Water gives the ability to accelerate rotting processes in machines, freeze both enemies and rivers, and summon Frost elementals and young Krakens alike.
Adept[edit | edit source]
Your movements are as fluid as the magics you control, as a water magic user you can freeze your foes before they even reach you and bodies of water that bar your way soon meets the same fate.
Water Node Mana Bonus
Name: | Water Node Mana Bonus | Spec. (Tier) | Water Adept (I) | Research: | -- ![]() |
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Type: | Empire Upgrade | Subtype: | Resource Management | ||
Water Nodes provide +5 ![]()
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Vengeful Frost
Name: | Vengeful Frost | Spec. (Tier) | Water Adept (I) | Research: | 70 ![]() | |
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Type: | Combat Spell | Target: | Hostile Unit | ![]() |
7 ![]() | |
Does 15 ![]() |
Rot
Name: | Rot | Spec. (Tier) | Water Adept (II) | Research: | 120 ![]() | |
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Type: | Combat Spell | Target: | Hostile Unit | ![]() |
20 ![]() | |
Deals 20 ![]() ![]() ![]() ![]() |
Freeze Water
Name: | Freeze Water | Spec. (Tier) | Water Adept (III) | Research: | 220 ![]() | |
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Type: | Strategic Spell | Target: | Water Area | ![]() |
40 ![]() | |
All Water hexes in the target area freeze solid for 3 ![]() |
Summon Baby Kraken
Name: | Summon Baby Kraken | Spec. (Tier) | Water Adept (III) | Research: | 180 ![]() | |
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Type: | Summoning Spell | Upkeep: | 9 ![]() ![]() |
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70 ![]() | |
Summons a Baby Kraken to target water hex.
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Master[edit | edit source]
Your skin is slick but your poise elegant and ready, your grasp is almost burning with cold as is your gaze. Your weather magic is both devastating and awe inspiring as you whip the horizon to your own ends.
Water Affinity
Name: | Water Affinity | Spec. (Tier) | Master of Water (I) | Research: | -- ![]() |
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Type: | Empire Upgrade | Subtype: | Resource Management | ||
Water Nodes provide +5 ![]() ![]()
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Transform Mana Node
Name: | Transform Mana Node | Spec. (Tier) | Air, Creation, Destruction, Earth, Fire and Water master (I) | Research: | -- ![]() |
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Not possible | Upkeep: | -- ![]() |
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60 ![]() |
Type: | Strategic Spell | Target: | Mana Node | ||
Transforms a mana node to the type of your master specialization.
Does not work on mana nodes that already belong to a specific sphere.
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Drench the Land
Name: | Drench the Land | Spec. (Tier) | Water Master (IV) | Research: | 350 ![]() | |
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Type: | Strategic Spell | Target: | Area | ![]() |
60 ![]() | |
Target hexes become Wetlands immediately. Also Volcanic hexes are converted to Temperate. |
Healing Showers
Name: | Healing Showers | Spec. (Tier) | Water Master (IV) | Research: | 400 ![]() | |
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Type: | Combat Spell | Target: | Any hex | ![]() |
15 ![]() | |
Restores 20 ![]() ![]() |
Great Hail
Name: | Great Hail | Spec. (Tier) | Water Master (V) | Research: | 750 ![]() | |
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Type: | Combat Spell | Target: | Any Hex | ![]() |
20 ![]() | |
Hailstones fall from the sky causing heavy damage at target location. Deals 20 ![]() ![]() |
Summon Frost Elemental
Name: | Summon Frost Elemental | Spec. (Tier) | Water Master (V) | Research: | 700 ![]() | |
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Type: | Summoning Spell | Upkeep: | 18 ![]() ![]() |
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150 ![]() | |
Summons Frost Elemental to target location.
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