons | Qwaeb/Dr_K |
Non-racial, non-Dwelling units | 5 new units: the Shadow Demons roamers on the Shadow Realm and the Archon Legionnary | vfxrob (3D models), Qwaeb/Dr_K & Bob (modding) |
Abilities | More than 40 new abilities | |
Campaign | 1 new campaign featuring 3 scenarios and 5 maps (multiple endings) | Refineus & Draxynnic |
Team and skills:
- Charlatan: 3D models
- vfxrob: 3D models
- Lordoflinks: 3D models for strategic map structures, icons
- Gloweye: coding for mods
- Qwaeb/Dr_K: coding for mods
- Bob5: particle effects, coding for mods
- Draxynnic: lore
- Hiliadan: coordination, 3D model rigging
- Bagas: Shadow Elf race icon
- Refineus: campaign maps
- The Mentat: abilities' icons
- HousePet: clb optimization
Layer - the Shadow Realm[]
The expansion introduces a new wild and dangerous layer, the Shadow Realm.
Inhabitants of the Shadow Realm[]
The Shadow Realm layer is inhabited by the Shadow Elves (Race), the (living) Archons(Dwelling) and the Shadow Demons (roaming units), who are all "native" Shadow Realm dwellers and are not affected by File:Hiliadan/Shadow Sickness.png Shadow Sickness.
Many magical creatures from Athla also inhabit the Shadow Realm.
Draconian and Shadow Elf cities can be found in the Shadow Realm, as well as Dragon, Revenant Archon and (living) Archon Dwellings.
Shadow Sickness and Shadow Walker[]
Non-Shadow Realm natives are Vulnerable to Shadow Sickness. When they are in the Shadow Realm, they suffer from -1 , -1 , -1 melee damage (they are unaffected when outside the Shadow Realm). They can also get affected by abilities related to the Shadow Realm, like Shadow Artifact, which will give them Shadow Sickness, thereby weakening them even when outside the Shadow Realm.
Draconians and other Shadow Walkers are not affected by the Vulnerability to Shadow Sickness.
A partial immunity to the effect of the Shadow Realm can be acquired through a few sources like Shadow Walker Aura, Shadow Weed Decoction or Shadow Weeds. This partial immunity is called Lesser Shadow Walker and protects only from the effect of the Shadow layer, i.e. the Vulnerability to Shadow Sickness. It is inefficient versus the stronger form of weakness, i.e. the Shadow Sickness, which will still affect Lesser Shadow Walkers.
Races[]
Shadow Elves[]
A entirely new race native from the Shadow Realm has been developped.
The story of the Shadow Elves (by Draxynnic)[]
The Sealing of the Shadow Gate
Much of this introductory section is a summary of relevant background lore that has previously been published by Triumph: see http://aow.triumph.net/lore-galore-age-of-wonders-world-timeline/ for more details
The defeat of the All-Devourer in the year 382 of Queen Julia’s Rule (236 years before the start of Age of Wonders 3) precipitated an exodus of armies from Athla into the Shadow World. First to leave, having no claim on Athla itself, were the archons (who had formally relinquished their claim on Athla during the final battle against the All-Devourer) and the syrons. Shortly afterwards, delegations from this initial wave returned to Athla, requesting assistance from Athla’s wizards in claiming other worlds that had been discovered in the Shadow World. Many of the wizards respond to the call, including Meandor.
While those who know the truth have not spoken on it, it is clear that something went wrong. Within fifty years, as viewed from Athla, and possibly over a thousand from the perspective of those in the Shadow World, most of the wizards that had entered the Shadow World had been lost. A century after the founding of the Commonwealth, a delegation of archons arrive seeking reinforcements, but are largely ignored by the Commonwealth Synod, and leave with few additional recruits. Thirty years afterwards, Meandor returns.
Having remained distrustful of humans, Meandor refuses to divulge his news to the Commonwealth, speaking only to Merlin and Julia. Nevertheless, a rumour spreads that a new power has been found in the Shadow World, sparking a second exodus into the Shadow World by wizards seeking to claim it. Whatever the reason for Meandor’s return, it was evidently enough to spark drastic action.
While Julia stockpiled supplies to tide Athla through the cataclysms to come, Meandor gathered a large army and used it to destroy Sunbirth Citadel, the city which had been built close to the last remaining Shadow Gate on Athla. He drives the population of the area away before direction his army through the Gate. Before anyone else could react, Merlin enacted his ritual to seal the Gate, protecting the people of Athla from whatever might have been happening beyond the Gate… but leaving those who had already passed through stranded.
Here ends the summary of official Age of Wonders lore. What follows is extrapolation from official lore for the purpose of the mod, and may vary from the direction Triumph takes in future instalments.
The reinforcements from Athla, led by Meandor, made the difference. Whatever dire threat to Athla had prompted such drastic action was held off for long enough for the gate to be sealed, and with the sealing of the Gate, efforts to seize Athla through the gate slackened, the attacker or attackers instead seeking to influence agents within Athla to reopen the Gate from Athla’s side.
The Shadow Elves:
In order to gather an army quickly without attracting the notice of the Commonwealth, Meandor could afford to recruit only those that he trusted implicitly. Dead men tell no tales, and in a twist of irony, the army that Meandor led to reinforce the archons in the Shadow World included the largest gathering of undead seen in Athla between Julia’s coronation and the resurrection of Melenis. However, despite having been absent from Athla for over a century, Meandor retained allies among the living as well, and the most numerous of those were the Dark Elves he had once ruled. Many of the eastern Dark Elf fortresses were emptied, their garrisons departing to march hundreds of miles through the caverns beneath the earth, emerging into the light only after they had gathered at the rallying point close to Sunbirth Citadel.
The majority of the Shadow Elves were part of this army, or are descendants of those that were (time passes strangely in the Shadow Realm). Some Wood Elves that were also part of the army have been assimilated into the fold, and other Shadow Elven groups are survivors of previous expeditions into the Shadow Realm by Serena, Arachne, and even Meandor’s initial forays.
While elves have traditionally preferred to dwell in the forests, they are capable of adapting to life in a new environment within a matter of decades – a talent that allowed the Dark Elves to adapt to living underground after the fall of Inioch’s court. This gave the Dark Elves a head start in adapting to the Shadow World – some, in fact, had already learned to exchange their physical bodies with the essence of shadow, and arrived in the Shadow World already immune to the nausea and disorientation that strikes most mortals on arrival to that plane. While forfeiting their natural form was too much of a sacrifice for most, the Elves that were now stranded in the Shadow Realm devised a ritual to infuse themselves with enough shadow essence to inoculate themselves against the debilitating effects of the Shadow World.
This ritual, applied to Wood Elves and Dark Elves alike, served as a kind of mirror to the Mending, although at the time this symmetry passed unnoticed on both sides of the Gate. Since the reopening of the Shadow Gate, some have claimed that the development of this ritual occurred too close to the timing of the Mending to be coincidence, although the difficulty of accurately tracking the passing of time in the Shadow Realm makes such claims difficult to verify. However, while the High Elves of Athla clearly resemble the Wood Elves more than the Dark Elves, in the Shadow World it is the other way around: in part because the ritual is derived from Dark Elven magic, and in part simply because the majority of Shadow Elves were Dark Elves to begin with. Nevertheless, while many similarities remain, the Shadow Elves remain very distinct from what they were: their wounded souls have been healed (some would say by filling the void inside them with shadow), the spider cults of Arachne have been eradicated from most of their holdings, and they are no longer as motivated by old hatreds as they once were. Instead, their society has been shaped by the needs of survival in the Shadow Realm, and by the need to retain control of their side of the Shadow Gate should it ever reopen.
While the Shadow Elves have stood watch over Athla since the sealing of the Shadow Gate, this does not mean they necessarily welcome the lords and representatives of Athla within their realms. Some remember the direction in which the Commonwealth was heading when they left, and word of the exile of the Elves after they left and of the fighting between the Commonwealth and the Court will only confirm their prejudices. Others are suspicious – and rightly so – that whoever opened the Shadow Gate is likely in league with their enemies, and are wary of being attacked from both sides. Still others tire of a life of constant conflict in the Shadow Realm, and may seek to desert their posts and seek safety in Athla, taking new holdings by force if need be. While Meandor and the Torchbearers seek to keep such incidents to a minimum, the potential for misunderstanding and conflict remains high… and the Shadowborn would like nothing more than to spark another war that will leave Athla ripe for the taking.
Specific gameplay of the Shadow Elves[]
– of course, very good on the Shadow Realm, but less so in other layers
– not very good aggressive fighters
- strong to use but also fight magic
Inherent traits
Shadow Elf Laboratories are 50 cheaper Cities generate -10% Growth
Racial units
A few more details on the units can be found on a dedicated page.
Touched
Night Guard
Arcane Archer
Infused
Storm Priest
Exterminator
Umbral Weaver
Racial Governance[]
Racial Governance is part of the expansion.
Note that only Shadow Elf units are affected
Racial Governance | Military | Economic |
---|---|---|
Patron | Your Shadow Elf Irregulars gain Shadow Realm Concealment and +2 | Your Shadow Elf cities and units are indifferent to Blighted and Subterranean terrain.Shadow Elf Reanimators are 20% cheaper |
Protector | Shadow Elf Exterminator's gain Athletics | Your Leader and all your Shadow Elf heroes receive +5 each. |
Champion | Shadow Elf Infused now has a 1 cooldown on Shadow Shift | Class specific buildings are 10 cheaper and produce +5 |
Prophet | All Shadow Elf Support units ignore ranged penalties with their attacks and Umbral Weavers's Invoke Darkness gets +2 frost and +2 physical damage | Laboratories in your Shadow Elf cities now provide an additional medal to all units, not just Supports. |
Deity | All your Shadow Elf units get +1 . Your Shadow Elf Archer and Support units get Inflict Marked by Shadows. Your Shadow Elf Pikeman, Infantry, Irregular and File:Cavalry .png Cavalry units get Exploit Shadows. | Shadow Elf cities with a Grand Palace give +10 |
Class racial units[]
Warlord[]
More details on the units can be found on a dedicated page.
Scout
Berserker
Monster Hunter
Mounted Archer
Phalanx
Warbreed
Manticore Rider
Theocrat[]
More details on the units can be found on a dedicated page.
Martyr
Crusader
Evangelist
Exalted
Shrine of Storms
Rogue[]
More details on the units can be found on a dedicated page.
Scoundrel
Bard
Assassin
Succubus
Necromancer[]
More details on the units can be found on a dedicated page.
Arch Druid[]
More details on the units can be found on a dedicated page.
Sorcerer[]
More details on the units can be found on a dedicated page.
Dreadnought[]
More details on the units can be found on a dedicated page.
Engineer
Musketeer
Lightning Cannon
Heroes / leaders[]
Each class needs 2 heroes and 1 leader of that race.
Arch Druid[]
- Leaders
- Luna Stargazer: Fire, Water, Partisan
- Sydran of Shading Winds, Male Arch Druid: Destruction Adept, Wild Magic Master
- Heroes
- Centro the Demon Tamer, Male, Savage Rage, Rust Strike, Tame Shadow Demon, Shadow Realm Concealment, item: Stalk of Living Vines ( Entangling Touch)
Dreadnought[]
- Leaders
- Crador Ulora, Male Dreadnought: Air Master, Destruction
- Heroes
- Retrymoria the Shadow Star, Female, Overload, Flash Bang, Exploit Shadow, Shadow Shift
- Enostrar the Electrical, Male, File:Forcefield.png Forcefield, Repair Fortification, Charged Army
Necromancer[]
- Leaders
- Meandor of House Inioch: Destruction Adept, Earth Master
- Heroes
- Sephyra the Volcanic, Female, Stiffen Limbs, Death Ray, Forge Aprons, Fire Aura
- Varaxan the Executioner, Male, Desecration, Corpus Furia, Dark Zeal, Undead Slayer
Rogue[]
- Leaders
- Quondria Trondor, Female: Earth adept, Explorer, Grey guard
- Heroes
- Kyridarion the Shielder, Male, Panic Attack, Blind, Guerilla, Hiliadan/Bestow Static Shield(Bestow Static Shield)
- Izalara the Enchantress, Female, Blind, Inflict Crippling Wounds, Sabotage, Shadow Artifact, Ground Magic
Sorcerer[]
- Leaders
- Bowan Stargazer: combination of Air, Explorer, Wild Magic
- Heroes
- Anstrophia the Embracer, Female, Harmonizing Energy, Sphere of Protection, Wrapped in Shadows
Theocrat[]
- Leaders
- Morrandir the Warrior-Priest: Destruction Master, Shadowborn Adept
- Unoras Tasklor, Male: Creation Adept, Partisan, Wild Magic
- Heroes
- Tvirux the Arctic Widow, Female, Smite, Divine Protection, Arctic Concealment, Ranged Command
Warlord[]
- Leaders
- Kundra Martical, Female Warlord: Water master, Expander
- Heroes
- Thieralies the Invoker, Male, Berserk, Lion's Courage, Invoke Darkness
Racial buildings[]
Dwellings[]
Archons as a Dwelling[]
The living Archons are back! Dedicated page of the Dwelling.
Archon Footsoldier
Archon Archer
Archon Paladin
Archon Saint
Archon Avenger
Archon Titan
Non-race non-dwelling units[]
Shadow Demons[]
The expansion introduces some Shadow Demon units as roamers or defenders on sites. The Shadow Elf Shaman will be able to take control of some of them.
Larva
Bombard
Harvester
Lord
Structures[]
The following structures are added to the Shadow Realm:
Link between layers[]
The Shadow Gates link the surface layer to the Shadow Realm (design by lordoflinks).
Spawn sites[]
Structure name | Effect | Original idea | Status |
Larva Pool | Spawn Shadow Demons | esvath | Designed by lordoflinks + brainstorm idea: have inhabitants instead or in addition to defenders so you can only use one army to clear it. |
Warband Campfire | Spawn Shadow Elves and brigands | esvath | Designed by lordoflinks |
Treasure sites[]
Structure name | Effect | Original idea | Status |
Forgotten Throne (Mythical)
Once, a Wizard King reigned here. Now, only Shadow Demons lurk in the ruins left.
|
See description. Implementation issue: in order to have a +1 domain range when the site is controlled, it would have to be categorized as Terrain Painting and not Treasure Site. However, this would also allow them to project a radius of different climate around them. |
esvath | Designed by lordoflinks (but model needs to be reworked) |
Hollow Grove (Legendary) There are traces of nature magics which formed this grove and moulded it in a likeness of Athlan groves. The twisted powers of this realm subtly twisted and corrupted the enchantment, however, leaving the grove as dark mirror of Athla.
|
See description Income to determine. |
esvath | Designed by lordoflinks |
Beacon of Light (Epic) Constructed by the united forces of Dark Elves and Archons, these beacons mark safe areas of the Shadow Realm free from much of the horrors that plague the plane, shining light over the shadows. Remnants of fallen armies have gathered here to survive in the middle of this blasted realm. They are not interested in your offer of alliance, however you can try to subjugate them and take whatever resources they have.
|
See description Defenders: increase the mix of racial units maybe Humans, Dwarves, Elves… and decrease non racial |
lordoflinks | Designed by lordoflinks |
Archon Fort (Strong) A group of Archon fighters have chosen this place as base. You are sure that there are a lot of supplies needed by your army. The question is how you can convince them in sharing the valuable goods with you.
|
See description |
esvath and lordoflinks | Designed by lordoflinks |
Gemstone Mine While normal metals are rare in Shadow Realm, valuable and magical gemstones are common.
|
See description |
HousePet | Charlatan did a model in Decodence; lordoflinks also designed a model |
Forge of Dreams In places where reality wears thin, artisans and researchers gather to make their dreams solid.
|
See description |
HousePet | lordoflinks designed it |
Mithril Mine Description to add.
|
See description |
Underground only (not on the Shadow layer). Triumph already provided a model (see Gold Mine .clb) |
The following treasure sites from the Surface layer would also be present in the Shadow Realm (defenders in brackets):
- All mana nodes (non-racial guardians)
- Ancient Ruins [retexture done by lordoflinks]
- Crystal Tree (different guardians)
- Flowrock Quarry (different guardians)
- Forbidden Sanctum (different guardians)
- Sunken City [Charlatan has models already: colored ones, black and white]
- Tomb (non-racial guardians) [retexture done by lordoflinks]
- Vault of Knowledge (non-racial guardians)
- Wizard Tower Ruins (non-racial guardians)
- Mealstrom
- Castle of the Lich King
The following treasure sites from the Decodence mod will be included:
- Wicked Flames of Grauth
- Sword of the Ashen Rose
- Raven Home
Gold, Research and Recruitment structures also need to be added.
The following treasure sites from the Surface layer would NOT be present in the Shadow Realm:
- Animal Den
- Brigand Hideout
- Flower of Solace
- Gold Mine
- Great Farm
- Haste Berries
- Haunted Boneyard
- all Hearts (except Heart of Shadow)
- Lucky Cloverfield
- Magma Forge
- Necromantic Circle
- Spring of Life
- all Shrines
- Well of Souls
Visit structures[]
Structure name | Effect | Source | Status |
Shadow Weed
A beneficial herb growing in the
Shadow Realm.
|
See description
Other proposals: restores MP on visit and gives +5 gold and +20 happiness. |
Gloweye | Confirmed |
Glass Furnace Glass made in the Shadow Realm is much tougher than Athlan glass. It can be used for weapon or construction.
|
See description Idea: battle enchantment = custom Weapon Kit firing up every turn to give Fire Blunderbuss, Sabotage and Throw Net until the end of turn to 1 unit every turn |
HousePet | Designed by lordoflinks |
Celestial Pool A pool of powerful holy water. Bathing in it is said to cure all illness and restore youth.
|
See description Initial idea: Visit to restore Ghouls to life |
HousePet | Designed by lordoflinks |
Recruitment structures[]
Structure name | Effect | Source | Status |
2 recruitment sites, one with Archons and Dark Elves, in theory from the period when Meandor entered the Shadow Realm and sealed the Shadow Gates, and another with units from Athla, that have entered very recently following the latest opening of the Gates and are seeking adventure, gold and glory?
Hearts[]
Structure name | Effect | Source | Status |
Heart of the Shadow
.
|
See description Other idea: Battle enchantment: “Shadow Paralysis”: all units without Shadow Walking gets a further -1 def, -1 res, -1 melee damage and each turn, a random enemy unit without Shadow Walking has to pass a physical strength 9 check or be immobilized for 2 turns. But Hearts do not have battle enchantment, so idea dropped. |
HousePet | Designed by lordoflinks |
Items[]
No new item are planned.
Changes to the base game[]
Seal victory[]
Seals do not spawn on the Shadow layer.
Specializations[]
Avatar[]
New skill: Shadow Weed Decoction
Units[]
- All Monster Hunters get Shadow Demon Slayer
- The Archon Titan is renamed Archon Revenant Titan
Racial Governance[]
The following Racial Governance upgrades are modified:
Draconians[]
- Protector Economic: to be confirmed is added to the list (File:Magma Forge.png Magma Forge not on the SR)
Dwarves[]
- Protector Economic: Gemstone Mine is added to the list.
Goblins[]
- Protector Economic: to be confirmed is added to the list (File:Great Farm.png Great Farm not on the SR)
Goblins[]
- Protector Economic: to be confirmed is added to the list (File:Great Farm.png Great Farm not on the SR)
Halflings[]
- Champion Economic (living): Shadow Weed is added to the list (bonus to confirm).
- Champion Economic (Undead): the new Tomb model is added to the list (invisible for users)
Arch Druid[]
Animistic Knowledge: all the new treasure sites are added to the list of sites affected by the bonus.
Dreadnought[]
Steam Powered: Gemstone Mine is added to the list.
Sorcerer[]
Magical Structures: all the new treasure sites are added to the list of sites affected by the bonus.
Theocrat[]
Sanctified Sites: all the new treasure sites are added to the list of sites affected by the bonus.
Campaign[]
A new campaign follows where Triumph's Eternal Lords campaign ended and lets you explore the story of Athla and the Shadow Realm through three deep scenarios, with multiple possible endings.
Art and visuals[]
Forgotten Throne by lordoflinks (textured version) (initial version, reworked since)
Beacon of Light by lordoflinks
Dark Elf Dwelling by Charlatan (Dark Elves have been abandoned since)
Shadow Gate and Warband Campfire by lordoflinks
Larva Pool by lordoflinks
Gemstone Mine by lordoflinks
Archon Fort by lordoflinks
Heart of Shadow and Hollow Grove by lordoflinks
Glass Furnace by lordoflinks
Lost City retextured (work in progress) by lordoflinks
Raven's Home by Charlatan
Grauth Flames by Charlatan
The Shadow Elves:
Race icon
Exterminator
Storm Priest
Rogue units
Full racial line-up
Umbral Weaver
FAQ[]
How to activate the Shadow layer?[]
I don't see a checkbox to activate the Shadow layer, how can I get it in RMG map?
First you need to activate the Shadow layer mod when you launch the game.
Then, if RMG maps do not generate the Shadow layer, just click on "Restore Default" on the first screen of settings for RMG maps.
Modding tools do not allow to modify the User Interface (UI) so it is unfortunately not possible to add a checkbox to add the Shadow layer, sorry.
How to play without the Shadow layer?[]
You want to play the expansion without the Shadow layer?
Just de-activate the Shadow layer mod at launch and you'll enjoy the expansion's content without the Shadow layer.
Is the expansion compatible with other mods?[]
This is open beta. We hope beta testers like you can help us test whether there are incompatibilities. Currently we are aware of no incompatibility.
In any case, what incompatibility means is:
If mod A changes, say, Mark of the Heretic and increases its cost to 50 CP, and mod B doesn't change Mark of the Heretic, then both mods are compatible. But if mod B changes Mark of the Heretic too to decrease cost to 10 CP, then they are "incompatible" (but that word is not really appropriate as it's confusing and let people think it will cause troubles) in the sense that the contradictory changes can't be applied simultaneously. What the game will do is that it will pick the change from the mod with the highest priority, or from one of them if they have the same priority level. So in the end, you'll end up with 10 or 50 CP depending on priority. But you won't get any error or any issue.
My game is crashing when I generate a new map, why?[]
As of 24 November 2018, two things can currently cause crash for RMG maps:
1/ you recently activated or de-activated the Shadow layer mod and then tried to generate a new map. The game will try to generate the Shadow layer without the mod and crash. This was supposed to be fixed in 1.802 but wasn't. It will be fixed in a future official update of AoW3. Meanwhile, please click on "Restore Default" on the first screen of settings for RMG maps to solve the issue.
2/ you are generating a large map with the Shadow layer. We currently have a bug which usually appears on large map and is quite rare. Sorry about that, please try again on a smaller map and it should work. We are working on it.
Why do Shadow Elves lack Forestry?[]
1) Shadow Elves mostly stem from Dark Elf stock, which did not have Forestry in previous games.
2) While it can be presumed that Shadow Elves still enjoy dense vegetation environments, their focus has probably been more on surviving the Shadow Realm in general (where forests are rarer than in Athla) than forests in particular.
How to start in the Shadow layer?[]
Of course, you need first to activate the Shadow layer mod.
Only Shadow Elves and Draconians can start in the Shadow layer. If you pick Default or Surface in the last screen of the Leader selection, you should start on the Shadow layer with Shadow Elves. For Draconians, you'll have to be lucky.
Can I play Dark Elves?[]
No, it was planned at some point but in the end, the community expansion does not include Dark Elves.
You can play them through this mod for instance.
Other races can't start on the Shadow layer.